2191 Commits

Author SHA1 Message Date
Max Horn
01fc7034b5 - Merged GameDetector::detectGame() into GameDetector::detectMain()
- Replaced GameSettings GameDetector::_game by a simple gameid string

svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
d13950dab2 Fixed extra desc for a few MD5 table entries
svn-id: r20744
2006-02-17 15:51:20 +00:00
Max Horn
a96760a2fd Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
2006-02-17 00:01:18 +00:00
Max Horn
405733e044 - Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Updated NEWS file a bit

svn-id: r20736
2006-02-16 23:24:23 +00:00
Paweł Kołodziejski
8b76033dc3 added more asserts into imuse digi code
svn-id: r20733
2006-02-16 21:50:14 +00:00
Max Horn
200320c237 - Further extended the file format of tools/scumm-md5.txt: One can now specify
a variant ID, and the description field has been split into two parts.
- Updated the PHP output, removing duplicate information and hopefully
  increasing the readability at the same time.

svn-id: r20729
2006-02-16 18:00:22 +00:00
Travis Howell
d4e2b25e5d Stop music in HE games, before nuking the resource
svn-id: r20727
2006-02-16 13:45:52 +00:00
Paweł Kołodziejski
6b557fabd5 force arg variable to float type, msvc8 can't select from float or double
svn-id: r20725
2006-02-16 12:04:12 +00:00
Travis Howell
4694e98649 Remove auto free flag for sounds in some HE games
svn-id: r20724
2006-02-16 08:55:06 +00:00
Travis Howell
37cc74db39 Use simplier method of checking sound status in HE60/61 games
svn-id: r20723
2006-02-16 08:47:19 +00:00
Travis Howell
903daa7252 Send sound resource data directly to sound mixer in HE Games.\n Fixes songs in kitchen of Pajama Sam 1
svn-id: r20721
2006-02-16 08:25:12 +00:00
Travis Howell
448ea4f16e Only DOS & Macintosh versions of HE60/61 games require XMIDI support
svn-id: r20720
2006-02-16 06:00:46 +00:00
Travis Howell
5f72260f20 Stop current music in HE60/61 games, before starting new music
svn-id: r20719
2006-02-16 05:55:44 +00:00
Travis Howell
e77fc9b9aa Clear sound queue when stopping sound channel in HE games
svn-id: r20718
2006-02-16 05:52:39 +00:00
Travis Howell
fbcecb98a1 Add 3DO platform for HE games
svn-id: r20714
2006-02-16 05:01:06 +00:00
Travis Howell
dd23256b24 Only print debug message when flag 0x800000 is triggered by HE games in drawWizPolygonTransform().
svn-id: r20711
2006-02-15 23:27:53 +00:00
Travis Howell
e98555249e Read correct index by block size in HE games again, to help track down unknown versions.
svn-id: r20709
2006-02-15 23:04:48 +00:00
Travis Howell
bcef7a167c Read correct index by block size in HE games again, to help track down unknown versions.
svn-id: r20708
2006-02-15 23:02:37 +00:00
Eugene Sandulenko
eba1653904 o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
script_v70he.cpp respectively since we use 2 digits for HE versioning.

o Also renamed resource_v7he.* to resource_he.* because it is actually not
  HE70-specific but is used by all HE70+ titles.

svn-id: r20703
2006-02-15 18:48:49 +00:00
Max Horn
b20384d375 Fix for bug #795214 (MI1: Crash on church entry)
svn-id: r20697
2006-02-15 17:31:26 +00:00
Eugene Sandulenko
10c7835cfc Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
2006-02-15 00:57:50 +00:00
Travis Howell
b796860ee8 Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games.
svn-id: r20689
2006-02-14 10:11:15 +00:00
Travis Howell
d96713a857 Correct case of SPY Fox game titles
svn-id: r20687
2006-02-14 06:57:42 +00:00
Travis Howell
515a4ea381 Allow version string to be writen to config file in HE72+ games, in case we display version in the future.
svn-id: r20686
2006-02-14 05:50:29 +00:00
Travis Howell
9e8b493990 Add HE100 specific version of setSystemMessage opcode, since cases are different.
svn-id: r20685
2006-02-14 05:47:12 +00:00
Travis Howell
de6aac4e2f Add setSystemMessage opcode for HE70+ games. Sets the window caption correctly for all languages
svn-id: r20684
2006-02-14 05:27:39 +00:00
Travis Howell
d1a5345169 Include game dscriptions for HE60/61 games in a DISABLE_HE build
svn-id: r20658
2006-02-12 21:41:09 +00:00
Max Horn
00abb48c7d Moved SCUMM game descriptions/titles into a seperate table
svn-id: r20657
2006-02-12 20:51:56 +00:00
Max Horn
952b23fec7 - Changed the scumm-md5.txt format to reduce redundancy and to make it a bit niecer to edit
- Added --txt option to the md5table tool -> makes it easier to modify the scumm-md5.txt format

svn-id: r20641
2006-02-12 19:03:39 +00:00
Max Horn
7ef0b0c650 Fixing platform value for two HE mac demos
svn-id: r20624
2006-02-12 15:40:38 +00:00
Eugene Sandulenko
faec3622b3 Committed old work on Soccer U32. Too far from being finished.
svn-id: r20613
2006-02-12 13:45:57 +00:00
Travis Howell
b9fec00c25 Only adjusted in SCUMM 5+
svn-id: r20598
2006-02-12 11:03:16 +00:00
Travis Howell
30c5480bd3 Actor room is only checked in SCUMM 7+
svn-id: r20597
2006-02-12 09:52:13 +00:00
Travis Howell
2873ae8186 Actually that should be before all code
svn-id: r20595
2006-02-12 07:03:04 +00:00
Travis Howell
86ee0df205 A few corrections from disasm., checked against all versions
svn-id: r20594
2006-02-12 06:43:42 +00:00
Travis Howell
37bc512d64 This difference only applies to SCUMM7+
svn-id: r20593
2006-02-12 04:43:27 +00:00
Travis Howell
19e3882439 Add another Loom demo
svn-id: r20591
2006-02-12 02:21:03 +00:00
Max Horn
80cf2fa46f Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00