12762 Commits

Author SHA1 Message Date
Eugene Sandulenko
0851c89aa3 Sorted multiple_versions_md5_settings[] table to ease maintenance.
svn-id: r16768
2005-02-11 04:17:24 +00:00
Eugene Sandulenko
5c7e688049 Eliminated more targets and fixed couple mistakes
svn-id: r16767
2005-02-11 04:10:05 +00:00
Eugene Sandulenko
b4295347f8 Few more targets eliminated. Though they never existed. Need to check this
with joostp.

svn-id: r16766
2005-02-11 04:08:21 +00:00
Eugene Sandulenko
1ed02817b8 Renamed eliminated HE targets. Now bgbennyboy should be happy :)
svn-id: r16765
2005-02-11 03:49:06 +00:00
Eugene Sandulenko
a9ceee26d8 Turned HE Mac resource filename generator into generall, whole SCUMM-purpose
method. Right now it is used to eliminate those Windows HE titles which
have different target base names.

If you want to use it, then define another entry in substDataFileNameTable[].
If your version with different base name has other features then you need
to define GF_MULTIPLE_VERSIONS for main entry and add any additional
entries to multiple_versions_md5_settings based on MD5 of the entry.

svn-id: r16764
2005-02-11 03:45:10 +00:00
Andrew Kurushin
ea78766c46 first step in ISO mode implementation - trying to draw iso scene
svn-id: r16763
2005-02-09 20:30:45 +00:00
Joost Peters
a13e8a98ff spelling
svn-id: r16762
2005-02-09 12:17:34 +00:00
Eugene Sandulenko
0da123d601 Portability fixes.
svn-id: r16761
2005-02-09 03:26:08 +00:00
Travis Howell
e7c6ea42ae Patch from Quietust:
Add comments and misc changes to Amiga V2 player.

svn-id: r16759
2005-02-09 00:36:15 +00:00
Travis Howell
6fdd9e2d31 Patch from Quietust:
Add another two sounds for Amiga version of Zak McKracken

svn-id: r16758
2005-02-09 00:25:43 +00:00
Nicolas Bacca
71690ef0bf Fix bug #1118854
svn-id: r16757
2005-02-08 21:39:21 +00:00
Travis Howell
5fd5428ccf *** empty log message ***
svn-id: r16755
2005-02-08 11:21:10 +00:00
Travis Howell
7136b50fff Minor updates to HE100
svn-id: r16754
2005-02-08 11:17:36 +00:00
Torbjörn Andersson
fe3e01a110 Now there are two file handles for the music: one for each CD. This is not
the same thing as one for each music stream. If both music streams are
playing music from the same CD, they will both take turns at using the same
file handle.

The only case where both file handles are used is when music from one CD is
fading in while music from the other CD is fading out. Which of course can
only happen if you play the game from hard disk. If the game has to ask for
the other CD, it kills the music immediately.

The reason for doing this is that there was some concern about whether
having two file handles open to the same file was portable or not. I don't
think that question was ever fully answered, so I avoid the situation.

svn-id: r16753
2005-02-08 08:32:50 +00:00
Torbjörn Andersson
d6be4f03a7 Added getNodeForPath() so I can compile ScummVM with MinGW again. Since I
don't know where it's used, I'm not sure if it works correctly.

svn-id: r16752
2005-02-07 14:25:04 +00:00
Torbjörn Andersson
cc3540a00d Updated BS2 section for 0.7.1.
svn-id: r16751
2005-02-07 10:53:03 +00:00
Torbjörn Andersson
00670e2c23 Fixed crash that would happen if the game tried to play music from CD1 and
CD2 at the same time. There will eventually be a better fix for this, I
hope.

svn-id: r16750
2005-02-07 10:51:48 +00:00
Max Horn
cda823ea63 It's kMaxMixerVolume, not 256 (we might change it to 255 eventually)
svn-id: r16747
2005-02-06 20:35:06 +00:00
Max Horn
86370fa544 BS1 specific fix for bug #1107121 (ALL/SFX: Setting the SFX volume at 256 mutes sound)
svn-id: r16746
2005-02-06 20:31:20 +00:00
Max Horn
490bba8ecb Add testcases for String::hasSuffix and hasPrefix
svn-id: r16745
2005-02-06 19:01:23 +00:00
Max Horn
4e66139a4e Added String::hasSuffix and hasPrefix
svn-id: r16744
2005-02-06 19:00:59 +00:00
Max Horn
a1b058897d Remove the OSX-restriction on FilesystemNode::getNodeForPath() for now (I don't like it, but until a proper solution is in place, it seems to be the best thing to do)
svn-id: r16743
2005-02-06 18:37:23 +00:00
Max Horn
028cc42f2b Moved the console font from gui to graphics
svn-id: r16742
2005-02-06 18:12:29 +00:00
Max Horn
317358ea48 Need to use = instead of :=, since EXECUTABLE gets defined *after* PLUGIN_EXTRA_DEPS
svn-id: r16741
2005-02-06 17:45:16 +00:00
Max Horn
04d0bfaae7 Add some plugin specific TODOs
svn-id: r16740
2005-02-06 17:27:56 +00:00
Max Horn
8525d73e9b Configure the plugin prefix/suffix in the configure script; use that setting in plugins.cpp
svn-id: r16739
2005-02-06 17:21:31 +00:00
Max Horn
683e934908 Removed pointless debug calls (they just cause overhead)
svn-id: r16738
2005-02-06 16:51:57 +00:00
Paweł Kołodziejski
ac72fcd63d return null if sound is not found
svn-id: r16737
2005-02-06 10:09:37 +00:00
Torbjörn Andersson
d261e3c9d3 Removed unnecessary empty line.
svn-id: r16736
2005-02-05 15:43:33 +00:00
Eugene Sandulenko
b33963b452 Some HFS dumpinf programs write files with resource fork to .bin file.
Support that. Also support separately dumped resource forks. File name for
those has .rsrc extension.

