Travis Howell
4ce79947d3
Update HE version for Dutch versions of lost, maze, socks and water.
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svn-id: r23835
2006-09-09 03:52:09 +00:00
Torbjörn Andersson
18325259b8
Fixed bug #1554904 ("KYRA1: No mouse cursor in latest SVN build"). GI_KYRA1 is
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not a bit flag...
svn-id: r23834
2006-09-09 02:02:45 +00:00
Torbjörn Andersson
fb27c58977
Don't create a second Menu object unless the first one has been deleted. This
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seems to fix bug #1553513 ("AGI: Crash after restart").
svn-id: r23833
2006-09-07 16:13:41 +00:00
Paul Gilbert
d9b5129fb8
Transferred all previously hard-coded English in-game text to a resource
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svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
7a0eddeedd
Fixed error message that still referred to disk0.vga
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svn-id: r23829
2006-09-05 12:17:14 +00:00
Oystein Eftevaag
f3d284af2e
More kyra2 intro WIP stuff (WSA playback control sequences implemented, used in the library part). One more sequence has also been implemented, but is off by default due to the WSA files being used apparently being decoded incorrectly.
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svn-id: r23828
2006-09-04 21:50:17 +00:00
Torbjörn Andersson
c49cf0c6ed
This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").
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We have a similar backspace handling in several other engines.
svn-id: r23827
2006-09-04 18:57:12 +00:00
Paul Gilbert
92f2e9691e
Fixed handling of player occupied areas during room changes
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svn-id: r23826
2006-09-03 08:39:06 +00:00
Paul Gilbert
816cc1a62c
Bugfix to only list rooms that have been found in the Tell action 'Go To' command
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svn-id: r23825
2006-09-03 05:04:58 +00:00
Paul Gilbert
e5fcd5ff2d
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
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svn-id: r23824
2006-09-03 05:03:50 +00:00
Paul Gilbert
3b994a6a78
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
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svn-id: r23823
2006-09-03 05:03:14 +00:00
Paul Gilbert
037f04325d
Added code fragment to mark a room as found when the player enters it
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svn-id: r23822
2006-09-03 05:02:25 +00:00
Travis Howell
e1ea1b90a2
Fix string formating in Russian versions of HE72+ games
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svn-id: r23820
2006-09-02 12:47:29 +00:00
Travis Howell
e8e7ff4629
Add DISABLE_HE check, around HE72+ specific version of convertMessageString()
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svn-id: r23818
2006-09-02 05:49:59 +00:00
Travis Howell
8cf8d040d8
Only check old special codes through drawString() in HE71 and earlier games
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svn-id: r23817
2006-09-01 12:20:08 +00:00
Eugene Sandulenko
db3baf0c66
More fixes for string usage Russian HE games.
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svn-id: r23816
2006-09-01 12:14:43 +00:00
Travis Howell
903d9a2d6c
Ooops, re-enable sound code
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svn-id: r23815
2006-09-01 12:06:51 +00:00
Travis Howell
7ca75815aa
Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
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svn-id: r23814
2006-09-01 12:04:40 +00:00
Torbjörn Andersson
64aa291a16
Applied my own patch #1549054 , after discussing it with LordHoto. This makes
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the intro scrolling use constant time, rather than assuming that the screen can
be rendered once every "tick". On my^H^Hslow computers, this makes it a bit
less smooth, but that should be ok.
It also fixes a tiny glitch right after the scrolling.
svn-id: r23811
2006-08-31 17:17:31 +00:00
Paul Gilbert
3e54f04f3d
Implemented the Tell action handling, and added support for current actions with dynamic support data
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svn-id: r23810
2006-08-30 12:19:05 +00:00
Paul Gilbert
e0d2b0764f
Added word wrapping to the status line (necessary when giving long sets of Tell instructions)
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svn-id: r23809
2006-08-30 11:48:43 +00:00
Johannes Schickel
1ba14890c6
Init unitialised var.
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svn-id: r23805
2006-08-29 15:58:57 +00:00
Travis Howell
733055cdd9
Add/Update details of English versions of pajama3, putttime and spyfox2
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svn-id: r23804
2006-08-29 10:22:39 +00:00
Torbjörn Andersson
557af0cba5
Removed the copy protection bypass for Future Wars. We should only bypass the
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copy protection if we know there were versions sold that either didn't have the
protection, or failed to include the information needed to get past it.
Besides, this particular bypassing doesn't work. The game appears to start
just fine, but the transporter early in the game is rendered non-functional.
svn-id: r23801
2006-08-28 19:13:54 +00:00
Oystein Eftevaag
610547acac
Makes sure FilesystemNode::name isn't used to open a file, use a regular filehandle name instead.
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svn-id: r23800
2006-08-28 18:43:35 +00:00
Johannes Schickel
7c99b54b4e
Removing an extra '!' in a warning message.
