Eugene Sandulenko
7ae3da082e
Support for direct reading from NES ROM:
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o extend MemoryReadStream with XOR facility
o implement MemoryWriteStream
o _fileHandle now is a reference to BaseScummFile class and is created on the fly
o implement ScummNESFile class which is basically extract_mm_nes utility
o update NES MM md5's due to above changes
NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename
ROM to standard conventional name 'Maniac Mansion (XXX).nes'
svn-id: r17300
2005-03-30 21:59:12 +00:00
Travis Howell
c9424192c4
Fix spyozon regression
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svn-id: r17113
2005-03-13 06:07:25 +00:00
Max Horn
7cd2cb2b17
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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svn-id: r17106
2005-03-12 18:56:09 +00:00
Travis Howell
7ee1a2d495
Broke HE music looping
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svn-id: r17089
2005-03-12 11:06:07 +00:00
Travis Howell
c39a92933d
Add key to toggle speech/subtitles
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svn-id: r17082
2005-03-12 00:47:17 +00:00
Max Horn
0ec193b4be
changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
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svn-id: r17052
2005-03-09 18:12:54 +00:00
Travis Howell
f5b493d735
Add HE sound todos
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svn-id: r17050
2005-03-09 13:41:33 +00:00
Travis Howell
d2dab23510
Add HE100 difference in opcode.
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svn-id: r17033
2005-03-08 03:52:02 +00:00
Torbjörn Andersson
d1f6a40583
Re-phrased comment to make it sound more like the fact it is and less like
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a "FIXME".
svn-id: r16797
2005-02-15 10:32:55 +00:00
Torbjörn Andersson
e3ed9f7b32
This should keep ScummVM from trying to free invalid pointers. I hope.
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svn-id: r16796
2005-02-15 08:15:35 +00:00
Travis Howell
0e1a22729b
Correct sound TAG for Backyard sports games
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Fix memory leak.
svn-id: r16789
2005-02-14 10:02:34 +00:00
Travis Howell
40768ac29d
Add basic support for DISK index block in later HE games.
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svn-id: r16784
2005-02-14 03:12:41 +00:00
Eugene Sandulenko
a9ceee26d8
Turned HE Mac resource filename generator into generall, whole SCUMM-purpose
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method. Right now it is used to eliminate those Windows HE titles which
have different target base names.
If you want to use it, then define another entry in substDataFileNameTable[].
If your version with different base name has other features then you need
to define GF_MULTIPLE_VERSIONS for main entry and add any additional
entries to multiple_versions_md5_settings based on MD5 of the entry.
svn-id: r16764
2005-02-11 03:45:10 +00:00
Travis Howell
339df486e1
Ooops
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svn-id: r16707
2005-01-30 11:10:50 +00:00
Travis Howell
bebad400d6
Check sound queue for music in HE games.
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Avoid extra sound channel.
svn-id: r16706
2005-01-30 11:03:49 +00:00
Travis Howell
0199bf70fe
Music regression in some HE games.
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svn-id: r16705
2005-01-30 09:11:38 +00:00
Travis Howell
f23cf81ace
HE100 difference
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svn-id: r16703
2005-01-30 05:34:04 +00:00
Travis Howell
ee3baf60ec
Speech filename difference in Macintosh version of HE60 games.
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svn-id: r16699
2005-01-30 02:06:41 +00:00
Eugene Sandulenko
66c524f0ee
Add support for Humongous Mac titles in native format. Please test :)
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svn-id: r16693
2005-01-29 17:58:47 +00:00
Max Horn
abd12dd1b6
Use class Mutex instead of MutexRef
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svn-id: r16679
2005-01-28 22:05:51 +00:00
Travis Howell
b9356bbe14
Check for negative sound offset.
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svn-id: r16602
2005-01-20 12:56:27 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
32f0dbdcb2
Moving AppendableAudioStream into SCUMM engine, as it is only used there
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svn-id: r16494
2005-01-09 03:15:59 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
bc3b3517b2
Merge startSfxSound into startTalkSound
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svn-id: r16338
2004-12-27 16:24:49 +00:00
Max Horn
67b311713d
Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
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svn-id: r16330
2004-12-27 00:27:00 +00:00
Max Horn
b93dd59a44
Reduce code size of resource.cpp to help PalmOS port, by moving util code to a new file util.cpp and sound resource code to sound.cpp
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svn-id: r16105
2004-12-17 22:27:15 +00:00
Max Horn
3891c0fa39
change loadVOCFromStream to take a reference instead of a pointer (to a stream)
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svn-id: r16035
2004-12-11 23:34:34 +00:00
Max Horn
10dd548b85
Changed parameter order of SoundMixer::playInputStream to match that of playRaw
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svn-id: r15950
2004-11-28 23:02:28 +00:00
Travis Howell
cb12a2a0a1
Rename opcode
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svn-id: r15581
2004-10-17 06:32:58 +00:00
Travis Howell
9005514601
Add initual sound looping support for HE 70+ games.
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svn-id: r15538
2004-10-13 07:52:42 +00:00
Travis Howell
39fad0387b
Unfortunately still not perfect.
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svn-id: r15460
2004-10-08 01:07:44 +00:00
Max Horn
468758fa6c
Use FM-TOWNS consistently
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svn-id: r15345
2004-09-29 09:47:38 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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svn-id: r15331
2004-09-28 19:28:59 +00:00
Max Horn
92c17aecd4
Fix endian problems with some HE sound code; also: better code to determine the size of the SDAT chunk
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svn-id: r15315
2004-09-27 23:38:19 +00:00
Max Horn
62ff56804c
Fix memory leak
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svn-id: r15221
2004-09-21 12:29:02 +00:00
Travis Howell
d7085acea1
Switch order to prevent warning
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svn-id: r15213
2004-09-21 01:07:29 +00:00
Travis Howell
860d1c67a0
No longer needed.
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svn-id: r15212
2004-09-21 01:04:09 +00:00
Travis Howell
dd45c42721
Ooops, was off by one again.
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svn-id: r15200
2004-09-20 09:54:21 +00:00
Travis Howell
e22230e223
Actually check if a sound is active, if the sound is outside music engine.
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Add some more HE differences
svn-id: r15188
2004-09-19 12:22:47 +00:00
Travis Howell
3605440f9a
*** empty log message ***
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svn-id: r15126
2004-09-15 12:14:25 +00:00
Travis Howell
d7ccfd0350
Ooops
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svn-id: r15125
2004-09-15 12:12:43 +00:00
Travis Howell
dd78319ee0
A bit safer
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svn-id: r15124
2004-09-15 11:56:07 +00:00
Travis Howell
fde215e106
Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.
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svn-id: r15085
2004-09-13 02:32:13 +00:00
Travis Howell
71866c1287
Correct HSHD sounds
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svn-id: r14995
2004-09-10 12:07:53 +00:00
Travis Howell
3be4ae1d1d
stubs
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svn-id: r14930
2004-09-06 08:53:19 +00:00
Travis Howell
5a4548ed14
Not every speech file has the extra header.
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svn-id: r14929
2004-09-06 07:54:26 +00:00
Travis Howell
35e364dc6e
Skip extra speech header in HE 80+ games
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svn-id: r14928
2004-09-06 07:31:51 +00:00
Travis Howell
8db0a7bb79
Caused music regression.
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svn-id: r14901
2004-09-05 03:46:00 +00:00