Travis Howell
587e70809a
Return exact frame rate in Smacker player, and minor cleanup.
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svn-id: r35458
2008-12-21 05:55:37 +00:00
Travis Howell
76624fc69c
Add initial Smacker support for The Feeble Files.
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svn-id: r35457
2008-12-21 04:36:11 +00:00
Johannes Schickel
cba892a61b
Disable loading from command line again, it seems it only worked for saves, which did a cd change in DW2 and I only tested those by chance.
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svn-id: r35456
2008-12-21 00:48:23 +00:00
Johannes Schickel
f3f93da8b8
- Added comment about error check when loading save on startup
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- Updated code to properly test the last three digits of save filenames instead of only the last two
svn-id: r35455
2008-12-20 23:15:46 +00:00
Johannes Schickel
c3041ad99b
Implemented support for loading saves from launcher / via command line.
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svn-id: r35454
2008-12-20 23:11:56 +00:00
Johannes Schickel
34368e5650
Fixed loading Discworld 2 savegames from GMM.
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svn-id: r35453
2008-12-20 23:08:37 +00:00
Sven Hesse
83cdce56db
Added the demo version of The Last Dynasty (thanks to fac)
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svn-id: r35452
2008-12-20 19:41:44 +00:00
Johannes Schickel
3f2e7a6cbf
Cleanup.
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svn-id: r35451
2008-12-20 15:27:51 +00:00
Filippos Karapetis
3c01f4f0e1
Partial fix for bug #2453189 - "ITE: mass adding results in incorrect targets" (the Italian multiplatform fan translated version is still missing)
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svn-id: r35449
2008-12-20 12:05:35 +00:00
Filippos Karapetis
d28478e545
Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"
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svn-id: r35448
2008-12-20 10:59:29 +00:00
Nicola Mettifogo
025b2a93e9
Moved mask creation/handling to Gfx.
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svn-id: r35447
2008-12-20 08:15:09 +00:00
Torbjörn Andersson
a4e08d94fc
Allow quitting / returning to launcher while showing "selection boxes", e.g. the
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pause game dialog.
svn-id: r35445
2008-12-19 21:22:26 +00:00
Filippos Karapetis
6baa803dff
Removed defaults which are set in base/commandLine.cpp
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svn-id: r35444
2008-12-19 19:12:29 +00:00
Torbjörn Andersson
c6bd85e370
Allow quitting/returning to launcher while in the save/load dialog. I don't
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know if there are other such spots that need to be fixed as well.
svn-id: r35442
2008-12-19 17:31:14 +00:00
Torbjörn Andersson
1477116d9b
Clicking in the scrollbar always caused the save/load list to scroll down a page.
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Now it can scroll up a page again.
svn-id: r35441
2008-12-19 17:21:55 +00:00
Jordi Vilalta Prat
3f3b742cd6
T7G: Add support for custom AdLib instruments
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svn-id: r35440
2008-12-19 16:55:54 +00:00
Filippos Karapetis
0410d6dfae
Removed the hasKey() hackery of my previous commit and used ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default
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svn-id: r35437
2008-12-19 12:03:22 +00:00
Filippos Karapetis
2911aa04c1
Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct default values for missing config manager settings
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svn-id: r35436
2008-12-19 10:54:05 +00:00
Florian Kagerer
83194b2188
KYRA: fix mt-32 sysex loading for LOL floppy
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svn-id: r35434
2008-12-19 07:32:08 +00:00
Florian Kagerer
5aec3bbc64
KYRA1: fixed Serpent Cave/Malcolm scene (where Brandon would instantly get killed without having a chance to grab the dagger)
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svn-id: r35429
2008-12-18 21:21:09 +00:00
Johannes Schickel
28d33e01e9
Fixed cursor palette when returning from GMM/Debugger. (Thanks to jvprat for testing)
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svn-id: r35428
2008-12-18 20:36:16 +00:00
Johannes Schickel
dfc08c823d
Clean up cursor stack on engine quit properly.
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svn-id: r35427
2008-12-18 20:22:49 +00:00
Johannes Schickel
d15022da78
Cleanup.
