Eugene Sandulenko
f07c7311d5
DIRECTOR: Implement Sord chunk loading (not used by ScummVM)
2022-03-15 21:07:15 +01:00
Eugene Sandulenko
37c7430864
JANITORIAL: Remove trailing whitespaces
2022-03-15 21:05:51 +01:00
Roland van Laar
a9a908eb23
DIRECTOR: Add modal call when user wants to quit
...
The goal is to ask user confirmation when the property exitLock is set.
Director would prevent the user from quitting in such a case.
Note: The modal doesn't show up.
2022-03-15 18:16:59 +01:00
Walter Agazzi
ffd6591832
AGS: Add Al-Emmo german, move Unavowed to commercial
2022-03-15 14:37:09 +01:00
Walter Agazzi
06dfd18e2e
AGS: Add language detection for games #-A
2022-03-15 14:37:09 +01:00
Walter Agazzi
a5de072a0d
AGS: Add detection for recent games
2022-03-15 14:37:09 +01:00
antoniou79
b6cf1b1b48
GLK: SCOTT: Add detection for Marvel Adventure 2
...
Based on the quest2.dat file within AdamsGames.zip 03 Dec 2017
From http://www.ifarchive.org/indexes/if-archive/scott-adams/games/scottfree/
2022-03-15 15:15:20 +02:00
D G Turner
78db82f6e1
SCI: Fix Undefined Macro Compiler Warnings
...
These warnings are emitted by GCC if -Wundef is passed.
2022-03-15 10:17:12 +00:00
D G Turner
f0364b9d11
AGS: Fix Unused Variable Compiler Warning
2022-03-15 09:36:16 +00:00
Paul Gilbert
15704239b8
AGS: Properly implement alfont_get_name
2022-03-14 22:12:40 -07:00
Paul Gilbert
448bb2d77e
AGS: Moved "LucasFan" font hack to game_init, enable for all systems
...
From upstream 5d84ea958f9d2ba5582e69f211dbcb006ed4e187
2022-03-14 21:46:58 -07:00
Paul Gilbert
2d995bbe07
AGS: Simplified use of ReplaceBitmapWithSupportedFormat()
...
From upstream 2132ba833b9d4508ed3f81a65f531b88f6087cb5
2022-03-14 21:33:38 -07:00
Paul Gilbert
255a739eca
AGS: Encapsulate game object draw caches in draw.cpp
...
From upstream e04ebc0039580faf017ceb0acbeeab975bf44fcc
2022-03-14 21:04:09 -07:00
Paul Gilbert
8b8bc2f32f
AGS: support reading font extension "v360_fonts"
...
From upstream 668430c4d21e6c39ae4c1c3a7e5be2c3a0ad7062
2022-03-14 21:04:08 -07:00
Paul Gilbert
fd0e16ffc3
AGS: implemented stencil cache per Font for automatic outlining
...
From upstream e32c4bf46b5f74b904ac491bb6017ceb8f8e2bbf
2022-03-14 21:04:08 -07:00
Paul Gilbert
641ade11fa
AGS: Fixed crash in auto outline in case of empty text argument
...
From upstream e3665a3c073e574d3e4fade869b3c0c3e88508e5
2022-03-14 21:04:08 -07:00
Paul Gilbert
399a89825f
AGS: New auto outline supports AA TTFs in 32- and 16-bit games
...
From upstream cae84d689019313cad49b6dca7e916866b90e49e
2022-03-14 21:04:07 -07:00
Thierry Crozat
07e132252d
AGS: Add detection for new Strangeland and The Shivah macOS versions on GOG
2022-03-14 22:29:50 +00:00
D G Turner
a194d93ca0
BLADERUNNER: Fix Usage of Original Bugs Macro Define
...
This was not previously taking effect as the defining header was not
included in all used locations.
This causes GCC compiler warnings when -Wundef was passed.
2022-03-14 22:04:35 +00:00
D G Turner
618bd868f4
BLADERUNNER: Fix Inconsistent Symbol Typo in Audio Mixer Header
2022-03-14 21:10:03 +00:00
Roland van Laar
bab6f4bcd5
DIRECTOR: LINGO: improve saveMovie
...
The property saveMovieEnabled is set when a movie needs to be saved when
branching out from said movie.
Changes:
- saveMovie can have an optional filepath: set minArgs to 0
- call saveMovie when updateMovieEnabled is set and another movie is
opened
2022-03-14 21:42:26 +01:00
Roland van Laar
0ec237b467
JANITORIAL: Remove old comment
2022-03-14 21:28:32 +01:00
Eugene Sandulenko
301377a605
DIRECTOR: LINGO: Do not error out when b_do() was provided with empty scripts
2022-03-14 21:16:03 +01:00
Eugene Sandulenko
ab0f56d932
DIRECTOR: LINGO: Attempt to read game files in FileIO XLib
2022-03-14 21:16:03 +01:00
Roland van Laar
cc9f49e89c
DIRECTOR: LINGO: Add traceLoad to cb_theassign2
...
traceLoad handling was missing from cb_theassign2.
Fixes D4 dictionary traceLoad movie.
2022-03-14 21:12:00 +01:00
Torbjörn Andersson
b118133cdf
SCUMM: Zero Mac instrument information if it can't be read from savegame
...
If we can't read the instrument pos/sub-pos information from the
savegame, it's probably safer to set them to 0 than to leave them
undefined.
2022-03-14 19:16:32 +01:00
Eugene Sandulenko
b44e8c0a1b
GLK: GLULX: Fix gameid duplicate
2022-03-14 18:21:56 +01:00
Eugene Sandulenko
84f449763a
GLK: AGT: Fix duplicate gameid
2022-03-14 18:20:30 +01:00
Torbjörn Andersson
c2b5a96f3c
SCUMM: Fix regression in saving/loading Mac music
...
This applies to the Mac versions of Loom and The Secret of Monkey
Island. There was a regression some years ago that caused the channel
data to be saved twice, and the instrument data never.
