572 Commits

Author SHA1 Message Date
Joost Peters
a57fcac59a Add debugger for BASS.
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks.

svn-id: r15098
2004-09-13 17:05:23 +00:00
Joost Peters
85bd972d89 Save setting of the text toggle when quitting, fixes bug #855542
svn-id: r14933
2004-09-06 11:09:25 +00:00
Torbjörn Andersson
e023ba7a81 Make it possible to compile with WITH_DEBUG_CHEATS again.
svn-id: r14817
2004-08-28 14:45:52 +00:00
Torbjörn Andersson
35a0c52f42 Clarified the comment added in the previous commit slightly.
svn-id: r14776
2004-08-26 13:53:20 +00:00
Torbjörn Andersson
13b59c1b42 Reset the "pitch wheel" when turning off a note. This should fix bug
#1016556, hopefully without causing regressions.

svn-id: r14775
2004-08-26 13:51:06 +00:00
Joost Peters
18758f1b94 typo
svn-id: r14755
2004-08-25 22:32:15 +00:00
Joost Peters
2b47c12f7a remove unused variables
svn-id: r14649
2004-08-20 13:42:43 +00:00
Joost Peters
cdd3397c29 Initialize variables (fix valgrind warnings)
svn-id: r14648
2004-08-20 13:37:50 +00:00
Joost Peters
9fadfae98d Fix potential OOB read
svn-id: r14643
2004-08-19 11:16:55 +00:00
Paweł Kołodziejski
d62ff5dca7 fixed warnings
svn-id: r14603
2004-08-14 09:10:14 +00:00
Torbjörn Andersson
e02e6408f2 Adapted Fingolfin's BS1 code for better error messages when save/restore
fails. The downside to this is that while the error dialog is showing, the
mouse cursor is drawn in dark greys, so it's almost invisible.

svn-id: r14260
2004-07-18 18:25:16 +00:00
Torbjörn Andersson
8f6a619913 (Ab)used the yes/no dialog to show an error message if saving a game fails.
As far as I can tell, writing a proper one-button dialog is tricky. It
can't re-use a button from the yes/no dialog since the whole thing appears
to be just one sprite!

svn-id: r14178
2004-07-08 12:21:40 +00:00
Max Horn
b8ad54b3af Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
svn-id: r14090
2004-06-27 22:14:35 +00:00
Max Horn
6b722ff11b Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
2004-06-25 22:39:21 +00:00
Max Horn
7a8d469c66 Use auto_ptr to avoid leaks
svn-id: r14057
2004-06-25 22:12:57 +00:00
Joost Peters
bd19811d19 Get rid of mouse transparancy hack
svn-id: r13795
2004-05-06 00:25:18 +00:00
Max Horn
14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
Joost Peters
641277fd16 some cleanup
svn-id: r13263
2004-03-13 22:58:50 +00:00
Nicolas Bacca
07d918ace2 Yearly CE BASS intro synch fix
svn-id: r13199
2004-03-05 08:53:31 +00:00
Max Horn
c6752cccf5 renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
2004-02-28 12:58:13 +00:00
Max Horn
d158280425 the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
2004-02-24 22:39:42 +00:00
Torbjörn Andersson
66f065d3d6 Workaround for BASS bug #897775. As far as I can tell there is no proper
fix for this bug, but please prove me wrong.

svn-id: r12916
2004-02-16 16:51:44 +00:00
Travis Howell
adaeb61054 Add Change --floppy-intro to --alt-intro patch (#896311)
svn-id: r12844
2004-02-13 10:51:33 +00:00
Torbjörn Andersson
d21b5455c6 Fixed bug #870890.
svn-id: r12825
2004-02-11 18:01:26 +00:00
Max Horn
f59eb3b219 renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
svn-id: r12722
2004-02-05 00:19:57 +00:00
Max Horn
da76ac5890 Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
svn-id: r12680
2004-01-30 21:54:28 +00:00
Nicolas Bacca
a5aba18abf Remove old CE tweak
svn-id: r12626
2004-01-26 20:28:35 +00:00
Paweł Kołodziejski
ce3e6d7fd8 fix warning
svn-id: r12498
2004-01-18 20:11:52 +00:00
Nicolas Bacca
76298a9cec Implements TOGGLE_VIRTUAL_KEYBOARD
svn-id: r12459
2004-01-17 23:40:36 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
d1e6c6059e renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
14f28d58f1 remove 'Sky' name prefix for most stuff (not needed anymore since we are in namespace 'Sky' now)
svn-id: r12114
2004-01-03 15:57:57 +00:00
Max Horn
b0e23e35ee Introduce namespace 'Sky'
svn-id: r12099
2004-01-03 01:58:58 +00:00
Max Horn
859a9c0129 o Added SoundMixer::isReady()
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()

svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
e9269257f3 turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
svn-id: r11881
2003-12-24 00:25:18 +00:00
Max Horn
f19f73eb50 Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
676bf4d683 incorrect use of pauseChannel (replaced by correct pauseID)
svn-id: r11800
2003-12-21 00:41:59 +00:00
Max Horn
d0b74e81a6 cleanup
svn-id: r11792
2003-12-21 00:00:19 +00:00
Max Horn
0cddca5f43 unregister the premix proc when you go away
svn-id: r11755
2003-12-19 01:08:30 +00:00
Max Horn
35b62c294d removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
2003-12-13 00:20:01 +00:00
Max Horn
9008abc7ea cleanup: no need to access detector->_game.midi, since the value is fixed anyway
svn-id: r11596
2003-12-12 14:40:40 +00:00
Travis Howell
3774c09dbe Backwards compatbility
svn-id: r11459
2003-12-02 08:12:39 +00:00
Travis Howell
c793e4c9df Switch nosubtitles option to subtitles, to match others and help with Simon2 issue.
svn-id: r11458
2003-12-02 08:09:14 +00:00
Max Horn
72eb8ccb89 Patch #847464: Remove spurious semicolons
svn-id: r11445
2003-12-01 09:58:55 +00:00
Max Horn
e34f2b8b33 cut down on unnecessary GameDetector references
svn-id: r11239
2003-11-10 01:04:12 +00:00
Paweł Kołodziejski
b99af18bd5 cleanup whitespaces
svn-id: r11213
2003-11-08 20:27:27 +00:00
Jonathan Gray
239aea0ff0 spelling fixes
svn-id: r11178
2003-11-07 02:31:44 +00:00
Marcus Comstedt
ef5e193d59 stdafx.h needs to be included first.
svn-id: r11117
2003-11-03 22:28:37 +00:00
Max Horn
078091e7f4 cleanup of game detector functions
svn-id: r11024
2003-11-01 16:39:26 +00:00
Max Horn
6a50ad9fbd avoid using detectname
svn-id: r11021
2003-11-01 16:02:14 +00:00