Commit Graph

50 Commits

Author SHA1 Message Date
Orgad Shaneh
4c473a5e4d LAB: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Eugene Sandulenko
2722235c86 LAB: Use AD_ENTRY2s in the detection table 2020-11-28 17:41:23 +01:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0fbfa709a2 LAB: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Bastien Bouclet
040497017c LAB: Add override keywords 2020-02-09 12:43:15 +01:00
Eugene Sandulenko
7f5f631a24 LAB: Added override keywords 2020-02-05 15:41:32 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Henrik "Henke37" Andersson
5fa83b2839 LAB: Game does not use MIDI, mark it as such. 2019-09-29 19:34:16 +03:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
David Fioramonti
2649c429db LAB: By default skip thumbnail loading for readSaveGameHeader
This changes the convention back to skipping the thumbnail loading
for readSaveGameHeader. querySaveMetaInfos is the only place it
shouldn't be skipped.
2018-08-03 14:51:12 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Hubert Maier
f91cab147e Fix LAB copyright sign 2016-05-29 15:13:27 +03:00
Johannes Schickel
7fde01b658 LAB: Remove gap handling from removeSaveState.
This removes the annoying behavior that removing a save state causes your
physical files to be renamed.
2016-03-08 19:07:48 +01:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Kirben
1ad3b6d3cf LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time. 2016-02-28 11:13:49 +11:00
Johannes Schickel
c31fdb1efc LAB: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel
b2db9434de LAB: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Strangerke
9793201dea LAB: Remove testing flag on the Amiga version, set it as unsupported 2016-01-24 01:38:29 +01:00
Filippos Karapetis
792ae03373 LAB: Mark all versions as testing 2016-01-23 03:18:52 +02:00
Filippos Karapetis
3977a7ffa1 LAB: Add support for saving and loading games from the GMM 2015-12-27 23:22:54 +02:00
Filippos Karapetis
4548cbddb5 LAB: Add support for loading games from the launcher 2015-12-27 23:07:41 +02:00
Filippos Karapetis
e3c746ee40 LAB: The fonts folder is unused in PC versions, so remove its detection 2015-12-25 15:11:03 +02:00
Filippos Karapetis
07aec19a06 LAB: Also mention Terra Nova Development in the engine copyright message 2015-12-23 21:43:17 +01:00
Filippos Karapetis
c5528a631d LAB: Handle some differences of the Amiga version
The Amiga version is still not working, as the CONTROL and INV files
are missing, and the format of the font files is different
2015-12-23 21:34:09 +01:00
Strangerke
5ed11d721c LAB: Verify the appropriate use of parenthesis in if statements 2015-12-23 21:34:06 +01:00
Strangerke
5d240e3493 LAB; Fix a couple of typos in game description 2015-12-23 21:34:04 +01:00
Strangerke
a784e2bd5c LAB: Finally get rid of g_lab 2015-12-23 21:34:03 +01:00
Eugene Sandulenko
b1585b2c62 LAB: Reduced header dependency: savegame.h 2015-12-23 21:33:57 +01:00
Eugene Sandulenko
eccb852749 LAB: Removed unnecessary includes 2015-12-23 21:33:56 +01:00
Strangerke
3a1ee64761 LAB: Review spacing 2015-12-23 21:33:55 +01:00
Filippos Karapetis
00d61638ac LAB: Merge parsetypes.h and parsefun.h into processroom.h 2015-12-23 21:33:54 +01:00
Strangerke
8fa64824a2 LAB: Some renaming, move a couple of variables to game engine 2015-12-23 21:33:47 +01:00
Strangerke
b76a624c9a LAB: Fix several cppcheck errors 2015-12-23 21:33:43 +01:00
Filippos Karapetis
219811feaa LAB: Add support for the Wyrmkeep Windows trial version
Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
2015-12-15 00:05:02 +01:00
Filippos Karapetis
0a71969018 LAB: Rewrite the save/load system
The two different save/load dialogs from the original have been dropped
and replaced with the ScummVM save/load dialogs. The whole save/load
code has been rewritten to be endian safe and use our common code. The
original save format has not been preserved. The current implementation
crashes when loading, but it's a good start
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
b8da3f2bc2 LAB: Final fix for game variant detection 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60d4f0a069 LAB: Initial support for lowres mode 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60388893a9 LAB: propagate gamePlatform() 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
01e290e4c3 LAB: Added detection for lowres DOS version 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
85ea7da24e LAB: Improved detection 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
8ca14d1d64 LAB: Initial code 2015-12-15 00:05:02 +01:00