Eugene Sandulenko
eb66750137
SWORD25: Enforce code naming conventions in gfx/animation*
...
svn-id: r53393
2010-10-13 00:10:18 +00:00
Eugene Sandulenko
063cb5d84c
SWORD25: Enforced code naming conventions in math/*
...
svn-id: r53392
2010-10-13 00:09:32 +00:00
Eugene Sandulenko
54ccc8f4c9
SWORD25: Enforced code naming conventions in script/*
...
svn-id: r53391
2010-10-13 00:08:28 +00:00
Eugene Sandulenko
1e15d8efb7
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
...
svn-id: r53390
2010-10-13 00:07:27 +00:00
Eugene Sandulenko
3439819232
SWORD25: Add path to art.h include
...
svn-id: r53386
2010-10-13 00:05:33 +00:00
Eugene Sandulenko
56e05f93a3
SWORD25: Stop polluting global namespace
...
svn-id: r53385
2010-10-13 00:05:09 +00:00
Eugene Sandulenko
0603a58845
SWORD25: Merged all art* code and cleaned it up
...
svn-id: r53384
2010-10-13 00:04:40 +00:00
Eugene Sandulenko
5790f2a8a1
SWORD25: Add proper copyrights to gfx/image/art*
...
svn-id: r53382
2010-10-13 00:03:47 +00:00
Eugene Sandulenko
8582c1ad57
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
...
svn-id: r53380
2010-10-13 00:02:51 +00:00
Eugene Sandulenko
f85139bbfa
SWORD25: Remove redundant code
...
svn-id: r53378
2010-10-13 00:01:40 +00:00
Eugene Sandulenko
d7c6d615bb
SWORD25: Fixed vector renderer. Yay!
...
svn-id: r53376
2010-10-13 00:00:41 +00:00
Eugene Sandulenko
7c1b37e150
SWORD25: Fix transparency effects
...
svn-id: r53375
2010-10-13 00:00:20 +00:00
Paul Gilbert
3e84d4fe73
SWORD25: Implemented thumbnail loading for savegame list
...
svn-id: r53374
2010-10-12 23:59:49 +00:00
Paul Gilbert
80521ed5dd
SWORD25: Further savegame work, including savegame screenshots
...
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block.
svn-id: r53373
2010-10-12 23:59:23 +00:00
Eugene Sandulenko
cefa844b51
SWORD25: Rename GLImage to RenderedImage
...
svn-id: r53362
2010-10-12 23:54:30 +00:00
Eugene Sandulenko
e975cc057d
SWORD25: Rename GLImage to RenderedImage
...
svn-id: r53361
2010-10-12 23:54:07 +00:00
Eugene Sandulenko
cd453b3d01
SWORD25: Rename glimage.* to renderedimage.*
...
svn-id: r53360
2010-10-12 23:53:41 +00:00
Eugene Sandulenko
97164f058c
SWORD25: Adjust the paths accordingly
...
svn-id: r53359
2010-10-12 23:53:07 +00:00
Eugene Sandulenko
2b81beea69
SWORD25: Remove opengl/ directory
...
svn-id: r53358
2010-10-12 23:52:37 +00:00
Eugene Sandulenko
7dfea5ee4d
SWORD25: Moved glimage and swimage to image/
...
svn-id: r53357
2010-10-12 23:52:13 +00:00
Eugene Sandulenko
69cae2e7dd
SWORD25: Got rid of OpenGLGfx class
...
svn-id: r53356
2010-10-12 23:51:36 +00:00
Eugene Sandulenko
1aa907e815
SWORD25: Remove unnecessary executable flags
...
svn-id: r53355
2010-10-12 23:51:04 +00:00
Eugene Sandulenko
d5ec19960d
SWORD25: Make full transparency check earlier
...
svn-id: r53352
2010-10-12 23:49:12 +00:00
Paul Gilbert
cf664780cb
SWORD25: Bugfix to not draw off-screen images
...
svn-id: r53350
2010-10-12 23:48:32 +00:00
Paul Gilbert
21fe28dbef
SWORD25: Fix for blitting images with negative offsets
...
svn-id: r53347
2010-10-12 23:47:26 +00:00
Eugene Sandulenko
e0cd481d95
SWORD25: Confirmed correctness of vector images alpha blending
...
