Max Horn
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a03b353dca
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implemented o8_getDateTime
svn-id: r6295
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2002-12-31 17:28:51 +00:00 |
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Max Horn
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166ea5bcee
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get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
svn-id: r6284
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2002-12-31 02:09:57 +00:00 |
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Max Horn
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5f472bdcd0
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cleanup
svn-id: r6263
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2002-12-29 21:14:28 +00:00 |
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Max Horn
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ceac475714
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cleanup
svn-id: r6262
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2002-12-29 19:54:11 +00:00 |
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James Brown
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1a1bcc6695
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fix compile
svn-id: r6251
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2002-12-29 15:29:12 +00:00 |
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Max Horn
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ae5b30df3d
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
svn-id: r6215
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2002-12-28 01:57:19 +00:00 |
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Max Horn
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8049e06258
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fixed flobject loading in V8
svn-id: r6198
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2002-12-27 14:36:28 +00:00 |
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Ruediger Hanke
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56b6b10301
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Appending another slash breaks COMI on MorphOS and AmigaOS where a double-slash means parent directory ... a slash is already appended by the game detector if required
svn-id: r6192
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2002-12-27 11:30:26 +00:00 |
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James Brown
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7a57023321
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Fix cwd resource path bug for CMI
svn-id: r6191
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2002-12-27 04:22:40 +00:00 |
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Max Horn
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e744697dbd
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quick fix for Endy's code - should be redone properly later
svn-id: r6186
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2002-12-27 00:38:32 +00:00 |
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James Brown
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fd64fc2b6b
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Move some things around, to get rid of all these resource/ sprintf's for CMI
svn-id: r6182
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2002-12-27 00:11:01 +00:00 |
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Max Horn
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ad7fefd34e
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map V8 talk opcodes to the right V6 opcodes; however, talking still locks up after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor')
svn-id: r6176
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2002-12-26 21:50:13 +00:00 |
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Max Horn
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966d435a19
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fixed verb scripts
svn-id: r6175
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2002-12-26 20:37:49 +00:00 |
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Max Horn
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7e7be4f6f3
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32 bit variables storage
svn-id: r6161
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2002-12-26 01:46:36 +00:00 |
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James Brown
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d8839f1be6
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Don't go to the save/load screen
svn-id: r6157
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2002-12-26 01:15:25 +00:00 |
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Max Horn
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48c66ba210
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fixed save/load; more restructuring of the charset rendering code
svn-id: r6154
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2002-12-26 00:21:19 +00:00 |
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Max Horn
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748ac8fe37
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more cleanup
svn-id: r6149
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2002-12-25 21:42:22 +00:00 |
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Max Horn
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fca9ec09e7
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
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2002-12-25 21:04:47 +00:00 |
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Max Horn
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9187172fe2
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implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it right, though
svn-id: r6145
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2002-12-25 20:29:40 +00:00 |
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Paweł Kołodziejski
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b64c9ebc2b
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changed name from _insaneFlag to _smushFrameRate
svn-id: r6136
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2002-12-25 16:55:43 +00:00 |
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Max Horn
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004ea9f8eb
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converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2
svn-id: r6132
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2002-12-25 14:46:39 +00:00 |
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James Brown
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bda8d953a8
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Clean up the hack. But it's still kinda a hack. Er. :)
svn-id: r6130
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2002-12-25 14:31:17 +00:00 |
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James Brown
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c480833be7
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Hacky font support - first attempt :)
svn-id: r6127
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2002-12-25 13:51:01 +00:00 |
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Max Horn
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aa2a85de99
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fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifacts, though
svn-id: r6124
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2002-12-25 12:41:41 +00:00 |
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Max Horn
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fef84f3737
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renamed Scumm::charset -> Scumm::_charset
svn-id: r6119
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2002-12-25 12:01:04 +00:00 |
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James Brown
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e1a416c031
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Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (uncomment the loadFont line in script_v8 to test).