Unfortunately, this does nothing to fix the savegames that were broken
by the regression.
2022-03-14 15:08:42 +01:00
Eugene Sandulenko
08ab8cf391
DIRECTOR: LINGO: Fix object to string convesrsion
2022-03-14 12:57:19 +01:00
Eugene Sandulenko
03c83d4457
DIRCTOR: LINGO: Fix code portability
2022-03-14 12:36:38 +01:00
Eugene Sandulenko
34357fb3c0
LINGO: Mimic memory pointers in object -> string conversion
2022-03-14 12:35:07 +01:00
Roland van Laar
a41f02c69d
DIRECTOR: LINGO: Add comparison for Objects
...
When comparing an Object, i.e. FileIO instance, to an INT or STRING, the
Object is parsed as string and then compared. An Object's string is
<Object:hexcode>, e.g. <Object:794b8d0>. When compared to an INT, it's a
regular string compare.
This make saving and loading work again in Majestic.
Note: '#' < '0' due to ord '#' is 35 and ord '0' is 48.
Implemented changes:
- compare Object as STRING when it's an Object with INT or STRING
comparison,
- set Objects string to start with <Object,
- include lingo test and
- remove BUILDBOT notification on invalid comparion.
2022-03-14 11:04:07 +01:00
Roland van Laar
45371c6799
DIRECTOR: LINGO: Add comparison INT and STRING
...
With INT and STRING comparisons:
- when the STRING can be parsed as an INT then it's an INT comparison,
otherwise
- the INT is parsed as STRING and it's an STRING comparison.
2022-03-14 10:09:33 +01:00
Paul Gilbert
3cf63b416f
GLK: ZCODE: Added detection entires
2022-03-13 16:26:40 -07:00
Paul Gilbert
c3d3887a3f
GLK: ZCODE: Add detection for Le Cercle des Gros Geeks disparus
2022-03-13 16:08:51 -07:00
Roland van Laar
34ba1c9fb2
DIRECTOR: LINGO: buildbot check on type comparions
...
`"string" > 0` is True in Lingo. Let's run the buildbot and see which
comparisons between unaligned types are used.
2022-03-13 22:54:17 +01:00
Roland van Laar
3c318cb3f8
DIRECTOR: LINGO: Fix Lingo V4 entity the type
...
Set the right bytecode for the entity kTheType. kTheCursor was
defined for two bytecode operations.
This fixes a long standing bug in Majestic. A rectangle got its cursor
set instead of the type. Obsuring other rectangles which did should have
shown a cursor. Now all interactive objects are indicated by a cursor
change.
2022-03-13 15:43:42 +01:00
Roland van Laar
d5fd9e4eb1
JANITORIAL: Remove space before semicolon
2022-03-13 13:43:19 +01:00
neuromancer
68979a013a
HYPNO: add score field into saving/loading and show it as restored content in spider
2022-03-13 11:05:22 +01:00
sluicebox
45c5cf6639
SCI: Fix KQ5 PC-98 Japanese bandit's campfire
2022-03-12 16:45:01 -05:00
neuromancer
c0f9a5566d
HYPNO: added some missing videos, sounds and restored content in spider
2022-03-12 14:30:50 +01:00
neuromancer
0c1ccd1022
HYPNO: added statistics after each fight as restored content in spider
2022-03-12 12:10:19 +01:00
neuromancer
61f64a4d28
HYPNO: add a flag to enable restored content
2022-03-12 10:53:45 +01:00
neuromancer
85c2aee6ec
HYPNO: corrected c20 level order in wet
2022-03-12 10:34:05 +01:00
neuromancer
cc2a3bd9c6
HYPNO: refactored save/load profile code in wet
2022-03-12 10:00:48 +01:00
neuromancer
e5377943c8
HYPNO: allow to load games externally in wet
2022-03-12 10:00:48 +01:00
neuromancer
0b4335a47c
HYPNO: added a required delay in arcade sequences
2022-03-12 10:00:48 +01:00
neuromancer
22705cd119
HYPNO: removed the use of confman in save/load code in wet
2022-03-12 10:00:48 +01:00
neuromancer
3dc1129b55
HYPNO: show the required amount of objectives to destroy in wet
2022-03-12 10:00:48 +01:00
Roland van Laar
9ebd702a4c
DIRECTOR: LINGO: Remove buildbot warnings
...
The entity STUBS that were encountered on the buildbot are all fixed
now.
This reverts commit a426853acc
.
2022-03-11 23:46:36 +01:00
Filippos Karapetis
99298ed22c
CHEWY: Fix game getting stuck after saving through the GMM
...
The enter key pressed when saving was incorrectly processed by the game
2022-03-12 00:34:19 +02:00
Roland van Laar
5ce2dffaee
DIRECTOR: LINGO: implement updateMovieEnabled
...
updateMovieEnabled is a boolean. It's a flag to signal that the changes
in the movie need to be saved when branching to another movie.
The variable is implemented but without any side effect.
2022-03-11 23:23:44 +01:00
Roland van Laar
eef834cbf4
DIRECTOR: LINGO: Implement the traceLoad property
...
The traceLoad property can be 0, 1, 2 or 3. It specifies how much
verbosity is shown when loading cast members.
It's a bt useless for ScummVM. We have our own verbosity mechanism.
Furthermore ScummVM loads all casts up front and unload is a no op.
2022-03-11 23:23:44 +01:00
Roland van Laar
1b2ce997b1
DIRECTOR: LINGO: implement frameScript property
...
The frameScript property returns the cast number of the script in the
scipt channel.
2022-03-11 22:39:01 +01:00
Roland van Laar
8d22aa3af1
DIRECTOR: LINGO: Implement the actorList property
...
The actorList is a global array property. Birthed scripts can be added
to it. The `stepFrame` method is called on all objects in the array on
every frame. < D4 had an executePerFrameHook for this.
