md5
5f583eda0d
SWORD25 (LUA): Removed unused non-portable locale code
2011-05-15 13:46:22 +03:00
md5
b34e776e51
SWORD25 (LUA): Clarified the use of os_remove()
2011-05-15 11:25:46 +03:00
strangerke
eff8597a38
TSAGE: Add the skeletton of createScene()
2011-05-15 09:10:01 +02:00
Matthew Hoops
e6452518dd
SWORD25: Begin fixing the TheoraDecoder implementation
...
getFrameRate() and endOfVideo() have been fixed so it can be used as a standalone decoder. a/v sync still needs to be fixed
2011-05-15 02:20:49 -04:00
Paul Gilbert
0bcfbd3cbd
M4: Replaced the trouble variable data map code with direct statements.
...
Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation.
2011-05-15 09:23:02 +10:00
Max Horn
82343f6649
SCUMM: Remove some unused var warnings (see bug #3293800 )
2011-05-14 23:50:43 +02:00
Bastien Bouclet
efac5c42d7
MOHAWK: Fix background music restarting when changing cards in original Myst
2011-05-14 19:54:34 +02:00
Bastien Bouclet
c7f3a4f578
MOHAWK: Implement page drop button for Myst
2011-05-14 19:54:32 +02:00
Bastien Bouclet
0127a888fb
MOHAWK: Fix Myst backgrounds being draw one pixel too low on some cards.
...
Happened in Myst's Generator cave.
2011-05-14 19:54:30 +02:00
Willem Jan Palenstijn
0788493015
SCI: Don't do suffix expansions after exact dict match
...
This fixes the parsing of "buy healing pills" in QfG2 (bug #3288328 ).
The behaviour is half-confirmed with experimentation in SSCI.
2011-05-14 18:08:20 +02:00
Max Horn
47a7b65dc1
SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.)
2011-05-14 16:30:31 +02:00
Max Horn
dc85f5c473
SCUMM: Show actor visible height in debugger
2011-05-14 16:30:30 +02:00
eriktorbjorn
7557cbd617
SWORD25: Fix format string warning.
2011-05-14 15:09:03 +02:00
Max Horn
530bf27af6
LASTEXPRESS: Silence compiler warning
2011-05-14 14:27:06 +02:00
Bastien Bouclet
7cc82487d3
MOHAWK: When running scripts in Myst, add delays when necessary between draws to mimic older hardware.
2011-05-14 14:10:45 +02:00
md5
cd54d761e1
SWORD25 (LUA): Disabled a lot of non-portable LUA functions
...
sword25 doesn't use these (thankfully)
2011-05-14 14:58:29 +03:00
Bastien Bouclet
8db0bb9274
MOHAWK: Implement Mechanical opcodes 115, 116, 117, 118, 119 and 120. Fortress rotation simulator controls.
...
QuickTime Custom framerate and backwards playback is required for the actual simulation to be implemented (opcode 206).
2011-05-14 11:38:51 +02:00
md5
dcf9daf4cf
SWORD25 (LUA): Some compilation optimizations
...
For Android, define stroll() inside luaconf.h
For PS2, don't use the visibility attribute, as the PS2 gcc isn't
particularly happy about it...
2011-05-14 12:32:34 +03:00
Bastien Bouclet
3537456eb5
MOHAWK: Implement Mechanical opcodes 109, 110, 111, 112, 113 and 114. Fortress rotation controls.
...
QuickTime Custom framerate and backwards playback is required for the actual rotation to be implemented (opcode 205).
2011-05-14 10:51:55 +02:00
Max Horn
0bbb412249
COMMON: RemoveAvoid redundant typedefs if config.h is present
2011-05-14 10:41:17 +02:00
Paul Gilbert
1568f19569
TSAGE: Moved scene creation into the Game class, and separated out the Ringworld demo scene creation to it's own game class
2011-05-14 18:20:56 +10:00
Paul Gilbert
621a6e5229
TSAGE: Added skeleton game class for Blue Force
2011-05-14 18:19:35 +10:00
Paul Gilbert
a255461ab3
TSAGE: Move the RingworldDemoGame class to the ringworld_demo file
2011-05-14 17:53:33 +10:00
strangerke
f6538d0e0d
TSAGE: Add blue force library files
2011-05-14 00:05:51 +02:00
strangerke
2fdfad12cc
TSAGE: Add detection for some versions of Blue Force
2011-05-13 23:27:43 +02:00
Willem Jan Palenstijn
5fc5265b0d
SCI: Fix crash in vo with unloaded superclass
2011-05-13 23:23:15 +02:00
Willem Jan Palenstijn
c01fed7159
SCI: Avoid incrementing lockers of deleted script
...
