45602 Commits

Author SHA1 Message Date
D G Turner
8d2189f1bb WINCE: Fix Mixer Compilation after header changes. 2011-04-29 01:54:15 +01:00
md5
6d05012bda SCI: Fixed bug #3289744 - "Hero Quest 1 demo crashes" 2011-04-29 03:06:15 +03:00
md5
89362b5af4 TSAGE: Added two temporary hacks for scenes 5100 and 5200 and added some comments
With these two hacks, it's possible to progress a bit further
2011-04-29 02:27:29 +03:00
strangerke
7046e09513 TSAGE: Fix bug in scene 4025 "The comet is turn in the wrong sense, screwing the palette animation" 2011-04-29 01:09:22 +02:00
D G Turner
57578c302f BACKENDS: Fix compilation on ports using Virtual Keyboard. 2011-04-28 23:47:30 +01:00
md5
6e0b35806d TSAGE: Fixed 2 bugs in scene 5200 (flesheater throne room) 2011-04-29 00:53:50 +03:00
Ori Avtalion
46cb9c785b JANITORIAL: Yet another attempt at fixing compilation 2011-04-29 00:45:18 +03:00
Ori Avtalion
4d485fc741 BACKENDS: Fix compilation for various backends
Affects:
* PS2
* GPH
* ELF
* MOTO
* IPHONE
* N64
* DINGUX
* WINCE
* PSP
2011-04-28 23:24:06 +03:00
Ori Avtalion
e52d54b55e NDS: Fix compilation 2011-04-28 22:19:35 +03:00
Ori Avtalion
6f9c56c63d TEEN: Fix incorrect keyword in forward declaration 2011-04-28 21:36:02 +03:00
dhewg
f484ec302a ARM: Fix compilation really hard 2011-04-28 20:08:52 +02:00
dhewg
a05e2b0f43 ANDROID: Fix compilation harder 2011-04-28 20:08:52 +02:00
Ori Avtalion
bf15946816 MOHAWK: Remove duplicate #include 2011-04-28 21:05:40 +03:00
Ori Avtalion
ca23658908 MOHAWK: Fix compilation when only default engines are enabled 2011-04-28 21:03:24 +03:00
dhewg
8feac89bc7 ANDROID: Fix compilation some more 2011-04-28 20:02:01 +02:00
Ori Avtalion
1a7e84f376 DC: Fix compilation 2011-04-28 20:55:00 +03:00
Ori Avtalion
52c0b2e28c ANDROID: Another attempt at compilation fix 2011-04-28 20:53:01 +03:00
Ori Avtalion
42c8737411 KOM: Delete engine added accidentally. The world is not ready for it 2011-04-28 20:27:31 +03:00
Ori Avtalion
81e3f6f027 MOHAWK: Fix compilation 2011-04-28 20:24:24 +03:00
Ori Avtalion
130d96e360 PSP: Fix compilation 2011-04-28 20:07:43 +03:00
Ori Avtalion
1b681e85a8 ANDROID: Fix compilation 2011-04-28 20:05:01 +03:00
Ori Avtalion
c46e4a47f2 VIDEO: Fix compilation on SCUMM_BIG_ENDIAN backends 2011-04-28 20:00:19 +03:00
Ori Avtalion
a88e355b2d COMMON: Fix compilation on backends that USE_RGB_COLOR 2011-04-28 19:58:45 +03:00
Ori Avtalion
ae10472575 GPH: Fix compilation 2011-04-28 19:54:45 +03:00
Ori Avtalion
3f7d45770e WII: Fix compilation 2011-04-28 19:52:23 +03:00
Johannes Schickel
9fb92f4b7e KYRA: Fix compilation when LoL is disabled. 2011-04-28 18:16:01 +02:00
Johannes Schickel
1279264c37 CREATE_PROJECT: Replace macros by proper functions/methods. 2011-04-28 17:45:01 +02:00
Bluddy
781e178df3 TOON: Reduced fragmentation by using a fixed value for pathfinding allocation
Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB.
2011-04-28 18:02:07 +03:00
Johannes Schickel
78a0db127a CREATE_PROJECT: Add a FIXME related to our warning lists. 2011-04-28 16:47:11 +02:00
Johannes Schickel
7f889c6101 CREATE_PROJECT: Get rid of variadic macro usage.
Variadic macros are C99 and ugly in C++. If we would want to do it differently
we should rather rely on C++0x's initializer lists. But since we cannot assume
all compilers we want create_project to build support that we cannot do that.
2011-04-28 16:47:11 +02:00
Max Horn
a0fc266c82 MACOSX: Fix compilation 2011-04-28 15:55:41 +02:00
Max Horn
05bcfd512f TSAGE: Don't use NULL for an int parameter 2011-04-28 15:54:22 +02:00
Johannes Schickel
7d03da14cb KYRA: Clean up of header includes. 2011-04-28 15:39:57 +02:00
Paul Gilbert
c6fa23a3d1 JANITORIAL: Add in necessary include files to fix compilation in MSVC 2011-04-28 22:32:12 +10:00
Paul Gilbert
0c0dde62b9 TSAGE: Slowed down Scene #6100 to a reasonable speed, and finished code for hitting sunflowers 2011-04-28 22:16:06 +10:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Ori Avtalion
845db59e08 VIDEO: Fix incorrect, renamed, guard for TrueMotion1 support 2011-04-28 14:05:45 +03:00
Paul Gilbert
4924c12b85 TINSEL: Fixed code analysis warnings in bug #3087863 2011-04-28 21:02:35 +10:00
Paul Gilbert
13efaff2ad TSAGE: Proper setting of startup cursor for full game versus demo 2011-04-28 20:41:01 +10:00
Paul Gilbert
1651ac8ca2 TSAGE: Proper bugfix for problem saving/restoring game in Scene #5000 and others 2011-04-28 20:41:00 +10:00
Willem Jan Palenstijn
9f74a6eda2 SCI: Clarify comment from rev 5654e12 further 2011-04-28 12:03:10 +02:00
Ori Avtalion
3e01d35281 JANITORIAL: Format more forward declarations to follow convention 2011-04-28 12:32:01 +03:00
Ori Avtalion
cd6ee0589d JANITORIAL: Format forward declarations to follow convention 2011-04-28 12:20:34 +03:00
Paul Gilbert
80c90a569e TSAGE: Added code to handle visual differences in Demo help dialog 2011-04-28 19:14:37 +10:00
Alyssa Milburn
de531a39e0 NOHAWK: Add detection for Just Grandma and Me 1.0. 2011-04-28 10:57:08 +02:00
md5
d855092f96 SCI: Clarified comment in rev 5654e12
It's a bad idea to write comments when half asleep :P
2011-04-28 10:21:26 +03:00
strangerke
b95ea8dccd TSAGE: Fix a little bug in scene 5100, when looking at the speaking bat 2011-04-28 08:33:47 +02:00
strangerke
8e95310889 TSAGE: Suppress the 2 workarounds previously added, use of a proper fix 2011-04-28 08:17:10 +02:00
md5
5654e12575 SCI: Added a more specific workaround for bug #3267956. This fixes bug #3291115 - "KQ6: Game freezes when getting paper from web" 2011-04-28 04:14:54 +03:00
Matthew Hoops
af28efae41 SCUMM: Fix differences in soccer's u32 op_1011 2011-04-27 20:23:19 -04:00