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svn-id: r23799
2006-08-28 14:21:23 +00:00
Travis Howell
c7b4ca485c
Add Dutch version of Freddi Fish and Luther's Maze Madness
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svn-id: r23791
2006-08-28 09:27:30 +00:00
Torbjörn Andersson
49d1056c30
Only clear the part of the screen usually controlled by the Screen class. The
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buffer might not be large enough to cover the menu areas, and they will
probably be clear already.
Only terminate the loop, not the entire function, when pressing Esc during a
cutscene. Otherwise, there may be palette glitches.
svn-id: r23790
2006-08-28 04:53:21 +00:00
Oystein Eftevaag
d11e72a168
Adds voice/chats to the intro, and adds debug strings to the function calls.
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svn-id: r23789
2006-08-27 12:30:38 +00:00
Paul Gilbert
7649160dde
Committed recent disassembly efforts
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svn-id: r23788
2006-08-27 11:57:30 +00:00
Paul Gilbert
2b06882a68
In progress work on tell command handling
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svn-id: r23787
2006-08-27 11:48:41 +00:00
Paul Gilbert
37b4f2039a
Added support for selecting a sequence of commands in response to the Tell action
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svn-id: r23786
2006-08-27 11:47:03 +00:00
Paul Gilbert
1b60992052
Incremented version number
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svn-id: r23785
2006-08-27 11:45:52 +00:00
Paul Gilbert
73b46369c1
Made the Memory::dealloc take a void * to make it easier to free any memory block type
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svn-id: r23784
2006-08-27 11:44:39 +00:00
Paul Gilbert
af297a17a3
Added support for rooms in the ShowItems method, and adding alphabetic sorting of entries in action selection
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svn-id: r23783
2006-08-27 11:43:09 +00:00
Paul Gilbert
a5c7282752
Added missing initialiser for current talking character
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svn-id: r23782
2006-08-27 11:40:33 +00:00
Paul Gilbert
f871f569e6
Added data for room header flags and actions
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svn-id: r23781
2006-08-27 11:38:55 +00:00
Paul Gilbert
488980d1b0
Added comments
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svn-id: r23780
2006-08-27 11:37:38 +00:00
Torbjörn Andersson
72e01a3aa3
Forgot to close the DXA file.
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svn-id: r23775
2006-08-27 10:40:09 +00:00
Torbjörn Andersson
8ae050ff08
Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
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consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more
accurate...)
svn-id: r23774
2006-08-27 09:10:24 +00:00
Travis Howell
57bdecb4c6
Update error messages and always report an error if data file load fails
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svn-id: r23772
2006-08-27 05:02:48 +00:00
Travis Howell
b964c889ed
Remove the use of AutoComputeDirtyRects feature of backends, due to it causing minor glitches
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svn-id: r23770
2006-08-27 01:42:49 +00:00
Travis Howell
3750fb7c5a
Add details for Dutch versions of many HE games
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svn-id: r23768
2006-08-27 01:14:31 +00:00
Oystein Eftevaag
c47a957fb3
Adds some framework for the Kyra2 intro, expands it a little bit and adds some static resources (strings, etc). Also
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adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry.
svn-id: r23766
2006-08-26 22:17:30 +00:00
Max Horn
89e75ae218
WORKAROUND for bug #1514457 : INDY3: Crash in castle Brunwald (german version).
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svn-id: r23765
2006-08-26 22:02:16 +00:00
Oystein Eftevaag
11b7cfca10
Stop doing a screen rewrite on each mouse movement event, just schedule a redraw for later instead
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svn-id: r23764
2006-08-26 20:05:49 +00:00
Oystein Eftevaag
a698cdfcfc
Catalog the PAK files by base name instead of full path name so we can properly unload them. The method may be slightly hackish, but I don't see how else to do it since we apparently support recursive PAK files so the File object can't be instantiated directly using the FilesystemNode. It's this, or add a function to File that gives us just the base name of the file.
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svn-id: r23762
2006-08-26 18:37:49 +00:00
Max Horn
830a309f1c
Added some more detecion file sizes (I have a simple script that collects them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested)
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svn-id: r23758
2006-08-26 13:06:32 +00:00
Torbjörn Andersson
cc3b4cdf99
Now that the cutscene handling in both BS1 and BS2 has been extended to play
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DXA movies (the MPEG movies still work, of course), there is no longer any need
for the MPEG decoder to handle sound and frame syncing. That is now the
responsibility of the player, not the decoder.
The obvious next step, then, would be to put that in a new player class, and
have both BS1 and BS2 use that. Maybe FF as well.
svn-id: r23757
2006-08-26 12:29:00 +00:00
Travis Howell
96ec0d08ac
Add the Dutch version of Freddi Fish 1 for Macintosh
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svn-id: r23756
2006-08-26 12:15:43 +00:00