Commit Graph

15 Commits

Author SHA1 Message Date
Max Horn
215b41b244 COMMON: Move RenderMode and GUIOptions functionality into separate files 2012-02-26 15:19:31 +01:00
Eugene Sandulenko
77c65648b1 AD: Swtich GUI options to a char array.
This eliminates nasty limitation of caping number of flags to 31.
Current code has limitation of 255 flags, though.

Only SCUMM engine is converted, rest do not even compile.
Detection of fan talkie MI is broken as it has to be implemented
differently.
2011-10-23 17:53:13 +01:00
Eugene Sandulenko
94ad45b058 Merge pull request #30 from tsoliman/configure-enhancement-warning-clean
Configure enhancement warning clean
2011-06-17 10:19:57 -07:00
Max Horn
7c44582bb7 ENGINES: Update GameDescriptor::updateDesc docs to match reality 2011-06-17 14:21:18 +02:00
Tarek Soliman
4d0bba314d ENGINES: Warn user about games marked with ADGF_UNSTABLE flags
ADGF_UNSTABLE is always warned about.
ADGF_TESTING is only warned about when running
configure with --enable-relase.

Both warnings are subject to the enable_wip_game_warning
config option.
2011-06-16 13:37:13 -05:00
Max Horn
6412d09126 DETECTOR: Remove PlainGameDescriptorGUIOpts 2011-06-14 18:17:02 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Eugene Sandulenko
01bc5dda94 GUI: Implemented Languages as GUI options.
SCUMM and AdvancedDetector support this feature.

svn-id: r49786
2010-06-15 10:57:28 +00:00
Max Horn
8db54382bb ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*
svn-id: r48283
2010-03-18 15:09:48 +00:00
Eugene Sandulenko
eb909702af Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
svn-id: r41274
2009-06-06 17:57:39 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
ea7f305960 Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc)
svn-id: r34970
2008-11-09 20:07:46 +00:00
Max Horn
6a2f3dc0b9 Added new type Engine::Feature; pushed down some #include dependencies
svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
a6dd4b7d4d Moved base/game.* to engines/game.*
svn-id: r34589
2008-09-17 17:31:29 +00:00