dhewg
6c123974c0
ANDROID: Fix cursor when hotspot coords > 0
2011-02-19 23:24:59 +01:00
md5
28dae010fb
SAGA: Fixed palette setting inside Gfx::setPaletteColor() (thanks to LordHoto for noticing this)
2011-02-20 00:19:08 +02:00
md5
ef38e4f57f
SCI: Moved the gcCountdown() code inside the op_callk case, since that's the only place where it's used
2011-02-20 00:18:27 +02:00
Alyssa Milburn
92fac11c5f
MOHAWK: Update LBPaletteItem for RGB palettes.
2011-02-19 23:12:53 +01:00
Johannes Schickel
accab0e00f
MOHAWK: Change bitmaps to use RGB palettes.
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Thanks to clone2727 for reviewing this patch.
2011-02-19 23:01:40 +01:00
Johannes Schickel
e21d6e0d11
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
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Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Johannes Schickel
b26f30b987
DRASCULA: Adapt to setPalette RGBA->RGB change.
2011-02-19 21:19:45 +01:00
Johannes Schickel
32d0e4c15f
OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not change.
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This fixes a slight move of the mouse cursor when the hardware mouse position
is at a subpixel from the logical coordinates.
2011-02-19 20:46:47 +01:00
Johannes Schickel
9954eb5a99
OPENGL: Get rid of adjustMouseEvent.
...
Rather than that I introduced a function which converts hardware screen
coordinates to overlay / game screen coordinates.
The logic which converts mouse movement events with hardware screen
coordinates to overlay / game screen coordinates is now inside notifyEvent.
This is still broken design, since one should not abuse an observer for that.
2011-02-19 20:46:47 +01:00
Johannes Schickel
3aba54b8b0
OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.
2011-02-19 20:46:47 +01:00
md5
d05fb0cba6
SCI: Some spacing fixes and typos
2011-02-19 21:31:30 +02:00
dhewg
adf2225eb4
ANDROID: Move helper defines in a new header file
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- added a few macros for convinience
- use them
- replaced CHECK_GL_ERROR with GLCALL
- spam GLCALL
2011-02-19 20:15:51 +01:00
dhewg
229e3ca5bf
ANDROID: inline some GLESTexture members
2011-02-19 20:15:51 +01:00
dhewg
435069fe4a
ANDROID: Supress warning
2011-02-19 20:15:50 +01:00
dhewg
feb0efe767
ANDROID: Formatting
2011-02-19 20:15:50 +01:00
Johannes Schickel
1606ff1d4e
SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too.
2011-02-19 19:57:19 +01:00
md5
7cf482e721
SCI: Reverted r914fe95, and silenced a false positive warning
2011-02-19 20:30:57 +02:00
md5
914fe95903
SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling code
2011-02-19 20:22:44 +02:00
md5
4e88d75eb6
SCI: Refactored the reg_t related operations and comparisons
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This refactoring reduces a lot of code duplication, allows for better control,
makes the code more readable and allows us to remove a lot of now unneeded
workarounds
2011-02-19 20:22:43 +02:00
dhewg
d7422de7f7
ANDROID: Fix make dependencies for parallel builds
2011-02-19 18:05:36 +01:00
Gregory Montoir
f5bfe8eb11
QUEEN: fix #1858081 - Jetty: "sign" at wrong position
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Off by one error in original object trigger ; since this is
minor glitch, this patch only fixes new game state (ie. existing
savegames are still affected).
2011-02-19 17:17:15 +01:00
Gregory Montoir
855b676cd4
TUCKER: cleanup, removed unused variables
2011-02-19 15:52:03 +01:00
Gregory Montoir
c53abb0aba
TUCKER: fix truncated action string in english version
2011-02-19 15:37:24 +01:00
Gregory Montoir
0962f332cb
TUCKER: fix #2872348 - walk bug by switching places in museum
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Looks like an original game glitch, prevent hard-coded sequence
execution on location switch (after using map).
2011-02-19 12:29:03 +01:00
strangerke
1055c8a8d0
SCI: Fix compilation using MSVC 9
2011-02-18 22:56:34 +01:00
strangerke
2ad969bcac
HUGO: Remove extra spaces at end of lines
2011-02-18 22:43:38 +01:00
Gregory Montoir
81a3538706
TUCKER: fix #3106714 - Wrong animation after TV off
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Some negative values are prefixed by 2 minus signs, skip one
before passing the string to strtol.
