Travis Howell
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4105fdd4f6
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Merge palette functions.
svn-id: r14324
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2004-07-25 11:29:38 +00:00 |
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Travis Howell
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9563fb9c6e
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Revert small part of scumm/saveload.cpp revision 1.129.
Fixes bug #884171 - DOTT: Transition effect glitch (regression)
svn-id: r14240
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2004-07-18 05:04:30 +00:00 |
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Travis Howell
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619c21a318
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Set new VARS for older save games.
svn-id: r14227
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2004-07-16 14:41:05 +00:00 |
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Travis Howell
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032405d6f7
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Bump save game version for HE 7.0 changes
Remove mention of talkspeed default, since it no longer applies.
svn-id: r14191
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2004-07-11 11:59:18 +00:00 |
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Travis Howell
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17802b8035
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Rename var
Add some changes ready for next save game version (Commented out)
svn-id: r14189
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2004-07-11 09:15:14 +00:00 |
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Max Horn
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6b722ff11b
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
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2004-06-25 22:39:21 +00:00 |
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Max Horn
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de7c36f063
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cleanup
svn-id: r14055
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2004-06-25 21:48:12 +00:00 |
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Paweł Kołodziejski
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cdc7324951
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stub for digital imuse save/load
svn-id: r13734
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2004-05-02 10:07:59 +00:00 |
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Torbjörn Andersson
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dfe25fbfd8
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Added note that the previous commit probably fixed bug #933610 as well.
svn-id: r13599
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2004-04-20 07:21:25 +00:00 |
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Torbjörn Andersson
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ac967bde63
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Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
This should fix bug #936323. (There are still some game versions that use
50, but that can be fixed later, if the need arises.)
svn-id: r13598
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2004-04-20 07:10:13 +00:00 |
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Max Horn
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17fe0497f5
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Renamed StringTab::backup to StringTab::_default, as that describes better what it does
svn-id: r13476
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2004-04-05 23:54:58 +00:00 |
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Max Horn
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71bbdbfae4
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Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others
svn-id: r13464
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2004-04-04 20:20:09 +00:00 |
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Max Horn
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6aa6b49ed5
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cleanup StringTab stuff
svn-id: r13448
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2004-04-03 19:41:31 +00:00 |
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Max Horn
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14378cb56e
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Renamed more OSystem methods
svn-id: r13410
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2004-03-28 16:30:50 +00:00 |
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Max Horn
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faa12496e4
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
svn-id: r13325
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2004-03-17 01:50:15 +00:00 |
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Paweł Kołodziejski
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41e6bba009
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synced local imuse. many bug fixes, and few new bugs :)
svn-id: r13153
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2004-03-02 20:35:48 +00:00 |
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Travis Howell
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244d19523f
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Correct extra slow subtitles in zak/maniac with old saves.
svn-id: r12991
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2004-02-22 16:15:49 +00:00 |
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Travis Howell
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42028e984f
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Enable and use VAR_VOICE_MODE
svn-id: r12979
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2004-02-22 03:08:18 +00:00 |
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Travis Howell
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fe667a67be
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Correct VAR_CHARINC in old saves.
svn-id: r12955
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2004-02-21 08:21:11 +00:00 |
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Travis Howell
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83935dd920
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Revert recent change that breaks temporary saves (No music or even crashes)
svn-id: r12938
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2004-02-20 01:31:29 +00:00 |
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Max Horn
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eefbe23801
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delete certain unused non-perma resources when loading
svn-id: r12923
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2004-02-17 17:43:27 +00:00 |
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Max Horn
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41154fb613
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save talkVolume
svn-id: r12919
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2004-02-17 00:40:52 +00:00 |
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Max Horn
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9fe1aaa921
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renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
svn-id: r12691
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2004-01-31 22:12:35 +00:00 |
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James Brown
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9b2e69fe2f
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Patch #886058 - Don't stop music when loading certain temporary states.