2022-03-11 21:58:15 +01:00
Roland van Laar
2a1149a453
DIRECTOR: LINGO: Implement property the exitLock
...
In Director the exitLock prevents quitting the program when it's set to
TRUE. get and set for the exitLock is implemented.
The underlying functionality, preventing exiting a program, is not
implemented. ScummVM should always respond to a QUIT event.
2022-03-11 20:32:54 +01:00
Roland van Laar
c52befe02e
JANITORIAL: Code style fixes
2022-03-11 19:44:22 +01:00
Torbjörn Andersson
274c406c31
SCUMM: Only auto-show keyboard in MI2 if it has copy protection screen
...
The Mac version only shows a copy protection screen if you explicitly
ask for it, and the unofficial talkie version doesn't show one ever.
Therefore there is no reason to trigger the virtual keyboard.
2022-03-11 15:55:50 +01:00
Torbjörn Andersson
73ec60b189
AGS: Add more entries for Unavowed
...
In case we don't want to keep entries for old versions around, I've
marked these with comments for which versions they are.
2022-03-11 11:13:05 +01:00
neuromancer
aab9a5770c
HYPNO: avoid updating progression in a save game when replaying previous levels in wet
2022-03-11 08:37:49 +01:00
neuromancer
df29e44587
HYPNO: simplified saving and loading code to use listSaves in wet
2022-03-11 08:28:34 +01:00
Roland van Laar
a426853acc
DIRECTOR: LINGO: fail buildbot on STUBBED entities
2022-03-11 00:51:23 +01:00
Filippos Karapetis
0df39b7502
SAGA: Unify language index for all hardcoded strings
2022-03-11 01:21:34 +02:00
Strangerke
6e870796a9
CHEWY: More renaming in atds.h
2022-03-11 00:07:29 +01:00
Roland van Laar
b8aa4aedba
JANITORAL: spelling fix
2022-03-11 00:02:50 +01:00
Roland van Laar
3a77a95a6a
DIRECTOR: fall back to AVI decoder
...
AVI video is used in the mckenzie-demo-win game.
2022-03-11 00:02:04 +01:00
Roland van Laar
6cd54ce1d0
DIRECTOR: LINGO: FPLAY: fix name
...
The FPlay XObjects internal name is FPlay.
Necessary since ScummVM uses the internal XObjects names in rsrc files.
Commit: 930d9236
2022-03-10 23:42:37 +01:00
Roland van Laar
95fc5560f9
Director: Implement the searchPath
...
the searchPath is an array that contains paths that need to be searched
when opening a file. It's a property on the same global level in the
same way itemDelimeter is.
The searchPath is set via cb_theassign2. It's used for assigning
properties to the movie itself. `g_lingo` in the case of ScummVM.
The only known case for cb_theassign2 is in the game Louis Catorze
where it's only used for the searchPath.
Note: cb_theassign() does the same thing for script and factories
2022-03-10 23:42:37 +01:00
BLooperZ
2618a00043
SAGA: align hebrew converse text to the right
2022-03-11 00:21:16 +02:00
BLooperZ
28e1a9e9be
SAGA: hebrew translation of embedded texts
2022-03-11 00:21:16 +02:00
BLooperZ
0036ebe8df
SAGA: support hebrew text rendering
2022-03-11 00:21:16 +02:00
neuromancer
9f87526f93
HYPNO: implemented basic saving and loading in wet
2022-03-10 20:58:56 +01:00
Walter Agazzi
8660bdcf75
AGS: Add detection/language for games U-Z
2022-03-10 19:38:39 +01:00
Roland van Laar
c223a8f883
Director: Remove framerate fallback
...
The framerate byte is now understood. A framerate byte of 0 means a
framerate of 3. Which is handled during framerate parsing.
The check for 0 is therefor redundant.
2022-03-10 17:50:24 +01:00
Roland van Laar
01e914d937
Revert "DIRECTOR: Buildbot to test for lightswitch bit"
...
This reverts commit 5709e19d98
.
2022-03-10 17:44:16 +01:00
Roland van Laar
5709e19d98
DIRECTOR: Buildbot to test for lightswitch bit
2022-03-10 17:20:49 +01:00
Roland van Laar
20d2092045
DIRECTOR: Implement framerate 0x10
...
In Director 2 and 3 framerates are preset and referenced as: 0x0 to 0xF.
Some movies set a framerate of 0x10.
D2 and D3 interpret this as a framerate of 15.
Which was measured to be exactly the same as setting a framerate of 15.
In D4 it's shown as a framerate of 120.
Movies with a framerate of 0x10:
D2: DATA/WARLOCKSHIP/REUNION (spaceship warlock)
D4: ping.dir (chop suey)
2022-03-10 15:51:38 +01:00
sluicebox
1798fb5469
SCI32: Add detection entry for LSL6 Mac CD variant
2022-03-10 09:03:14 -05:00
Strangerke
b9f436ea86
CHEWY: Turn _tafName into a Common::String (fix coverity 1475961)
2022-03-09 23:01:41 +01:00
sluicebox
0ca9b1188b
SCI: Saving from GMM now works on more Mac games
2022-03-09 16:23:26 -05:00
Strangerke
945030ae2c
CHEWY: rework checks on TXT_MARK_LOOK in ats_get_txt (also fix coverity 1475955)
2022-03-09 22:17:07 +01:00
Strangerke
aa7e21d6c0
CHEWY: Fix coverity 1475951, 1475954 and 1475956 (out of bounds reads)
2022-03-09 21:38:41 +01:00
Roland van Laar
9142f4454f
DIRECTOR: LINGO: Fix else statement
...
An else statement was missing to the if. All proper framerates < 16 were
generating warnings in buildbot.
2022-03-09 18:04:24 +01:00
Roland van Laar
b5fcdb561b
DIRECTOR: LINGO: improve framerate handling
...
The framerate can be set to 1, 2 and 3 via the tempo channel.
These are the actual framerates, meaning 1 fps is 1 fps.
