Matthew Hoops
03eba05b09
PEGASUS: Use correct CD when outputting saves
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For better compatibility when loading saves with the original interpreter
2011-12-21 12:09:01 -05:00
Matthew Hoops
d29bde9abe
PEGASUS: Remove another global construction
2011-12-20 18:56:42 -05:00
Matthew Hoops
331da45ae3
PEGASUS: Make InputDevice into a Singleton
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Removes a global construction
2011-12-20 18:35:33 -05:00
Matthew Hoops
a600dcb56a
PEGASUS: Some space/misc cleanup
2011-12-20 18:26:25 -05:00
Matthew Hoops
5fe762e7cd
PEGASUS: Fix typo in the save code
2011-12-19 21:13:54 -05:00
Matthew Hoops
924e0b32ad
PEGASUS: Implement saving/loading from the in-game pause menu
2011-12-19 18:55:08 -05:00
Matthew Hoops
fa92148098
PEGASUS: Fix timers starting when paused
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TimeBase now has its own pause time adjustment instead of using getTotalPlayTime()
2011-12-19 18:06:56 -05:00
Matthew Hoops
f72884cb7b
PEGASUS: Cleanup some constants
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Added missing static qualifiers, get rid of some short/long
2011-12-16 23:24:55 -05:00
Matthew Hoops
12efb47b53
PEGASUS: Remove t prefix from typedefs
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Some other minor cleanup too
2011-12-16 14:17:50 -05:00
Matthew Hoops
fdced472ab
PEGASUS: Begin cleaning up pegasus-defined types
2011-12-15 22:01:03 -05:00
Matthew Hoops
b5565a4337
PEGASUS: Fix compilation on Windows
2011-12-15 19:21:49 -05:00
Matthew Hoops
693fcec6f5
PEGASUS: Fix info screen weirdness
2011-12-15 19:18:29 -05:00
Matthew Hoops
4b93bc6456
PEGASUS: Add Norad Delta
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And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
2011-12-15 00:02:10 -05:00
Matthew Hoops
a328f32fed
PEGASUS: Fix going from bomb game to the end game
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The game is now completable from after completing from a save that has Norad complete.
2011-12-13 21:02:28 -05:00
Matthew Hoops
d55aeeec0b
PEGASUS: Fix displaying the end message
2011-12-13 11:58:20 -05:00
Matthew Hoops
bbabf27f61
PEGASUS: Add the bomb detonation game
2011-12-13 11:33:47 -05:00
Matthew Hoops
5f276bf4ac
PEGASUS: Add a tickCount() function
2011-12-13 11:33:11 -05:00
Matthew Hoops
cd01d5dc1d
PEGASUS: Add the bomb active AI rule
2011-12-12 17:16:15 -05:00
Matthew Hoops
9c1fbbd1c2
PEGASUS: Implement shooting Sinclair
2011-12-12 15:27:48 -05:00
Matthew Hoops
00279659b2
Merge remote branch 'upstream/master' into pegasus
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Conflicts:
video/qt_decoder.cpp
2011-12-12 15:25:28 -05:00
Matthew Hoops
d932df79be
PEGASUS: Fix segfault after sub chase sequence
2011-11-03 15:00:22 -04:00
Matthew Hoops
053e1d6529
PEGASUS: Some sub control room interaction fixes
2011-11-02 21:10:00 -04:00
Matthew Hoops
57405cee9e
PEGASUS: Fix pressure door movie updates
2011-11-02 20:50:07 -04:00
Matthew Hoops
476f4b513d
PEGASUS: Switch spot sounds to using SoundTimeBase
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Spot sound requests no longer freeze the game in some way
2011-11-02 20:39:06 -04:00
Matthew Hoops
8b62693c82
PEGASUS: Add a minimalist SoundTimeBase class
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For use with spot sounds only. Also, remove an unused Sound class function
2011-11-02 20:37:53 -04:00
Matthew Hoops
423ce6c442
PEGASUS: Fix the panorama time scale
2011-11-01 22:47:40 -04:00
Matthew Hoops
59421ff1c6
PEGASUS: Add the ECR monitor
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Panorama not 100% working yet, but the mask does :P
