Torbjörn Andersson
4840c16c1b
Oops, forgot to remove these lines. Now all three forms of music (XMIDI,
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MIDI and digitized music) use the same method to decide whether or not to
loop.
svn-id: r15566
2004-10-16 07:46:04 +00:00
Travis Howell
4174c4b0ba
Ooops
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svn-id: r15565
2004-10-16 05:27:42 +00:00
Travis Howell
d42f98d0c4
Add missing case for HE 90+
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Always clear complete local script vars.
svn-id: r15564
2004-10-16 05:10:15 +00:00
Max Horn
bb462f64e0
Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handling
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svn-id: r15563
2004-10-15 22:28:12 +00:00
Max Horn
ccb8d04f35
Clarify OSystem::setPalette documentation (thanks for pointing this out, LordHoto)
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svn-id: r15562
2004-10-15 19:54:14 +00:00
Max Horn
37ba67178c
Ordering the source files by name
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svn-id: r15561
2004-10-15 19:49:15 +00:00
Max Horn
2b2fa690e9
Fix what looks to be a typo, anybody who actually has kyra may want to verify this...
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svn-id: r15560
2004-10-15 19:48:07 +00:00
Max Horn
293162d2ba
Fixes for big endian machines
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svn-id: r15559
2004-10-15 19:47:16 +00:00
James Brown
b1ec9a92bf
Init in the right spot :P
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svn-id: r15558
2004-10-15 10:56:16 +00:00
James Brown
0ee4b3e542
Init error.
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svn-id: r15557
2004-10-15 10:53:06 +00:00
James Brown
15c184cc12
Fix opcodes.
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svn-id: r15556
2004-10-15 10:42:44 +00:00
James Brown
a5e188b9d8
Fix a few things
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svn-id: r15555
2004-10-15 10:32:17 +00:00
James Brown
8f65711a28
Merge in some of LordHotos kyra code, with some changes.
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It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit.
svn-id: r15554
2004-10-15 06:06:47 +00:00
Travis Howell
9e40ef7d29
Only 26 HE titles and they are not supported yet.
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svn-id: r15553
2004-10-15 02:53:00 +00:00
Eugene Sandulenko
61b4a9faba
Mention HE games in New Games section and update their number.
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svn-id: r15552
2004-10-15 00:37:50 +00:00
Eugene Sandulenko
f619a63ecb
Update SAGA todo items.
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svn-id: r15551
2004-10-15 00:36:49 +00:00
Torbjörn Andersson
d06c76b8d7
Changed "mp3" to "MP3" whenever it refers to the actual format. (It's still
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lower case when used as part of a file name, etc.) I don't know if it's
correct usage, but that's how it was done in most cases already.
svn-id: r15550
2004-10-14 10:33:48 +00:00
Robert Göffringmann
522da1ddbc
forgot to remove these debug messages
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svn-id: r15549
2004-10-14 09:18:20 +00:00
Robert Göffringmann
6baea70212
added sword1mp3 to the documentation
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svn-id: r15548
2004-10-14 08:58:02 +00:00
Robert Göffringmann
600087ceae
document BS1 speech/music compression
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svn-id: r15547
2004-10-14 08:36:04 +00:00
Torbjörn Andersson
73f89577d6
Documented the --savepath option.
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svn-id: r15546
2004-10-14 07:17:02 +00:00
Torbjörn Andersson
5a0673c0de
The checkCdFiles() function still looked only for SPEECH1.CLU and
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SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files.
svn-id: r15545
2004-10-14 06:36:05 +00:00
Travis Howell
086724d774
Remove more duplicates.
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svn-id: r15544
2004-10-13 10:55:50 +00:00
Travis Howell
f78ded554c
Rename opcode
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svn-id: r15543
2004-10-13 09:39:59 +00:00
Travis Howell
1460a3032f
Add for HE100 too.
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svn-id: r15542
2004-10-13 09:18:17 +00:00
Torbjörn Andersson
942ad1dc6c
Remove the "boot_param" and "save_slot" settings from the transient domain
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when returning to the launcher after quitting a game.
