4371 Commits

Author SHA1 Message Date
Travis Howell
4d4dd4fe02 Add some charset codes for HE 7.2 gasmes
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway)

svn-id: r14822
2004-08-29 01:24:17 +00:00
Max Horn
c749061405 Reduced warning to the case which actually might be broken...
svn-id: r14821
2004-08-29 00:15:36 +00:00
Travis Howell
8198af44a2 Small correction for code c025
svn-id: r14820
2004-08-28 15:09:54 +00:00
Max Horn
4fea28887e cleanup
svn-id: r14818
2004-08-28 14:48:51 +00:00
Max Horn
3e75807fa8 more cleanup
svn-id: r14816
2004-08-28 14:33:34 +00:00
Max Horn
13356dfa17 Reduce code duplication
svn-id: r14815
2004-08-28 14:19:56 +00:00
Max Horn
98bcae943d Cleaning up code a bit while trying to understand it...
svn-id: r14814
2004-08-28 14:06:36 +00:00
Travis Howell
b0be0f0452 Revert last change, was wrong opcode.
Add a few more HE 7 opcodes

svn-id: r14813
2004-08-28 14:05:33 +00:00
Max Horn
0e203f6ccd Fix for bug (COMI: There's only background behind dialogue lines)
svn-id: r14812
2004-08-28 13:30:59 +00:00
Travis Howell
3d7955dab7 Need throughout puttmoon
svn-id: r14811
2004-08-28 12:01:28 +00:00
Travis Howell
d552e6d8ea Add stub
svn-id: r14810
2004-08-28 11:01:01 +00:00
Travis Howell
1c390ece72 Add other version of puttzoo
svn-id: r14809
2004-08-28 10:20:02 +00:00
Travis Howell
0f71f50d37 Sound change for later HE 7.x games
Revert cursor change, later games have no .he3 file.
Add some stubs/opcodes
Later HE games use hard code value for _numRoomVariables

svn-id: r14808
2004-08-28 09:19:53 +00:00
Travis Howell
51c1ca442e akos code C025 is almost the same as complex_channel
svn-id: r14807
2004-08-28 08:02:28 +00:00
Travis Howell
d1a5cd802e Should redraw too.
svn-id: r14806
2004-08-28 07:20:04 +00:00
Travis Howell
0dd52d351b Add missing case
svn-id: r14805
2004-08-28 07:14:14 +00:00
Travis Howell
75fd690c20 Safety check
svn-id: r14804
2004-08-28 04:34:34 +00:00
Travis Howell
4c732d15c6 Limit nukeArrays to only location thats requires it for now.
svn-id: r14803
2004-08-28 04:14:33 +00:00
Travis Howell
dc7c03029d Update HE games
Update HE game issues/todo
Disable opcode E4 (Specific to fbear and has no benefit so far)

svn-id: r14802
2004-08-28 04:02:49 +00:00
Travis Howell
26ff4a2b70 *** empty log message ***
svn-id: r14801
2004-08-28 03:25:13 +00:00
Travis Howell
09b3b6cb57 Remove left overs
svn-id: r14800
2004-08-28 03:24:29 +00:00
Travis Howell
22fb004e20 akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes

svn-id: r14799
2004-08-28 03:18:52 +00:00
Max Horn
13b6cf7c67 Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE : support comi demo)
svn-id: r14798
2004-08-27 23:50:45 +00:00
Travis Howell
1d8c4794bf HE 7.2 games use difference charset codes, skip for now.
svn-id: r14797
2004-08-27 13:10:22 +00:00
Travis Howell
4aeb595967 Applies to all HE 7.0+ games
svn-id: r14796
2004-08-27 12:56:01 +00:00
Travis Howell
c89bfad61d Correct music skip value for HE 7.2
Play TALK sounds

svn-id: r14792
2004-08-27 00:08:43 +00:00
Eugene Sandulenko
eb7671f0a7 Add another variable which improves readability.
svn-id: r14791
2004-08-26 23:30:28 +00:00
Travis Howell
3b7d3120c1 Add var difference in later HE games
svn-id: r14789
2004-08-26 23:15:39 +00:00
Travis Howell
4075398e6c Original games always used screen height instead of pop() value.
svn-id: r14783
2004-08-26 15:39:24 +00:00
Travis Howell
e54006b5b8 Fix height
svn-id: r14782
2004-08-26 15:33:51 +00:00
Travis Howell
8a9fa534b8 Add another HE 7.2 opcode
svn-id: r14781
2004-08-26 14:56:10 +00:00
Jonathan Gray
30c31c9cb0 make more he titles get to boot scripts
svn-id: r14780
2004-08-26 14:35:38 +00:00
Travis Howell
f6eae9d1a1 Update akos error messages
Add proper timer opcodes
Up some debug msgs.

svn-id: r14779
2004-08-26 14:28:42 +00:00
Travis Howell
5805529c2c c & p error
svn-id: r14778
2004-08-26 14:09:51 +00:00
Jonathan Gray
3d8ef64d39 allocate memory for dobj in he 90, point games claiming to be 90 at 72he class
svn-id: r14777
2004-08-26 14:07:19 +00:00
Jonathan Gray
a6da84d0c6 catalog2 also needs pajama gid
svn-id: r14774
2004-08-26 12:35:17 +00:00
Travis Howell
3377ea476c Change title
svn-id: r14773
2004-08-26 12:27:20 +00:00
Travis Howell
1edf055385 *** empty log message ***
svn-id: r14772
2004-08-26 12:25:14 +00:00
Travis Howell
5072ee6c2f balloon/dog seem to be HE 7.2 too.
svn-id: r14771
2004-08-26 12:17:10 +00:00
Travis Howell
a124e88ec0 Correction version
svn-id: r14770
2004-08-26 12:13:54 +00:00
Travis Howell
ce56e0d517 Added stub
svn-id: r14769
2004-08-26 12:06:08 +00:00
Jonathan Gray
61bf875b33 farm also has similiar actor requirements to pajama so change the gid, also add smaller target while here
svn-id: r14768
2004-08-26 11:44:08 +00:00
Travis Howell
6384093878 HE 7.2 games use @ as charset code
Small sound fix

svn-id: r14767
2004-08-26 10:51:11 +00:00
Travis Howell
79fb54ba29 Remove leftovers
svn-id: r14766
2004-08-26 09:50:44 +00:00
Travis Howell
fe59c97cc8 socks used 62 actors too.
svn-id: r14765
2004-08-26 08:52:12 +00:00
Travis Howell
b1d8b144ba More code/stubs for HE 7.2 games
Add another temp hack
Add id for water, uses more actors
Another small correction to music playback for HE 7.2 games

svn-id: r14764
2004-08-26 08:47:07 +00:00
Travis Howell
8e2e48e40c Add some stubs for HE 7.2
Fix warning
Add music support for later HE 7.2 games

svn-id: r14761
2004-08-26 06:08:41 +00:00
Eugene Sandulenko
68d35856c0 Fix bugs in decompressBMAPbg. It appeared to be similiar to
decodestripHE. Now it works.

svn-id: r14760
2004-08-26 03:21:33 +00:00
Eugene Sandulenko
70dbcaf9da Added initial support for BMAP resources of HE 7.2 games. Doesn't work
correctly yet.

svn-id: r14759
2004-08-26 02:47:49 +00:00
Travis Howell
0d8488d605 Add game id for Pajama Sam, since it uses different amount of actors
svn-id: r14758
2004-08-26 00:44:49 +00:00