Travis Howell
8cf8d040d8
Only check old special codes through drawString() in HE71 and earlier games
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svn-id: r23817
2006-09-01 12:20:08 +00:00
Eugene Sandulenko
db3baf0c66
More fixes for string usage Russian HE games.
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svn-id: r23816
2006-09-01 12:14:43 +00:00
Travis Howell
903d9a2d6c
Ooops, re-enable sound code
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svn-id: r23815
2006-09-01 12:06:51 +00:00
Travis Howell
7ca75815aa
Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
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svn-id: r23814
2006-09-01 12:04:40 +00:00
Torbjörn Andersson
64aa291a16
Applied my own patch #1549054 , after discussing it with LordHoto. This makes
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the intro scrolling use constant time, rather than assuming that the screen can
be rendered once every "tick". On my^H^Hslow computers, this makes it a bit
less smooth, but that should be ok.
It also fixes a tiny glitch right after the scrolling.
svn-id: r23811
2006-08-31 17:17:31 +00:00
Paul Gilbert
3e54f04f3d
Implemented the Tell action handling, and added support for current actions with dynamic support data
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svn-id: r23810
2006-08-30 12:19:05 +00:00
Paul Gilbert
e0d2b0764f
Added word wrapping to the status line (necessary when giving long sets of Tell instructions)
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svn-id: r23809
2006-08-30 11:48:43 +00:00
Johannes Schickel
1ba14890c6
Init unitialised var.
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svn-id: r23805
2006-08-29 15:58:57 +00:00
Travis Howell
733055cdd9
Add/Update details of English versions of pajama3, putttime and spyfox2
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svn-id: r23804
2006-08-29 10:22:39 +00:00
Torbjörn Andersson
557af0cba5
Removed the copy protection bypass for Future Wars. We should only bypass the
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copy protection if we know there were versions sold that either didn't have the
protection, or failed to include the information needed to get past it.
Besides, this particular bypassing doesn't work. The game appears to start
just fine, but the transporter early in the game is rendered non-functional.
svn-id: r23801
2006-08-28 19:13:54 +00:00
Oystein Eftevaag
610547acac
Makes sure FilesystemNode::name isn't used to open a file, use a regular filehandle name instead.
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svn-id: r23800
2006-08-28 18:43:35 +00:00
Johannes Schickel
7c99b54b4e
Removing an extra '!' in a warning message.
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svn-id: r23799
2006-08-28 14:21:23 +00:00
Travis Howell
c7b4ca485c
Add Dutch version of Freddi Fish and Luther's Maze Madness
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svn-id: r23791
2006-08-28 09:27:30 +00:00
Torbjörn Andersson
49d1056c30
Only clear the part of the screen usually controlled by the Screen class. The
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buffer might not be large enough to cover the menu areas, and they will
probably be clear already.
Only terminate the loop, not the entire function, when pressing Esc during a
cutscene. Otherwise, there may be palette glitches.
svn-id: r23790
2006-08-28 04:53:21 +00:00
Oystein Eftevaag
d11e72a168
Adds voice/chats to the intro, and adds debug strings to the function calls.
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svn-id: r23789
2006-08-27 12:30:38 +00:00
Paul Gilbert
7649160dde
Committed recent disassembly efforts
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svn-id: r23788
2006-08-27 11:57:30 +00:00
Paul Gilbert
2b06882a68
In progress work on tell command handling
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svn-id: r23787
2006-08-27 11:48:41 +00:00
Paul Gilbert
37b4f2039a
Added support for selecting a sequence of commands in response to the Tell action
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svn-id: r23786
2006-08-27 11:47:03 +00:00
Paul Gilbert
1b60992052
Incremented version number
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svn-id: r23785
2006-08-27 11:45:52 +00:00
Paul Gilbert
73b46369c1
Made the Memory::dealloc take a void * to make it easier to free any memory block type
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svn-id: r23784
2006-08-27 11:44:39 +00:00
Paul Gilbert
af297a17a3
Added support for rooms in the ShowItems method, and adding alphabetic sorting of entries in action selection
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svn-id: r23783
2006-08-27 11:43:09 +00:00
Paul Gilbert
a5c7282752
Added missing initialiser for current talking character
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svn-id: r23782
2006-08-27 11:40:33 +00:00
Paul Gilbert
f871f569e6
Added data for room header flags and actions
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svn-id: r23781
2006-08-27 11:38:55 +00:00
Paul Gilbert
488980d1b0
Added comments
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svn-id: r23780
2006-08-27 11:37:38 +00:00
Torbjörn Andersson
72e01a3aa3
Forgot to close the DXA file.
