Paul Gilbert
60e74af750
XEEN: Selection and creation fixes for Create Character dialog
2018-02-18 20:53:24 -05:00
Paul Gilbert
0b36518839
XEEN: Cleanup and fixes for exchanging character attributes
2018-02-18 19:02:10 -05:00
Peter Kohaut
fa1f426ee6
BLADERUNNER: Fixed more compilation warnings
2018-02-18 23:00:42 +01:00
Paul Gilbert
a40da92507
XEEN: Fix randomly rolling attribute values
2018-02-18 16:47:52 -05:00
Paul Gilbert
4d91cf75ba
XEEN: Cleanup of new CreateCharacterDialog class
2018-02-18 16:47:51 -05:00
Peter Kohaut
383d6f036d
BLADERUNNER: Fixed compilation warnings
2018-02-18 22:44:28 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
...
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Paul Gilbert
1d69120112
XEEN: Split up code for create character dialog into it's own class
2018-02-18 16:19:31 -05:00
Paul Gilbert
c5981a1fad
XEEN: Fix dice animation in Create Character dialog
2018-02-17 23:11:43 -05:00
Paul Gilbert
9c2e71fd52
XEEN: Fix initial rendering of Create Character dialog
2018-02-17 22:45:15 -05:00
Paul Gilbert
b037728717
XEEN: Fix getting random item when searching beds
2018-02-17 22:07:34 -05:00
Paul Gilbert
9ce8d4f446
XEEN: Cleanup of giveTake give case 66 - give item
2018-02-17 21:48:36 -05:00
Paul Gilbert
e6de89d244
XEEN: Fix crash after searching beds
2018-02-17 17:55:04 -05:00
Paul Gilbert
6b003386f5
XEEN: Fix resistence gems when visiting a town location
2018-02-17 16:40:09 -05:00
Paul Gilbert
2d65ca4bff
XEEN: Fix text for Guild location
2018-02-17 16:23:04 -05:00
Paul Gilbert
473efc5c27
XEEN: Fix vertical line skipping in sprite rendering
2018-02-17 16:05:06 -05:00
Torbjörn Andersson
ec8b63765f
XEEN: Fix GCC warning
...
The other ending functions return true, so I assume this one should
as well.
2018-02-17 09:16:35 +01:00
Paul Gilbert
4144c3fc58
XEEN: Renaming fields for location classes
2018-02-16 21:06:04 -05:00
Paul Gilbert
40f6eea624
XEEN: Fix default color of resistence gems in the UI
2018-02-16 20:14:22 -05:00
Paul Gilbert
026382c2ca
XEEN: Fixes and cleanup for Dark Side ending
2018-02-14 22:06:04 -05:00
Paul Gilbert
3f7fcaec5f
XEEN: Move reseting dream sequence cutscene into the engine class
2018-02-13 21:33:02 -05:00
Paul Gilbert
5380e3a2ca
XEEN: Fix toggling the minimap by clicking on it
2018-02-13 20:44:34 -05:00
Paul Gilbert
a85a98b867
XEEN: Add detection for Clouds & Dark Side
2018-02-13 20:10:43 -05:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
rsn8887
bfef3da347
PSP2: Implement three-finger drag as right-mouse button drag
2018-02-13 13:32:04 -06:00
Sven Hesse
a5fcdb55da
GOB: Mark intentional fallthrough in switch statements
2018-02-13 13:29:03 +01:00
Paul Gilbert
9adaaf9c94
XEEN: Correct loading of auxiliary map data for Swords of Xeen
2018-02-12 22:40:25 -05:00
Paul Gilbert
e0ea40c3e3
XEEN: Added skeleton child engine for Swords of Xeen
2018-02-12 22:10:24 -05:00
Paul Gilbert
565719f3fa
XEEN: Fix memory leak loading savegames
2018-02-12 21:24:10 -05:00
Paul Gilbert
519f52a635
XEEN: Fix Valgrind reported issues
2018-02-12 21:20:45 -05:00
Paul Gilbert
8559be1598
XEEN: Properly pause when listing treasure post-combat
2018-02-12 20:19:42 -05:00
Thierry Crozat
f0c5b6e9a8
README: Fix some grammatical errors
2018-02-12 22:03:43 +00:00
Peter Kohaut
1d9a248abe
BLADERUNNER: Fixed more Coverity issues
2018-02-12 20:57:26 +01:00
Paul Gilbert
7f50c50401
XEEN: Fix exiting to main menu after playing ending cutscenes
2018-02-11 21:16:23 -05:00
Paul Gilbert
3ce418a1de
XEEN: Add missing music to Clouds ending
2018-02-11 21:07:21 -05:00
Paul Gilbert
8a8d7ac12b
XEEN: Further fixes for Clouds ending
2018-02-11 20:43:33 -05:00
Paul Gilbert
c42d7663ae
XEEN: Fixes and comments for Clouds Ending part 1
2018-02-11 15:34:03 -05:00
Peter Kohaut
70e68ace18
BLADERUNNER: VK small fixes
...
Fixed rendering of non-visible objects
2018-02-11 15:31:40 +01:00
Adrian Frühwirth
3ce56d5427
TUCKER: Remove glue workaround clarification
...
The glue actually _is_ a unary usage object in the original game so
this was simply a miss in our implementation which is now fixed.
In other words, this wasn't a workaround and the original game does
behave the same as ours now.
2018-02-11 13:27:18 +01:00
Adrian Frühwirth
fd4d2fb460
TUCKER: Use verb enum in all places
2018-02-11 12:52:17 +01:00
Adrian Frühwirth
0ec258f5ff
TUCKER: Fix original game glitch in Bud animation sequence 8
...
Fixes Trac#10430.
2018-02-11 11:58:26 +01:00
Adrian Frühwirth
43053644a8
TUCKER: Remove superfluous arguments in loadBudSpr et al
2018-02-11 11:50:52 +01:00
Paul Gilbert
0ea996a0ff
BLADERUNNER: Fix compilation in Visual Studio
2018-02-10 23:20:18 -05:00
Paul Gilbert
678c320feb
XEEN: Fix Clouds cutscene background decoder
2018-02-10 23:19:21 -05:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
...
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Paul Gilbert
2ac361782c
XEEN: Fix experience doubling calculation
...
Thanks to dtgreene in the GOG forums for pointing out the incorrect
calculation, and that it isn't present in Clouds of Xeen only
2018-02-09 19:36:49 -05:00
Paul Gilbert
549b90481a
XEEN: Fix MonsterStruct _accuracy to be _armorClass
...
Thanks to Leprosy57 in the GOG forums for pointing it out
2018-02-09 19:17:19 -05:00
Paul Gilbert
8d4230df21
XEEN: Reduce code duplication in Clouds ending
2018-02-09 19:13:56 -05:00
Adrian Frühwirth
db836145c6
Revert "TUCKER: Fix Bud drawn behind parts of statue in park"
...
This fixed the statue but broke the park entrance which I had missed.
2018-02-09 23:26:31 +01:00
Adrian Frühwirth
7ad8fe4610
TUCKER: Fix Bud drawn behind parts of statue in park
...
Fixes Trac#10423.
2018-02-09 22:52:34 +01:00