Commit Graph

38346 Commits

Author SHA1 Message Date
Angus Lees
580c9032f0 Add support for setFocusRectangle - enabled on 'small' Android screens.
svn-id: r49594
2010-06-11 10:54:49 +00:00
Martin Kiewitz
3269e5cc4c SCI: adjust priority bottom, if its 200 to avoid possible out of bounds (sierra actually does the same)
svn-id: r49592
2010-06-11 09:17:11 +00:00
Filippos Karapetis
377cfe6fef Added a new kernel function, kEmpty, for really empty (not dummy, i.e. unimplemented) functions
svn-id: r49591
2010-06-11 07:47:57 +00:00
Filippos Karapetis
5baa47a9cb In SCI1.1, kSetSynonyms is a dummy (empty) function
svn-id: r49586
2010-06-10 23:16:32 +00:00
Martin Kiewitz
f470e1d96e SCI: adding current delta to tick position when getting the setsignalloop command - fixes sq3 music slight delay before actual looping
svn-id: r49585
2010-06-10 20:52:04 +00:00
Matthew Hoops
9f907aac09 kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG.
svn-id: r49583
2010-06-10 20:26:59 +00:00
Matthew Hoops
8f55c4ddb4 Allow for digits in stage directions in SCI32 games: GK1 floppy uses them.
svn-id: r49582
2010-06-10 18:16:05 +00:00
Max Horn
85b0ec3408 SCI: Fix some doxygen comments
svn-id: r49581
2010-06-10 15:26:26 +00:00
Max Horn
4b0f0894c4 SCI: Switch Console::cmdSelector to use Kernel::getSelectorName
svn-id: r49580
2010-06-10 15:26:10 +00:00
Max Horn
5424d8aecb SCI: Get rid of DEFUN, cleanup
svn-id: r49579
2010-06-10 15:25:54 +00:00
Max Horn
874151f5d1 SCI: Cleanup kernel signature code a bit.
* Moved KSIG_SPEC_* from kernel.h to kernel.cpp
* Clarified the comment on KSIG_SPEC_* a bit
* Changed the other KSIG_ #defines into an enum
* Removed KSIG_TERMINATOR and KSIG_SPEC_ARITMETIC (sic)

svn-id: r49578
2010-06-10 15:25:36 +00:00
Max Horn
8295eb09cd SCI: Fix Console::cmdValueType to handle all possible reg types
svn-id: r49577
2010-06-10 15:25:18 +00:00
Matthew Hoops
6ad04a4a96 Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE audio36 patches; minor cleanup.
svn-id: r49576
2010-06-10 15:06:25 +00:00
Filippos Karapetis
5330e632de Don't attempt to modify the printLang selector if it doesn't exist
svn-id: r49575
2010-06-10 14:02:20 +00:00
Yotam Barnoy
d89da56f47 PSP: swapped order of checks in renderAll. It's a little cheaper this way.
svn-id: r49574
2010-06-10 14:01:30 +00:00
Max Horn
afa2af5dfb SCI: cleanup
svn-id: r49573
2010-06-10 13:43:38 +00:00
Yotam Barnoy
c8ee854600 PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost complete.
svn-id: r49572
2010-06-10 13:41:29 +00:00
Filippos Karapetis
711f679b7f camelCase changes
svn-id: r49570
2010-06-10 11:43:20 +00:00
Filippos Karapetis
944b511633 Fixed regression from commit #49564
svn-id: r49569
2010-06-10 11:35:15 +00:00
Filippos Karapetis
93f33c7dab Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, some camelCase changes
svn-id: r49568
2010-06-10 11:18:10 +00:00
Filippos Karapetis
a635b94823 Pic port saving/loading is only used in SCI0-SCI11
svn-id: r49567
2010-06-10 10:27:13 +00:00
Paul Gilbert
4d87342847 Added extra code and support methods for properly clearing up backgrounds and used sprites when an animation sequence ends
svn-id: r49566
2010-06-10 10:20:25 +00:00
Martin Kiewitz
8a5762c52d SCI: set picport when loading saved games
svn-id: r49565
2010-06-10 10:15:32 +00:00
Filippos Karapetis
cc6f5eb3e4 Unified invokeSelector() and invokeSelectorArgv(), and removed the INV_SEL kludge. Also, removed the selectorInvocation parameter - if invokeSelector() fails, the error is in most cases unrecoverable, and the error description thrown covers all cases where kContinueOnInvalidSelector was used. This uncovered a bug too: in some places, non reg_t parameters were parsed
svn-id: r49564
2010-06-10 09:22:30 +00:00
Filippos Karapetis
eb4ec596cd Use the SELECTOR() macro for readability
svn-id: r49563
2010-06-10 09:18:57 +00:00
Filippos Karapetis
0ab7c908bb Removed the pointer to the game object from the EngineState class
svn-id: r49562
2010-06-10 08:11:38 +00:00
Filippos Karapetis
50c1f4e545 Moved the MoveCountType enum above the GameFeatures class, as it's the only class using it
svn-id: r49561
2010-06-10 07:48:32 +00:00
Filippos Karapetis
abc5f97608 Fixed compilation with the old music code
svn-id: r49560
2010-06-10 07:41:48 +00:00
Filippos Karapetis
9b8e4e8359 Moved all of the game init/run/exit logic inside the SciEngine class
svn-id: r49559
2010-06-10 07:32:05 +00:00
Torbjörn Andersson
ede57eb61b Removed some unnecessary whitespace. (Or should I have saved that for the
rapidly approaching, much coveted r50000? :-)