svn-id: r12686
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2004-01-31 16:07:11 +00:00 |
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Max Horn
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ac8243d229
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use Rect in struct VerbSlot
svn-id: r12413
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2004-01-15 19:25:17 +00:00 |
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Max Horn
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6574feefb1
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fix loading of old COMI savegames (which are based on the bad old camera var locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-)
svn-id: r12324
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2004-01-11 19:58:29 +00:00 |
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Max Horn
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04b002bbaa
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move the charset mask to the charset renderer class; some other related changes
svn-id: r12263
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2004-01-08 21:21:40 +00:00 |
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Max Horn
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c2b7531c56
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cleanup
svn-id: r12258
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2004-01-08 17:30:36 +00:00 |
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Max Horn
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467861917d
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various fixes for vertical scrolling rooms: fixed, screen updates (and made them more efficient), fixed transitionEffect() for 'high' rooms, documented drawStripToScreen() params a little (we really should start documenting for each function which takes coordinates in which coordinate system they are). Please test all vertical scrolling rooms (and others, too) for regressions
svn-id: r12228
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2004-01-08 00:48:37 +00:00 |
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Paweł Kołodziejski
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8fd123992d
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synced imuse digital with local tree
svn-id: r12187
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2004-01-06 17:28:29 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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3b20850a89
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no need to save information which we can (and do) recompute
svn-id: r12167
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2004-01-06 11:45:28 +00:00 |
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Max Horn
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1081c789a2
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cleanup
svn-id: r12139
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2004-01-04 14:49:14 +00:00 |
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Max Horn
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b9292bafe1
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cleanup (mostly moved stuff around, and replaced the fadeOut call)
svn-id: r12123
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2004-01-04 00:44:40 +00:00 |
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Max Horn
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105895da46
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cleanup
svn-id: r12121
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2004-01-03 22:21:56 +00:00 |
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Max Horn
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22248a548f
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removed unused param in initScreens
svn-id: r12119
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2004-01-03 21:26:44 +00:00 |
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Max Horn
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eeb5418504
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more robust resource saving; also save resources with idx 0; renamed Serializer::saveWord/loadWord to saveUint16/loadUint16
svn-id: r11955
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2003-12-27 00:10:20 +00:00 |
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Max Horn
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3959b96c9a
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Fix for bug #734154 (DIG: Savegame/Island names)
svn-id: r11928
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2003-12-25 22:05:02 +00:00 |
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Max Horn
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1e5496b2c8
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Moved bundle music code from class Sound to IMuseDigital (seems more natural; and allows for various cleanup)
svn-id: r11846
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2003-12-22 08:22:04 +00:00 |
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Travis Howell
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bee21ec3f8
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Add extra color table entry for v1 games, for inventory/sentence color.
svn-id: r11653
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2003-12-15 14:54:35 +00:00 |
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Travis Howell
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09495a7fc9
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Small color table correction for demo mode of v1 maniac
svn-id: r11650
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2003-12-15 11:06:41 +00:00 |
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Jamieson Christian
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9e1cac4caa
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Changed notation involving more than one set of double colons ::
MSVC6 can't handle such notation, so simplification or
notation tricks must be employed to keep it happy.
svn-id: r11539
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2003-12-09 08:55:32 +00:00 |
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Max Horn
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9cca17b3be
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don't see why we shouldn't just always call Sound::stopAllSounds just before loading... if anybody knows more, if you observe regressions, please document this in the source code (and/or file bug reports)
svn-id: r11426
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2003-11-29 14:37:47 +00:00 |
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Max Horn
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6882f2886a
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startCDTimer() is already being invoked by pauseSounds(false)
svn-id: r11424
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2003-11-29 13:59:33 +00:00 |
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Max Horn
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eeb3cdebf1
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new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
svn-id: r11423
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2003-11-29 13:58:17 +00:00 |
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Max Horn
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0bcc7ce80e
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made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup
svn-id: r11257
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2003-11-11 00:40:35 +00:00 |
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Jonathan Gray
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513fdae261
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check name we are trying to save with isn't null, still needs to be looked at at a higher level however
svn-id: r11150
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2003-11-05 11:37:04 +00:00 |
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Max Horn
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31ba12c800
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some more target<->game cleanup
svn-id: r10769
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2003-10-12 19:10:17 +00:00 |
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Max Horn
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fafb90ddb5
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code simplification
svn-id: r10762
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2003-10-12 17:33:29 +00:00 |
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Max Horn
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d177364715
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new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
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2003-10-08 21:59:23 +00:00 |
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