2022-03-09 17:35:59 +01:00
D G Turner
6d7663b1b1
AGS: Fix Redundant Declaration Warnings
...
These are emitted by GCC when -Wredundant-decls is passed.
2022-03-09 15:28:19 +00:00
D G Turner
f2cb975193
ICB: Fix Remaining Redundant Declaration Warning
...
This is emitted by GCC if -Wredundant-decls is passed.
2022-03-09 12:51:05 +00:00
D G Turner
5a7481141a
DIRECTOR: Fix Redundant Declaration in Grammar Parser Code
...
This is emitted by GCC if -Wredundant-decls is passed.
2022-03-09 10:02:17 +00:00
D G Turner
600358f1cc
HYPNO: Fix Redundant Declaration in Grammar Parser Code
...
This is emitted by GCC if -Wredundant-decls is passed.
2022-03-09 10:01:49 +00:00
D G Turner
6ac3d31f47
PRIVATE: Fix Redundant Declaration in Grammar Parser Code
...
This is emitted by GCC if -Wredundant-decls is passed.
2022-03-09 10:01:02 +00:00
Andrea Boscarino
c3ad8a5a94
SCUMM: DiMUSE: Add missing check for already loaded sound
...
The missing check can cause an issue in The Dig where the sound slots are being filled with the same sound file (background music) after causing a sequence of these two engine actions:
IMuseDigital::setDigMusicState(): Set music state: stateNoChange
IMuseDigital::setDigMusicState(): Set music state: <any valid state which corresponds to a loadable file>
As usual, thanks athrxx!
2022-03-09 09:33:34 +01:00
Strangerke
ddd632a051
CHEWY: More renaming
2022-03-09 09:12:51 +01:00
Torbjörn Andersson
51867690c4
SCUMM: Fix EGA Loom options in RTL mode
...
There is a special case for adjusting the padding in Widget::draw() that
is applied, among other things, to widgets whose name contains
"GameOptions". We want that special case to apply to the EGA Loom
options as well, so this is simply another renaming.
At some point, it would probably be a good idea for this special case to
go away.
2022-03-09 08:53:14 +01:00
Torbjörn Andersson
fe09c9ad4f
SCUMM: Rename EGA Loom settings elements
...
Because if I constantly have to double-check which is which, even though
there are only three of them, I clearly made a mistake when I first
named them.
2022-03-09 08:35:22 +01:00
neuromancer
5aef420c43
HYPNO: refactored hard coded functions of wet
2022-03-08 20:30:53 +01:00
neuromancer
860cc60f1b
HYPNO: added menu for level selection in wet
2022-03-08 20:30:53 +01:00
neuromancer
f725f3d8bf
HYPNO: added difficulty selection in wet
2022-03-08 20:30:53 +01:00
Torbjörn Andersson
1212930938
SCUMM: Rename EgaLoomOptionsiWidget to LoomEgaOptionsWidget
...
This is ito be more consistent with LoomTownsDifficultyDialog.
2022-03-08 18:21:04 +01:00
Torbjörn Andersson
b5a93d9d67
SCUMM: Fix some more bugs with Loom replacement tracks
...
Don't try to update the _musicTimer in saveLoadWithSerializer(), because
we haven't yet loaded all of the savegame. Instead, do that in a new
restoreAfterLoad() method.
As an extra bonus, if an audio track was playing when the game was
saved, try to resume it from approximately that point.
Unfortunately, it turns out that _currentCDSound was not properly reset
when the song ended so loading a savegame made with an earlier version
of this feature may cause it to play music that it shouldn't. But that's
the kind of thing you should count on on the bleeding edge. Savegames
made after this change should be fine.
2022-03-08 11:19:39 +01:00
D G Turner
47e4c3c10c
GLK: TADS: Fix Redundant Declarations
...
These cause GCC Warnings when -Wredundant-decls is passed.
2022-03-08 09:54:22 +00:00
D G Turner
a8cbc397af
GLK: ALAN2: Fix Redundant Declarations
...
These cause GCC Warnings when -Wredundant-decls is passed.
2022-03-08 09:53:42 +00:00
D G Turner
43087f3a61
GLK: AGT: Fix Redundant Declarations
...
These warnings are reported by GCC if -Wredundant-decls is passed.
2022-03-08 06:46:56 +00:00
Paul Gilbert
a3ee505a61
CHEWY: Fix Howard not appearing when leaving house
2022-03-07 20:39:05 -08:00
Paul Gilbert
f99be29c16
CHEWY: Fix inventory look wrapping for paper stack
2022-03-07 19:54:55 -08:00
Filippos Karapetis
247074d92c
CHEWY: Fix regression when using items
2022-03-08 03:23:41 +02:00
Filippos Karapetis
287f5d0217
CHEWY: Refactor and simplify keyboard key handling code
2022-03-08 01:34:11 +02:00
Filippos Karapetis
0dd48bf87a
CHEWY: Remove unused palette save/load code
2022-03-08 00:59:13 +02:00
Filippos Karapetis
f2df7376b9
CHEWY: Move ssi out of globals.h and into atds.h
2022-03-08 00:47:10 +02:00
sluicebox
9f45ba1e59
SCI: Fix some SQ3 detection table flags
2022-03-07 17:06:17 -05:00
sluicebox
13fbaf794c
SCI32: Fix QFG4 crashes when pressing direction keys
...
Now that we correctly pass direction key events to QFG4,
we need to patch the script bugs that they trigger.
These crashes also occur in the original game.
See: 1b4660a508
2022-03-07 17:06:17 -05:00
D G Turner
77a05a4d32
GLK: QUEST: Fix Redundant Declaration Warnings
...
These are emitted by GCC if -Wredundant-decls is enabled.
2022-03-07 20:24:37 +00:00
D G Turner
3fcd89c1ce
GLK: JACL: Fix Redundant Declaration Warnings
...
These are emitted from GCC if -Wredundant-decls is enabled.
