D G Turner
9c2759c1a7
SAGA: Replace snprintf() usage with Common::String::format()
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Safer and less portability issues.
2011-06-02 20:54:49 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Andrew Kurushin
b10cd22d51
SAGA: replace Events malloc base linked list with Common::List
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svn-id: r53751
2010-10-23 23:07:10 +00:00
Andrew Kurushin
f24394b85f
SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
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add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
2010-10-22 23:13:17 +00:00
Andrew Kurushin
8b72f49460
SAGA: replace Script and Thread "::*alloc" & "::free" with Common::Array
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svn-id: r53678
2010-10-21 22:32:50 +00:00
Eugene Sandulenko
d1c34efad9
SAGA: Fix bug #2886141 .
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Bug #2886141 : "ITE: Cumulative Snoring sounds in Prince's Bedroom".
Implemented safeguard against running same looped sound more
than once.
svn-id: r49725
2010-06-15 10:25:34 +00:00
Eugene Sandulenko
6d2c916c34
SAGA: Add debug output for sfLockUser()
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svn-id: r49723
2010-06-15 10:24:55 +00:00
Eugene Sandulenko
723cb6c0f0
SAGA: Moved more code under ENABLE_IHNM
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svn-id: r49696
2010-06-15 10:16:13 +00:00
Filippos Karapetis
b57bab8e3b
Added automatic detection for the non-interactive ITE demos
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svn-id: r49046
2010-05-16 10:23:44 +00:00
Max Horn
41bd7cd94b
SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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svn-id: r39944
2009-04-11 21:38:41 +00:00
Filippos Karapetis
448a98b885
Changed ScriptThreadList to hold a list of pointers, not a list of instances. This avoids the whole &* mess, as well as the strange references to the list head
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svn-id: r39934
2009-04-11 12:46:00 +00:00
Max Horn
7412b0f8e8
SAGA: Stop needlessly using operator*() and operator->() (many of the resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway)
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svn-id: r39920
2009-04-11 00:29:12 +00:00
Willem Jan Palenstijn
7a88744b74
Patch #2671477 : Fix wrong usage of strncat
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svn-id: r39184
2009-03-07 13:40:00 +00:00
Filippos Karapetis
90d762c261
Wrapped more engine-specific code around appropriate ifdefs
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svn-id: r35679
2009-01-02 19:10:51 +00:00
Filippos Karapetis
d5b6996c45
- Split the IHNM script functions into a different file
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis
32f73fd34c
Rewrote the SAGA script system to use an opcode table, like in other engines
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svn-id: r35670
2009-01-02 13:59:34 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
4d7a43734e
Fixed bug #1970191 - "IHNM: Psychic Profile problem"
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svn-id: r35495
2008-12-23 11:18:01 +00:00
Filippos Karapetis
9a57f42399
logicalWidth -> width
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logicalHeight -> height
svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
437384a838
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
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- Added detection for the voice file of FTA2
svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
2257db88d3
- Added some stubs for the SAGA2 games dino and fta2
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
cfa939d151
- Stop passing the scene clip rectangle around for no reason
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- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled
svn-id: r35314
2008-12-12 14:23:02 +00:00
Filippos Karapetis
065694dbb1
- Prevented direct reference to the back buffer in many cases (apart from a few, where it's modified directly)
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- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically
svn-id: r35264
2008-12-06 18:23:34 +00:00
Filippos Karapetis
f3a60a8c96
Cleanup
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svn-id: r35259
2008-12-06 13:35:27 +00:00
Filippos Karapetis
6d4900ad06
Hopefully fixed the chaos with the SAGA volume values. This also fixes the broken volume introduced with the introduction of the RTL code in the engine
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svn-id: r34349
2008-09-05 13:02:03 +00:00
Max Horn
2a06141644
Merging more of the GSoC 2008 RTL branch: SAGA
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svn-id: r34252
2008-09-01 20:19:28 +00:00
Filippos Karapetis
c89281e4a3
Fix for bug #2057200 - "IHNM: Invisible inventory objects"
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svn-id: r34189
2008-08-26 14:26:43 +00:00
Christopher Page
cbadb51ce7
SAGA works with new GMM implementation
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svn-id: r33000
2008-07-11 01:09:48 +00:00
Filippos Karapetis
966239fc52
Code cleanup:
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
2008-05-26 11:10:46 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Filippos Karapetis
2bb81e2d20
Properly fixed bug #1861863 - "ITE: Crash when using Eeah with Eeah"
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svn-id: r30195
2008-01-03 10:42:18 +00:00
Filippos Karapetis
6ed43e7505
Fix for bug #1861863 - "ITE: Crash when using Eeah with Eeah"
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svn-id: r30181
2008-01-03 07:29:13 +00:00
Filippos Karapetis
a8d3967f63
Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ring"
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svn-id: r30109
2007-12-31 22:45:30 +00:00
Filippos Karapetis
c84d9c1588
Fix to prevent having an incorrect sprite assigned to some objects in IHNM when those objects are dropped in the scene
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svn-id: r29796
2007-12-09 15:43:08 +00:00
Filippos Karapetis
bf75630b42
Fixed the font height of the text in the help screens of the IHNM demo. Clean-up of some opcodes
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svn-id: r28940
2007-09-18 16:46:32 +00:00
Max Horn
80386fbb02
Turn off unused code (fixing a compiler warning)
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svn-id: r28925
2007-09-16 12:16:28 +00:00
Eugene Sandulenko
9778bec419
Fix bug when some animations were playing too fast.
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svn-id: r28924
2007-09-16 11:37:14 +00:00
Filippos Karapetis
5fa2b1a3c5
Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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svn-id: r28904
2007-09-15 12:09:56 +00:00
Filippos Karapetis
1fa1b64984
Some more opcode simplifications
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svn-id: r28902
2007-09-14 12:49:09 +00:00
Filippos Karapetis
c84ff65720
Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check
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svn-id: r28901
2007-09-14 12:42:47 +00:00
Filippos Karapetis
9d85371aa0
Cleanup and simplification of several of the script opcodes used in ITE and IHNM
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svn-id: r28899
2007-09-13 17:55:00 +00:00
Filippos Karapetis
84393ab95e
The early ITE demos were not interactive
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svn-id: r28897
2007-09-13 11:21:23 +00:00
Filippos Karapetis
a8149227bf
The actors in Nimdok's part of the IHNM demo are shown correctly now
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svn-id: r28758
2007-08-27 14:22:24 +00:00
Filippos Karapetis
b39c4cbdba
Added some skeleton code for the IHNM credits movie. Also, changed the location of the RF_DISABLE_ACTORS is set from loadScene to endScene
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svn-id: r28757
2007-08-27 13:04:35 +00:00
Filippos Karapetis
4e5d819732
IHNM's ending is shown correctly now (but the credits still aren't). Slight update on the music of chapter 6
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svn-id: r28753
2007-08-27 09:30:23 +00:00
Filippos Karapetis
6358d6bb07
One more place where music for chapter 6 shouldn't be played for now
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svn-id: r28745
2007-08-26 05:03:59 +00:00
Filippos Karapetis
a6048447fc
Don't play a music track when loading a saved game from chapter 6 in IHNM for now either, until the cause for the incorrect music table for that chapter is found
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svn-id: r28744
2007-08-26 03:32:18 +00:00
Filippos Karapetis
c51fb71f05
The music table loaded for chapter 6 (final chapter) in IHNM is problematic, so don't load any music for that chapter until the cause is found
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svn-id: r28743
2007-08-26 03:24:39 +00:00