82309 Commits

Author SHA1 Message Date
Eugene Sandulenko
6a5aa12bfa WAGE: Update Parrot Talk games status 2017-08-30 09:06:20 +02:00
Eugene Sandulenko
31eb4724d3 WAGE: Correctly specify target name for dumped scripts 2017-08-29 20:15:19 +02:00
Eugene Sandulenko
5eaa48ec96 WAGE: Dump scripts by request 2017-08-29 19:21:20 +02:00
Eugene Sandulenko
b5c552b3bb WAGE: Quit gracefully when requested 2017-08-29 09:33:44 +02:00
Eugene Sandulenko
58fb345b3e WAGE: Since the sounds are blocking, made the sound handle global 2017-08-29 09:33:44 +02:00
Eugene Sandulenko
d0082982d5 WAGE: Make sound blocking 2017-08-29 09:33:44 +02:00
Paul Gilbert
1ec8d86593 TITANIA: Fix light being loose after Bellbot gets Titania's eye 2017-08-28 22:03:12 -04:00
Paul Gilbert
d7ca6c3bc1 TITANIC: Fix crash opening GMM during startup & Continue dialog 2017-08-28 21:45:07 -04:00
Eugene Sandulenko
4a1a7f965f GRAPHICS: MACGUI: Do not crash when nothing was drawn yet 2017-08-28 19:17:45 +02:00
Eugene Sandulenko
90aca034df WAGE: Properly set the character when player is not defined 2017-08-28 19:13:49 +02:00
Thomas Fach-Pedersen
1def441e09 BLADERUNNER: Fix build 2017-08-27 22:50:33 +02:00
Thomas Fach-Pedersen
7ec2a3aad2 BLADERUNNER: Fix build 2017-08-27 22:46:55 +02:00
Thomas Fach-Pedersen
9bf07073fb BLADERUNNER: Add Overlay videos 2017-08-27 22:39:36 +02:00
Colin Snover
d7d75d97fd SCI32: Ignore invalid audio maps in Phant2 FR
Fixes Trac#10049.
2017-08-26 18:09:47 -05:00
Colin Snover
b17c66981e SCI32: Ignore invalid audio map in GK2 DE
Fixes Trac#10143.
2017-08-26 18:09:47 -05:00
Colin Snover
c0d3d5776e SCI32: Limit existing bad audio map resource skips by language
Since audio maps change when game speech is localised, it makes
sense to limit audio map skips by language until it turns out that
the same problem exists in more than one language release, so we
do not accidentally skip a map that is bad in one language, but OK
in another language.
2017-08-26 18:09:47 -05:00
Colin Snover
ed0d0413b0 SCI32: Allow changing SFX/speech volume in GK2
Originally, changing the SFX volume from ScummVM was disabled
because the game itself only allowed adjustment of music volume,
so adjusting the SFX volume would indirectly affect the music
volume. On reflection, allowing the adjustment of SFX volume even
though this also changes the music volume seems preferable to not
allowing any adjustment of the SFX/speech volumes.
2017-08-26 18:09:47 -05:00
Colin Snover
74738489ec SCI32: Fix SFX volume being misapplied to music & speech in some games
This was happening in games with game scripts that control the
master volume themselves by applying the master volume to each
channel sent to the kernel, instead of relying on the kernel to
manage the master volume for them.
2017-08-26 18:09:46 -05:00
Paul Gilbert
72b033ca2d TITANIC: Added frame debugger command for setting objects' movie frames 2017-08-26 17:58:31 -04:00
Peter Kohaut
a97fe8f89f BLADERUNNER: Support for AESC 2017-08-26 23:00:54 +02:00
Eugene Sandulenko
f8284623c4 GRAPHICS: MACGUI: Clear whole surface when resizing
This removes black artifacts when previous text was narrower
2017-08-26 21:34:16 +02:00
Paul Gilbert
960ad3623f TITANIC: Fix error setting correct PET buttons for a given area 2017-08-26 12:40:08 -04:00
Paul Gilbert
6291eb75d0 TITANIC: Fix German strings in create_titanic, regenerate titanic.dat 2017-08-26 12:39:34 -04:00
Paul Gilbert
003331c44c DEVTOOLS: Corrections to newly added German strings 2017-08-26 11:22:43 -04:00
Paul Gilbert
a929c5aabc TITANIC: Add further strings to create_titanic tool 2017-08-26 11:13:34 -04:00
Paul Gilbert
b4ee0ec823 TITANIC: Hide back view of MaitreD from close to the table
The MaitreD was rendered using frame 0 from c386.avi, but with a
corrupted right and bottom edge. Ironically, the MaitreD object
isn't used at all, since hiding him revealed he's part of the
background as well. From the video, it seems like he was meant
to have an idle wiggle animation that didn't end up being used.