Aquadran, where are you? :)
svn-id: r6114
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2002-12-25 04:30:24 +00:00 |
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Max Horn
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1b0963dd76
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added (broken) cursor support for V8; enabled bomp drawing
svn-id: r6113
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2002-12-25 03:48:27 +00:00 |
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Max Horn
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190685dc69
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added a map from object names to object ids
svn-id: r6104
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2002-12-24 16:10:31 +00:00 |
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Max Horn
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6585425c89
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set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead); some updates
svn-id: r6086
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2002-12-23 23:30:14 +00:00 |
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Paweł Kołodziejski
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44bfa413f9
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changed numString to numArray
svn-id: r6078
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2002-12-23 19:03:08 +00:00 |
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Paweł Kołodziejski
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6f5a18228d
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changed read order of CMI variables (MAXS)
svn-id: r6076
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2002-12-23 18:53:04 +00:00 |
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Max Horn
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654ed3ff6c
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more V8 work
svn-id: r6074
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2002-12-23 18:30:12 +00:00 |
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Max Horn
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58f2ee45cd
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word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent)
svn-id: r6064
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2002-12-23 00:23:36 +00:00 |
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Max Horn
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df3c41fa24
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
svn-id: r6060
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2002-12-22 21:58:16 +00:00 |
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Max Horn
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3ce3a5be5b
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minor cleanup
svn-id: r6059
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2002-12-22 19:14:53 +00:00 |
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Max Horn
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060562c277
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partial checkin of patch #655594 (handling Y/N questions); cleanup
svn-id: r6042
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2002-12-21 12:34:17 +00:00 |
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Max Horn
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50f7ffbeb6
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got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
svn-id: r6037
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2002-12-21 01:11:42 +00:00 |
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Marcus Comstedt
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83da387eef
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New savefile backend system (bye bye NONSTANDARD_SAVE...)
svn-id: r6007
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2002-12-17 01:15:13 +00:00 |
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Max Horn
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99a8e39316
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Endy, when I am gonna meet you, I'll have to kick, punch and bite you a bit for using the same name for two entierly different classes, then adding new files (and at the same time not removing obsolete files), and finally using the WRONG BLOODY HEADER. I spent an hour to track this one down
svn-id: r6004
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2002-12-16 22:43:37 +00:00 |
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Max Horn
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c4b6fa7f70
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refactoring: use inheritance to mode the relations between the various engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?)
svn-id: r5994
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2002-12-16 12:12:31 +00:00 |
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Max Horn
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20c501ea58
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cleanup; reordering stuff in gfx.cpp, trying to group code into logical groups (cursor, bomp, camera, palette, fades)
svn-id: r5985
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2002-12-15 23:40:37 +00:00 |
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Max Horn
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51b00f4bfc
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added comparision methods for ScummPoint
svn-id: r5981
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2002-12-15 20:53:11 +00:00 |
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Max Horn
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df06e3f6fa
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debugger can now use the console (experimental, and thus disabled by default)
svn-id: r5974
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2002-12-15 00:39:33 +00:00 |
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James Brown
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7a0a05a49a
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Commit some junk in-case I don't get time to finish this tonight and Fingolfin starts working on it :)
svn-id: r5949
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2002-12-14 10:46:00 +00:00 |
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Max Horn
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ddca690c28
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cleaned up autosave code
svn-id: r5926
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2002-12-13 03:23:17 +00:00 |
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Max Horn
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4ca8f4cc48
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cleanup
svn-id: r5921
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2002-12-13 00:52:14 +00:00 |
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James Brown
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ce4690c7c6
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Tidy one or two things up for future V1/V2/V8 SCUMM support.
svn-id: r5915
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2002-12-12 16:29:21 +00:00 |
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Jamieson Christian
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14834cf645
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Fixed myriad VC++ compile/link problems.
PLEASE DON'T MAKE CHANGES TO THE ACTUAL PROJECT FILES
UNLESS YOU MAKE THEM FOR *ALL* PRIMARY PORTS!
svn-id: r5900
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2002-12-11 01:25:15 +00:00 |
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Max Horn
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c168f62bbd
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cleanup; only now do I see how similiar setupShadowPalette, the new setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication?
svn-id: r5894
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2002-12-09 02:14:17 +00:00 |
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Max Horn
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0720fa80c8
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cleanup
svn-id: r5893
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2002-12-09 01:27:40 +00:00 |
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