Paul Gilbert
5c62d90c1b
XEEN: Fix display of negative values in Character dialog HP tooltip
2018-04-08 18:25:41 -04:00
Paul Gilbert
fa9218f2d2
XEEN: Further numeric fixes for dialog with Gremlin King
2018-04-08 15:36:17 -04:00
Paul Gilbert
2888953c7b
XEEN: Fix display of the 123 Chooser dialog
2018-04-08 15:36:17 -04:00
Lothar Serra Mari
baf745e35e
README_DE: List Nuked OPL option
2018-04-08 20:45:00 +02:00
Adrian Frühwirth
41679ca05f
README: List Nuked OPL option
2018-04-08 20:15:33 +02:00
Adrian Frühwirth
b59d73af66
I18N: Update translation (German)
...
Currently translated at 100.0% (966 of 966 strings)
2018-04-08 19:55:32 +02:00
Paul Gilbert
315b88e1bf
XEEN: Fix buying spells in Dark Side
2018-04-08 13:55:21 -04:00
George Kormendi
264f5f7799
I18N: Update translation (Hungarian)
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Currently translated at 99.8% (965 of 966 strings)
2018-04-08 17:23:31 +02:00
Adrian Frühwirth
566d9d733b
I18N: Update translation (German)
...
Currently translated at 100.0% (966 of 966 strings)
2018-04-08 17:23:31 +02:00
Paul Gilbert
ae6c2612a2
XEEN: Fix checking if a specific monster is dead
2018-04-08 11:23:18 -04:00
Paul Gilbert
d9fd699050
XEEN: Fix using Lloyd's Beacon across the sides
2018-04-08 11:17:31 -04:00
Thierry Crozat
4dfff63dee
I18N: Update translation (French)
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Currently translated at 100.0% (966 of 966 strings)
2018-04-08 16:32:58 +02:00
Timo Mikkolainen
01434099a2
I18N: Update translation (Finnish)
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Currently translated at 100.0% (966 of 966 strings)
2018-04-08 14:28:14 +02:00
Lothar Serra Mari
29b1a4559e
I18N: Update translation (German)
...
Currently translated at 100.0% (966 of 966 strings)
2018-04-08 12:12:54 +02:00
Thierry Crozat
60f47c2e41
I18N: Update translations templates
2018-04-08 09:17:39 +02:00
Vincent Bernat
9edd8eff01
AUDIO: add support for OPL2LPT
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The OPL2LPT is an OPL2 chip plugged on a parallel port. It is
write-only but otherwise acts as a classic AdLib. This commit adds
support for this device.
User is expected to have the right permissions on the parallel
port. By default, the first suitable parallel port is used. It is
possible to override that with the hidden configuration setting
"opl2lpt_parport".
It depends on the presence of the libieee1284 library which abstracts
a bit parallel port handling. An alternative would be to access
directly /dev/parportX on Linux. This would amount of code but it
would be Linux-only.
Tested with Indy 3 and SOMI.
2018-04-08 09:17:19 +02:00
Ettore Atalan
73c56f13e0
I18N: Update translation (German)
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Currently translated at 100.0% (965 of 965 strings)
2018-04-08 09:00:19 +02:00
Adrian Frühwirth
76857c715a
LILLIPUT: Fix missing format specifier in call to debugC()
2018-04-08 01:09:58 +02:00
Paul Gilbert
642dea8ff8
XEEN: Add missing return in event processing switch
2018-04-07 19:04:06 -04:00
Paul Gilbert
0cf74a6309
XEEN: Regenerate xeen.ccs datafile
2018-04-07 18:42:20 -04:00
Paul Gilbert
54ff19bcf5
XEEN: Fix double-casting of spells during combat
2018-04-07 18:40:47 -04:00
Paul Gilbert
e5ff44eaf3
XEEN: Fix gfx glitch in top-left corner of the minimap
2018-04-07 18:30:45 -04:00
Paul Gilbert
b8715dca0e
XEEN: Cleanup of unused local in Scripts
2018-04-07 18:30:37 -04:00
Cameron Cawley
14c1651a11
DS: Use -isystem when adding include directories for portlibs
2018-04-07 22:12:18 +00:00
Cameron Cawley
925025ec54
DS: Only disable forbidden symbols when necessary
2018-04-07 22:12:18 +00:00
Cameron Cawley
fc00f80e7d
JANITORIAL: Fix typo
2018-04-07 22:09:10 +00:00
Adrian Frühwirth
9dd582180b
JANITORIAL: Fix formatting
...