2017-08-26 11:08:25 -04:00
Paul Gilbert
67ae67d685 TITANIC: Fix another struct vs class warning 2017-08-26 11:05:33 -04:00
Peter Kohaut
91f67a10ae BLADERUNNER: Transparent background in dialogue menu 2017-08-26 11:58:14 +02:00
Paul Gilbert
77b904ef8d TITANIC: Fix struct vs class forward declaration warning 2017-08-25 20:48:55 -04:00
Colin Snover
b5bd7b8478 SCI32: Stop blacklisting 37.MAP from Phantasmagoria
It turns out that GOG.com version of Phantasmagoria needs the
37.MAP patch file because for some reason the 37.MAP in RESSCI.000
is empty (36 bytes, versus the correct file which is ~1kB).
Fortunately, this file is the same across all CDs in the original
US release, so hopefully unblocking this patch will not cause any
problems for any of the CD releases either.

Fixes Trac#10161.
2017-08-25 18:53:32 -05:00
Colin Snover
3ef0802993 TITANIC: Fix buffer overflow when getting first class upgrade 2017-08-25 18:53:20 -05:00
Paul Gilbert
c4bf8575c1 TITANIC: Fix Door/Bellbot remaining when summoned outside doors 2017-08-25 19:03:55 -04:00
Paul Gilbert
8e62240ed9 TITANIC: Show NPC portrait in Conversations tab after loading savegame 2017-08-25 17:37:03 -04:00
Colin Snover
1e9434cac0 TITANIC: Fix doubled announcement when summoning DoorBot
This would happen when the player is in one of the rooms with a
room-specific announcement.
2017-08-25 16:33:02 -05:00
Paul Gilbert
fe1c3a8fe9 TITANIC: Correct cursor after ejecting cylinder in music system 2017-08-25 17:21:46 -04:00
Paul Gilbert
8512476a08 TITANIC: Don't allow cylinders to be dropped in music system slot closed 2017-08-25 17:06:56 -04:00
Eugene Sandulenko
853ad19934 WAGE: Update games status 2017-08-25 21:55:33 +02:00
Torbjörn Andersson
7d52dbe7eb JANITORIAL: Remove unnecessary semicolon 2017-08-25 17:56:09 +02:00
Paul Gilbert
9b07378c24 Merge pull request #999 from dafioram/header_reduce
TITANIC: Reduce header includes
2017-08-25 07:23:35 -04:00
Paul Gilbert
bb3fb4a963 Merge pull request #1000 from csnover/indeo4-transparency
IMAGE: Implement Indeo4 transparency
2017-08-25 07:22:20 -04:00
Colin Snover
2b46eda5b6 IMAGE: Allow Indeo4 transparency decoding in scalable videos
y459.avi in Starship Titanic uses these two modes together, and
this appears to work fine.
2017-08-24 21:17:54 -05:00
Colin Snover
4a39f85c1b IMAGE: Implement handling of key color in Indeo transparency
This should also improve performance by eliminating unnecessary
writes to the output bitmap for opaque pixels and by simplifying
the rendering loop.
2017-08-24 20:36:08 -05:00
Colin Snover
d39a9272bf IMAGE: Remove unnecessary extra heap allocation of Indeo surface 2017-08-24 20:34:55 -05:00
Colin Snover
7dd2c0342d IMAGE: Remove unnecessary temporary surface in Indeo4/5 2017-08-24 20:34:19 -05:00
Colin Snover
085ec30b49 IMAGE: Add support for Indeo4 transparency plane
This is used by TITANIC for most of the furniture in the SGT
stateroom and Titania's parts.
2017-08-24 20:34:16 -05:00
Peter Kohaut
9512cf46b7 BLADERUNNER: Fix build 2017-08-25 00:18:38 +02:00
Peter Kohaut
0da18320af BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen
c9b4089ccb BLADERUNNER: Fix build 2017-08-24 22:46:07 +02:00
Thomas Fach-Pedersen
d67e06c7b2 BLADERUNNER: Add support for elevators 2017-08-24 22:34:50 +02:00
Willem Jan Palenstijn
bd10131242 Merge pull request #975 from wjp/bitstream
Rework and optimize Common::BitStream
2017-08-24 19:51:06 +02:00