2022-03-07 20:23:15 +00:00
D G Turner
35438cde82
CHEWY: Fix Redundant Declaration Warnings
...
These are emitted by GCC if -Wredundant-decls is enabled.
2022-03-07 20:11:55 +00:00
D G Turner
6197a0da3d
GRIM: Fix Redundant Declaration Warnings
...
These are emitted by GCC if -Wredundant-decls is enabled.
2022-03-07 19:57:34 +00:00
D G Turner
bee3506514
HDB: Fix Redundant Declaration Warnings
...
These are emitted by GCC if -Wredundant-decls is enabled.
2022-03-07 19:49:20 +00:00
D G Turner
027f85f612
ICB: Fix Redundant Declaration Warnings
...
These are emitted by GCC if -Wredundant-decls is enabled.
2022-03-07 19:43:11 +00:00
D G Turner
894813870e
SAGA2: Fix Redundant Declaration Warnings
...
These warnings are generated by GCC if -Wredundant-decls is enabled.
2022-03-07 18:30:58 +00:00
D G Turner
b3f98810a2
SWORD25: Fix Redundant Declarations
...
These cause GCC Warnings when -Wredundant-decls is enabled.
2022-03-07 13:27:14 +00:00
Filippos Karapetis
1fbf587117
CHEWY: Renaming
2022-03-07 14:35:02 +02:00
Pragyansh Chaturvedi
34bc417d12
SCUMM: Fix bug #13196 - Invalid phrase with GIVE crashes Monkey EGA Demo
...
* SCUMM: Fix Invalid phrase with GIVE crashes Monkey Island EGA Demo
* SCUMM: Suggested changes on Pull #3731
* SCUMM: specify game id in Pull #3731
* SCUMM: seperated AMIGA monkey VGA and VGA Demo variants. Assigned GF_DEMO flags
2022-03-07 12:28:09 +02:00
D G Turner
c569f4b40d
ULTIMA: Remove Redundant Declarations
...
These cause GCC Warnings when -Wredundant-decls is enabled.
2022-03-07 10:20:55 +00:00
D G Turner
929ea42b8e
NGI: Remove Redundant Declaration
...
This causes GCC Warnings when -Wredundant-decls is enabled.
2022-03-07 10:18:50 +00:00
neuromancer
2d478e3134
HYPNO: adjusted offsets in arcade animation in spider
2022-03-07 09:35:04 +01:00
Torbjörn Andersson
ce4e22a294
CHEWY: Fix compilation, hopefully without breaking anything else
2022-03-07 08:30:21 +01:00
Strangerke
4a012a2955
CHEWY: rename a bunch of 'Anz' variables
2022-03-07 00:58:19 +01:00
Filippos Karapetis
701ac40684
CHEWY: Fix regression in dialogs
...
The game loads a block of responses for each dialog, and saves the
current dialog state in saved games
2022-03-06 23:49:20 +02:00
Strangerke
e06dee9443
CHEWY: remove a couple of unused functions in effect and mcga_graphics, some renaming
2022-03-06 22:17:49 +01:00
Andrea Boscarino
c03787f8bb
SCUMM: DiMUSE: Fix possible buffer underruns
...
Big thanks to athrxx for reporting this issue; the previous calculation for obtaining an optimal number for _maxQueuedStreams did not account for the differences between the sample rate targeted by the audio backend and the one targeted by DiMUSE (which is 22050Hz).
This new formula has been tested for optimal latency and absence of underruns for all supported games and all known combinations of sample rates and output buffer sizes:
[22050, 44100, 48000, 96000], [1024, 2048, 4096, 8192].
2022-03-06 21:58:40 +01:00
Roland van Laar
00e6cf0411
DIRECTOR: Improve framerate loading D2 and D3
...
D2 and D3 have 16 distinct framerates, 0x0 to 0xF.
Framerates are integer values. They are rounded down towards their
nearest integer.
The following table is included for completeness.
The information was gathered by creating a D3 movie with an `on stepMovie` handler that counts every frame.
The setting is the setting on the slider in the D3 panel.
It was timed with clicking 'play' in D3 and start on a stopwatch at the
same time. The same for stopping the movie and the stopwatch.
FPS was calculated by dividing the amount of frames given by Director
and the time on the stopwatch.
setting time frames fps
3 60.18 226 3.755
4 30.04 121 4.028
4.1 30.09 131 4.354
4.2 30.29 141 4.65
5 30.38 153 5.036
5.1 30.09 165 5.483
6 30.20 182 6.026
6.1 30.06 201 6.687
7 30.04 228 7.590
8 30.24 260 8.598
10 30.15 302 10.017
12 30.16 364 12.069
15 30.17 454 15.048
20 30.10 602 20.0
30 30.05 904 30.08
60 30.07 1811 60.226
2022-03-06 21:51:56 +01:00
neuromancer
802e97d479
HYPNO: reverted testing change in the start level in spider
2022-03-06 21:50:27 +01:00
neuromancer
59fe50f0ed
HYPNO: fixed objective detection code in arcade
2022-03-06 21:50:27 +01:00
neuromancer
b8f233cbf7
HYPNO: removed unused function in arcade code
2022-03-06 21:50:27 +01:00
Strangerke
a7501bf73d
CHEWY: Remove some unused members in mcga_graphics, some renaming in detail.h and globals
2022-03-06 19:50:04 +01:00
neuromancer
60e379268d
HYPNO: added mission statistics screen in wet
2022-03-06 17:53:28 +01:00
Pragyansh Chaturvedi (r41k0u)
ebc01f09c9
NGI: Fix stuck when teleporting to foot (bug #10395 )
2022-03-06 17:48:40 +01:00
Pragyansh Chaturvedi (r41k0u)
65b6e897d2
NGI: Fix Inconsistent character state (bug #9669 )
2022-03-06 17:47:21 +01:00
Roland van Laar
3628584552
DIRECTOR: LINGO: Add XObject filenames
...