Futile attempt at taming the mess. There is also much leftover
unused code which someone who knows what all of this does should
remove, if possible.
2018-04-08 00:06:01 +02:00
Strangerke
7f9c06f91a
LILLIPUT: more renaming, rework setMode
2018-04-08 00:02:22 +02:00
Strangerke
6695610756
LILLIPUT: More renaming work
2018-04-07 23:58:32 +02:00
Strangerke
397a94bc62
LILLIPUT: Some more renaming in the sequence manager
2018-04-07 23:58:32 +02:00
Paul Gilbert
ea29c2356f
XEEN: Allow saving game after Clouds ending finishes
2018-04-07 17:23:13 -04:00
Paul Gilbert
c2b5d625fa
XEEN: Fix check to allow Lloyding into Xeen's castle
2018-04-07 17:13:54 -04:00
Paul Gilbert
f1cfc9e696
XEEN: Cleanup of game completion flags
2018-04-07 16:55:07 -04:00
Paul Gilbert
a42ca33a1c
XEEN: Add 'strength' debugger command
2018-04-07 16:30:04 -04:00
Eugene Sandulenko
db1b7b0e1f
JANITORIAL: Fix whitespace
2018-04-07 22:22:42 +02:00
Paul Gilbert
c1ae848818
XEEN: Allow loading savegames during combat using GMM
...
The original didn't allow loading during combat from it's
options dialog, and I'll leave that untouched, but the ability
to load out of a unwinnable combat is too convenient to not
allow in some form.
2018-04-07 15:53:27 -04:00
Paul Gilbert
569833b4ca
XEEN: Reset combat data when loading a new savegame
2018-04-07 15:41:16 -04:00
Eugene Sandulenko
25eeee8e50
BLADERUNNER: Remove dead code
2018-04-07 21:08:54 +02:00
Paul Gilbert
a575346ba3
XEEN: Fix Protection From Elements spell
2018-04-07 12:31:32 -04:00
Paul Gilbert
aa168e079f
XEEN: Fix single pixel difference for post-deposit message
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I still haven't tracked down how the original handles the
integer division rounding that results in the pre and post
deposit Deposit dialog message being offset by 1 pixel.
But since the problem could be resolved by standardising
when center alignment is set in both messages, and I
haven't noticed any problem elsewhere, I think this is
sufficient for now
2018-04-07 11:11:12 -04:00
Paul Gilbert
d8e4f35cc0
XEEN: Remove unused GameEvent class
2018-04-07 11:07:54 -04:00
Paul Gilbert
6a32516490
XEEN: Cache mouse clicks as well as keyboard in EventsManager
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This allows the well open door/gate, shoot at enemies, then close
to work with the mouse as well as the keyboard. The pending event
queue has also been limited to 5 pending events. Trust me, you
don't want to spent time spamming Shoot at a high level monster
that can't reach you, only for when it's killed to have to wait
several minutes whilst your party keeps shooting.
2018-04-07 11:02:09 -04:00
Adrian Frühwirth
28a3faa178
AUDIO: Really fix constant type in Nuked OPL emulator
2018-04-07 14:41:06 +02:00
Adrian Frühwirth
9b21e7507c
TUCKER: Do not assign negative value to unsigned int
2018-04-07 13:06:05 +02:00
Bastien Bouclet
6409e99089
N64: Remove the port-specific integer type definitions
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They are identical to those detected by configure on buildbot
2018-04-07 12:44:47 +02:00
Eugene Sandulenko
b1d2d56198
AUDIO: Specify constant type in Nuked OPL emulator
2018-04-07 12:40:28 +02:00
Eugene Sandulenko
52fc7e34d8
CONFIGURE: Do not even try to build Nuked OPL when disabled
2018-04-07 12:22:18 +02:00
whitertandrek
00e8bc1945
PLUMBERS: Optimized heap allocation
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No sense in deleting and then allocating an object again because loadStream method destroy previous data.
2018-04-07 11:33:13 +02:00
whitertandrek
6e661ab485
PLUMBERS: Removed unnecessary calls
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destructor of Common::File anyway calls close method
2018-04-07 11:33:13 +02:00
whitertandrek
c77e34b607
PLUMBERS: Change file allocation from heap to stack
2018-04-07 11:33:13 +02:00