2011-02-18 22:28:26 +01:00
dhewg
3a86b5f285
ANDROID: Remove outdated build instructions
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See http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android
2011-02-18 22:27:06 +01:00
strangerke
ec559360ab
HUGO: Move several short function bodies from headers to cpp files
2011-02-18 22:24:32 +01:00
dhewg
a6593c294e
ANDROID: Disable mt32emu and timidity
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mt32emu is using floats everywhere, and we don't have hardware-assisted
floating point computations on this armeabi. most (if any) devices can't
handle this
timidity doesn't make sense, because there's no daemon to connect to
2011-02-18 22:15:04 +01:00
Matthew Hoops
7b5792d6d2
SCI: Fix window height for some Mac SCI1/1.1 games
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Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar.
2011-02-18 15:58:23 -05:00
dhewg
84e632cc9d
ANDROID: Formatting
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maybe now?
2011-02-18 21:38:26 +01:00
dhewg
106253b8b9
ANDROID: Formatting
...
and hoping for buildbot to pick up the toolchain now
2011-02-18 21:32:37 +01:00
dhewg
1b41de4ad8
ANDROID: dist target for buildbot
2011-02-18 20:18:13 +01:00
Marcus Comstedt
106380d481
DC: Don't use $(VER_REV) with git
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It seems unlikely that git will ever be able to produce a $(VER_REV)
of 6 characters or less (the requirement for the version field in
IP.BIN), so don't even try to use it.
2011-02-18 20:12:16 +01:00
Johannes Schickel
55a6e5af76
AGOS: Fix mouse cursor color in Simon 1.
2011-02-18 18:39:26 +01:00
dhewg
8cddb2a401
Merge branch 'dhewg-android'
2011-02-18 17:18:27 +01:00
Gregory Montoir
8a50789662
TOUCHE: fix op_not/op_neg opcodes naming
2011-02-18 15:20:31 +01:00
Gregory Montoir
34f428ea91
TUCKER: cleanup
2011-02-18 15:20:31 +01:00
Gregory Montoir
0bffd77dfe
TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavy
2011-02-18 15:20:31 +01:00
Gregory Montoir
e552b5a8c3
TUCKER: fix #3106542 - Ego drawn behind background
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Looks like an original game glitch, the location 14
background bitmap contains some pixels in range
[0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18 15:18:44 +01:00
Gregory Montoir
3557ff5747
TUCKER: fix #3106536 - Punk stuck (moving in background)
2011-02-18 15:18:44 +01:00
Gregory Montoir
a0d74d0459
TUCKER: fix #3106520 - Prison water drop leaves a line
2011-02-18 15:18:44 +01:00
Gregory Montoir
d9140ab626
TUCKER: fix #2628056 - Text Dialogue is out of sync
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always synchronize text with speech sound. Note, some
subtitles present in the datafiles are inconsistent
(written text different from spoken).
2011-02-18 15:18:44 +01:00
Gregory Montoir
da77a057d1
TUCKER: fix #2627967 - Slow Walking
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The waitForTimer calls in fade*Palette are actually
duplicated ; mainLoop already handles timing.
2011-02-18 15:18:44 +01:00
strangerke
399b59a583
HUGO: Avoid duplicated code in functions related to HUGO.DAT
2011-02-18 08:11:55 +01:00
D G Turner
41a5fc8476
TOOLS: Add debug output of output file position to skycpt tool.
2011-02-17 22:20:22 +00:00
Alyssa Milburn
be7fd9be50
TOON: Initialise all locations.
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This stops the location save code from walking off the end of _rifBoxesFlags
due to _numRifBoxes being invalid.
Fix for bug #3183934 ("TOON: Crash on save").
2011-02-17 21:47:27 +01:00
Alyssa Milburn
ec94ef4e64
TOON: Fix TextResource on big-endian.
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Fix for bug #3183943 ("TOON: No speech and no text").
2011-02-17 21:15:37 +01:00
Matthew Hoops
d3e3eca6a3
SCI: Fix Mac icon bar vertical positioning
2011-02-17 13:38:24 -05:00