Commit Graph

32 Commits

Author SHA1 Message Date
athrxx
3f603ce0ab LOL: changed workaround for fireball bug
(see comment in items_lol.cpp)
2011-06-04 16:03:14 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
ee4770ffb6 ENGINES: Change 'colour' to 'color'
Only changed this in engines where 'color' was/is already used
almost exclusively

svn-id: r54288
2010-11-17 12:22:08 +00:00
Florian Kagerer
67566890bd KYRA: match music settings with latest launcher code changes.
(Users will get AdLib music at default unless they have specified a MIDI device in the launcher (MT-32 for KYRA, GM for HOF and LOL.)

svn-id: r53926
2010-10-29 18:57:19 +00:00
Florian Kagerer
09f77eb464 LOL: - fix invalid mem access
- also extend LordHoto's recent item code changes to LOL

svn-id: r53740
2010-10-23 16:01:40 +00:00
Florian Kagerer
d6e4c07dac LOL: fix possible regressions
svn-id: r53700
2010-10-22 13:10:41 +00:00
Johannes Schickel
b816a81c02 KYRA: More cleanup.
svn-id: r53699
2010-10-22 02:11:50 +00:00
Florian Kagerer
8b993ce863 LOL: this should fix a valgrind warning
svn-id: r45221
2009-10-18 12:47:54 +00:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Johannes Schickel
6e299e4777 Strip trailing whitespaces and tabs.
svn-id: r41848
2009-06-25 01:30:12 +00:00
Johannes Schickel
5c233c447b Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flagsTable instead.
svn-id: r41351
2009-06-07 20:43:43 +00:00
Florian Kagerer
b43df63b1c LOL: fix flying item hit processing
svn-id: r41292
2009-06-06 18:46:07 +00:00
Johannes Schickel
e51481d69b Remove trailing tabs/whitespaces.
svn-id: r40760
2009-05-21 13:13:09 +00:00
Florian Kagerer
670eb3badf LOL: - implemented rest party button
- made button processing code more accurate

svn-id: r40442
2009-05-10 23:08:32 +00:00
Florian Kagerer
dd84aaf648 LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)

svn-id: r40420
2009-05-10 13:40:28 +00:00
Florian Kagerer
ccb64ad81e LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.

svn-id: r40144
2009-04-25 13:15:05 +00:00
Florian Kagerer
e9b4124f1d LOL: - implemented lots of opcodes and fixed a few bugs
- it's now possible to leave the castle

svn-id: r39653
2009-03-24 07:18:16 +00:00
Florian Kagerer
b55602180d LOL: The guards will now attack you when you throw certain items at them. They can't do any damage though, since this isn't implemented yet.
svn-id: r39582
2009-03-21 14:30:25 +00:00
Florian Kagerer
52726344b7 LOL: - implemented item throwing
svn-id: r39455
2009-03-16 21:20:34 +00:00
Florian Kagerer
dcf32be3f6 LOL: - added some missing animations for the shops
- added support for dropping/picking up items (no throwing yet)

svn-id: r39422
2009-03-15 16:48:20 +00:00
Florian Kagerer
092f2a37e3 LOL: - complete support for the three "special rooms" in the castle
svn-id: r39391
2009-03-14 13:48:12 +00:00
Florian Kagerer
e23fd08dfb LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-existent sub scripts)
svn-id: r39209
2009-03-08 02:17:14 +00:00
Florian Kagerer
d262073193 LOL: - some opcodes for the first throne room sequence
svn-id: r39168
2009-03-06 23:59:12 +00:00
Johannes Schickel
efd7c2eac9 Ease conditional LoL compiling with build systems not based on the default one.
svn-id: r39125
2009-03-04 11:53:25 +00:00
Florian Kagerer
7ea5cefef4 LOL: implemented some monster related code (monsters now get placed in the maze, but they still don't do anything)
svn-id: r39039
2009-03-01 14:45:30 +00:00
Florian Kagerer
837ca0683e LOL: - some more work on the interface (you can now click on the banners and windows) and some bug fixes
svn-id: r38818
2009-02-23 20:17:53 +00:00
Florian Kagerer
b5b4cb66a1 LOL: implemented timers (only text fading for now)
svn-id: r38766
2009-02-21 23:20:14 +00:00
Florian Kagerer
8a95f02abf LOL: some work on inventory/item handling
svn-id: r38711
2009-02-21 17:24:50 +00:00
Florian Kagerer
02c149e174 LOL: fixed bug in text displayer and some cleanup
svn-id: r36327
2009-02-14 13:55:00 +00:00
Florian Kagerer
784c99b3da svn-id: r36178 2009-02-01 19:27:01 +00:00
Max Horn
ac59693be2 A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
2009-01-29 05:26:12 +00:00
Florian Kagerer
ff268e8fd5 LOL: Some drawing code and some opcodes so that the first scene will show up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet.
svn-id: r35903
2009-01-18 17:04:24 +00:00