13010 Commits

Author SHA1 Message Date
Eugene Sandulenko
3cf691e9f9 Add --force-1x-overlay command line option as discussed in bugreport
#1160454 "ALL: Failed assertion when using 1x scaler"

svn-id: r17067
2005-03-10 16:29:08 +00:00
Eugene Sandulenko
cc2c2dd931 Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"
svn-id: r17066
2005-03-10 15:59:31 +00:00
Torbjörn Andersson
0641b05f0c Initialize some overlay-related variables, just to be safe.
svn-id: r17065
2005-03-10 15:43:08 +00:00
Travis Howell
9928c9fdda Find where this flag is triggered too.
svn-id: r17064
2005-03-10 11:40:07 +00:00
Travis Howell
42e6a731cb Missing zero.
svn-id: r17063
2005-03-10 11:34:41 +00:00
Travis Howell
3c319749fa Update HE issues
svn-id: r17062
2005-03-10 11:25:02 +00:00
Travis Howell
dea3893ebd Used in displayWizComplexImage() too.
svn-id: r17061
2005-03-10 11:24:26 +00:00
Travis Howell
a913095ee0 Add HE specific versions of findResource/findResourceData.
Required by WizImage functions, which sometimes alter data.

svn-id: r17060
2005-03-10 11:06:37 +00:00
Travis Howell
e21b1755b5 Add back some lost code from cyx, for future changes.
svn-id: r17059
2005-03-10 10:20:02 +00:00
Travis Howell
ab82349dd9 Add HE100 opcode difference for spyfox
Update HE issues

svn-id: r17058
2005-03-10 10:11:42 +00:00
Travis Howell
f7770e3cfe Add last change to o60_opeFile too.
svn-id: r17057
2005-03-10 00:50:54 +00:00
Travis Howell
248bee4d24 Change o72_openFile to always use saved game path for writing.
svn-id: r17056
2005-03-10 00:46:26 +00:00
Eugene Sandulenko
7bb53f3bf1 Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.

Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.

svn-id: r17055
2005-03-09 23:07:32 +00:00
Eugene Sandulenko
b72df416a6 WIP of GP32 port. Now it is more correct port and compiles with current
CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)

svn-id: r17054
2005-03-09 22:21:57 +00:00
Max Horn
d414c78468 Stricter offset verification in drawBitmap; but be more generous if we encounter a violation and just generate a warning (should fix bug #795214)
svn-id: r17053
2005-03-09 21:10:16 +00:00
Max Horn
0ec193b4be changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
svn-id: r17052
2005-03-09 18:12:54 +00:00
Max Horn
13b8f678fc Fix one potential race condition between SMUSH and INSANE
svn-id: r17051
2005-03-09 16:37:44 +00:00
Travis Howell
f5b493d735 Add HE sound todos
svn-id: r17050
2005-03-09 13:41:33 +00:00
Torbjörn Andersson
eb1c999ad0 Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
know for sure that this is correct - the MIDI device I'm using at the
moment doesn't seem to support chorus level - but the more I look at it the
more sense it makes.

And it might fix bug #1159734. ("DOTT/SAM: GM Instrument Chorus Level
Improperly Set")

svn-id: r17049
2005-03-09 13:17:05 +00:00
Torbjörn Andersson
61faa88b93 Indentation.
svn-id: r17048
2005-03-09 07:29:15 +00:00
Torbjörn Andersson
7f511a2a45 Updated comment. (ScummVM no longer crashes if I try to run what I think is
the correct scripts.)

svn-id: r17047
2005-03-09 07:28:49 +00:00
Travis Howell
b26dfb63b4 *** empty log message ***
svn-id: r17046
2005-03-09 06:29:31 +00:00
Travis Howell
185ed9d2bc A few more safety checks
svn-id: r17045
2005-03-09 06:28:46 +00:00
Travis Howell
ebcf64df56 _imagesNum should be clear in startScene()
svn-id: r17044
2005-03-09 05:04:14 +00:00
Travis Howell
69a39e3c54 Correct position
svn-id: r17043
2005-03-09 01:05:08 +00:00
Max Horn
913fd254d1 Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)
svn-id: r17042
2005-03-08 23:44:07 +00:00
Gregory Montoir
9cad557149 corrections
svn-id: r17041
2005-03-08 20:27:33 +00:00
Torbjörn Andersson
cfe44d6053 Apparently, in IHNM opcode #75 can take three parameters. Added stub to
avoid division by zero.