2011-11-01 21:11:21 -04:00
Matthew Hoops
faa6018cad
PEGASUS: Just clip the junk from going off right or bottom too
2011-11-01 20:38:22 -04:00
Matthew Hoops
e781066cec
PEGASUS: Add the panorama scroll class
2011-11-01 12:32:50 -04:00
Matthew Hoops
dec8fcdbbd
PEGASUS: Add the panorama class
2011-11-01 12:17:22 -04:00
Matthew Hoops
48cabb18d6
PEGASUS: Implement the rest of the mapping biochip
2011-11-01 00:09:43 -04:00
Matthew Hoops
963f209931
PEGASUS: Fix 4D system sprites
2011-10-31 23:31:44 -04:00
Matthew Hoops
ae59e34446
PEGASUS: Fix some code formatting
2011-10-31 23:28:42 -04:00
Matthew Hoops
b3eb2c65e3
PEGASUS: Fix some old Surface comments
2011-10-31 23:25:37 -04:00
Matthew Hoops
0d6dbfa2cb
PEGASUS: Add ability to draw masked surfaces
2011-10-31 23:20:54 -04:00
Matthew Hoops
74d08a1543
PEGASUS: Fix redrawMovieWorld() to only update when needed
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A partial revert of 2bba1d0c11
2011-10-30 19:23:33 -04:00
Matthew Hoops
60ecf84365
PEGASUS: Fix dying when no interface is set up
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Now you can die in the space chase
2011-10-29 12:28:47 -04:00
Matthew Hoops
bcf5ea1dc2
PEGASUS: Keep the space junk from flying beyond the screen boundary
2011-10-29 12:19:58 -04:00
Matthew Hoops
1ca6da46ad
PEGASUS: Fix destroying the robot shuttle
2011-10-28 22:21:30 -04:00
Matthew Hoops
6d01961158
PEGASUS: Disable erase when reinstating the monocle
2011-10-28 15:38:24 -04:00
Matthew Hoops
2f1c67ab59
PEGASUS: Clear movie bounds on release
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Fixes reinitializing the interface after the space chase sequence
2011-10-28 15:37:17 -04:00
Matthew Hoops
6550d85184
PEGASUS: Fix 1bpp cicn cursors
2011-10-28 13:26:43 -04:00
Matthew Hoops
020f384247
PEGASUS: Fix pitch of one bit images in the shuttle HUD
2011-10-28 11:45:00 -04:00
Matthew Hoops
514d93622d
PEGASUS: Fix RS232 draw call
2011-10-28 11:31:05 -04:00
Matthew Hoops
88360741bd
PEGASUS: Fix the planet mover
2011-10-28 11:19:27 -04:00
Matthew Hoops
59f7d432d1
PEGASUS: Implement dirty rect erase code (as used by the space chase)
2011-10-28 01:43:05 -04:00
Matthew Hoops
0ec655f410
PEGASUS: Fix timers not updating in playSpotSoundSync
2011-10-28 01:32:23 -04:00
Matthew Hoops
3f69c195ae
PEGASUS: Allow for initial support of the space chase
...
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle.
This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too.
2011-10-28 01:24:57 -04:00
Matthew Hoops
e29d00e6b6
PEGASUS: Add the Shuttle HUD
2011-10-27 19:56:52 -04:00
Matthew Hoops
015d81b742
PEGASUS: Add the energy beam weapon
2011-10-27 19:24:11 -04:00
Matthew Hoops
1bd2480f5f
PEGASUS: Add the tractor beam class
2011-10-27 16:41:54 -04:00
Matthew Hoops
0990703779
PEGASUS: Add the graviton cannon!
2011-10-27 16:02:20 -04:00
Matthew Hoops
9f1d9f3697
PEGASUS: Add the shuttle weapon base class
2011-10-27 14:43:18 -04:00
Matthew Hoops
61311a2648
PEGASUS: Add the robot ship
2011-10-24 16:23:32 -04:00
Matthew Hoops
b3059e75e2
PEGASUS: Add the space junk stuff
2011-10-23 22:50:54 -04:00
Matthew Hoops
841f96868a
PEGASUS: Add the planet mover for the space chase
2011-10-23 21:54:13 -04:00
Matthew Hoops
cbcdf99092
PEGASUS: Add the basic 3D logic for the space chase
2011-10-23 21:38:40 -04:00
Matthew Hoops
c3d9a1cb35
PEGASUS: Add the hermite code for the space chase
2011-10-23 20:52:22 -04:00
Matthew Hoops
de3962fbc8
PEGASUS: Add the Mars canyon chase sequence
2011-10-23 18:52:49 -04:00
Matthew Hoops
c8526bf6c3
PEGASUS: Add support for scaled/glowing images/movies
2011-10-23 12:51:33 -04:00
Matthew Hoops
f9ecab1953
PEGASUS: Add Norad Alpha
...