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svn-id: r23775
2006-08-27 10:40:09 +00:00
Torbjörn Andersson
8ae050ff08
Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
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consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more
accurate...)
svn-id: r23774
2006-08-27 09:10:24 +00:00
Travis Howell
57bdecb4c6
Update error messages and always report an error if data file load fails
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svn-id: r23772
2006-08-27 05:02:48 +00:00
Travis Howell
b964c889ed
Remove the use of AutoComputeDirtyRects feature of backends, due to it causing minor glitches
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svn-id: r23770
2006-08-27 01:42:49 +00:00
Travis Howell
3750fb7c5a
Add details for Dutch versions of many HE games
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svn-id: r23768
2006-08-27 01:14:31 +00:00
Oystein Eftevaag
c47a957fb3
Adds some framework for the Kyra2 intro, expands it a little bit and adds some static resources (strings, etc). Also
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adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry.
svn-id: r23766
2006-08-26 22:17:30 +00:00
Max Horn
89e75ae218
WORKAROUND for bug #1514457 : INDY3: Crash in castle Brunwald (german version).
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svn-id: r23765
2006-08-26 22:02:16 +00:00
Oystein Eftevaag
11b7cfca10
Stop doing a screen rewrite on each mouse movement event, just schedule a redraw for later instead
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svn-id: r23764
2006-08-26 20:05:49 +00:00
Oystein Eftevaag
a698cdfcfc
Catalog the PAK files by base name instead of full path name so we can properly unload them. The method may be slightly hackish, but I don't see how else to do it since we apparently support recursive PAK files so the File object can't be instantiated directly using the FilesystemNode. It's this, or add a function to File that gives us just the base name of the file.
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svn-id: r23762
2006-08-26 18:37:49 +00:00
Max Horn
830a309f1c
Added some more detecion file sizes (I have a simple script that collects them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested)
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svn-id: r23758
2006-08-26 13:06:32 +00:00
Torbjörn Andersson
cc3b4cdf99
Now that the cutscene handling in both BS1 and BS2 has been extended to play
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DXA movies (the MPEG movies still work, of course), there is no longer any need
for the MPEG decoder to handle sound and frame syncing. That is now the
responsibility of the player, not the decoder.
The obvious next step, then, would be to put that in a new player class, and
have both BS1 and BS2 use that. Maybe FF as well.
svn-id: r23757
2006-08-26 12:29:00 +00:00
Travis Howell
96ec0d08ac
Add the Dutch version of Freddi Fish 1 for Macintosh
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svn-id: r23756
2006-08-26 12:15:43 +00:00
Travis Howell
be794a6b84
Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screen
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svn-id: r23754
2006-08-26 11:56:49 +00:00
Torbjörn Andersson
ca387f1585
Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA
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player does not support the (unreleased) multi-lingual cutscene pack, since I
don't have one to test with.
It needs to be cleaned up a bit, but the next step will be to clean up the MPEG
decoder first.
svn-id: r23753
2006-08-26 11:34:35 +00:00
Travis Howell
4de0c30ad1
Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launch
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svn-id: r23751
2006-08-26 11:33:15 +00:00
Travis Howell
a4ac594d21
Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch.
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svn-id: r23749
2006-08-26 11:25:08 +00:00
Max Horn
3bc38ba7b8
Added some actual file sizes to the MD5 table
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svn-id: r23747
2006-08-25 17:52:45 +00:00
Max Horn
cb062b128b
Add possibilitz to store file sizes in the MD5 table (for future use)
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svn-id: r23746
2006-08-25 17:27:59 +00:00
Travis Howell
d12f257ffa
Correct platform for alternative Italian version of Simon the Sorcerer 1 (DOS CD)
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svn-id: r23745
2006-08-25 13:02:47 +00:00
Torbjörn Andersson
4f9576e033
The DXA player now bases subtitle position on screen size, rather than frame
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size. This should help people who want to use the smaller, low-quality
cutscenes instead of the high-quality ones.
The MPEG player probably doesn't know this trick. Maybe later.
svn-id: r23742
2006-08-23 21:13:11 +00:00
Torbjörn Andersson
d4d2146a0a
Run the game detector before creating the engine. This is based entirely on a
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recent change to the CINE engine (which in turn was based on some other engine,
I forget which), and should fix bug #1544796 . Of course, given how primitive
the Broken Sword 2 detector is, it's easy to fool it. There isn't really any
need for it to be smart, though.
svn-id: r23741
2006-08-23 04:26:01 +00:00
Max Horn
ceefad6634
Added workaround (and warnings to find corner cases) for bug #1535358
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svn-id: r23738
2006-08-21 13:02:47 +00:00
Max Horn
1e683e6124
Yet another paranoia check
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svn-id: r23737
2006-08-21 10:52:07 +00:00
Max Horn
2c0967e7bb
cleanup & check for sentence overflows
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svn-id: r23736
2006-08-21 10:04:04 +00:00
Travis Howell
e9be88c444
Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
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svn-id: r23727
2006-08-20 00:43:34 +00:00
Sven Hesse
0f6d8ab269
Fixed pathfinding
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svn-id: r23718
2006-08-16 20:52:43 +00:00