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svn-id: r35424
2008-12-18 18:46:24 +00:00
Sven Hesse
5b7cb7ae3e
Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)
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(Thanks to md5 for pointing this out to me)
svn-id: r35423
2008-12-18 16:38:28 +00:00
Filippos Karapetis
05434a38f0
Fixed some warnings
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svn-id: r35422
2008-12-18 16:34:01 +00:00
Sven Hesse
4ceecdb25f
Preliminary save/load support for Urban Runner
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svn-id: r35418
2008-12-18 02:48:15 +00:00
Gregory Montoir
3ddbc1211f
moved game version flags to detection entries ; unset kGameFlagEncodedData for polish version (tracker item #2436225 )
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svn-id: r35417
2008-12-17 21:29:56 +00:00
Willem Jan Palenstijn
dcc81b07e5
move necessary code outside of assert
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svn-id: r35414
2008-12-17 19:25:54 +00:00
Filippos Karapetis
3f36b2a15a
Fixed bug: not all control paths return a value in savePalLUT()
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svn-id: r35413
2008-12-17 16:45:53 +00:00
Sven Hesse
38e7eecb71
Added support for caching the palette LUT to a file
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svn-id: r35412
2008-12-17 16:06:16 +00:00
Filippos Karapetis
10e471bb5b
- Added some disabled code for Smacker audio support (still incomplete, not working yet)
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- Made the _image buffer protected instead of private (in case it's coped directly to the screen and not an intermediate buffer)
svn-id: r35411
2008-12-17 14:48:57 +00:00
Sven Hesse
d0e2107b7e
Only do the no-cd-workaround if all resource files can be found
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svn-id: r35409
2008-12-17 13:07:56 +00:00
Nicola Mettifogo
774773b7cd
Reduced code duplication when manipulating Animations, and cleanup.
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svn-id: r35408
2008-12-17 11:15:47 +00:00
Sven Hesse
3591f8859e
Workaround for Urban Runner's CD number detection daftness.
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Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually
svn-id: r35407
2008-12-17 00:41:00 +00:00
Sven Hesse
adae869c8a
Experimental semi-transparency for fillRect, used in the green/red menu areas of Urban Runner
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svn-id: r35406
2008-12-16 23:27:35 +00:00
Travis Howell
98bbf9c417
Add target for CD demo of Discworld 1.
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svn-id: r35405
2008-12-16 23:07:16 +00:00
Gregory Montoir
328f0cda5d
added Czech version detection entry, tracker item #2435411
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svn-id: r35402
2008-12-16 22:09:55 +00:00
Gregory Montoir
f18f79ebf7
added polish version as reported on tracker item #2433494 , removed english charset as default
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svn-id: r35401
2008-12-16 22:05:16 +00:00
Gregory Montoir
ee62b9c4c3
changed game version flags handling, should fix #2434208
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svn-id: r35398
2008-12-16 21:06:20 +00:00
Sven Hesse
ebd2f53713
If the music file to play has no extension, add one. Fixes the music when you die
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svn-id: r35397
2008-12-16 20:40:18 +00:00
Sven Hesse
4d3a4a85f6
Rotating the object backwards in the magnifing view works now
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svn-id: r35396
2008-12-16 20:21:29 +00:00
Sven Hesse
94c14c7c78
Fixing the update coordinates for videos with _bytesPerPixel > 1
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svn-id: r35395
2008-12-16 19:55:51 +00:00
Sven Hesse
d4b6b9187d
More video fixes for the magnifier/memory view
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svn-id: r35394
2008-12-16 18:53:26 +00:00
Johannes Schickel
696ed52959
Switched kyra1 to use the same input functionality as kyra2 and kyra3.
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svn-id: r35393
2008-12-16 17:40:34 +00:00
Filippos Karapetis
0b1d31383b
- Added some comments
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- Removed _paletteDidChange, as the virtual setPalette() function is called back on every palette change
- Some cleanup
- Removed unused/unneeded functions and variables
- Changed _frameTypes to hold bytes instead of 32-bit integers (since frame types are held within a byte)
svn-id: r35391
2008-12-16 09:56:21 +00:00
Sven Hesse
c45f149ea1
First step at getting the magnifier and memory view corrected
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svn-id: r35389
2008-12-16 02:57:48 +00:00
Sven Hesse
f825ccd63f
Script fix. Magnifier, Memory and Save/Load, while still not working correctly, don't crash the game anymore
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svn-id: r35385
2008-12-15 16:01:39 +00:00
Sven Hesse
513aeee844
More video changes/fixes/stubs
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svn-id: r35384
2008-12-15 15:36:21 +00:00
Travis Howell
ddb810e17b
Add Moonbase Commander target again, for testing only.
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svn-id: r35379
2008-12-15 09:54:21 +00:00
Benjamin Haisch
2ce4a32fb6
- Implemented cmd_restart (for the restart functionality in Return to Zork)
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svn-id: r35378
2008-12-15 09:01:43 +00:00