Eugene Sandulenko
3cf691e9f9
Add --force-1x-overlay command line option as discussed in bugreport
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#1160454 "ALL: Failed assertion when using 1x scaler"
svn-id: r17067
2005-03-10 16:29:08 +00:00
Eugene Sandulenko
cc2c2dd931
Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"
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svn-id: r17066
2005-03-10 15:59:31 +00:00
Torbjörn Andersson
0641b05f0c
Initialize some overlay-related variables, just to be safe.
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svn-id: r17065
2005-03-10 15:43:08 +00:00
Travis Howell
9928c9fdda
Find where this flag is triggered too.
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svn-id: r17064
2005-03-10 11:40:07 +00:00
Travis Howell
42e6a731cb
Missing zero.
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svn-id: r17063
2005-03-10 11:34:41 +00:00
Travis Howell
3c319749fa
Update HE issues
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svn-id: r17062
2005-03-10 11:25:02 +00:00
Travis Howell
dea3893ebd
Used in displayWizComplexImage() too.
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svn-id: r17061
2005-03-10 11:24:26 +00:00
Travis Howell
a913095ee0
Add HE specific versions of findResource/findResourceData.
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Required by WizImage functions, which sometimes alter data.
svn-id: r17060
2005-03-10 11:06:37 +00:00
Travis Howell
e21b1755b5
Add back some lost code from cyx, for future changes.
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svn-id: r17059
2005-03-10 10:20:02 +00:00
Travis Howell
ab82349dd9
Add HE100 opcode difference for spyfox
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Update HE issues
svn-id: r17058
2005-03-10 10:11:42 +00:00
Travis Howell
f7770e3cfe
Add last change to o60_opeFile too.
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svn-id: r17057
2005-03-10 00:50:54 +00:00
Travis Howell
248bee4d24
Change o72_openFile to always use saved game path for writing.
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svn-id: r17056
2005-03-10 00:46:26 +00:00
Eugene Sandulenko
7bb53f3bf1
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
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get at least 640x400 window. And finally we have means of implementing
nice looking GUI.
Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.
svn-id: r17055
2005-03-09 23:07:32 +00:00
Eugene Sandulenko
b72df416a6
WIP of GP32 port. Now it is more correct port and compiles with current
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CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)
svn-id: r17054
2005-03-09 22:21:57 +00:00
Max Horn
d414c78468
Stricter offset verification in drawBitmap; but be more generous if we encounter a violation and just generate a warning (should fix bug #795214 )
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svn-id: r17053
2005-03-09 21:10:16 +00:00
Max Horn
0ec193b4be
changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
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svn-id: r17052
2005-03-09 18:12:54 +00:00
Max Horn
13b8f678fc
Fix one potential race condition between SMUSH and INSANE
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svn-id: r17051
2005-03-09 16:37:44 +00:00
Travis Howell
f5b493d735
Add HE sound todos
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svn-id: r17050
2005-03-09 13:41:33 +00:00
Torbjörn Andersson
eb1c999ad0
Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
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know for sure that this is correct - the MIDI device I'm using at the
moment doesn't seem to support chorus level - but the more I look at it the
more sense it makes.
And it might fix bug #1159734 . ("DOTT/SAM: GM Instrument Chorus Level
Improperly Set")
svn-id: r17049
2005-03-09 13:17:05 +00:00
Torbjörn Andersson
61faa88b93
Indentation.
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svn-id: r17048
2005-03-09 07:29:15 +00:00
Torbjörn Andersson
7f511a2a45
Updated comment. (ScummVM no longer crashes if I try to run what I think is
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the correct scripts.)
svn-id: r17047
2005-03-09 07:28:49 +00:00
Travis Howell
b26dfb63b4
*** empty log message ***
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svn-id: r17046
2005-03-09 06:29:31 +00:00
Travis Howell
185ed9d2bc
A few more safety checks
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svn-id: r17045
2005-03-09 06:28:46 +00:00
Travis Howell
ebcf64df56
_imagesNum should be clear in startScene()
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svn-id: r17044
2005-03-09 05:04:14 +00:00
Travis Howell
69a39e3c54
Correct position
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svn-id: r17043
2005-03-09 01:05:08 +00:00
Max Horn
913fd254d1
Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)
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svn-id: r17042
2005-03-08 23:44:07 +00:00
Gregory Montoir
9cad557149
corrections
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svn-id: r17041
2005-03-08 20:27:33 +00:00
Torbjörn Andersson
cfe44d6053
Apparently, in IHNM opcode #75 can take three parameters. Added stub to
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avoid division by zero.
svn-id: r17040
2005-03-08 15:28:01 +00:00
Torbjörn Andersson
189492eef1
Fixed typo.
