uruk
3e8e91300c
AVALANCHE: Optimise the picture loading in GhostRoom.
2014-02-09 12:38:49 +01:00
Strangerke
c97ce839fd
HOPKINS: Reduce the scope of some variables
2014-02-09 11:44:56 +01:00
Strangerke
d7c86f3913
HUGO: Remove a useless variable assignation
2014-02-09 11:39:00 +01:00
Strangerke
fd50556d1e
HUGO: Reduce the scope of some variables
2014-02-09 11:37:30 +01:00
Strangerke
a1ab4cb062
CGE: Reduce the scope of some variables
2014-02-09 11:22:21 +01:00
Strangerke
49be3ba7a8
TSAGE: R2R - Fix previous commit, check was inverted
2014-02-09 11:11:46 +01:00
Strangerke
176e6da64e
TSAGE: R2R - Fix sprite used when exiting scene 1800 using the South exit (Rim lift, exterior)
2014-02-09 11:10:14 +01:00
Strangerke
9a47b15daf
TSAGE: R2R - Fix sound missing in scene 3500 (Flub tube maze)
2014-02-09 11:06:00 +01:00
Strangerke
fd576f1e94
TSAGE: R2R - Fix issue in ScannerDialog
2014-02-09 00:50:41 +01:00
Strangerke
b75da52cab
TSAGE: R2R - Reduce the scope of some variables
2014-02-09 00:42:35 +01:00
Strangerke
0e6c4de8c6
TSAGE: Ringworld - Remove a redundant check on the previous scene number in scene 9500
2014-02-09 00:36:50 +01:00
Strangerke
2e388b3343
TSAGE: Ringworld - Reduce the scope of a couple of variables
2014-02-09 00:29:52 +01:00
Strangerke
078b738c5b
TSAGE: BF - Remove a redundant check on the previous scene number in scene 900
2014-02-09 00:20:39 +01:00
Strangerke
fba5484387
TSAGE: BF - Fix a bug in scene 570 (entering password)
2014-02-08 19:20:22 +01:00
Strangerke
3c77b717b3
TSAGE: BF - Remove a redundant check on the previous scene number in scene 360
2014-02-08 19:13:18 +01:00
Strangerke
074c11f7e1
TSAGE: Silent some CppCheck warnings
2014-02-08 19:05:01 +01:00
uruk
1ba4cce14b
AVALANCHE: Repair GhostRoom::doBat().
2014-02-08 18:11:36 +01:00
uruk
5c9029c731
AVALANCHE: Finish GhostRoom's implementation.
2014-02-08 18:07:51 +01:00
uruk
bb596a5b1b
AVALANCHE: Implement another pair of floating eyeballs.
...
Repair the previous one.
2014-02-08 17:37:05 +01:00
uruk
46a341b4aa
AVALANCHE: Implement the ghostroom's animation until Avvy turns back.
2014-02-08 17:16:14 +01:00
uruk
b57345e70b
AVALANCHE: Add the yelling to the end of the ghost's animation.
2014-02-08 17:03:03 +01:00
uruk
3ebd83d197
AVALANCHE: Repair the ghost's animation.
...
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
2014-02-08 16:54:40 +01:00
uruk
2642b0640c
AVALANCHE: Implement the animation of the ghost.
...
Modify GraphicManager::ghostDrawGhost() to do so.
2014-02-08 16:48:29 +01:00
uruk
410d548ac0
AVALANCHE: Implement GhostRoom::doBat().
2014-02-08 15:41:39 +01:00
Eugene Sandulenko
a90c5369e1
FULLPIPE: Implement sceneHandler27_sub02()
2014-02-08 12:45:32 +02:00
Eugene Sandulenko
085c53b0ec
FULLPIPE: Implement sceneHandler27_maidSwitchback()
2014-02-08 00:21:17 +02:00
Eugene Sandulenko
b39086861e
FULLPIPE: Implement sceneHandler27_driverPushButton()
2014-02-08 00:21:17 +02:00
Johannes Schickel
08738ac697
KYRA: Fix monster idle animation in EoB 1+2. (bug #6523 )
...
The bug mentioned is called "EOB1: Monster idle animation broken".
2014-02-07 15:25:05 +01:00
Eugene Sandulenko
9b8e6f54fc
VIDEO: Add additional FourCC appearing in some Zvision engine game versions
2014-02-07 09:42:58 +02:00
Eugene Sandulenko
f5ea651e39
FULLPIPE: Implement BallChain::init()
2014-02-06 23:50:38 +02:00
Eugene Sandulenko
998e86ae4e
FULLPIPE: Removed cyrillic constants
2014-02-06 23:50:38 +02:00
Eugene Sandulenko
d492457c34
FULLPIPE: Implement sceneHandler27_batLogic()
2014-02-06 23:50:37 +02:00
Eugene Sandulenko
2d2c9929f6
FULLPIPE: Implement sceneHandler27_calcWinArcade()
2014-02-06 23:50:37 +02:00
Strangerke
a446968b10
TSAGE: R2R - rename EFFECT_3
2014-02-06 08:19:49 +01:00
Strangerke
4df0a42eea
TSAGE: R2R - Get rid of some magic values
2014-02-06 08:10:11 +01:00
Eugene Sandulenko
a231d6c7d2
FULLPIPE: Bugfix in scene27
2014-02-05 23:58:44 +02:00
Eugene Sandulenko
ff50ea73bf
FULLPIPE: Implement sceneHandler27_knockBats()
2014-02-05 23:58:43 +02:00
Eugene Sandulenko
7ece1b1ea6
FULLPIPE: Implement sceneHandler27_batSetColors()
2014-02-05 23:58:43 +02:00
Einar Johan Trøan Sømåen
2ad7625831
WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of width. (Fix bug #6157 )
2014-02-05 17:18:46 +01:00
Johannes Schickel
cfb0492cbb
KYRA: Fix scrolling credits in HoF.
2014-02-05 15:07:40 +01:00
uruk
737e38eff8
AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
2014-02-05 13:36:10 +01:00
uruk
1af04e937b
AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().
2014-02-05 10:51:34 +01:00
uruk
acb70b645a
AVALANCHE: Implement GhostRoom::wait().
2014-02-05 10:51:33 +01:00
uruk
f26bbefb2d
AVALANCHE: Make constants really const.
2014-02-05 10:51:32 +01:00
uruk
2ca5143155
AVALANCHE: Remove unnecessary checks from picture creatings.
2014-02-05 10:51:32 +01:00
uruk
89386900bb
AVALANCHE: Add ghostDrawGlerk().
2014-02-05 10:51:31 +01:00
Eugene Sandulenko
a1a4e809f8
FULLPIPE: Implement sceneHandler27_batFallLogic()
2014-02-05 00:18:49 +02:00
uruk
5a1c9bc717
AVALANCHE: Implement rest of the loading in Ghostroom.
...
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
2014-02-04 19:54:41 +01:00
uruk
3eb2c05faf
AVALANCHE: Rename/move/implement plainGrab().
2014-02-04 18:51:13 +01:00
uruk
81992bf616
AVALANCHE: Some renaming in Background.
2014-02-04 12:07:05 +01:00