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now.
2011-10-22 22:29:09 -04:00
Matthew Hoops
d6dee9ff18
PEGASUS: Add the base Norad code
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(Common stuff between both Norad Alpha and Norad Delta)
2011-10-20 17:35:25 -04:00
Matthew Hoops
422ff6c4c1
PEGASUS: Don't use the work area for screen shaking
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It may have stuff purposely not drawn on it
2011-10-19 14:55:48 -04:00
Matthew Hoops
4af1fe25af
PEGASUS: Add our TGWorldSaver replacement
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The scoring on the death/pause screens are now shown
2011-10-18 09:37:56 -04:00
Matthew Hoops
81ace6e105
PEGASUS: Fix TSA door locks
2011-10-17 10:07:49 -04:00
Matthew Hoops
1529ed0891
PEGASUS: Implement deleting items when inventory is full
2011-10-17 09:21:49 -04:00
Matthew Hoops
5c2a89dc4a
PEGASUS: Fix drop box highlight color
2011-10-17 00:56:27 -04:00
Matthew Hoops
0dada6e231
PEGASUS: Implement screen shaking
...
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
2011-10-16 23:44:48 -04:00
Matthew Hoops
77033ecc6c
PEGASUS: Fix the Mars robot timer not stopping
2011-10-15 23:17:27 -04:00
Matthew Hoops
4b9914104e
PEGASUS: Remove the unused biochip AI warnings from WSC
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WSC is now completable using the violent method
2011-10-15 22:15:10 -04:00
Matthew Hoops
1c949d375a
PEGASUS: Add the Mars neighborhood
...
Does not include the space chase just yet or canyon chase.
The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working.
2011-10-15 19:48:36 -04:00
Matthew Hoops
64656342a9
PEGASUS: Add the Mars reactor element code
2011-10-14 16:08:34 -04:00
Matthew Hoops
c9f31d3c6e
PEGASUS: Fix drawing WSC molecules
2011-10-14 10:54:59 -04:00
Matthew Hoops
753006ae1a
PEGASUS: Add the WSC neighborhood
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Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
2011-10-13 20:59:20 -04:00
Matthew Hoops
13fef21fed
PEGASUS: Fix shell notifications on loading games
2011-10-11 19:46:15 -04:00
Matthew Hoops
5062aaffca
PEGASUS: Implement the sub chase
2011-10-11 19:45:36 -04:00
Matthew Hoops
5b62d069bc
PEGASUS: Fix Full TSA briefing movies
2011-10-10 13:17:35 -04:00
Matthew Hoops
e998fb6c0e
PEGASUS: Allow for loading games from the launcher/cli
2011-10-10 13:12:15 -04:00
Matthew Hoops
820e424e98
PEGASUS: Fix saving/loading original-compatible saves
2011-10-10 11:42:02 -04:00
Matthew Hoops
11b92529b0
PEGASUS: Fix loading continue points
2011-10-10 10:14:34 -04:00
Matthew Hoops
85dc2e5c65
PEGASUS: Stub off map handling
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Needed to be able to load saved games
2011-10-10 10:04:47 -04:00
Matthew Hoops
099f4ce9f5
PEGASUS: Add some missing Neighborhood destructor code
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Now AI rules don't carry over to the next neighborhood :P
2011-10-10 00:00:06 -04:00
Matthew Hoops
82cadf68e8
PEGASUS: Fix the historical log comparison screen
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Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely...