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svn-id: r17039
2005-03-08 15:06:57 +00:00
Travis Howell
436d2181e1
Remove unused sprite code, unused by original games.
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svn-id: r17038
2005-03-08 12:36:32 +00:00
Paweł Kołodziejski
dea88ed93d
update
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svn-id: r17037
2005-03-08 11:03:16 +00:00
Torbjörn Andersson
213a9de6a1
Added constant for the resource number for the first IHNM scene. Actually,
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I believe it's the wrong scene.
Currently we use resource 152, which run the scripts "CampFireSetup" and
"CampFireScene". If I use resource 151 instead it will run the scripts
"ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the
"hate" speech and the rest of the intro ("ColumnScene" is a fairly long
script, as far as I can tell), but unfortunately this causes ScummVM to
crash almost immediately.
I'll need to dissect the scripts to see if I can figure out what's wrong.
svn-id: r17036
2005-03-08 10:59:31 +00:00
Travis Howell
5759e1577c
Add opcode for bb2demo
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svn-id: r17035
2005-03-08 05:56:21 +00:00
Travis Howell
b9393bc819
Script flags are different in HE100
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svn-id: r17034
2005-03-08 04:17:45 +00:00
Travis Howell
d2dab23510
Add HE100 difference in opcode.
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svn-id: r17033
2005-03-08 03:52:02 +00:00
Max Horn
e4bfdcaedd
Fix result value
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svn-id: r17032
2005-03-08 00:48:20 +00:00
Max Horn
2b786cdc59
Remove outdated comment
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svn-id: r17031
2005-03-08 00:44:58 +00:00
Travis Howell
5379f74ab3
Should be reverse order, sprite input works now.
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svn-id: r17030
2005-03-07 21:58:47 +00:00
Travis Howell
82d347a99a
Don't change mouse pos. values.
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svn-id: r17029
2005-03-07 14:08:08 +00:00
Torbjörn Andersson
ef43877b6b
Indentation
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svn-id: r17028
2005-03-07 11:49:59 +00:00
Travis Howell
17562c097a
FindSprite should report the spriteId.
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svn-id: r17027
2005-03-07 11:34:23 +00:00
Travis Howell
214742783e
Add opcode for Spy Fox 2 mini game.
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svn-id: r17026
2005-03-07 10:21:23 +00:00
Travis Howell
8cc18e6797
Minor cleanup
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svn-id: r17025
2005-03-07 06:37:56 +00:00
Travis Howell
26da9cc393
Fix dup_n, billboard in circdemo works now.
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svn-id: r17024
2005-03-07 06:06:22 +00:00
Travis Howell
1e07216b85
Cases are different.
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svn-id: r17023
2005-03-07 04:21:11 +00:00
Travis Howell
cb492e9b08
Restriction no longer required.
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svn-id: r17022
2005-03-07 01:04:07 +00:00
Travis Howell
7627f75d9b
Missed a bit
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svn-id: r17021
2005-03-07 00:57:38 +00:00
Travis Howell
bf9bdd6c2e
Allow EGA option in Amiga/Atari ST games.
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Restore correct palette after reloading saved game.
svn-id: r17020
2005-03-07 00:53:30 +00:00
Travis Howell
07aa92063a
Add Amiga renderer mode for EGA games.
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svn-id: r17019
2005-03-07 00:39:48 +00:00
Max Horn
7dd8a39ad0
Allocate new file objects (and real new file handles) for subchunks/subfiles -- this might (or might not) help some of the odd bugs in FT... testing, esp. on Windows, is needed
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svn-id: r17018
2005-03-07 00:38:18 +00:00