D G Turner
8d2189f1bb
WINCE: Fix Mixer Compilation after header changes.
2011-04-29 01:54:15 +01:00
md5
6d05012bda
SCI: Fixed bug #3289744 - "Hero Quest 1 demo crashes"
2011-04-29 03:06:15 +03:00
md5
89362b5af4
TSAGE: Added two temporary hacks for scenes 5100 and 5200 and added some comments
...
With these two hacks, it's possible to progress a bit further
2011-04-29 02:27:29 +03:00
strangerke
7046e09513
TSAGE: Fix bug in scene 4025 "The comet is turn in the wrong sense, screwing the palette animation"
2011-04-29 01:09:22 +02:00
D G Turner
57578c302f
BACKENDS: Fix compilation on ports using Virtual Keyboard.
2011-04-28 23:47:30 +01:00
md5
6e0b35806d
TSAGE: Fixed 2 bugs in scene 5200 (flesheater throne room)
2011-04-29 00:53:50 +03:00
Ori Avtalion
46cb9c785b
JANITORIAL: Yet another attempt at fixing compilation
2011-04-29 00:45:18 +03:00
Ori Avtalion
4d485fc741
BACKENDS: Fix compilation for various backends
...
Affects:
* PS2
* GPH
* ELF
* MOTO
* IPHONE
* N64
* DINGUX
* WINCE
* PSP
2011-04-28 23:24:06 +03:00
Ori Avtalion
e52d54b55e
NDS: Fix compilation
2011-04-28 22:19:35 +03:00
Ori Avtalion
6f9c56c63d
TEEN: Fix incorrect keyword in forward declaration
2011-04-28 21:36:02 +03:00
dhewg
f484ec302a
ARM: Fix compilation really hard
2011-04-28 20:08:52 +02:00
dhewg
a05e2b0f43
ANDROID: Fix compilation harder
2011-04-28 20:08:52 +02:00
Ori Avtalion
bf15946816
MOHAWK: Remove duplicate #include
2011-04-28 21:05:40 +03:00
Ori Avtalion
ca23658908
MOHAWK: Fix compilation when only default engines are enabled
2011-04-28 21:03:24 +03:00
dhewg
8feac89bc7
ANDROID: Fix compilation some more
2011-04-28 20:02:01 +02:00
Ori Avtalion
1a7e84f376
DC: Fix compilation
2011-04-28 20:55:00 +03:00
Ori Avtalion
52c0b2e28c
ANDROID: Another attempt at compilation fix
2011-04-28 20:53:01 +03:00
Ori Avtalion
42c8737411
KOM: Delete engine added accidentally. The world is not ready for it
2011-04-28 20:27:31 +03:00
Ori Avtalion
81e3f6f027
MOHAWK: Fix compilation
2011-04-28 20:24:24 +03:00
Ori Avtalion
130d96e360
PSP: Fix compilation
2011-04-28 20:07:43 +03:00
Ori Avtalion
1b681e85a8
ANDROID: Fix compilation
2011-04-28 20:05:01 +03:00
Ori Avtalion
c46e4a47f2
VIDEO: Fix compilation on SCUMM_BIG_ENDIAN backends
2011-04-28 20:00:19 +03:00
Ori Avtalion
a88e355b2d
COMMON: Fix compilation on backends that USE_RGB_COLOR
2011-04-28 19:58:45 +03:00
Ori Avtalion
ae10472575
GPH: Fix compilation
2011-04-28 19:54:45 +03:00
Ori Avtalion
3f7d45770e
WII: Fix compilation
2011-04-28 19:52:23 +03:00
Johannes Schickel
9fb92f4b7e
KYRA: Fix compilation when LoL is disabled.
2011-04-28 18:16:01 +02:00
Johannes Schickel
1279264c37
CREATE_PROJECT: Replace macros by proper functions/methods.
2011-04-28 17:45:01 +02:00
Bluddy
781e178df3
TOON: Reduced fragmentation by using a fixed value for pathfinding allocation
...
Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB.
2011-04-28 18:02:07 +03:00
Johannes Schickel
78a0db127a
CREATE_PROJECT: Add a FIXME related to our warning lists.
2011-04-28 16:47:11 +02:00
Johannes Schickel
7f889c6101
CREATE_PROJECT: Get rid of variadic macro usage.
...
Variadic macros are C99 and ugly in C++. If we would want to do it differently
we should rather rely on C++0x's initializer lists. But since we cannot assume
all compilers we want create_project to build support that we cannot do that.
2011-04-28 16:47:11 +02:00
Max Horn
a0fc266c82
MACOSX: Fix compilation
2011-04-28 15:55:41 +02:00
Max Horn
05bcfd512f
TSAGE: Don't use NULL for an int parameter
2011-04-28 15:54:22 +02:00
Johannes Schickel
7d03da14cb
KYRA: Clean up of header includes.
2011-04-28 15:39:57 +02:00
Paul Gilbert
c6fa23a3d1
JANITORIAL: Add in necessary include files to fix compilation in MSVC
2011-04-28 22:32:12 +10:00
Paul Gilbert
0c0dde62b9
TSAGE: Slowed down Scene #6100 to a reasonable speed, and finished code for hitting sunflowers
2011-04-28 22:16:06 +10:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
...
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Ori Avtalion
845db59e08
VIDEO: Fix incorrect, renamed, guard for TrueMotion1 support
2011-04-28 14:05:45 +03:00
Paul Gilbert
4924c12b85
TINSEL: Fixed code analysis warnings in bug #3087863
2011-04-28 21:02:35 +10:00
Paul Gilbert
13efaff2ad
TSAGE: Proper setting of startup cursor for full game versus demo
2011-04-28 20:41:01 +10:00
Paul Gilbert
1651ac8ca2
TSAGE: Proper bugfix for problem saving/restoring game in Scene #5000 and others
2011-04-28 20:41:00 +10:00
Willem Jan Palenstijn
9f74a6eda2
SCI: Clarify comment from rev 5654e12 further
2011-04-28 12:03:10 +02:00
Ori Avtalion
3e01d35281
JANITORIAL: Format more forward declarations to follow convention
2011-04-28 12:32:01 +03:00
Ori Avtalion
cd6ee0589d
JANITORIAL: Format forward declarations to follow convention
2011-04-28 12:20:34 +03:00
Paul Gilbert
80c90a569e
TSAGE: Added code to handle visual differences in Demo help dialog
2011-04-28 19:14:37 +10:00
Alyssa Milburn
de531a39e0
NOHAWK: Add detection for Just Grandma and Me 1.0.
2011-04-28 10:57:08 +02:00
md5
d855092f96
SCI: Clarified comment in rev 5654e12
...
It's a bad idea to write comments when half asleep :P
2011-04-28 10:21:26 +03:00
strangerke
b95ea8dccd
TSAGE: Fix a little bug in scene 5100, when looking at the speaking bat
2011-04-28 08:33:47 +02:00
strangerke
8e95310889
TSAGE: Suppress the 2 workarounds previously added, use of a proper fix
2011-04-28 08:17:10 +02:00
md5
5654e12575
SCI: Added a more specific workaround for bug #3267956 . This fixes bug #3291115 - "KQ6: Game freezes when getting paper from web"
2011-04-28 04:14:54 +03:00
Matthew Hoops
af28efae41
SCUMM: Fix differences in soccer's u32 op_1011
2011-04-27 20:23:19 -04:00