Max Horn
4ddecdad58
Patch #650085 : Make saveload system extensible
...
svn-id: r5885
2002-12-08 16:14:29 +00:00
Max Horn
95c1f3de15
removed obsolete getDefaultGUIColor and some FIXMEs
...
svn-id: r5840
2002-12-04 22:34:43 +00:00
Max Horn
df594d41ff
even more cleanup
...
svn-id: r5839
2002-12-04 22:31:36 +00:00
Max Horn
8dd3d2ec29
more cleanup
...
svn-id: r5837
2002-12-04 21:46:05 +00:00
Max Horn
77a64e0217
more cleanup; fixes out of bound access to _charsetData (but I am not sure if that will be visible anywhere
...
svn-id: r5833
2002-12-04 15:00:35 +00:00
Max Horn
89335008e9
lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
...
svn-id: r5831
2002-12-04 13:36:27 +00:00
Oliver Kiehl
133f624cc5
moved RNG to common/util.cpp
...
svn-id: r5778
2002-12-01 14:57:50 +00:00
Max Horn
a730f7f6df
more cleanup
...
svn-id: r5752
2002-11-29 18:27:35 +00:00
Max Horn
72c672e14c
cleanup
...
svn-id: r5747
2002-11-29 15:13:49 +00:00
Max Horn
2edbe505cb
cleanup
...
svn-id: r5718
2002-11-26 12:42:40 +00:00
Max Horn
da5a347d3e
completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
...
svn-id: r5506
2002-11-10 17:19:43 +00:00
Max Horn
93d5d667d0
added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit
...
svn-id: r5493
2002-11-10 14:59:15 +00:00
James Brown
6e4bc05791
Masking patch
...
svn-id: r5468
2002-11-08 18:40:12 +00:00
Paweł Kołodziejski
85c7c9ffe6
applied patch: #634326 , and changed strip ranges for after and before scumm v7,
...
added comments to saveload
svn-id: r5448
2002-11-06 17:55:44 +00:00
Max Horn
18153f22c9
why keep a seperate opcode entry & opcode description table if we can have it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all)
...
svn-id: r5445
2002-11-06 16:44:57 +00:00
Max Horn
004afead33
moved some constants from scumm.h to gameDetector.h; this way, we don't have to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more)
...
svn-id: r5444
2002-11-06 16:01:36 +00:00
Max Horn
63e1069ec1
removed more unused variables; cleaned up some spaces
...
svn-id: r5442
2002-11-06 15:29:49 +00:00
Max Horn
1974075bb3
removed unused parameters from drawBomp
...
svn-id: r5440
2002-11-06 14:54:21 +00:00
Max Horn
39b60537c8
removed more typecasts
...
svn-id: r5438
2002-11-06 14:19:50 +00:00
Paweł Kołodziejski
5d873255ea
rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
...
svn-id: r5433
2002-11-06 07:28:39 +00:00
Travis Howell
2f270bfd58
Add simon1talkie and simon2talkie targets
...
svn-id: r5413
2002-11-05 10:36:31 +00:00
James Brown
1c975ba92e
Correct that FT opcode - it's bitwise or, not logical
...
svn-id: r5373
2002-11-02 08:18:21 +00:00
James Brown
959a9acf14
Add support for aliased scummvm config entries.
...
Eg:
[germandott]
path=/games/german/dott
gameid=tentacle
description=the german version of DOTT
I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so.
svn-id: r5341
2002-10-28 09:03:02 +00:00
Paweł Kołodziejski
bf3505da5c
don't put samples into stream SoundMixer if sound card is disabled
...
svn-id: r5338
2002-10-27 19:32:36 +00:00
Travis Howell
68fada397e
Add simon1demo
...
svn-id: r5300
2002-10-24 09:40:20 +00:00
Paweł Kołodziejski
a125d1cc1a
changed number strips to dynamic and increased arrays tdirty and bdirty to 80
...
svn-id: r5296
2002-10-24 06:28:54 +00:00
Max Horn
5c54e3533b
removed obsolete stuff
...
