Johannes Schickel
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b03ca0e80a
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LURE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:36 +01:00 |
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eriktorbjorn
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5dd8f2575b
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JANITORIAL: Silence a couple of "variable set but not used" warnings.
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2011-06-30 23:47:10 +02:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Paul Gilbert
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43f19bc722
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Added a new LureLanguage enumeration of supported languages, and changed game code to use it
svn-id: r47019
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2010-01-05 08:24:27 +00:00 |
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Torbjörn Andersson
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72eb9ec9ea
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
before freeing it, which isn't necessary.
svn-id: r46941
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2010-01-03 19:37:43 +00:00 |
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Max Horn
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f242266f6d
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
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2009-10-04 21:26:33 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Paul Gilbert
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abd3f45359
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Added code to support reading .ega files
svn-id: r30095
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2007-12-31 05:56:22 +00:00 |
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Paul Gilbert
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ffa264b9f7
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Added support for the lure.dat file now containing multiple language versions
svn-id: r29071
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2007-09-23 22:15:22 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Max Horn
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efbef7880b
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Fixed code formatting (hanging braces); added static/const keywords to data tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
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2007-09-08 11:18:35 +00:00 |
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Paul Gilbert
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2f1c5a47db
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Added code fragment that can change the resource Id to change depending on whether inside/outside
svn-id: r28551
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2007-08-12 11:17:48 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Paul Gilbert
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7a0eddeedd
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Fixed error message that still referred to disk0.vga
svn-id: r23829
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2006-09-05 12:17:14 +00:00 |
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Max Horn
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84b2a4f76f
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
svn-id: r22272
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2006-05-01 22:27:56 +00:00 |
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Max Horn
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8cdee5a931
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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2006-03-29 15:59:37 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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