11639 Commits

Author SHA1 Message Date
Torbjörn Andersson
4840c16c1b Oops, forgot to remove these lines. Now all three forms of music (XMIDI,
MIDI and digitized music) use the same method to decide whether or not to
loop.

svn-id: r15566
2004-10-16 07:46:04 +00:00
Travis Howell
4174c4b0ba Ooops
svn-id: r15565
2004-10-16 05:27:42 +00:00
Travis Howell
d42f98d0c4 Add missing case for HE 90+
Always clear complete local script vars.

svn-id: r15564
2004-10-16 05:10:15 +00:00
Max Horn
bb462f64e0 Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handling
svn-id: r15563
2004-10-15 22:28:12 +00:00
Max Horn
ccb8d04f35 Clarify OSystem::setPalette documentation (thanks for pointing this out, LordHoto)
svn-id: r15562
2004-10-15 19:54:14 +00:00
Max Horn
37ba67178c Ordering the source files by name
svn-id: r15561
2004-10-15 19:49:15 +00:00
Max Horn
2b2fa690e9 Fix what looks to be a typo, anybody who actually has kyra may want to verify this...
svn-id: r15560
2004-10-15 19:48:07 +00:00
Max Horn
293162d2ba Fixes for big endian machines
svn-id: r15559
2004-10-15 19:47:16 +00:00
James Brown
b1ec9a92bf Init in the right spot :P
svn-id: r15558
2004-10-15 10:56:16 +00:00
James Brown
0ee4b3e542 Init error.
svn-id: r15557
2004-10-15 10:53:06 +00:00
James Brown
15c184cc12 Fix opcodes.
svn-id: r15556
2004-10-15 10:42:44 +00:00
James Brown
a5e188b9d8 Fix a few things
svn-id: r15555
2004-10-15 10:32:17 +00:00
James Brown
8f65711a28 Merge in some of LordHotos kyra code, with some changes.
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit.

svn-id: r15554
2004-10-15 06:06:47 +00:00
Travis Howell
9e40ef7d29 Only 26 HE titles and they are not supported yet.
svn-id: r15553
2004-10-15 02:53:00 +00:00
Eugene Sandulenko
61b4a9faba Mention HE games in New Games section and update their number.
svn-id: r15552
2004-10-15 00:37:50 +00:00
Eugene Sandulenko
f619a63ecb Update SAGA todo items.
svn-id: r15551
2004-10-15 00:36:49 +00:00
Torbjörn Andersson
d06c76b8d7 Changed "mp3" to "MP3" whenever it refers to the actual format. (It's still
lower case when used as part of a file name, etc.) I don't know if it's
correct usage, but that's how it was done in most cases already.

svn-id: r15550
2004-10-14 10:33:48 +00:00
Robert Göffringmann
522da1ddbc forgot to remove these debug messages
svn-id: r15549
2004-10-14 09:18:20 +00:00
Robert Göffringmann
6baea70212 added sword1mp3 to the documentation
svn-id: r15548
2004-10-14 08:58:02 +00:00
Robert Göffringmann
600087ceae document BS1 speech/music compression
svn-id: r15547
2004-10-14 08:36:04 +00:00
Torbjörn Andersson
73f89577d6 Documented the --savepath option.
svn-id: r15546
2004-10-14 07:17:02 +00:00
Torbjörn Andersson
5a0673c0de The checkCdFiles() function still looked only for SPEECH1.CLU and
SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files.

svn-id: r15545
2004-10-14 06:36:05 +00:00
Travis Howell
086724d774 Remove more duplicates.
svn-id: r15544
2004-10-13 10:55:50 +00:00
Travis Howell
f78ded554c Rename opcode
svn-id: r15543
2004-10-13 09:39:59 +00:00
Travis Howell
1460a3032f Add for HE100 too.
svn-id: r15542
2004-10-13 09:18:17 +00:00
Torbjörn Andersson
942ad1dc6c Remove the "boot_param" and "save_slot" settings from the transient domain
when returning to the launcher after quitting a game.

