Max Horn
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6772b78f5f
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
svn-id: r9029
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2003-07-15 00:20:04 +00:00 |
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Max Horn
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9e27fe9c95
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temporarily changed this to an error to help track down what is causing the sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin
svn-id: r9028
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2003-07-14 22:24:18 +00:00 |
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Max Horn
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b88b7f3389
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reduced duplicate code
svn-id: r9027
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2003-07-14 22:21:11 +00:00 |
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Max Horn
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bb87787314
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fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
svn-id: r9025
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2003-07-14 21:37:45 +00:00 |
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Jochen Hoenicke
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177d5d6b11
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Compares in V2 are unsigned (at least in Zak).
This fixes a problem with the parachute scene in Zak.
svn-id: r9020
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2003-07-14 19:57:44 +00:00 |
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Max Horn
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3ce7459814
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fixed up c64_ignorePakCols (it's still a hack and not working properly, but at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version
svn-id: r9019
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2003-07-14 19:24:34 +00:00 |
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Max Horn
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5031b62871
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proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-Color
svn-id: r9018
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2003-07-14 18:20:20 +00:00 |
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Max Horn
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1c9a856918
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this hack isn't necessary anymore (at least I found no cases where it would be needed)
svn-id: r9017
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2003-07-14 17:36:27 +00:00 |
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Jonathan Gray
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21ea778e5a
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fix argument check
svn-id: r9016
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2003-07-14 12:48:46 +00:00 |
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James Brown
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e7913ad49a
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Fix fixme
svn-id: r9012
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2003-07-14 11:35:09 +00:00 |
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Travis Howell
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1f12612b9e
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Allow debugger in full screen mode
svn-id: r9011
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2003-07-14 10:55:06 +00:00 |
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Travis Howell
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dc9a153e1b
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Inventory position is the same in both v1 and v2 games
svn-id: r9008
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2003-07-14 09:30:29 +00:00 |
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Travis Howell
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21266bfc79
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zak v1 uses same sound resources as zak v2
svn-id: r9002
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2003-07-14 08:42:02 +00:00 |
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Travis Howell
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085d14a8c8
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Redraw screen when loading v1 saved game
svn-id: r9000
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2003-07-14 07:26:57 +00:00 |
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Travis Howell
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73365aa2c7
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Split the v1 palette, since there is a minor difference.
svn-id: r8999
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2003-07-14 06:44:47 +00:00 |
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Travis Howell
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89cc9ede19
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Ooops, was in reverse.
svn-id: r8998
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2003-07-14 06:19:06 +00:00 |
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Travis Howell
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e6f3eb9aa5
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A few color fixes for v1/v2
svn-id: r8997
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2003-07-14 06:14:49 +00:00 |
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James Brown
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9b55abbf49
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V1 Zak fixes and hacks. (Woo, it rhymes! :)
svn-id: r8996
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2003-07-14 06:00:17 +00:00 |
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Max Horn
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59ac07dcd6
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workaround for bug #770093 (Zak256 Crash inside of Sphinx)
svn-id: r8995
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2003-07-13 20:27:28 +00:00 |
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Max Horn
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27a1d8ab7b
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fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified
svn-id: r8994
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2003-07-13 20:03:18 +00:00 |
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Max Horn
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a52a80d4f5
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workaround for bug #770351
svn-id: r8993
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2003-07-13 19:50:35 +00:00 |
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Travis Howell
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726718a60e
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For some reason, changing the kSentenceLine color stops highlighting working.
svn-id: r8992
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2003-07-13 17:16:05 +00:00 |
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Max Horn
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963ecad362
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debug/warning/error all automatically output a newline
svn-id: r8991
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2003-07-13 16:22:17 +00:00 |
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Travis Howell
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0642d2df98
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Correct v1 games inventory positions
svn-id: r8990
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2003-07-13 15:58:48 +00:00 |
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Travis Howell
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ffddfd76d9
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Add correct palette for pc versions of v1 games
Add some correct colors for v1 games
svn-id: r8988
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2003-07-13 15:13:43 +00:00 |
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Max Horn
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beef7347e6
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added some FIXMEs
svn-id: r8974
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2003-07-13 11:54:31 +00:00 |
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Max Horn
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c149af5b07
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fixed gdi._C64MaskChar decoding
svn-id: r8973
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2003-07-13 11:40:19 +00:00 |
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Max Horn
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f73cd745f1
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reduce code duplication; theoretical masking implementation for C64 costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games
svn-id: r8972
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2003-07-13 11:13:50 +00:00 |
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Max Horn
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eb49053e08
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C64 costumes work now enough to be recognizable
svn-id: r8970
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2003-07-13 10:35:05 +00:00 |
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Travis Howell
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6949d49e69
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Simpler check
svn-id: r8969
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2003-07-13 09:01:30 +00:00 |
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Travis Howell
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22edb8c39b
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Revert my last change, made some in text text unreadable (black).
