Eugene Sandulenko
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4237575f65
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GUI: Fix crash when shaders are not supported
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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3578052175
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GUI: Enable filtering on platforms where shaders are not supported
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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8d65ac4364
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GUI: Regenerate theme files
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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57cd169a17
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GUI: Allow both scalers and shaders to be enabled at the same time
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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4e4c149264
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GUI: Bump theme version to 0.9.6
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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0351b86d64
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GUI: Sync classic layout with shader controls
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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cc0740685f
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OPENGL: Disable kFeatureFilteringMode because it conflicts with shaders
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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80f79f253d
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GUI: Make shaders/scalers work mutually exclusive
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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2fc93e58bd
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GUI: Fix scaler toggle behavior in game options
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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3aef14fa99
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GUI: Initial code for making game options work with shader controls
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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ee9ede6681
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GUI: Persist shader/scaler radiobutton state
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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ff00d3feea
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GUI: Move shader controls to Graphics tab and hide behind radiobutton
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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76dc20b4b5
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GUI: Fix shader clear button behaviour
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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2c9731b16a
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GUI: Do not run test when there is no shader
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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0614eab5de
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GUI: Switch test pattern to 320z240 and improve dialog message
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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08706d3c0f
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GUI: Better wording for the schader test dialog. Courtesy of Thunderforge
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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3b1a1f0411
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GUI: Formatting fixes, added copyright of the original work for test screen
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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2fd53a9bae
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JANITORIAL: Whitespace fixes
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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d9bebc379a
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GUI: Fixes to the test screen drawing
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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5b307826db
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GUI: More work on shader test screen
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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e11bd0f2f2
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GUI: Initial code for test screen drawing
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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7cd63b418a
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GUI: Do not apply shadow on single dialog draw
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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655fea0de0
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GUI: Draw only confirmation dialog on shader change
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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7df3792ae3
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GUI: Implement drawing mode of top dialog only
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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26e5ef35ab
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GUI: Use countdown dialog on shader test
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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a8ba66c95e
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GUI: Implement CountdownMessageDialog
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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3dada376b1
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GUI: Show test dialog when shader was changed
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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6d3eb64398
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OPENGL: Do not error() on shader compilation failure
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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31100637fa
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GRAPHICS: OPENGL: Refactor for adding possibility to avoid calling error() directly
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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b67c4c0047
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OPENGL: Gracefully restore previous graphics mode on shader failure
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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ff259665c5
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GUI: Restore previous shader setting on load failure
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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51295e3a6a
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JANITORIAL: Whitespace fixes
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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1ac8fde03f
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JANITORIAL: Whitespace fixes
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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8d61963716
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OPENGL: Return error when shader did not work
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2022-10-08 23:39:18 +02:00 |
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Eugene Sandulenko
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475d2e119a
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COMMON: Added OSystem::kTransactionShaderChangeFailed enum value
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2022-10-08 23:39:18 +02:00 |
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Cameron Cawley
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f6e071e99a
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OPENGL: Handle LibRetro shaders containing version directives
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2022-10-08 23:39:18 +02:00 |
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Cameron Cawley
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1b2a73c62a
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OPENGL: Implement selecting shaders from the GUI
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2022-10-08 23:39:18 +02:00 |
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Cameron Cawley
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79fff69231
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COMMON: Use Common::String for OSystem::setShader
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2022-10-08 23:39:18 +02:00 |
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Cameron Cawley
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a2c65a4521
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OPENGL: Remove the stock shader preset
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2022-10-08 23:39:18 +02:00 |
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Cameron Cawley
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64c359b5cb
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GUI: Replace the options for selecting shaders
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2022-10-08 23:39:18 +02:00 |
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Cameron Cawley
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c5705561b0
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OPENGL: Add compatibility checks for LibRetro shader support
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2022-10-08 23:39:18 +02:00 |
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Cameron Cawley
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cdbb0fa32f
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OPENGL: Better path lookup and error handling
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2022-10-08 23:39:18 +02:00 |
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Cameron Cawley
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5e4aaf5757
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OPENGL: Render the screen and cursor to a target before applying shaders
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2022-10-08 23:39:18 +02:00 |
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Cameron Cawley
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851b17affa
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OPENGL: Fix compilation after recent changes
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2022-10-08 23:39:18 +02:00 |
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Lothar Serra Mari
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17857d7597
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GUI: Disable obsolete GUI entries for now
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2022-10-08 23:39:18 +02:00 |
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Lothar Serra Mari
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ceef8da1f3
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GUI: Mark entry point where we call the shaderscaler dialog later
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2022-10-08 23:39:18 +02:00 |
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Lothar Serra Mari
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93b46ec40d
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BACKENDS: OPENGL: Resolve merge conflicts
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2022-10-08 23:39:18 +02:00 |
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Lothar Serra Mari
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79700ca1b0
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BACKENDS: OPENGL: Move stock.glsl shader and preset to new presets location
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2022-10-08 23:39:18 +02:00 |
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Lothar Serra Mari
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133341adf5
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BACKENDS: OPENGL: Fix shader prefix path
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2022-10-08 23:39:18 +02:00 |
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Lothar Serra Mari
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4f4f0b82a8
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BACKENDS: OPENGL: Add very basic stock.glsl shader as fallback option
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2022-10-08 23:39:18 +02:00 |
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