Travis Howell
9cde262192
Add Polish version of Simon the Sorcerer 2 (Windows).
...
svn-id: r19634
2005-11-18 00:59:47 +00:00
Travis Howell
5307f21742
Add acorn platform.
...
svn-id: r19564
2005-11-12 06:04:32 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
...
svn-id: r19142
2005-10-18 01:30:26 +00:00
Eugene Sandulenko
05457402f5
Added Linux platform. Now it is used by some ITE version and is required
...
for proper game identification (21 subtle distinct versions of same game
which still require individual flags is not a joke)
cvs: ----------------------------------------------------------------------
svn-id: r19073
2005-10-14 02:50:05 +00:00
Max Horn
3f2286031a
Avoid putting non-ASCII chars into source files
...
svn-id: r18761
2005-09-03 19:59:33 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
...
svn-id: r18604
2005-07-30 21:11:48 +00:00
Max Horn
8b1d7b9166
When including files from common/, explicitly use the common/ prefix
...
svn-id: r18444
2005-06-24 15:23:51 +00:00
Lars Persson
1c69696a9a
Patches needed to build for SYMBIAN32 WINS/GCC added.
...
Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
2005-06-21 22:08:21 +00:00
Travis Howell
9135c8ddfe
Add Norwegian Bokm�l version of Freddi Fish 1.
...
Set HE70+ games to Windows platform by default.
svn-id: r18213
2005-05-22 02:07:32 +00:00
Eugene Sandulenko
fc87c5821a
Initial support of C64 MM & Zak
...
svn-id: r18146
2005-05-17 23:56:21 +00:00
Max Horn
37c0af9a2d
A common platform alias for 'Windows' is 'win'
...
svn-id: r17478
2005-04-09 13:13:04 +00:00
Eugene Sandulenko
249134ede3
Add NES platform
...
svn-id: r17454
2005-04-08 20:49:13 +00:00
Travis Howell
07aa92063a
Add Amiga renderer mode for EGA games.
...
svn-id: r17019
2005-03-07 00:39:48 +00:00
Max Horn
7f5db33943
Obsolete TODO ;-)
...
svn-id: r17004
2005-03-06 13:22:53 +00:00
Eugene Sandulenko
50f6eb740c
Distinguish between green and amber hercules. Now specify it via hercGreen
...
and hercAmber. Updated documentation accordingly.
svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
27469a1896
Patch #1121337 (CGA rendering in early LEC titles).
...
Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
2005-02-20 00:17:22 +00:00
Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
3542ca3988
Make platform difference a bit clearer
...
svn-id: r14654
2004-08-20 15:25:12 +00:00
Max Horn
55ad317aad
As the comment above this code section states, the only reason we accept 1,2,3 here is for backward compatibility. 4 and 5 never were legal values, hence they shouldn't be detected
...
svn-id: r14015
2004-06-23 10:23:44 +00:00
Eugene Sandulenko
53a0eb87f1
Fixed recognition of command-line --platform option
...
svn-id: r14005
2004-06-23 02:14:19 +00:00
Max Horn
af80eef70e
fix circular header dependency, by moving StackLock class to common/system.h (it ties closely into OSystem anyway)
...
svn-id: r13292
2004-03-15 01:52:07 +00:00
Eugene Sandulenko
3ca5007779
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
...
svn-id: r13128
2004-03-02 00:37:23 +00:00
Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
...
svn-id: r13087
2004-02-28 12:58:13 +00:00
Paweł Kołodziejski
06d7b1729d
increased debug level
...
svn-id: r12889
2004-02-14 16:13:16 +00:00
Max Horn
99551bd746
const correctness!
...
svn-id: r12874
2004-02-14 11:15:48 +00:00
James Brown
5ee96b4625
Add mutex tracking to make it easier to debug imuse deadlocks
...
svn-id: r12870
2004-02-14 08:56:26 +00:00
Travis Howell
343037f0ec
Correct hberew
...
svn-id: r12815
2004-02-10 13:24:12 +00:00
Max Horn
d4a71d8eec
NL = NetherLands, NederLanden, NiederLande - NO is Norway
...
svn-id: r12813
2004-02-10 12:37:40 +00:00
Travis Howell
705df95a61
Ooops
...
svn-id: r12812
2004-02-10 12:36:15 +00:00
Travis Howell
fdf55a67b0
Ooops
...
svn-id: r12806
2004-02-10 05:25:51 +00:00
Max Horn
9302e7d888
Make g_platforms global, so that the alauncher can iterate over the list of supported platforms
...
svn-id: r12765
2004-02-07 17:10:48 +00:00
Max Horn
d06316244e
Added FM-TOWNS to platforms list
...
svn-id: r12763
2004-02-07 16:01:00 +00:00
Chris Apers
29f87fb011
Return default description string
...
svn-id: r12624
2004-01-26 16:52:19 +00:00
Chris Apers
5bc6d14e33
Prevent getPlatformDescription(...) from returing NULL pointer using kPlatformUnknown
...
svn-id: r12567
2004-01-21 13:35:27 +00:00
Max Horn
033ff78ae9
updated copyright notice
...
svn-id: r12176
2004-01-06 12:45:34 +00:00
Jonathan Gray
2be1b4d68a
start work on czech subtitle support, not finished
...
svn-id: r12175
2004-01-06 12:28:24 +00:00
Max Horn
24fcd71e84
cleanup for language/platform functions
...
svn-id: r12034
2003-12-30 19:07:55 +00:00
Max Horn
5ff7c1d153
small fix for hexdump()
...
svn-id: r11617
2003-12-13 17:33:21 +00:00
Paweł Kołodziejski
b5a7ef0822
cleanup whitespaces
...
svn-id: r11219
2003-11-08 22:43:46 +00:00
Max Horn
583ae61453
export language list (so that it can be used by the GUI); added methods to convert a Platform/Language ID into a canonical string
...
svn-id: r11141
2003-11-05 00:58:02 +00:00
Max Horn
f5a7c67191
added russian as a language (part of patch #823031 , adapted to recent code changes)
...
svn-id: r10878
2003-10-17 18:52:15 +00:00
Max Horn
a70460833e
moved platform/language constants to common/util.*
...
svn-id: r10862
2003-10-17 15:35:46 +00:00
Max Horn
0aa58f53c8
init RNG for everybody using time()
...
svn-id: r10796
2003-10-14 10:24:27 +00:00
Max Horn
d4734bd4f2
use namespace Common a bit more; don't zero the RNG in scumm (else the seed gets reset); remove obsolete 256 color blending code
...
svn-id: r10592
2003-10-04 11:50:21 +00:00
Max Horn
be9d4066e1
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
...
svn-id: r10287
2003-09-18 02:07:18 +00:00
Max Horn
0df319e952
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
...
svn-id: r9359
2003-08-01 12:21:04 +00:00
Max Horn
fcfe55f574
gah. I am stupid
...
svn-id: r8780
2003-07-05 15:37:23 +00:00
Max Horn
ce9d154957
fixed stack lock at startup
...
svn-id: r8779
2003-07-05 15:28:28 +00:00
Max Horn
d098334fe6
updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*)
...
svn-id: r8777
2003-07-05 15:19:11 +00:00
Max Horn
24005adfd0
pedantic fixes
...
svn-id: r7789
2003-05-21 16:59:51 +00:00