Director engine loads the XObject from the internal names inside the
resource since commit 930d9236b8
These changes adds the internal name for AppleAudioCD and LaserDisc to the
filelist.
2022-03-06 17:31:18 +01:00
Roland van Laar
fcfecfff52
DIRECTOR: LINGO: Add XObject filenames
...
Director engine loads the XObject from the internal names inside the
resource since commit 930d9236b8
These changes adds the internal name for PalXobj and RearWindow to the
filelist.
2022-03-06 17:25:04 +01:00
Roland van Laar
1902b94c13
DIRECTOR: LINGO: move XPlayAnim to XObject
...
XPlayAnim is an XObject. It was only used as a regular builtin during
development.
2022-03-06 16:49:32 +01:00
D G Turner
d22859680a
TINSEL: Remove Redundant Declarations
...
These cause GCC Compiler Warnings when -Wredundant-decls is enabled.
2022-03-06 14:10:27 +00:00
D G Turner
006c4fe8f4
SCI: Fix Redundant Declaration
...
This causes GCC Compiler Warnings when -Wredundant-decls is enabled.
2022-03-06 13:56:15 +00:00
D G Turner
9a27d5430b
SAGA2: Remove Redundant Declaration
...
This was causing GCC Warnings when -Wredundant-decls is enabled.
2022-03-06 13:43:45 +00:00
Paweł Kołodziejski
7714b7efa8
GRIFFON: Fixed compiler warning about not used array
2022-03-06 14:30:20 +01:00
Filippos Karapetis
b93ada533c
CHEWY: Remove obsolete / unused functions
2022-03-06 14:52:46 +02:00
Filippos Karapetis
6ad1b281b7
CHEWY: Refactor the mouse code to use CursorMan and ScummVM cursors
2022-03-06 14:40:44 +02:00
Filippos Karapetis
a80e543a3c
CHEWY: Start replacing minfo for cursor position
2022-03-06 14:40:43 +02:00
Filippos Karapetis
2ed0dea723
CHEWY: Simplify the event manager code
...
Merge the EventsBase and EventsManager classes
2022-03-06 14:40:42 +02:00
D G Turner
3d6c0f8ab3
MACVENTURE: Remove Redundant Duplication Declaration
...
This causes a GCC Warning when -Wredundant-decls is enabled.
2022-03-06 11:33:45 +00:00
Andrea Boscarino
a083cf5abc
SCUMM: DiMUSE: Create separate InternalMixer flow for FT engine
2022-03-06 11:11:11 +01:00
Roland van Laar
930d9236b8
DIRECTOR: LINGO: Implement loading rsrc XObjects
...
Xobject files on mac can contain multiple XObjects.
Parse the names of XCOD and XCMD resources and try to load them as
XObjects.
2022-03-06 11:07:35 +01:00
Pragyansh Chaturvedi (r41k0u)
c5fc150cd5
NGI: Fix #10396 : Rolling bridge is wrong state
2022-03-06 12:00:03 +02:00
Roland van Laar
7801d86e79
DIRECTOR: LINGO: Improve events in xPlayAnim
...
- PACo stops playing on keydown and mousedown
- quit event quits scummvm
- refactor quit event handler to be callable from outside the main event
loop
2022-03-06 10:07:05 +01:00
Filippos Karapetis
82f22fe458
CHEWY: Allow skipping speech with left mouse click
2022-03-06 01:07:49 +02:00
Filippos Karapetis
0c543715ab
CHEWY: Handle mouse button up events, instead of button down
...
This helps avoid processing the same mouse button down event in a row
and is in line with how we process mouse events in other engines
2022-03-06 01:07:49 +02:00
Filippos Karapetis
6ea0b5cd52
CHEWY: Cleanup
2022-03-06 01:07:48 +02:00
Roland van Laar
1be7de067b
DIRECTOR: LINGO: xPlayAnim improvements
...
- keep last played frame displayed on screen
- stop playing the video on mouse click
2022-03-05 22:37:04 +01:00
Filippos Karapetis
432e0682c3
CHEWY: Remove obsolete file handles from the Room class
2022-03-05 23:24:49 +02:00
Roland van Laar
bee055140f
DIRECTOR: Sanity check PACo palette was off by one
...
Palette has a length of 256.
2022-03-05 22:11:40 +01:00
Filippos Karapetis
830ee285ad
CHEWY: Start refactoring item resources (ADH blocks)
...
This also changes the internal stream to MemorySeekableReadWriteStream
from MemoryReadWriteStream, which better suits our needs
2022-03-05 22:38:12 +02:00
Filippos Karapetis
299a81bda8
CHEWY: Use enums for open_handle()
2022-03-05 22:38:12 +02:00
Filippos Karapetis
b285ae3d88
CHEWY: Remove unnecessary local variable
...
This avoids a crash under some race conditions, where this variable
isn't fully initialized
2022-03-05 22:38:11 +02:00
Filippos Karapetis
f541a938b7
CHEWY: Cleanup
2022-03-05 22:38:11 +02:00
antoniou79
c43abab5e8
BLADERUNNER: Spacebar key also skips cutscenes
...
This is the original's behavior also.
Spacebar key does not skip dialogue.
2022-03-05 22:19:25 +02:00
Eugene Sandulenko
9c5ed654e7
CHEWY: Fix guard define
2022-03-05 21:08:10 +01:00
Walter Agazzi
16a1f67179
AGS: Add detection for new games (initial T)
...
* Add detection for new games
* Update language for some existing detections
2022-03-05 19:34:14 +00:00
Torbjörn Andersson
2f753222fe
SCUMM: Work around timing bug when Mandible uses distaff in VGA Loom
...
The first and second animation when Mandible uses the distaff were so
close that they looked like one, and it looked like the second one was
missing. This patch adjusts the timing of the second one.