From what I understand, if they're in the transient domain it means they
were set from the command-line. And it's unlikely that we want to re-use
the same bootparam or save slot when starting what's likely to be a
completely different game than the one we just quit from.
svn-id: r15541
2004-10-13 08:49:33 +00:00
Travis Howell
3ff56dd43b
Correction
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svn-id: r15540
2004-10-13 08:08:45 +00:00
Travis Howell
3539b6ad95
HE 60 specific
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svn-id: r15539
2004-10-13 07:59:51 +00:00
Travis Howell
9005514601
Add initual sound looping support for HE 70+ games.
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svn-id: r15538
2004-10-13 07:52:42 +00:00
Torbjörn Andersson
6a1c315fdf
Don't let undraw_mouse() terminate with the surface still locked. Now I can
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finally quit Broken Sword II again, without ScummVM crashing.
svn-id: r15536
2004-10-13 06:36:29 +00:00
Torbjörn Andersson
79ef36cf0e
Clear g_engine when an Engine is deleted. This avoids a crash in error()
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when quitting Broken Sword II. (I still get the error message, of course,
but that's a lot more helpful than an SDL parachute.)
svn-id: r15535
2004-10-13 06:35:13 +00:00
Robert Göffringmann
e2917b1664
I hope this fixes speech in demo
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svn-id: r15534
2004-10-13 00:59:27 +00:00
Torbjörn Andersson
3842898a3e
Compile fix.
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svn-id: r15533
2004-10-12 17:05:16 +00:00
Torbjörn Andersson
372eeb54cb
Migration to the newer form of setupPremix().
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svn-id: r15532
2004-10-12 17:03:07 +00:00
Robert Göffringmann
f5403e079f
added mp3 and ogg vorbis playback for music and speech.
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compression tool will follow soon.
svn-id: r15531
2004-10-12 15:50:00 +00:00
Travis Howell
beb1ed4598
Rename as requested.
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svn-id: r15530
2004-10-12 14:40:32 +00:00
Torbjörn Andersson
e634fda1eb
Updated a few SAGA entries since they are now at least partly done.
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svn-id: r15529
2004-10-12 14:22:52 +00:00
Travis Howell
687a5db4a8
Rename vars
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Add some missng code for HE games.
svn-id: r15528
2004-10-12 14:12:20 +00:00
Torbjörn Andersson
ec413cc8f9
Added support for digitized music, plus some other music-related fixes.
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Note that I've only tried this with the music.rsc file from the full Linux
version. It seems likely that the Mac version uses the same file format,
but I have no way of verifying this. I'm told the demos use compressed
audio, so the music files from them probably won't work yet.
svn-id: r15527
2004-10-12 11:45:53 +00:00
Torbjörn Andersson
eaccebd7fc
Cleanup
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svn-id: r15526
2004-10-12 06:24:46 +00:00
Travis Howell
4b4c4f1d1d
Rename var
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Update HE issues
svn-id: r15525
2004-10-12 04:26:02 +00:00
Max Horn
42863d5cc2
cleanup / updated some comments
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svn-id: r15524
2004-10-11 22:27:26 +00:00
Max Horn
bdf66b1a07
Make use of the new setupPremix variant (i.e. use an AudioStream subclass instead of a premix proc)
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svn-id: r15523
2004-10-11 22:19:22 +00:00
Max Horn
1036e88aa6
Implement premix proc via an AudioStream / Channel (eventually we'll remove the setupPremix method which takes a proc pointer)
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svn-id: r15522
2004-10-11 22:01:21 +00:00
Chris Apers
0c785afd2e
New file + segments order
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svn-id: r15521
2004-10-11 14:07:10 +00:00
Chris Apers
3142e79d32
Subtitles by default
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svn-id: r15520
2004-10-11 14:04:36 +00:00
Chris Apers
93dec8661c
Fixed param
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svn-id: r15519
2004-10-11 14:01:38 +00:00
Chris Apers
5992cdb890
PalmOS : new params
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svn-id: r15518
2004-10-11 13:29:08 +00:00
Chris Apers
40a13df5b2
New params
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svn-id: r15517
2004-10-11 13:27:13 +00:00
Travis Howell
29c0c59652
HE games only use flag value too.
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svn-id: r15516
2004-10-11 11:15:23 +00:00