svn-id: r49558
2010-06-10 04:29:34 +00:00
Filippos Karapetis
14437e6394 The segment manager is now initialized before the graphics subsystem. Fixes the detection of the fastCast object on startup, and hence fixes LSL1VGA
svn-id: r49553
2010-06-09 21:41:20 +00:00
Angus Lees
d44efa817f Fix dirty tracking in paletted textures.
svn-id: r49552
2010-06-09 21:31:48 +00:00
Angus Lees
d8050029f9 Improve build instructions to include themeengine patch and
scummmodern.zip compression.

svn-id: r49551
2010-06-09 21:30:06 +00:00
Martin Kiewitz
e533289e07 SCI: document raw lipsync data skipping in readAudioMapSCI11()
svn-id: r49550
2010-06-09 20:32:55 +00:00
Filippos Karapetis
5d71ae952f The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it
svn-id: r49549
2010-06-09 20:12:25 +00:00
Filippos Karapetis
c486b77bb7 Fixed crash in SCI2.1 games
svn-id: r49546
2010-06-09 18:42:21 +00:00
Filippos Karapetis
d191c9d0f9 Limit kPortrait to be used in the Windows version of KQ6 only
svn-id: r49545
2010-06-09 17:04:03 +00:00
Filippos Karapetis
a542ce174b Proper fix for kernel name loading (regression from commit #49537)
svn-id: r49544
2010-06-09 15:28:14 +00:00
Filippos Karapetis
3c9ab81a07 Fixed regression from commit #49537
svn-id: r49543
2010-06-09 15:21:10 +00:00
Filippos Karapetis
32d7f7ddb0 Disabled the mouse warping code, as it can be annoying in windowed mode
svn-id: r49542
2010-06-09 14:16:00 +00:00
Yotam Barnoy
f770156dcc PSP: fixed missing frame issue with kyrandia and possibly other games by calling updateScreen() from pollEvent() once in a while
svn-id: r49541
2010-06-09 14:15:51 +00:00
Filippos Karapetis
015262a0ee Fixed compilation when the old sound code is used
svn-id: r49540
2010-06-09 14:06:16 +00:00
Johannes Schickel
5b2a60d049 Rewind the underlying audio stream on LoopingAudioStream creation.
Also mention in the documentation that both LoopingAudioStream and
SubLoopingAudioStream do rewind the underlying in their constructor.

svn-id: r49539
2010-06-09 13:34:15 +00:00
Martin Kiewitz
0f2e6b0f85 SCI: fix multiple playing of the same sound in a row (without using looping) - thx to LordHoto for helping me finding this one out - fixes pharkas right at the start (hammering only played once)
svn-id: r49538
2010-06-09 13:27:59 +00:00
Filippos Karapetis
2c629a04dd Merged script_init_engine() and game_init() and cleaned up SciEngine::run() a bit
svn-id: r49537
2010-06-09 10:45:54 +00:00
Filippos Karapetis
536b2614e8 Globals from script 0 are now initialized in script_init_engine(), and are accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state
svn-id: r49536
2010-06-09 09:17:48 +00:00
Willem Jan Palenstijn
95b080f60b Fix compile errors
svn-id: r49535
2010-06-09 08:49:37 +00:00
Filippos Karapetis
5cb311ee2c Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state
svn-id: r49534
2010-06-09 07:59:42 +00:00
Filippos Karapetis
10aeb33a42 Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier inside saved games (rightfully so). Also, the segment manager is now reset inside the main loop, when the game is restarted, not in game_exit()
svn-id: r49533
2010-06-09 07:32:17 +00:00
Angus Lees
b494d46fdd chmod +x mkmanifest.pl
svn-id: r49526
2010-06-08 23:29:48 +00:00