Travis Howell
28408d8b7b
Rename C64 engine class, since it is been used by Apple II and Commodore 64 versions now.
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svn-id: r25850
2007-02-25 11:38:19 +00:00
Travis Howell
a448ed320f
Ooops, move code to correct function
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svn-id: r24585
2006-11-01 23:42:21 +00:00
Travis Howell
c3f6c57680
Enable Bink video playback in HE100 games
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svn-id: r24584
2006-11-01 23:39:55 +00:00
Travis Howell
e9be88c444
Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
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svn-id: r23727
2006-08-20 00:43:34 +00:00
Travis Howell
6ed462e06f
Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSION
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svn-id: r23419
2006-07-08 10:28:35 +00:00
Max Horn
8542e92ed3
Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is already being set by updateSoundSettings())
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svn-id: r22248
2006-04-30 20:36:14 +00:00
Max Horn
c4df5037dc
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
2006-04-29 16:24:39 +00:00
Max Horn
39e9853d91
* Added ScummEngine_v8::initScummVars()
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* Moved VAR_LANGUAGE to class ScummEngine_v8
* Minor cleanup
svn-id: r22223
2006-04-29 13:56:36 +00:00
Max Horn
a28250d660
Print a slightly more verbose error message when Roland patch isn't found
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svn-id: r22175
2006-04-26 09:04:51 +00:00
Max Horn
85c9dc7de8
Properly translate Common::Language values for COMI
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svn-id: r21704
2006-04-08 23:43:18 +00:00
Max Horn
f319865837
Merged two consecutive 'if's with identical condition
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svn-id: r21295
2006-03-14 15:25:29 +00:00
Max Horn
0cc41c7cbb
Renamed & documented the LIGHTMODE flags
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svn-id: r21288
2006-03-14 14:06:44 +00:00
Travis Howell
be7a28f65e
Avoid all scumm var conflicts in C64 maniac
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svn-id: r21277
2006-03-14 12:06:37 +00:00
Travis Howell
806ee522d1
Move unused scumm vars in C64 maniac to safe position, to prevent conflicts for now
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svn-id: r21276
2006-03-14 10:35:01 +00:00
Travis Howell
e94aa88ece
Adjust version setting for Macintosh versions of HE80+ games, which is checked by water
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svn-id: r21228
2006-03-12 09:51:24 +00:00
Travis Howell
66730f3b6b
Use script support for Macintosh versions of HE80+ games
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svn-id: r21227
2006-03-12 09:27:56 +00:00
Travis Howell
7a9ed5425b
Add German verbs and more work on input in C64 maniac
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svn-id: r21089
2006-03-05 08:22:39 +00:00
Travis Howell
2584f0d69f
Add difference in bitVars opcodes in C64 maniac
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svn-id: r21002
2006-03-02 03:31:45 +00:00
Gregory Montoir
9a9475169d
added 2 SCUMM vars for v1/v2.
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svn-id: r20994
2006-03-01 20:07:33 +00:00
Travis Howell
0f60eaa166
Move debug mode setting to initScummVars(), so it is reset when game is restarted
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svn-id: r20905
2006-02-26 05:48:40 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Eugene Sandulenko
10c7835cfc
Moved all he-specific source files to engines/scumm/he/ subdirectory
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svn-id: r20696
2006-02-15 00:57:50 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00