Having a deleted script with non-zero lockers had the side effect of
making the deleted script re-appear in the GC's work list, including
any (deleted) objects in the script.
This should be the root cause of bugs #3299458 and #3295849 , so
also delete the workaround added for that in 35086fe1.
2011-05-13 23:09:04 +02:00
Alyssa Milburn
3ed095434f
MOHAWK: Stub another two LB script functions.
2011-05-13 23:03:47 +02:00
Alyssa Milburn
80249e3445
MOHAWK: Add/improve LB debug output a little.
2011-05-13 23:02:44 +02:00
Alyssa Milburn
15856a1843
MOHAWK: Add basic LBProxyItem support.
2011-05-13 23:02:06 +02:00
strangerke
0c3ef4bbe4
TSAGE: Fix bug "Scene 7000: When the ship is landing, the reactor fire is at the wrong place"
2011-05-13 22:38:40 +02:00
strangerke
4010699582
TSAGE: fix bug "Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after scene 6100)"
2011-05-13 22:11:57 +02:00
md5
5b488e4c79
SWORD25: Stop linking directly against zlib.
...
Also, don't compress game data in newer saves, as the whole saved game is
compressed anyway
2011-05-13 23:06:53 +03:00
Littleboy
c24f0775cd
CREATE_PROJECT: Handle paths with spaces in pre/post-build scripts
2011-05-13 15:49:59 -04:00
Littleboy
a08158a004
CREATE_PROJECT: Generate a default revision header when no revision can be determined
2011-05-13 15:49:57 -04:00
Littleboy
aa64280b55
LASTEXPRESS: Implement SoundManager::setupCache()
2011-05-13 15:49:55 -04:00
md5
2d3ad096ab
SWORD25: Fix compilation when libvorbis is not present
2011-05-13 21:09:31 +03:00
md5
ef96967285
SWORD25 (LUA): Whitespace fixes
2011-05-13 20:55:14 +03:00
md5
854783ea93
SWORD25 (LUA): Hopefully fixed compilation for the Android platform
2011-05-13 20:52:33 +03:00
md5
e3a487702a
CONFIGURE: Don't enable the sword25 engine if Zlib is not enabled
2011-05-13 20:35:39 +03:00
md5
9bbfa2846b
COMMON: Added compilation safeguards for the png decoder
2011-05-13 20:34:25 +03:00
md5
b3bc35c62a
SWORD25: Added a version field for savegame thumbnails
2011-05-13 19:19:58 +03:00
md5
7543c3ba5f
CONFIGURE: Don't disable the sword25 engine when libpng is not found
2011-05-13 18:52:51 +03:00
md5
3ec466853a
SWORD25: Replaced the PNG thumbnail encoding code, used in saved games
...
- Savegame thumbnails are now created using a flat image format,
instead of PNG. This allows us to remove the PNG encoding code used
in the engine. Note that the saved games we create cannot be used
with the original engine anyway, so this change does not break
savegame compatibility with the original game (it's already broken).
- Compatibility is preserved with older saved games that were made with
ScummVM.
- Moved the embedded thumbnail reading code out of the PNG loader class,
to stop it from needlessly checking every PNG file.
- With this change, libpng is no longer required for the sword25 engine
2011-05-13 18:49:14 +03:00
md5
bd2bfe85c9
SCI: Don't include several debug tables when REDUCE_MEMORY_USAGE is defined
2011-05-13 16:12:52 +03:00
Max Horn
9ec64a66fe
SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _resource member
2011-05-13 14:48:01 +02:00
Max Horn
cf513e3ed6
SCUMM: Get rid of the unused Resource::_globSize field
2011-05-13 14:40:45 +02:00
Max Horn
749a1beb35
SCUMM: Remove useless allocateArrays call, and make sure all resources are properly killed upon restart
2011-05-13 14:39:34 +02:00
Max Horn
4108f09543
SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hell
2011-05-13 14:33:22 +02:00
Max Horn
65a82610d1
DEVTOOLS: Remove obsolete TeX mode from credits.pl, mention Credits.rtf
2011-05-13 14:30:56 +02:00