svn-id: r16735
2005-02-04 16:34:08 +00:00
Eugene Sandulenko
99c022d6a3 Add suppoert for coloured Mac cursors. Though they're disabled at the moment.
The reason is that they use their own palette which could not match current
global one.

Now I have to turn back to that old OSystem patch and render cursor on a
separate surface and extend OSystem with yet another optional call
setCursorPalette.

svn-id: r16734
2005-02-03 14:43:30 +00:00
Joost Peters
9a44a6b333 correct typos
svn-id: r16733
2005-02-02 23:24:51 +00:00
Travis Howell
33adc55076 Ooops
svn-id: r16732
2005-02-02 12:14:34 +00:00
Travis Howell
cc708339ea Merge two opcode, move two opcodes back to HE70.
svn-id: r16731
2005-02-02 12:05:00 +00:00
Eugene Sandulenko
8e9b6da08d Forgot to add baseball2003
svn-id: r16730
2005-02-02 11:52:28 +00:00
Eugene Sandulenko
f63a433c3d Small correction to baseball2003
svn-id: r16729
2005-02-02 11:49:58 +00:00
Travis Howell
b88370ccbe *** empty log message ***
svn-id: r16728
2005-02-02 04:00:30 +00:00
Travis Howell
291dc78d9c List HE games uses bink or smacker in separate files.
svn-id: r16726
2005-02-02 03:53:31 +00:00
Travis Howell
46f77bdbbf These demos make use of Smacker
svn-id: r16725
2005-02-02 03:46:31 +00:00
Travis Howell
e2678369d1 These demos make use of Smacker.
svn-id: r16724
2005-02-02 03:45:45 +00:00
Eugene Sandulenko
b708a196e9 Add some HE targets and some Russian versions.
svn-id: r16723
2005-02-02 00:36:36 +00:00
Eugene Sandulenko
ff7e16dc2b o Added few targets
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and
    logos, so we may add them.
  * artdemo and readdemo also use Bink, but seems that additionally it uses
    them in cutscenes, but since there are just few of them, not like in
    full games, we may try to look at them too
  * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets
    to select from it but then fails at some Wiz stuff and there is no
    hotspots to choose. I think it may be related to overall HE99 problem
    with inventory where there is a bug preventing from item selection
o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it
o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it
o Alternative russian freddi3 uses badly formatted logo substitution in intro,
  so error() in default case in Gdi::drawBMAPBg() was replaced with warning().

svn-id: r16722
2005-02-02 00:32:02 +00:00
Eugene Sandulenko
a0ef9b4d78 Updated with my collection. Still some may be missing.
svn-id: r16721
2005-02-02 00:07:39 +00:00
Travis Howell
2bb2e5279b More HE100 diffs.
svn-id: r16720
2005-02-01 06:37:30 +00:00
Travis Howell
7897d0d93d HE100 updates for lost
svn-id: r16719
2005-02-01 05:19:27 +00:00
Travis Howell
0c35b4f4fd HE100 updates for lost
svn-id: r16718
2005-02-01 05:10:46 +00:00
Travis Howell
5178ba2104 Add HE100 version of Pajama Sam 1/ Pajama Sam's Lost & Found.
svn-id: r16717
2005-02-01 04:58:14 +00:00
Eugene Sandulenko
2b8fb48833 Yet another correction to 'dog'. Kirben, please check it as you have different
version than me. It seems that the game was released on multiple engine
versions.

svn-id: r16716
2005-01-31 21:22:15 +00:00
Eugene Sandulenko
3891fbdfd5 HE version correction for 'dog'. Game is fully playable, just columns' palette
is wrong.

svn-id: r16715
2005-01-31 20:12:10 +00:00
Eugene Sandulenko
b1886d1f9a Remove debug output and improve error messages.
To clarify my last commit message. I _do_ work with unprocessed files.

Just I happened to have one demo with resource fork stripped from game binary.
It was told that sometimes Mac conversion programs on intel platform silently
strip it down. Now I fail with error message, but we may use some fallback.

At least we need to know a standard way of copying binary files with resources
unstripped and describe it in Mac HOWTO.

svn-id: r16714
2005-01-31 04:04:04 +00:00