45851 Commits

Author SHA1 Message Date
md5
5f583eda0d SWORD25 (LUA): Removed unused non-portable locale code 2011-05-15 13:46:22 +03:00
md5
b34e776e51 SWORD25 (LUA): Clarified the use of os_remove() 2011-05-15 11:25:46 +03:00
strangerke
eff8597a38 TSAGE: Add the skeletton of createScene() 2011-05-15 09:10:01 +02:00
Matthew Hoops
e6452518dd SWORD25: Begin fixing the TheoraDecoder implementation
getFrameRate() and endOfVideo() have been fixed so it can be used as a standalone decoder. a/v sync still needs to be fixed
2011-05-15 02:20:49 -04:00
Paul Gilbert
0bcfbd3cbd M4: Replaced the trouble variable data map code with direct statements.
Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation.
2011-05-15 09:23:02 +10:00
Max Horn
82343f6649 SCUMM: Remove some unused var warnings (see bug #3293800) 2011-05-14 23:50:43 +02:00
Bastien Bouclet
efac5c42d7 MOHAWK: Fix background music restarting when changing cards in original Myst 2011-05-14 19:54:34 +02:00
Bastien Bouclet
c7f3a4f578 MOHAWK: Implement page drop button for Myst 2011-05-14 19:54:32 +02:00
Bastien Bouclet
0127a888fb MOHAWK: Fix Myst backgrounds being draw one pixel too low on some cards.
Happened in Myst's Generator cave.
2011-05-14 19:54:30 +02:00
Willem Jan Palenstijn
0788493015 SCI: Don't do suffix expansions after exact dict match
This fixes the parsing of "buy healing pills" in QfG2 (bug #3288328).
The behaviour is half-confirmed with experimentation in SSCI.
2011-05-14 18:08:20 +02:00
Max Horn
47a7b65dc1 SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.) 2011-05-14 16:30:31 +02:00
Max Horn
dc85f5c473 SCUMM: Show actor visible height in debugger 2011-05-14 16:30:30 +02:00
eriktorbjorn
7557cbd617 SWORD25: Fix format string warning. 2011-05-14 15:09:03 +02:00
Max Horn
530bf27af6 LASTEXPRESS: Silence compiler warning 2011-05-14 14:27:06 +02:00
Bastien Bouclet
7cc82487d3 MOHAWK: When running scripts in Myst, add delays when necessary between draws to mimic older hardware. 2011-05-14 14:10:45 +02:00
md5
cd54d761e1 SWORD25 (LUA): Disabled a lot of non-portable LUA functions
sword25 doesn't use these (thankfully)
2011-05-14 14:58:29 +03:00
Bastien Bouclet
8db0bb9274 MOHAWK: Implement Mechanical opcodes 115, 116, 117, 118, 119 and 120. Fortress rotation simulator controls.
QuickTime Custom framerate and backwards playback is required for the actual simulation to be implemented (opcode 206).
2011-05-14 11:38:51 +02:00
md5
dcf9daf4cf SWORD25 (LUA): Some compilation optimizations
For Android, define stroll() inside luaconf.h
For PS2, don't use the visibility attribute, as the PS2 gcc isn't
particularly happy about it...
2011-05-14 12:32:34 +03:00
Bastien Bouclet
3537456eb5 MOHAWK: Implement Mechanical opcodes 109, 110, 111, 112, 113 and 114. Fortress rotation controls.
QuickTime Custom framerate and backwards playback is required for the actual rotation to be implemented (opcode 205).
2011-05-14 10:51:55 +02:00
Max Horn
0bbb412249 COMMON: RemoveAvoid redundant typedefs if config.h is present 2011-05-14 10:41:17 +02:00
Paul Gilbert
1568f19569 TSAGE: Moved scene creation into the Game class, and separated out the Ringworld demo scene creation to it's own game class 2011-05-14 18:20:56 +10:00
Paul Gilbert
621a6e5229 TSAGE: Added skeleton game class for Blue Force 2011-05-14 18:19:35 +10:00
Paul Gilbert
a255461ab3 TSAGE: Move the RingworldDemoGame class to the ringworld_demo file 2011-05-14 17:53:33 +10:00
strangerke
f6538d0e0d TSAGE: Add blue force library files 2011-05-14 00:05:51 +02:00
strangerke
2fdfad12cc TSAGE: Add detection for some versions of Blue Force 2011-05-13 23:27:43 +02:00
Willem Jan Palenstijn
5fc5265b0d SCI: Fix crash in vo with unloaded superclass 2011-05-13 23:23:15 +02:00
Willem Jan Palenstijn
c01fed7159 SCI: Avoid incrementing lockers of deleted script
Having a deleted script with non-zero lockers had the side effect of
making the deleted script re-appear in the GC's work list, including
any (deleted) objects in the script.