svn-id: r17040
2005-03-08 15:28:01 +00:00
Torbjörn Andersson
189492eef1 Fixed typo.
svn-id: r17039
2005-03-08 15:06:57 +00:00
Travis Howell
436d2181e1 Remove unused sprite code, unused by original games.
svn-id: r17038
2005-03-08 12:36:32 +00:00
Paweł Kołodziejski
dea88ed93d update
svn-id: r17037
2005-03-08 11:03:16 +00:00
Torbjörn Andersson
213a9de6a1 Added constant for the resource number for the first IHNM scene. Actually,
I believe it's the wrong scene.

Currently we use resource 152, which run the scripts "CampFireSetup" and
"CampFireScene". If I use resource 151 instead it will run the scripts
"ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the
"hate" speech and the rest of the intro ("ColumnScene" is a fairly long
script, as far as I can tell), but unfortunately this causes ScummVM to
crash almost immediately.

I'll need to dissect the scripts to see if I can figure out what's wrong.

svn-id: r17036
2005-03-08 10:59:31 +00:00
Travis Howell
5759e1577c Add opcode for bb2demo
svn-id: r17035
2005-03-08 05:56:21 +00:00
Travis Howell
b9393bc819 Script flags are different in HE100
svn-id: r17034
2005-03-08 04:17:45 +00:00
Travis Howell
d2dab23510 Add HE100 difference in opcode.
svn-id: r17033
2005-03-08 03:52:02 +00:00
Max Horn
e4bfdcaedd Fix result value
svn-id: r17032
2005-03-08 00:48:20 +00:00
Max Horn
2b786cdc59 Remove outdated comment
svn-id: r17031
2005-03-08 00:44:58 +00:00
Travis Howell
5379f74ab3 Should be reverse order, sprite input works now.
svn-id: r17030
2005-03-07 21:58:47 +00:00
Travis Howell
82d347a99a Don't change mouse pos. values.
svn-id: r17029
2005-03-07 14:08:08 +00:00
Torbjörn Andersson
ef43877b6b Indentation
svn-id: r17028
2005-03-07 11:49:59 +00:00
Travis Howell
17562c097a FindSprite should report the spriteId.
svn-id: r17027
2005-03-07 11:34:23 +00:00
Travis Howell
214742783e Add opcode for Spy Fox 2 mini game.
svn-id: r17026
2005-03-07 10:21:23 +00:00
Travis Howell
8cc18e6797 Minor cleanup
svn-id: r17025
2005-03-07 06:37:56 +00:00
Travis Howell
26da9cc393 Fix dup_n, billboard in circdemo works now.
svn-id: r17024
2005-03-07 06:06:22 +00:00
Travis Howell
1e07216b85 Cases are different.
svn-id: r17023
2005-03-07 04:21:11 +00:00
Travis Howell
cb492e9b08 Restriction no longer required.
svn-id: r17022
2005-03-07 01:04:07 +00:00
Travis Howell
7627f75d9b Missed a bit
svn-id: r17021
2005-03-07 00:57:38 +00:00
Travis Howell
bf9bdd6c2e Allow EGA option in Amiga/Atari ST games.
Restore correct palette after reloading saved game.

svn-id: r17020
2005-03-07 00:53:30 +00:00
Travis Howell
07aa92063a Add Amiga renderer mode for EGA games.
svn-id: r17019
2005-03-07 00:39:48 +00:00
Max Horn
7dd8a39ad0 Allocate new file objects (and real new file handles) for subchunks/subfiles -- this might (or might not) help some of the odd bugs in FT... testing, esp. on Windows, is needed
svn-id: r17018
2005-03-07 00:38:18 +00:00