2022-03-05 20:01:05 +02:00
Christian Kündig
d698578d3a
ICB: Add Bink as an engine dependency
2022-03-05 19:57:04 +02:00
Cameron Cawley
f26c3382b6
CHEWY: Fix building with older compilers
2022-03-05 16:05:56 +00:00
D G Turner
61cfa788a0
SCI: Fix GCC Compiler Fallthrough Warning
2022-03-05 16:01:54 +00:00
neuromancer
2a0b157d5d
HYPNO: fixed parsing for some wetlands demos
2022-03-05 16:45:38 +01:00
Filippos Karapetis
35515585df
CHEWY: Switch to the new video code
...
This simplifies the video code significantly and allows us to
remove the old video code
2022-03-05 17:26:29 +02:00
neuromancer
72bf7f2cb5
HYPNO: added credits after last level in wet
2022-03-05 08:46:43 +01:00
Paul Gilbert
dac1962ef6
CHEWY: Extra quit checks during flic play
2022-03-04 20:02:44 -08:00
Filippos Karapetis
e8c304d6ac
CHEWY: Remove leftover include
2022-03-05 02:26:26 +02:00
Filippos Karapetis
f40bec1105
CHEWY: Rewrite the hotspot state file (diah.adh) using memory streams
...
This allows us to avoid creating a temporary file to disk
2022-03-05 02:18:49 +02:00
trembyle
b9e7b1dfcd
COMMON: ENGINES: Correct Czech language ISO code
...
1. Correct constant in common files
2. Add the old code to obsolete language codes
3. Replace all occurences in engine code
2022-03-04 18:29:02 +01:00
neuromancer
74516dc914
HYPNO: completable c40 level prototype in wet
2022-03-04 12:59:27 +01:00
neuromancer
5377fc02d5
HYPNO: play specific enemy sound, if available
2022-03-04 12:59:27 +01:00
sluicebox
695b7f9229
SCI32: Improve SCI3 object parsing
...
Adjust the parsing code to more accurately reflect the
resource format. Adds more comments and less allocations.
2022-03-03 22:26:09 -05:00
sluicebox
e1c749adc6
SCI: Update SQ1VGA script patch notes
2022-03-03 22:26:09 -05:00
sluicebox
0d12e0add6
SCI: Fix crash on GMM if User object can't be found
2022-03-03 22:26:09 -05:00
sluicebox
bf72668377
SCI: Handle saving from GMM for LSL3/SQ3 German Amiga
2022-03-03 21:54:27 -05:00
Strangerke
a48534f32a
CHEWY: Remove two useless externals in mouse, some renaming
2022-03-03 18:37:21 -08:00
Strangerke
5d579f2dff
CHEWY: Rename mouseLeftClick
2022-03-03 18:37:21 -08:00
Strangerke
23c5a4ce3e
CHEWY: More renaming
2022-03-03 18:37:16 -08:00
Strangerke
b27b209021
CHEWY: Still renaming
2022-03-03 18:36:50 -08:00
Strangerke
6ff32ec391
CHEWY: Remove some unused structures in ngstypes
2022-03-03 18:36:50 -08:00
Strangerke
9cd7694d07
CHEWY: Remove unused structure, some renaming
2022-03-03 18:36:50 -08:00
Strangerke
407001362c
CHEWY: Remove useless parameter in startAadWait()
2022-03-03 18:36:49 -08:00
Strangerke
266b30eb55
CHEWY: More renaming
2022-03-03 18:36:49 -08:00
Strangerke
beec516ffb
CHEWY: Some more renaming
2022-03-03 18:36:49 -08:00
Strangerke
8aec52fd82
CHEWY; Some more renaming
2022-03-03 18:36:48 -08:00
Paul Gilbert
873bb78724
CHEWY: Header define fixes
2022-03-03 18:36:48 -08:00
Paul Gilbert
30ff8c38dc
CHEWY: Add missing breaks to re-added switch cases
2022-03-03 18:36:48 -08:00
Paul Gilbert
c668422506
CHEWY: Revert 'Remove flic_cut switch cases that were unused'
...
This reverts commit c56d27bffea081e201f19ef408645596d0281a15.
The code is actually part of the refactoring cleanup
2022-03-03 18:36:48 -08:00
Strangerke
ef70d3ef56
CHEWY: more renaming
2022-03-03 18:36:48 -08:00
Strangerke
e919953073
CHEWY: renaming, add some missing breaks in flic_cut
2022-03-03 18:36:47 -08:00
Paul Gilbert
3073043a0d
CHEWY: Fix compiler warnings
2022-03-03 18:36:47 -08:00
Paul Gilbert
c7284144a8
CHEWY: Remove flic_cut switch cases that were unused
...
Double-checked in the disassembly of the release game,
and confirmed they weren't used
2022-03-03 18:36:47 -08:00
Strangerke
3b86f9e94e
CHEWY: Some more renaming
2022-03-03 18:36:47 -08:00
Filippos Karapetis
e66abfa8e0
CHEWY: Fix compilation
2022-03-03 18:36:47 -08:00
Filippos Karapetis
6c14ba9e80
CHEWY: Remove obsolete functions
2022-03-03 18:36:47 -08:00
Strangerke
d20703122d
CHEWY: Renaming
2022-03-03 18:36:46 -08:00
Filippos Karapetis
06bd3eeca9
CHEWY: Cleanup video callbacks
2022-03-03 18:36:46 -08:00
Filippos Karapetis
c8fa3c2538
CHEWY: Remove special video cases for video IDs over 1000
...
These are unused throughout the engine, and are probably a leftover
2022-03-03 18:36:46 -08:00
Filippos Karapetis
da2905f8fe
CHEWY: Add enums for the cinema videos
2022-03-03 18:36:46 -08:00
Paul Gilbert
eddb5b6db8
CHEWY: Fix Howard zooming when entering room 56
2022-03-03 18:36:46 -08:00
Paul Gilbert
5c6b258716
CHEWY: Room 56 entry cleanup
2022-03-03 18:36:46 -08:00
Paul Gilbert
f3baadd733
CHEWY: Fix shooting dolls cutscene in room 94
2022-03-03 18:36:45 -08:00
Strangerke
b3fc15feeb
CHEWY: Some renaming
2022-03-03 18:36:45 -08:00
Filippos Karapetis
3a8e151d93
CHEWY: Cleanup of the TV video code
2022-03-03 18:36:45 -08:00
Filippos Karapetis
b9aabf3353
CHEWY: Switch the TV videos to the new video code
...