This should be the root cause of bugs #3299458 and #3295849, so
also delete the workaround added for that in 35086fe1.
2011-05-13 23:09:04 +02:00
Alyssa Milburn
3ed095434f MOHAWK: Stub another two LB script functions. 2011-05-13 23:03:47 +02:00
Alyssa Milburn
80249e3445 MOHAWK: Add/improve LB debug output a little. 2011-05-13 23:02:44 +02:00
Alyssa Milburn
15856a1843 MOHAWK: Add basic LBProxyItem support. 2011-05-13 23:02:06 +02:00
strangerke
0c3ef4bbe4 TSAGE: Fix bug "Scene 7000: When the ship is landing, the reactor fire is at the wrong place" 2011-05-13 22:38:40 +02:00
strangerke
4010699582 TSAGE: fix bug "Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after scene 6100)" 2011-05-13 22:11:57 +02:00
md5
5b488e4c79 SWORD25: Stop linking directly against zlib.
Also, don't compress game data in newer saves, as the whole saved game is
compressed anyway
2011-05-13 23:06:53 +03:00
Littleboy
c24f0775cd CREATE_PROJECT: Handle paths with spaces in pre/post-build scripts 2011-05-13 15:49:59 -04:00
Littleboy
a08158a004 CREATE_PROJECT: Generate a default revision header when no revision can be determined 2011-05-13 15:49:57 -04:00
Littleboy
aa64280b55 LASTEXPRESS: Implement SoundManager::setupCache() 2011-05-13 15:49:55 -04:00
md5
2d3ad096ab SWORD25: Fix compilation when libvorbis is not present 2011-05-13 21:09:31 +03:00
md5
ef96967285 SWORD25 (LUA): Whitespace fixes 2011-05-13 20:55:14 +03:00
md5
854783ea93 SWORD25 (LUA): Hopefully fixed compilation for the Android platform 2011-05-13 20:52:33 +03:00
md5
e3a487702a CONFIGURE: Don't enable the sword25 engine if Zlib is not enabled 2011-05-13 20:35:39 +03:00
md5
9bbfa2846b COMMON: Added compilation safeguards for the png decoder 2011-05-13 20:34:25 +03:00
md5
b3bc35c62a SWORD25: Added a version field for savegame thumbnails 2011-05-13 19:19:58 +03:00
md5
7543c3ba5f CONFIGURE: Don't disable the sword25 engine when libpng is not found 2011-05-13 18:52:51 +03:00
md5
3ec466853a SWORD25: Replaced the PNG thumbnail encoding code, used in saved games
- Savegame thumbnails are now created using a flat image format,
instead of PNG. This allows us to remove the PNG encoding code used
in the engine. Note that the saved games we create cannot be used
with the original engine anyway, so this change does not break
savegame compatibility with the original game (it's already broken).
- Compatibility is preserved with older saved games that were made with
ScummVM.
- Moved the embedded thumbnail reading code out of the PNG loader class,
to stop it from needlessly checking every PNG file.
- With this change, libpng is no longer required for the sword25 engine
2011-05-13 18:49:14 +03:00
md5
bd2bfe85c9 SCI: Don't include several debug tables when REDUCE_MEMORY_USAGE is defined 2011-05-13 16:12:52 +03:00
Max Horn
9ec64a66fe SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _resource member 2011-05-13 14:48:01 +02:00
Max Horn
cf513e3ed6 SCUMM: Get rid of the unused Resource::_globSize field 2011-05-13 14:40:45 +02:00
Max Horn
749a1beb35 SCUMM: Remove useless allocateArrays call, and make sure all resources are properly killed upon restart 2011-05-13 14:39:34 +02:00
Max Horn
4108f09543 SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hell 2011-05-13 14:33:22 +02:00
Max Horn
65a82610d1 DEVTOOLS: Remove obsolete TeX mode from credits.pl, mention Credits.rtf 2011-05-13 14:30:56 +02:00