Max Horn
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cca744f69a
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Comply to our coding conventions
svn-id: r17975
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2005-05-08 21:49:52 +00:00 |
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Travis Howell
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abef7907df
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Set sprite id & group number for wizImages.
svn-id: r17870
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2005-04-30 05:34:31 +00:00 |
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Travis Howell
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7118921a2a
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Add expanded _wizParams used by HE100 games.
Add u32 version variable.
svn-id: r17869
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2005-04-30 05:25:06 +00:00 |
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Travis Howell
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bb2c4e6a9e
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Update debug message.
svn-id: r17712
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2005-04-20 10:38:13 +00:00 |
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Travis Howell
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51af9cf4aa
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Add some additional details for sprite fields.
Remove the unused sprite/spriteGroup fields.
Break old He90+ saves but they aren't stable anyway.
svn-id: r17711
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2005-04-20 10:33:20 +00:00 |
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Travis Howell
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90509f6588
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Rename wizImage process flag for HE games.
svn-id: r17707
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2005-04-20 06:55:30 +00:00 |
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Travis Howell
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94e554a670
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Rename sprite field for HE games.
svn-id: r17706
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2005-04-20 05:24:02 +00:00 |
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Gregory Montoir
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7c110ef819
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minor cleanup
svn-id: r17692
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2005-04-19 17:55:09 +00:00 |
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Travis Howell
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97652af225
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MIN/MAX were in reverse.
svn-id: r17607
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2005-04-15 15:19:41 +00:00 |
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Gregory Montoir
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7c2e66df0e
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
svn-id: r17605
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2005-04-15 08:34:18 +00:00 |
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Marcus Comstedt
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b9da94d8f1
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MIN() on two different datatypes not allowed...
svn-id: r17551
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2005-04-11 20:34:21 +00:00 |
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Travis Howell
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0c5253c1eb
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Add a few extra sprite correction and functions, based off HE100.
svn-id: r17536
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2005-04-11 07:40:14 +00:00 |
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Max Horn
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871e278f8b
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
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2005-04-10 12:59:17 +00:00 |
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Travis Howell
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dbc4d13b3d
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load/save sprite data in HE90+ games.
svn-id: r17459
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2005-04-08 23:27:36 +00:00 |
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Travis Howell
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3efdccee37
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Ooops
svn-id: r17451
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2005-04-08 12:05:15 +00:00 |
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Travis Howell
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c2aff3bf46
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A few off by 1's.
svn-id: r17448
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2005-04-08 07:49:06 +00:00 |
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Travis Howell
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0c49146b41
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Cleanup
svn-id: r17385
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2005-04-05 12:52:43 +00:00 |
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Travis Howell
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27cba7619e
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More sprite renames
svn-id: r17342
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2005-04-03 02:24:28 +00:00 |
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Travis Howell
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2e1ce57b5f
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Add additional case.
svn-id: r17341
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2005-04-03 01:42:06 +00:00 |
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Travis Howell
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1f719929e9
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Fix sprite redraws
svn-id: r17336
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2005-04-02 15:59:02 +00:00 |
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Travis Howell
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b5f281e9d8
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Cleanup
svn-id: r17333
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2005-04-02 14:24:43 +00:00 |
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Travis Howell
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2eab3e51eb
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Add bits and pieces
More renames
svn-id: r17325
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2005-04-01 12:43:13 +00:00 |
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Travis Howell
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d80f9ccd40
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Add support for clipping of wizImages.
Add support for altering wizImages.
Various renames.
svn-id: r17322
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2005-04-01 08:51:13 +00:00 |
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Travis Howell
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cdd21c361b
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Remove resource type argument in wizImage functions, it is always rtImage.
Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison
svn-id: r17319
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2005-04-01 06:30:46 +00:00 |
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Travis Howell
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204809625f
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Rename paletteNum field for sprite in wizImages.
svn-id: r17312
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2005-03-31 22:51:54 +00:00 |
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Travis Howell
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5a890eedd3
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Add code for more o90_getPolygonOverlap() cases.
svn-id: r17304
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2005-03-31 02:28:14 +00:00 |
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Travis Howell
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ba98e11eb1
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Rename sprite functions
svn-id: r17285
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2005-03-29 14:11:08 +00:00 |
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Travis Howell
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3e2be22926
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Add temp. hack for sprite redraws
svn-id: r17283
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2005-03-29 09:32:43 +00:00 |
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Travis Howell
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7c4b5b2a58
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Should continue the main loop, not inner loop.
Fixes using sprites in circdemo
svn-id: r17282
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2005-03-29 09:24:41 +00:00 |
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Travis Howell
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22affb0382
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Check class of object number, not loop.
Cleanup.
svn-id: r17272
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2005-03-28 11:38:04 +00:00 |
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Travis Howell
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2b45b04e1a
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Rename sprite flags, as suggested by cyx.
svn-id: r17214
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2005-03-24 03:47:54 +00:00 |
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Gregory Montoir
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b0a1228c43
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some wiz flags renaming
svn-id: r17210
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2005-03-23 21:55:11 +00:00 |
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Travis Howell
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31c89144dc
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Rename sprite functions
svn-id: r17172
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2005-03-17 09:42:31 +00:00 |
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Travis Howell
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2c4b7dfd32
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Another correction to sprite flags
svn-id: r17171
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2005-03-17 09:28:36 +00:00 |
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Travis Howell
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8776504882
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Rename sprite fields/functions
svn-id: r17136
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2005-03-14 12:54:24 +00:00 |
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Travis Howell
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013f8b1803
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Rename sprite flags/functions
svn-id: r17119
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2005-03-13 13:25:28 +00:00 |
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Travis Howell
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4526328f7c
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Rename sprite flags/functions
svn-id: r17116
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2005-03-13 13:10:39 +00:00 |
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Travis Howell
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4560295352
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Correct sprite flags mistake.
svn-id: r17115
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2005-03-13 12:59:25 +00:00 |
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Travis Howell
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06a8268792
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Check for negative value
svn-id: r17070
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2005-03-11 03:21:43 +00:00 |
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Travis Howell
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42e6a731cb
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Missing zero.
svn-id: r17063
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2005-03-10 11:34:41 +00:00 |
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Travis Howell
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b26dfb63b4
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*** empty log message ***
svn-id: r17046
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2005-03-09 06:29:31 +00:00 |
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Travis Howell
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185ed9d2bc
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A few more safety checks
svn-id: r17045
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2005-03-09 06:28:46 +00:00 |
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Travis Howell
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69a39e3c54
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Correct position
svn-id: r17043
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2005-03-09 01:05:08 +00:00 |
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Travis Howell
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436d2181e1
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Remove unused sprite code, unused by original games.
svn-id: r17038
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2005-03-08 12:36:32 +00:00 |
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Travis Howell
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5379f74ab3
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Should be reverse order, sprite input works now.
svn-id: r17030
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2005-03-07 21:58:47 +00:00 |
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Travis Howell
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82d347a99a
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Don't change mouse pos. values.
svn-id: r17029
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2005-03-07 14:08:08 +00:00 |
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Travis Howell
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17562c097a
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FindSprite should report the spriteId.
svn-id: r17027
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2005-03-07 11:34:23 +00:00 |
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Travis Howell
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f202b4d06d
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Use sprite groups number, not sprite id.
svn-id: r17000
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2005-03-06 04:49:58 +00:00 |
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Travis Howell
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0d33190008
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Rename sprite fields
svn-id: r16999
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2005-03-06 04:31:02 +00:00 |
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Travis Howell
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524d3310c4
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Ooops, reversed that.
svn-id: r16998
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2005-03-06 04:26:24 +00:00 |
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