This also adds handling for rewindable videos, which keep looping
until the current dialog finishes. Furthermore, events are now
correctly pushed to the engine code
2022-03-03 18:36:45 -08:00
Filippos Karapetis
3f5f2c0bbf
CHEWY: Allow rewinding of CFO videos
...
This functionality is used in cases such as the TV videos, which keep
looping until the current dialog is finished
2022-03-03 18:36:45 -08:00
Strangerke
56616bac2f
CHEWY: Some renaming
2022-03-03 18:36:45 -08:00
Strangerke
a248e9b8da
CHEWY: More fixes for CppCheck warnings
2022-03-03 18:36:44 -08:00
Filippos Karapetis
37149b2bc8
CHEWY: Fix crash when entering room 21
2022-03-03 18:36:44 -08:00
Filippos Karapetis
60f8257fdd
CHEWY: Remove superfluous mouse handling code
2022-03-03 18:36:44 -08:00
Filippos Karapetis
03de363e36
CHEWY: Unify switch cases in room 39
2022-03-03 18:36:44 -08:00
Filippos Karapetis
97cde7eba9
CHEWY: Use the new video playing code for special videos 9 and 10
2022-03-03 18:36:44 -08:00
Strangerke
cb3983d102
CHEWY: More janitorial work in Inventory::menu()
2022-03-03 18:36:44 -08:00
Strangerke
4104095241
CHEWY: Remove initialization of menu_first not present in the binary (and useless)
2022-03-03 18:36:44 -08:00
Paul Gilbert
ecd5d11eac
CHEWY: Janitorial
2022-03-03 18:36:43 -08:00
Paul Gilbert
c8fa407e93
CHEWY: Fix bad direct cast to a AdsTxtHeader pointer
2022-03-03 18:36:43 -08:00
Paul Gilbert
5b0afcffa6
CHEWY: Change AadInfo * to AadInfoArray
2022-03-03 18:36:43 -08:00
Paul Gilbert
0c80d40d95
CHEWY: Fix compiler warnings
2022-03-03 18:36:43 -08:00
Paul Gilbert
84a0dfb35d
CHEWY: Explicitly mark AtsBlock as packed
2022-03-03 18:36:43 -08:00
Filippos Karapetis
8d83a363fb
CHEWY: Fix incorrect busy status for Chewy in is_chewy_busy()
2022-03-03 18:36:43 -08:00
Strangerke
3fc3959f7f
CHEWY: Various fixes in flic_cut()
2022-03-03 18:36:43 -08:00
Filippos Karapetis
ee46ccf2a1
CHEWY: Fix drawing overlay elements (e.g. subtitles) on videos
2022-03-03 18:36:42 -08:00
Filippos Karapetis
2cb5267002
CHEWY: Remove more unused functions
2022-03-03 18:36:42 -08:00
Filippos Karapetis
1bc86dc799
CHEWY: Remove unused functions
2022-03-03 18:36:42 -08:00
Filippos Karapetis
8e2ea2c8d5
CHEWY: Refactor text printing and font handling code
2022-03-03 18:36:42 -08:00
Filippos Karapetis
19234c3315
CHEWY: Fix incorrect text replacement
2022-03-03 18:36:42 -08:00
Strangerke
891648a851
CHEWY: Fix German intro number
2022-03-03 18:36:41 -08:00
Strangerke
fcce6ef9dd
CHEWY: Add German exit message
2022-03-03 18:36:41 -08:00
Strangerke
94f5cf5085
CHEWY: Fix an endianness issue in cursorChoice
2022-03-03 18:36:41 -08:00
Strangerke
e35654ac19
CHEWY: More renaming
2022-03-03 18:36:41 -08:00
Strangerke
6e8cf71682
CHEWY: Some renaming
2022-03-03 18:36:41 -08:00
Strangerke
ca5dd69fd0
CHEWY: Remove useless check and include in mcga.cpp
2022-03-03 18:36:41 -08:00
Paul Gilbert
ccbffc0bd4
CHEWY: Mixed speech & subtitle support for item interactions
2022-03-03 18:36:40 -08:00
Paul Gilbert
03e3b2a8f9
CHEWY: Fix speech num after looking at pillow twice
2022-03-03 18:36:40 -08:00
Strangerke
8853eaba2c
CHEWY: Fix some more CppCheck warnings, some renaming
2022-03-03 18:36:40 -08:00
Strangerke
e3f5e5ae44
CHEWY: Rename Display enum
2022-03-03 18:36:40 -08:00
Strangerke
e93c5f0928
CHEWY: Remove unused variable in Cinema::Execute
2022-03-03 18:36:40 -08:00
Filippos Karapetis
cd7de90e42
CHEWY: Remove stubbed mouse speed code
2022-03-03 18:36:40 -08:00
Filippos Karapetis
a805e55759
CHEWY: Remove file function wrappers
2022-03-03 18:36:39 -08:00
Strangerke
5d6fd6de1a
CHEWY:Add missing va_end(), add on TODO in devices()
2022-03-03 18:36:39 -08:00
Filippos Karapetis
c620f1d93c
CHEWY: Remove more unused types
2022-03-03 18:36:39 -08:00
Filippos Karapetis
62b70a5add
CHEWY: Simplify loading of blende.rnd
2022-03-03 18:36:39 -08:00
Filippos Karapetis
4009fd7a6a
CHEWY: Finish refactoring taf_seq_adr()
...
The sprite corrections table was not set correctly.
This allows us to remove related code that is now unused.
2022-03-03 18:36:39 -08:00