2011-10-09 23:32:40 -04:00
Matthew Hoops
5dd625ebfb
PEGASUS: Disable AI energy warnings in the demo
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The videos don't exist, so you'd be in for a surprise after playing for an hour
2011-10-09 16:28:30 -04:00
Matthew Hoops
09be0ed5c8
PEGASUS: Fix movie end trigger not always being sent
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The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
2011-10-09 16:14:14 -04:00
Matthew Hoops
89773a90ce
PEGASUS: Only call callbacks once
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Fixes final walk movie of a stride, among various other things
2011-10-09 00:04:05 -04:00
Matthew Hoops
188d951cb4
PEGASUS: Remove unused movie direct draw mode
2011-10-08 00:13:14 -04:00
Matthew Hoops
8a717d28d8
PEGASUS: Fix frames after turning
2011-10-07 23:13:31 -04:00
Matthew Hoops
a80af5eb4d
PEGASUS: Add the Full TSA neighborhood
2011-10-06 23:53:53 -04:00
Matthew Hoops
af24890807
PEGASUS: Add the Tiny TSA neighborhood
2011-10-05 14:37:58 -04:00
Matthew Hoops
5381f5d56b
PEGASUS: Implement basic jump console command
2011-10-05 14:37:34 -04:00
Matthew Hoops
3ecc16c9ae
PEGASUS: Fix playSpotSoundSync playSoundSegment call
2011-10-04 12:16:59 -04:00
Matthew Hoops
cbca2812a8
PEGASUS: Fix turning
2011-10-04 11:34:15 -04:00
Matthew Hoops
05668dd684
PEGASUS: Fix moving forward
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You know, actually initialize some variables :P
2011-10-03 23:27:48 -04:00
Matthew Hoops
d2789a152f
PEGASUS: Fix idlers freeing themselves
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Our idler handling is more like the original now
2011-10-02 23:31:01 -04:00
Matthew Hoops
0756f72c20
PEGASUS: Remove a change I made for testing
2011-10-02 23:30:49 -04:00
Matthew Hoops
5d8912a2ad
PEGASUS: Fix Caldoria wake up video 2
2011-10-02 23:16:30 -04:00
Matthew Hoops
cc7680364a
PEGASUS: Fix energy monitor calibration
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Minus a quick flicker
2011-10-02 22:51:34 -04:00
Matthew Hoops
2b4bd019ee
PEGASUS: Fix extra sync
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Caldoria now starts up
2011-10-02 21:24:30 -04:00
Matthew Hoops
a432e3af29
PEGASUS: Fix Caldoria::updateCursor
...
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
2011-10-02 21:23:51 -04:00
Matthew Hoops
a57b1de6ee
PEGASUS: Add a hack to skip energy bar calibration for now
2011-10-02 21:22:52 -04:00
Matthew Hoops
b31efb02b5
PEGASUS: Fix draw sync functions
2011-10-02 21:22:14 -04:00
Matthew Hoops
8c7ebc8033
PEGASUS: Add the basic Caldoria neighborhood
...
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-10-02 20:52:09 -04:00
Matthew Hoops
b24081c781
PEGASUS: Fix time forward callbacks
2011-10-01 13:21:46 -04:00
Matthew Hoops
f3e34cde02
PEGASUS: Fix neighborhood callbacks
2011-10-01 13:09:14 -04:00
Matthew Hoops
ebb40e26cb
PEGASUS: Fix AI movies playing in the wrong box
2011-10-01 12:11:02 -04:00
Matthew Hoops
a85165035c
PEGASUS: Fix pausing normal TimeBases
2011-09-30 22:51:09 -04:00
Matthew Hoops
05c774bb8b
PEGASUS: Resolve a couple AI TODO's
2011-09-30 22:44:21 -04:00
Matthew Hoops
9718b8e803
PEGASUS: Ease off the CPU
2011-09-30 21:24:01 -04:00
Matthew Hoops
bfb2ad4778
PEGASUS: Fix inventory looping positions
2011-09-30 20:32:06 -04:00
Matthew Hoops
ad784cd5e8
PEGASUS: Fix movie segment looping
...