Could more palette change be required for 32 color Amiga versions ?
svn-id: r8965
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2003-07-13 05:07:27 +00:00 |
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Travis Howell
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53ac8f62cf
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Commit fixme to prevent some issues on Amiga verison of MI2
svn-id: r8963
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2003-07-13 03:05:41 +00:00 |
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Max Horn
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00615e4df7
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fix x/y limb offsets and transparancy with C64 costume renderer
svn-id: r8962
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2003-07-13 02:45:31 +00:00 |
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Jonathan Gray
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8e94094c9d
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consistent case statement options, and make warnings more useful
svn-id: r8961
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2003-07-13 02:25:36 +00:00 |
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Max Horn
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7189b0a11a
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fix for bug #770311 (at least for V2 games)
svn-id: r8959
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2003-07-12 22:46:23 +00:00 |
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Max Horn
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66000eccbf
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fix for bug #770308
svn-id: r8958
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2003-07-12 22:41:58 +00:00 |
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Max Horn
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adf9331624
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properly show/hide verbs&inventory&sentence during cutscenes
svn-id: r8957
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2003-07-12 22:33:03 +00:00 |
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Max Horn
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d35c57a53f
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fixes for cutscenes in V2 games
svn-id: r8956
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2003-07-12 22:00:59 +00:00 |
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Max Horn
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187b715306
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run script 5 in startScene (room transition script, it seems); don't invoke runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line
svn-id: r8955
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2003-07-12 21:28:04 +00:00 |
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Max Horn
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bc5dbf8e66
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undoing my last box change - with the last change in actor.cpp, this should make MM boxes work properly and fix one or multiple of the open MM bugs
svn-id: r8953
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2003-07-12 18:46:33 +00:00 |
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Max Horn
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fd82895ff5
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adjusted V2 actor position to match original (MM) interpreter; tweaked adjustXYToBeInBox mod for V2 (so it's clear why it is needed)
svn-id: r8952
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2003-07-12 17:53:22 +00:00 |
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Jonathan Gray
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fcc52b238b
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remove unused variable which is also incorrectly cast...
svn-id: r8948
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2003-07-12 15:38:27 +00:00 |
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James Brown
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d50009b7c7
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Preemptive code cleanup to prevent ear damage during certain Euphony tunes
svn-id: r8947
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2003-07-12 15:27:41 +00:00 |
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Max Horn
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b2f737888d
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fix box coordinates for v1/v2 games (boxes are now contiguous)
svn-id: r8943
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2003-07-12 12:40:20 +00:00 |
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Jonathan Gray
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ee62678369
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revert change made in rev 1.140 fixes bug 766109
svn-id: r8942
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2003-07-12 12:23:43 +00:00 |
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Max Horn
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f383dc24c4
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fix existing ego actor change detection code
svn-id: r8941
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2003-07-12 12:16:17 +00:00 |
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Nicolas Bacca
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524991b073
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Add KEY_ALL_SKIP for WinCE
svn-id: r8939
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2003-07-12 10:35:38 +00:00 |
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James Brown
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cc23b25cde
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Fix fix for 769896
svn-id: r8938
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2003-07-12 10:19:18 +00:00 |
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James Brown
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dabe8799a1
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Fix for bug 769896, update README a little
svn-id: r8935
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2003-07-12 09:45:10 +00:00 |
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Torbjörn Andersson
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e74eddf6fa
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Update the 16-colour palette if the user changes the Amiga setting from
the options dialog.
svn-id: r8910
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2003-07-11 14:54:16 +00:00 |
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