41 Commits

Author SHA1 Message Date
Max Horn
a826001176 Don't tracke time we take for loading (it should be less than a second anyway)
svn-id: r27795
2007-06-30 18:09:17 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
bd67214c96 Improved version of patch to fix bug #1722153: "FT: Error on loading a game saved during a dialogue"
svn-id: r26987
2007-05-28 08:02:10 +00:00
Eugene Sandulenko
f1e29981ed Patch from bug #1722153: "FT: Error on loading a game saved during a dialogue"
svn-id: r26947
2007-05-26 17:39:33 +00:00
Gregory Montoir
642fa67da9 Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
svn-id: r26516
2007-04-15 20:36:44 +00:00
Max Horn
e012a82bbe Fixed grammar in a comment
svn-id: r26358
2007-04-01 17:54:29 +00:00
Max Horn
c09f86fb6a Clarified some comments
svn-id: r26028
2007-03-08 21:08:23 +00:00
Travis Howell
28408d8b7b Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now.
svn-id: r25850
2007-02-25 11:38:19 +00:00
Max Horn
b8aeefaffb Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
2007-02-17 18:55:51 +00:00
Max Horn
6899e72be9 Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
svn-id: r25454
2007-02-10 02:05:59 +00:00
Max Horn
be052be462 Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
2007-02-04 01:24:43 +00:00
Max Horn
e363d1ebb1 Broadened the fix for bug #795214 to make it work with resaves of old savegames, fixing bug #1648248
svn-id: r25340
2007-02-02 23:43:39 +00:00
Max Horn
27432a4dc1 Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
svn-id: r25250
2007-01-28 20:11:31 +00:00
Max Horn
e287f181ed Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that we use the correct font for verbs in COMI, with the correct spacing
svn-id: r25249
2007-01-28 18:47:10 +00:00
Max Horn
4ce7b74085 Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
svn-id: r24922
2006-12-25 15:03:36 +00:00
Max Horn
d02e4d7f7c Removed CHECK_HEAP
svn-id: r23979
2006-09-23 11:29:32 +00:00
Max Horn
51017cf1b2 Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
svn-id: r23922
2006-09-17 20:36:48 +00:00
Max Horn
8c0b0c0120 Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn
3948399511 cleanup
svn-id: r23880
2006-09-16 12:04:54 +00:00
Johannes Schickel
a68f7100ce No need for packing SaveInfoSection and ThumbnailHeader anymore.
svn-id: r23572
2006-07-23 02:20:49 +00:00
Max Horn
2859b64702 Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
d272f6c483 Hardcoding header size of the Thumbnail and of the Info section of scumm games.
(because packed struct handling changed and gcc seems not to be happy with it)
This should unbreak new save games made after this commit.

svn-id: r23565
2006-07-22 16:19:00 +00:00
Max Horn
f59cf1fcdc Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
2006-07-21 21:25:17 +00:00
Torbjörn Andersson
cf8b0c06d1 Whitespace change, and test to see if I'm able to commit now that I've changed
my password. (See SourceForge status page.)

svn-id: r23492
2006-07-14 09:37:26 +00:00
Max Horn
f35f4a4d1c Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
svn-id: r23458
2006-07-09 13:01:15 +00:00
Travis Howell
3b1062d2d4 Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
svn-id: r22793
2006-05-31 10:48:40 +00:00
Travis Howell
a0d14a0832 Fix Commodore 64 versions
svn-id: r22732
2006-05-29 12:45:11 +00:00
Max Horn
eaca27a33b Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
svn-id: r22233
2006-04-29 23:09:40 +00:00
Max Horn
27307acd7c Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
c4df5037dc * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks

svn-id: r22227
2006-04-29 16:24:39 +00:00
Travis Howell
59dd971a02 Ooops, correct cut and past error in last commit
svn-id: r21461
2006-03-26 09:09:35 +00:00
Travis Howell
c1bd25617b Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color glitches in Buzzy games
svn-id: r21460
2006-03-26 09:06:44 +00:00
Travis Howell
67b8589c18 Reduce size of saved games for HE games, music/speech resources don't need to be saved
svn-id: r21456
2006-03-26 00:24:00 +00:00
Travis Howell
1880843744 Add comment about future saveLoad changes C64 maniac
svn-id: r21329
2006-03-16 12:04:52 +00:00
Max Horn
1f987027f8 Removed last two uses of MKID
svn-id: r20872
2006-02-25 11:12:44 +00:00
Max Horn
142bfeb356 Some more MKID -> MKID_BE changes
svn-id: r20867
2006-02-25 02:47:22 +00:00
Max Horn
81e8a2860e Moved iMUSE code to the new directory engines/scumm/imuse/
svn-id: r20801
2006-02-20 20:57:26 +00:00
Max Horn
e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
b20384d375 Fix for bug #795214 (MI1: Crash on church entry)
svn-id: r20697
2006-02-15 17:31:26 +00:00
Eugene Sandulenko
10c7835cfc Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
2006-02-15 00:57:50 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00