Not the best way to handle it, but it works for now
2011-09-30 20:24:28 -04:00
Matthew Hoops
485b427ed8
PEGASUS: Actually pause the game now
2011-09-30 16:26:31 -04:00
Matthew Hoops
9be43b24ce
PEGASUS: Fix auto dragging
2011-09-30 12:52:04 -04:00
Matthew Hoops
b5af4bfc76
PEGASUS: Fix typos in autoDragItemIntoInventory/Room
2011-09-30 12:35:06 -04:00
Matthew Hoops
23c7b9f0dc
PEGASUS: Introduce better cursor update code
2011-09-30 01:14:11 -04:00
Matthew Hoops
035cf8a7b3
PEGASUS: Fix AI videos not updating
2011-09-30 01:04:43 -04:00
Matthew Hoops
e299f0ac72
PEGASUS: Fix drag sprite transparency
2011-09-29 23:33:12 -04:00
Matthew Hoops
fdd50e8414
PEGASUS: Fix cursor not showing up
2011-09-29 23:29:53 -04:00
Matthew Hoops
06e2dbaa43
PEGASUS: Fix stupid typo stopping the current biochip from being found
2011-09-29 22:30:35 -04:00
Matthew Hoops
821813e808
PEGASUS: Allow saving/loading of AI rules
2011-09-29 20:28:12 -04:00
Matthew Hoops
c4c83e2346
PEGASUS: Resolve some TODO's and cleanup
2011-09-29 20:12:51 -04:00
Matthew Hoops
1fe7ca1d38
PEGASUS: Update save/load code a bit
2011-09-29 19:45:17 -04:00
Matthew Hoops
956f3d4644
PEGASUS: Add the auto dragger code
2011-09-29 19:26:17 -04:00
Matthew Hoops
5be808fe20
PEGASUS: Fix use of Common::List::erase
2011-09-29 17:10:13 -04:00
Matthew Hoops
447b7204f3
PEGASUS: Returning from the pause menu works now
2011-09-29 16:59:02 -04:00
Matthew Hoops
9ab6246123
PEGASUS: Fix compass not showing
2011-09-29 16:42:37 -04:00
Matthew Hoops
b54a6275cf
PEGASUS: Fix sprites being drawn incorrectly
2011-09-29 16:40:11 -04:00
Matthew Hoops
bbacb4e5c7
PEGASUS: Fix energy monitor not showing up
2011-09-29 12:31:41 -04:00
Matthew Hoops
8bc240124a
PEGASUS: Allow getting frames from videos
2011-09-29 12:27:38 -04:00
Matthew Hoops
de5849b102
PEGASUS: Fix TimeBase::setTime
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Need to reset _lastMillis or checkCallBacks won't work properly
2011-09-29 12:08:42 -04:00
Matthew Hoops
69badbebc4
PEGASUS: Add the PauseMenu code
2011-09-29 11:52:35 -04:00
Matthew Hoops
878601b2a3
PEGASUS: Fix a typo in the SoundLevel code
2011-09-29 11:37:02 -04:00
Matthew Hoops
34fd248f8a
PEGASUS: Add the SoundLevel class
2011-09-29 01:29:42 -04:00
Matthew Hoops
6440d4d5f6
PEGASUS: Implement the ScreenDimmer class
2011-09-29 01:15:54 -04:00
Matthew Hoops
091df1815e
PEGASUS: Use proper key for the right fire button
2011-09-28 21:38:49 -04:00
Matthew Hoops
16a25cd7fd
PEGASUS: Start the demo off!
...
Only the jump-in video is currently shown though. For some reason, the input is disabled...
2011-09-28 21:07:51 -04:00
Matthew Hoops
03739c66aa
PEGASUS: Fix exit table loading
2011-09-28 21:05:04 -04:00
Matthew Hoops
1112b11df9
PEGASUS: Fix valgrind warnings with the spots
2011-09-28 20:45:37 -04:00
Matthew Hoops
2e2f8d9168
PEGASUS: Fix stop time of movies
2011-09-28 20:30:07 -04:00
Matthew Hoops
cd744aa60e
PEGASUS: Fix the movie box code
2011-09-28 20:16:50 -04:00
Matthew Hoops
81eff30b8e
PEGASUS: Fix date positioning
2011-09-28 19:00:57 -04:00
Matthew Hoops
ffff1beb1b
PEGASUS: Fix stupid inventory weight typo
2011-09-28 18:50:21 -04:00
Matthew Hoops
426ab47067
PEGASUS: Fix bug in redrawMovieWorld
2011-09-28 18:50:10 -04:00
Matthew Hoops
1659c82c37
PEGASUS: Fix frame sequences
2011-09-28 18:24:15 -04:00
Matthew Hoops
54dd0c266e
PEGASUS: Import a bunch more code in preparation for actual gameplay
2011-09-28 14:32:03 -04:00
Matthew Hoops
a0a3cbd602
PEGASUS: Keep specific neighborhood code in subfolders
2011-09-27 21:26:51 -04:00
Matthew Hoops
af78726e4f
PEGASUS: Add the ItemDragger classes
2011-09-27 21:24:12 -04:00
Matthew Hoops
817f775da9
PEGASUS: Update copyright notice on pegasus.cpp/h
2011-09-27 20:45:51 -04:00
Matthew Hoops
20f18e447f
PEGASUS: Add the remaining gameshell remnants
2011-09-27 20:41:45 -04:00
Matthew Hoops
d0914e6dc3
PEGASUS: Push the sound spots file name to subclasses
2011-09-27 20:09:26 -04:00