From what I understand, if they're in the transient domain it means they
were set from the command-line. And it's unlikely that we want to re-use
the same bootparam or save slot when starting what's likely to be a
completely different game than the one we just quit from.

svn-id: r15541
2004-10-13 08:49:33 +00:00
Travis Howell
3ff56dd43b Correction
svn-id: r15540
2004-10-13 08:08:45 +00:00
Travis Howell
3539b6ad95 HE 60 specific
svn-id: r15539
2004-10-13 07:59:51 +00:00
Travis Howell
9005514601 Add initual sound looping support for HE 70+ games.
svn-id: r15538
2004-10-13 07:52:42 +00:00
Torbjörn Andersson
6a1c315fdf Don't let undraw_mouse() terminate with the surface still locked. Now I can
finally quit Broken Sword II again, without ScummVM crashing.

svn-id: r15536
2004-10-13 06:36:29 +00:00
Torbjörn Andersson
79ef36cf0e Clear g_engine when an Engine is deleted. This avoids a crash in error()
when quitting Broken Sword II. (I still get the error message, of course,
but that's a lot more helpful than an SDL parachute.)

svn-id: r15535
2004-10-13 06:35:13 +00:00
Robert Göffringmann
e2917b1664 I hope this fixes speech in demo
svn-id: r15534
2004-10-13 00:59:27 +00:00
Torbjörn Andersson
3842898a3e Compile fix.
svn-id: r15533
2004-10-12 17:05:16 +00:00
Torbjörn Andersson
372eeb54cb Migration to the newer form of setupPremix().
svn-id: r15532
2004-10-12 17:03:07 +00:00
Robert Göffringmann
f5403e079f added mp3 and ogg vorbis playback for music and speech.
compression tool will follow soon.

svn-id: r15531
2004-10-12 15:50:00 +00:00
Travis Howell
beb1ed4598 Rename as requested.
svn-id: r15530
2004-10-12 14:40:32 +00:00
Torbjörn Andersson
e634fda1eb Updated a few SAGA entries since they are now at least partly done.
svn-id: r15529
2004-10-12 14:22:52 +00:00
Travis Howell
687a5db4a8 Rename vars
Add some missng code for HE games.

svn-id: r15528
2004-10-12 14:12:20 +00:00
Torbjörn Andersson
ec413cc8f9 Added support for digitized music, plus some other music-related fixes.
Note that I've only tried this with the music.rsc file from the full Linux
version. It seems likely that the Mac version uses the same file format,
but I have no way of verifying this. I'm told the demos use compressed
audio, so the music files from them probably won't work yet.

svn-id: r15527
2004-10-12 11:45:53 +00:00
Torbjörn Andersson
eaccebd7fc Cleanup
svn-id: r15526
2004-10-12 06:24:46 +00:00
Travis Howell
4b4c4f1d1d Rename var
Update HE issues

svn-id: r15525
2004-10-12 04:26:02 +00:00
Max Horn
42863d5cc2 cleanup / updated some comments
svn-id: r15524
2004-10-11 22:27:26 +00:00
Max Horn
bdf66b1a07 Make use of the new setupPremix variant (i.e. use an AudioStream subclass instead of a premix proc)
svn-id: r15523
2004-10-11 22:19:22 +00:00
Max Horn
1036e88aa6 Implement premix proc via an AudioStream / Channel (eventually we'll remove the setupPremix method which takes a proc pointer)
svn-id: r15522
2004-10-11 22:01:21 +00:00
Chris Apers
0c785afd2e New file + segments order
svn-id: r15521
2004-10-11 14:07:10 +00:00
Chris Apers
3142e79d32 Subtitles by default
svn-id: r15520
2004-10-11 14:04:36 +00:00
Chris Apers
93dec8661c Fixed param
svn-id: r15519
2004-10-11 14:01:38 +00:00
Chris Apers
5992cdb890 PalmOS : new params
svn-id: r15518
2004-10-11 13:29:08 +00:00
Chris Apers
40a13df5b2 New params
svn-id: r15517
2004-10-11 13:27:13 +00:00
Travis Howell
29c0c59652 HE games only use flag value too.
svn-id: r15516
2004-10-11 11:15:23 +00:00