Joost Peters
a57fcac59a
Add debugger for BASS.
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This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks.
svn-id: r15098
2004-09-13 17:05:23 +00:00
Joost Peters
85bd972d89
Save setting of the text toggle when quitting, fixes bug #855542
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svn-id: r14933
2004-09-06 11:09:25 +00:00
Torbjörn Andersson
e023ba7a81
Make it possible to compile with WITH_DEBUG_CHEATS again.
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svn-id: r14817
2004-08-28 14:45:52 +00:00
Torbjörn Andersson
35a0c52f42
Clarified the comment added in the previous commit slightly.
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svn-id: r14776
2004-08-26 13:53:20 +00:00
Torbjörn Andersson
13b59c1b42
Reset the "pitch wheel" when turning off a note. This should fix bug
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#1016556 , hopefully without causing regressions.
svn-id: r14775
2004-08-26 13:51:06 +00:00
Joost Peters
18758f1b94
typo
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svn-id: r14755
2004-08-25 22:32:15 +00:00
Joost Peters
2b47c12f7a
remove unused variables
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svn-id: r14649
2004-08-20 13:42:43 +00:00
Joost Peters
cdd3397c29
Initialize variables (fix valgrind warnings)
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svn-id: r14648
2004-08-20 13:37:50 +00:00
Joost Peters
9fadfae98d
Fix potential OOB read
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svn-id: r14643
2004-08-19 11:16:55 +00:00
Paweł Kołodziejski
d62ff5dca7
fixed warnings
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svn-id: r14603
2004-08-14 09:10:14 +00:00
Torbjörn Andersson
e02e6408f2
Adapted Fingolfin's BS1 code for better error messages when save/restore
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fails. The downside to this is that while the error dialog is showing, the
mouse cursor is drawn in dark greys, so it's almost invisible.
svn-id: r14260
2004-07-18 18:25:16 +00:00
Torbjörn Andersson
8f6a619913
(Ab)used the yes/no dialog to show an error message if saving a game fails.
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As far as I can tell, writing a proper one-button dialog is tricky. It
can't re-use a button from the yes/no dialog since the whole thing appears
to be just one sprite!
svn-id: r14178
2004-07-08 12:21:40 +00:00
Max Horn
b8ad54b3af
Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
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svn-id: r14090
2004-06-27 22:14:35 +00:00
Max Horn
6b722ff11b
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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svn-id: r14058
2004-06-25 22:39:21 +00:00
Max Horn
7a8d469c66
Use auto_ptr to avoid leaks
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svn-id: r14057
2004-06-25 22:12:57 +00:00
Joost Peters
bd19811d19
Get rid of mouse transparancy hack
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svn-id: r13795
2004-05-06 00:25:18 +00:00
Max Horn
14378cb56e
Renamed more OSystem methods
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svn-id: r13410
2004-03-28 16:30:50 +00:00
Joost Peters
641277fd16
some cleanup
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svn-id: r13263
2004-03-13 22:58:50 +00:00
Nicolas Bacca
07d918ace2
Yearly CE BASS intro synch fix
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svn-id: r13199
2004-03-05 08:53:31 +00:00
Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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svn-id: r13087
2004-02-28 12:58:13 +00:00
Max Horn
d158280425
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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svn-id: r13036
2004-02-24 22:39:42 +00:00
Torbjörn Andersson
66f065d3d6
Workaround for BASS bug #897775 . As far as I can tell there is no proper
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fix for this bug, but please prove me wrong.
svn-id: r12916
2004-02-16 16:51:44 +00:00
Travis Howell
adaeb61054
Add Change --floppy-intro to --alt-intro patch ( #896311 )
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svn-id: r12844
2004-02-13 10:51:33 +00:00
Torbjörn Andersson
d21b5455c6
Fixed bug #870890 .
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svn-id: r12825
2004-02-11 18:01:26 +00:00
Max Horn
f59eb3b219
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
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svn-id: r12722
2004-02-05 00:19:57 +00:00
Max Horn
da76ac5890
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
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svn-id: r12680
2004-01-30 21:54:28 +00:00
Nicolas Bacca
a5aba18abf
Remove old CE tweak
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svn-id: r12626
2004-01-26 20:28:35 +00:00
Paweł Kołodziejski
ce3e6d7fd8
fix warning
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svn-id: r12498
2004-01-18 20:11:52 +00:00
Nicolas Bacca
76298a9cec
Implements TOGGLE_VIRTUAL_KEYBOARD
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svn-id: r12459
2004-01-17 23:40:36 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
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svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
14f28d58f1
remove 'Sky' name prefix for most stuff (not needed anymore since we are in namespace 'Sky' now)
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svn-id: r12114
2004-01-03 15:57:57 +00:00
Max Horn
b0e23e35ee
Introduce namespace 'Sky'
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svn-id: r12099
2004-01-03 01:58:58 +00:00
Max Horn
859a9c0129
o Added SoundMixer::isReady()
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o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
e9269257f3
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
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svn-id: r11881
2003-12-24 00:25:18 +00:00
Max Horn
f19f73eb50
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
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svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
676bf4d683
incorrect use of pauseChannel (replaced by correct pauseID)
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svn-id: r11800
2003-12-21 00:41:59 +00:00
Max Horn
d0b74e81a6
cleanup
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svn-id: r11792
2003-12-21 00:00:19 +00:00
Max Horn
0cddca5f43
unregister the premix proc when you go away
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svn-id: r11755
2003-12-19 01:08:30 +00:00
Max Horn
35b62c294d
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
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svn-id: r11603
2003-12-13 00:20:01 +00:00
Max Horn
9008abc7ea
cleanup: no need to access detector->_game.midi, since the value is fixed anyway
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svn-id: r11596
2003-12-12 14:40:40 +00:00
Travis Howell
3774c09dbe
Backwards compatbility
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svn-id: r11459
2003-12-02 08:12:39 +00:00
Travis Howell
c793e4c9df
Switch nosubtitles option to subtitles, to match others and help with Simon2 issue.
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svn-id: r11458
2003-12-02 08:09:14 +00:00
Max Horn
72eb8ccb89
Patch #847464 : Remove spurious semicolons
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svn-id: r11445
2003-12-01 09:58:55 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
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svn-id: r11239
2003-11-10 01:04:12 +00:00
Paweł Kołodziejski
b99af18bd5
cleanup whitespaces
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svn-id: r11213
2003-11-08 20:27:27 +00:00
Jonathan Gray
239aea0ff0
spelling fixes
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svn-id: r11178
2003-11-07 02:31:44 +00:00
Marcus Comstedt
ef5e193d59
stdafx.h needs to be included first.
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svn-id: r11117
2003-11-03 22:28:37 +00:00
Max Horn
078091e7f4
cleanup of game detector functions
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svn-id: r11024
2003-11-01 16:39:26 +00:00
Max Horn
6a50ad9fbd
avoid using detectname
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svn-id: r11021
2003-11-01 16:02:14 +00:00