svn-id: r5284
2002-10-23 12:03:58 +00:00
James Brown
500be1e535
Make some BOMP'ed Dig events a little more happy
...
svn-id: r5272
2002-10-23 03:28:06 +00:00
Max Horn
4129aaf3cd
removed old GUI code
...
svn-id: r5271
2002-10-23 00:24:54 +00:00
Max Horn
22f1d049fb
get rid of obsolete variable
...
svn-id: r5245
2002-10-22 13:04:39 +00:00
Max Horn
8af300fec3
The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
...
svn-id: r5216
2002-10-21 13:23:25 +00:00
Max Horn
b5f0fa4c8b
cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was another :-)
...
svn-id: r5191
2002-10-20 01:02:52 +00:00
Jonathan Gray
dd7cfdb0de
patch #625603 film noir mode bugfix
...
svn-id: r5190
2002-10-19 22:35:22 +00:00
James Brown
c1652de909
Full Throttle: Add stub for opcode CD (something to do with drawing blast objects)
...
svn-id: r5163
2002-10-16 10:59:29 +00:00
Paweł Kołodziejski
9a8b23030a
fix nexus scrolling in the dig, but partialy, there is also memory coruption with this
...
svn-id: r5142
2002-10-13 18:14:48 +00:00
Paweł Kołodziejski
4cf42ae9a8
added FT imuse music
...
svn-id: r5127
2002-10-11 08:35:12 +00:00
Max Horn
b409ef6608
allow user to load savegames while Smush movies are playing; cleanup
...
svn-id: r5106
2002-10-08 00:29:32 +00:00
James Brown
d19260af2c
Fix drawDescString - still needs centering corrections
...
svn-id: r5094
2002-10-06 07:23:08 +00:00
James Brown
9612002d78
Full Throttle / The Dig fixes.
...
drawDescString (for Full Throttle object names, in the 'ring of fire') is
still somewhat broken. Feel free to fix ;)
svn-id: r5090
2002-10-06 06:09:32 +00:00
James Brown
4d24a0bfbe
Patch #616092 : Full Throttle dialog fix
...
svn-id: r5058
2002-10-01 09:27:09 +00:00
Max Horn
d921d06d39
played a bit with the launcher - it now is already somewhat usable <g>
...
svn-id: r5047
2002-09-30 00:55:47 +00:00
Paweł Kołodziejski
037b08130e
framework of Imuse sound for The Dig
...
svn-id: r5031
2002-09-29 07:08:31 +00:00
Max Horn
a8d77fabee
patch #615842
...
svn-id: r5027
2002-09-28 15:19:21 +00:00
James Brown
e9c1d9d802
Patch 613933: Return code for validateresource.
...
svn-id: r5017
2002-09-25 03:04:28 +00:00
Max Horn
1bfaa3c02f
removed even the last traces of Scumm dependencies from NewGUI. Yes, you heard right NewGUI is now 100% Scumm free and we can go for the launcher/message dialogs!
...
svn-id: r5016
2002-09-24 23:45:25 +00:00
James Brown
e946431af3
Patch 609334: PalManip save/load/init fixes.
...
Save/Load lines are commented out until the new save/load system is in place.
svn-id: r5014
2002-09-24 15:46:09 +00:00
James Brown
412075437b
Patch #612847 : Sam and Max painting subgame fix
...
svn-id: r5008
2002-09-23 15:43:29 +00:00
Max Horn
a681eb029e
renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
...
svn-id: r4995
2002-09-22 01:17:53 +00:00
Travis Howell
f1a273e092
Add the following patches:
...
[ 609649 ] Sound patch for GF_OLD256 games
[ 611997 ] RFC: Timer-based CD audio sync
svn-id: r4986
2002-09-21 13:48:03 +00:00
Max Horn
b91da0e29f
Patch #612277 : text rendering crash + spacing issue
...
svn-id: r4983
2002-09-20 23:40:55 +00:00