svn-id: r53346
2010-10-12 23:47:05 +00:00
Eugene Sandulenko
72104f0f0f
SWORD25: Remove unneeded file
...
svn-id: r53345
2010-10-12 23:46:42 +00:00
Eugene Sandulenko
61c7cc13b0
SWORD25: Fixed debug output in GLImage::blit()
...
svn-id: r53344
2010-10-12 23:46:22 +00:00
Eugene Sandulenko
0716b8c1bb
SWORD25: Fix vectorimage transparency
...
svn-id: r53343
2010-10-12 23:46:02 +00:00
Eugene Sandulenko
099406e15e
SWORD25: Implement original hack with skipping green lines
...
svn-id: r53342
2010-10-12 23:45:41 +00:00
Eugene Sandulenko
a248e0b3f1
SWORD25: Fix bug with some vector frames not showing up.
...
svn-id: r53341
2010-10-12 23:45:20 +00:00
Eugene Sandulenko
2fce44d335
SWORD25: Further fixes for vectorimage rendering
...
svn-id: r53340
2010-10-12 23:44:59 +00:00
Eugene Sandulenko
af1fcbf71d
SWORD25: Major bugfix for vector renderer. Only minor glitches are left
...
svn-id: r53339
2010-10-12 23:44:36 +00:00
Eugene Sandulenko
e5ac21dcac
SWORD25: Fix some warnings
...
svn-id: r53338
2010-10-12 23:44:14 +00:00
Paul Gilbert
30f199a5a4
SWORD25: Fix memory leak in transparency commit
...
At the point where the alpha value was checked, a scaled image surface may have already been created, which needs to be freed.
svn-id: r53337
2010-10-12 23:43:44 +00:00
Eugene Sandulenko
cbe304c3ae
SWORD25: Implement transparent bg color for images
...
svn-id: r53336
2010-10-12 23:43:24 +00:00
Paul Gilbert
1f184fd5a9
SWORD25: Memory leak fixes
...
svn-id: r53335
2010-10-12 23:43:03 +00:00
Paul Gilbert
25bb8b6243
SWORD25: Compilation fix
...
svn-id: r53334
2010-10-12 23:42:39 +00:00
Paul Gilbert
f5a822c340
SWORD25: Added de-allocation of data on image load error
...
svn-id: r53333
2010-10-12 23:42:18 +00:00
Paul Gilbert
d84400d507
SWORD25: Initialise image data block in constructor
...
svn-id: r53332
2010-10-12 23:41:57 +00:00
Paul Gilbert
07a8c87efc
SWORD25: Added scaling support
...
svn-id: r53331
2010-10-12 23:41:36 +00:00
Eugene Sandulenko
795a6110cb
SWORD25: Fix warnings
...
svn-id: r53330
2010-10-12 23:41:13 +00:00
Eugene Sandulenko
72dc197885
SWORD25: Fix compilation
...
svn-id: r53329
2010-10-12 23:40:51 +00:00
Eugene Sandulenko
94f1a8be03
SWORD25: Added minimal subset of libart inplace
...
svn-id: r53328
2010-10-12 23:40:27 +00:00
Paul Gilbert
b922b58f8d
SWORD25: Fix for using uninitialised doubles
...
svn-id: r53324
2010-10-12 23:38:16 +00:00
Eugene Sandulenko
7db8be5d4d
SWORD25: bugfix for vector images
...
svn-id: r53323
2010-10-12 23:37:56 +00:00
Eugene Sandulenko
7ad20e3337
SWORD25: Further fixes to vector images. Still not finished.
...
svn-id: r53322
2010-10-12 23:37:35 +00:00
Eugene Sandulenko
a773c7a842
SWORD25: Further attempt to fix vector rendering
...
svn-id: r53321
2010-10-12 23:37:13 +00:00
Eugene Sandulenko
5d98d85a09
SWORD25: fix line drawing in vector images
...
svn-id: r53320
2010-10-12 23:36:52 +00:00
Eugene Sandulenko
e844de5141
SWORD25: Started rewriting vector renderer into proper one
...
Previous attempt was all wrong, as it completely incorrectly
interpreted SWF shape data.
svn-id: r53319
2010-10-12 23:36:25 +00:00