Johannes Schickel
854de79c23
AVALANCHE: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Strangerke
591b38ed42
AVALANCHE: Silence warnings in MSVC
2014-02-16 22:52:33 +01:00
uruk
dc3477b092
AVALANCHE: Implement ShootEmUp::setup() and connected functions.
2014-02-16 22:13:19 +01:00
Strangerke
7c53ba31a4
AVALANCHE: Janitorial - Remove trailing spaces
2014-02-16 18:21:37 +01:00
uruk
5829615820
AVALANCHE: Implement ShootEmUp::instructions().
...
Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.
2014-02-16 15:24:13 +01:00
uruk
f8cea0ebea
AVALANCHE: Really use KeyCodes instead of ASCII values in Help.
2014-02-15 15:17:27 +01:00
uruk
616d9959f3
AVALANCHE: Move/rename/implement SEU::titles().
2014-02-14 17:12:09 +01:00
uruk
6d38d25af3
AVALANCHE: Add ShootEmUp's skeleton.
2014-02-14 13:31:08 +01:00
uruk
370e5969b5
AVALANCHE: Don't use cctype in Help anymore.
2014-02-14 05:09:34 +01:00
uruk
b46224ef3d
AVALANCHE: Get rid of continueHelp(), fix run().
...
It was unnecessary to paint the whole screen black, we can just draw the
first screen of Help immediately instead of that.
2014-02-14 05:01:12 +01:00
uruk
5dbe676011
AVALANCHE: Implement mouse control in Help.
2014-02-14 04:55:36 +01:00
uruk
c57e98ce8d
AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.
2014-02-14 03:18:11 +01:00
uruk
3d528b512f
AVALANCHE: Use keycodes instead of ASCII values in Help.
2014-02-14 02:43:49 +01:00
uruk
d734e8fc41
AVALANCHE: Implement keyboard control in Help.
2014-02-12 23:40:17 +01:00
Torbjörn Andersson
e5281bc0db
AVALANCHE: Made comments ASCII friendly
...
The comments I introduced earlier (previusly case labels) have been
changed to avoid non-ASCII characters. The descriptions were taken
from an ISO 8859-1 manual page.
2014-02-12 22:58:58 +01:00
Torbjörn Andersson
243bb0dea7
AVALANCHE: Silence GCC warnings
...
Mainly, GCC complained about case labels having a value less than
the minimum value for the type. Probably because character literals
may be signed or unsigned, while _trigger is always unsigned.
2014-02-12 22:15:28 +01:00
uruk
cb2b1d5ca1
AVALANCHE: Rename/implement rest of getMe().
2014-02-12 21:39:38 +01:00
uruk
6ffbbc8ab2
AVALANCHE: Move/rename/implement Help::plotButton().
2014-02-11 23:10:16 +01:00
uruk
db2baa6f06
AVALANCHE: Partially implement Help::getMe().
...
The drawing of the buttons are still missing.
2014-02-11 22:34:27 +01:00
uruk
62ad697c9a
AVALANCHE: Implement Help::run().
2014-02-11 19:59:05 +01:00
uruk
3f6d71dd25
AVALANCHE: Implement 'winning_pic'.
2014-02-10 10:49:39 +01:00
Strangerke
a4583ade56
AVALANCHE: Add missing braces
2014-02-10 07:04:49 +01:00
Strangerke
5cc2315b38
AVALANCHE: Initialize a couple of uninitialized variables
2014-02-09 20:11:55 +01:00
Paul Gilbert
8c9d7f9343
AVALANCHE: Remove pingo.o from makefile
2014-02-09 10:32:59 -05:00
uruk
d0c5911481
AVALANCHE: Repair comment formatting.
2014-02-09 15:35:20 +01:00
uruk
3df5f2ad41
AVALANCHE: Remove Pingo.
2014-02-09 15:25:10 +01:00
uruk
da4d459812
AVALANCHE: Add Help's skeleton.
2014-02-09 15:21:24 +01:00
uruk
b3e0c98eb2
AVALANCHE: Repair fading at the beginning and at the end of the ghostroom scene.
2014-02-09 13:17:56 +01:00
uruk
3e8e91300c
AVALANCHE: Optimise the picture loading in GhostRoom.
2014-02-09 12:38:49 +01:00
uruk
1ba4cce14b
AVALANCHE: Repair GhostRoom::doBat().
2014-02-08 18:11:36 +01:00
uruk
5c9029c731
AVALANCHE: Finish GhostRoom's implementation.
2014-02-08 18:07:51 +01:00
uruk
bb596a5b1b
AVALANCHE: Implement another pair of floating eyeballs.
...
Repair the previous one.
2014-02-08 17:37:05 +01:00
uruk
46a341b4aa
AVALANCHE: Implement the ghostroom's animation until Avvy turns back.
2014-02-08 17:16:14 +01:00
uruk
b57345e70b
AVALANCHE: Add the yelling to the end of the ghost's animation.
2014-02-08 17:03:03 +01:00
uruk
3ebd83d197
AVALANCHE: Repair the ghost's animation.
...
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
2014-02-08 16:54:40 +01:00
uruk
2642b0640c
AVALANCHE: Implement the animation of the ghost.
...
Modify GraphicManager::ghostDrawGhost() to do so.
2014-02-08 16:48:29 +01:00
uruk
410d548ac0
AVALANCHE: Implement GhostRoom::doBat().
2014-02-08 15:41:39 +01:00
uruk
737e38eff8
AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
2014-02-05 13:36:10 +01:00
uruk
1af04e937b
AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().
2014-02-05 10:51:34 +01:00
uruk
acb70b645a
AVALANCHE: Implement GhostRoom::wait().
2014-02-05 10:51:33 +01:00
uruk
f26bbefb2d
AVALANCHE: Make constants really const.
2014-02-05 10:51:32 +01:00
uruk
2ca5143155
AVALANCHE: Remove unnecessary checks from picture creatings.
2014-02-05 10:51:32 +01:00
uruk
89386900bb
AVALANCHE: Add ghostDrawGlerk().
2014-02-05 10:51:31 +01:00
uruk
5a1c9bc717
AVALANCHE: Implement rest of the loading in Ghostroom.
...
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
2014-02-04 19:54:41 +01:00
uruk
3eb2c05faf
AVALANCHE: Rename/move/implement plainGrab().
2014-02-04 18:51:13 +01:00
uruk
81992bf616
AVALANCHE: Some renaming in Background.
2014-02-04 12:07:05 +01:00
uruk
a0e28107d3
AVALANCHE: Some renaming connected to Ghostroom.
2014-02-04 12:06:11 +01:00
uruk
65d4695494
AVALANCHE: Really remove that function.
2014-02-04 10:50:46 +01:00
uruk
671ff32f6f
AVALANCHE: Change some variable's type, remove unused function.
2014-02-04 10:48:30 +01:00
uruk
29cd161421
AVALANCHE: Rename/move/implement getMe().
2014-02-04 10:30:41 +01:00