Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
682dfbcaf7
cleanup
...
svn-id: r16389
2004-12-30 15:30:26 +00:00
Gregory Montoir
da874257a5
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them
...
svn-id: r16132
2004-12-19 12:30:40 +00:00
Gregory Montoir
5e351b0c31
moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
...
svn-id: r15921
2004-11-27 17:50:23 +00:00
Travis Howell
df17c27ebf
Add patch #1060453 - MIVGA: Actor Scale Patch
...
svn-id: r15712
2004-11-05 05:13:56 +00:00
Travis Howell
beb1ed4598
Rename as requested.
...
svn-id: r15530
2004-10-12 14:40:32 +00:00
Travis Howell
687a5db4a8
Rename vars
...
Add some missng code for HE games.
svn-id: r15528
2004-10-12 14:12:20 +00:00
Travis Howell
4b4c4f1d1d
Rename var
...
Update HE issues
svn-id: r15525
2004-10-12 04:26:02 +00:00
Max Horn
42863d5cc2
cleanup / updated some comments
...
svn-id: r15524
2004-10-11 22:27:26 +00:00
Max Horn
f488f4c15f
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved
...
svn-id: r15455
2004-10-07 21:23:29 +00:00
Travis Howell
96c493d94b
Missed spot
...
svn-id: r15420
2004-10-05 14:05:23 +00:00
Travis Howell
49a3691132
Add actor transparency var for HE99 games.
...
svn-id: r15405
2004-10-04 06:20:10 +00:00
Travis Howell
e7cff906a9
Increase Actor animVariable for HE80+ games.
...
svn-id: r15382
2004-10-02 10:58:15 +00:00
Max Horn
e082cb0587
Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)
...
svn-id: r15374
2004-10-01 23:04:47 +00:00
Gregory Montoir
2f8136b703
constness
...
svn-id: r15364
2004-09-30 23:49:46 +00:00
Max Horn
ad3062ab93
Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)
...
svn-id: r15335
2004-09-28 23:05:45 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
...
svn-id: r15331
2004-09-28 19:28:59 +00:00
Travis Howell
7ced14e961
talkQueue should be actor specific
...
svn-id: r15318
2004-09-28 00:58:00 +00:00
Max Horn
d17f88d967
Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
...
svn-id: r15254
2004-09-24 21:36:04 +00:00
Gregory Montoir
6bfeab77e1
cleanup
...
add some warnings to detect the use of new Aux animation data
svn-id: r15226
2004-09-21 21:10:23 +00:00
Gregory Montoir
6e9ce1b17c
fix freddemo intro glitches
...
svn-id: r15225
2004-09-21 20:21:31 +00:00
Max Horn
2f9ea12ddd
cleanup
...
svn-id: r15224
2004-09-21 13:54:30 +00:00
Max Horn
5f0ec872e0
More cleanup
...
svn-id: r15223
2004-09-21 12:57:38 +00:00
Travis Howell
2fdfd35834
Add HE90+ opcode difference
...
svn-id: r15214
2004-09-21 05:59:26 +00:00
Gregory Montoir
0fad7a9538
cleanup / code re-use
...
svn-id: r15203
2004-09-20 18:27:13 +00:00
Gregory Montoir
fe2f551952
only warn if the AXFD block is valid
...
svn-id: r15185
2004-09-19 08:58:51 +00:00
Travis Howell
45c34259bd
Fix last commit
...
Add stub/warning
svn-id: r15184
2004-09-19 08:37:20 +00:00
Travis Howell
8a42691d87
Missed one spot, needed for costume reset too.
...
svn-id: r15181
2004-09-19 03:26:47 +00:00
Travis Howell
1475b5ad0d
Correct auxblock hides.
...
svn-id: r15180
2004-09-19 02:00:33 +00:00
Paweł Kołodziejski
5c442f53aa
fixed warnings
...
svn-id: r15161
2004-09-18 11:34:55 +00:00
Travis Howell
a0312bd8cb
Should be for HE71 and later.
...
svn-id: r15151
2004-09-18 01:00:22 +00:00
Gregory Montoir
22b2cfa002
preliminar AuxQueue support (freddemo intro), some glitches though
...
svn-id: r15149
2004-09-18 00:36:17 +00:00
Travis Howell
1f4abd4432
Typo
...
svn-id: r15016
2004-09-12 02:05:12 +00:00
Travis Howell
c8e65e1c8f
Ooops
...
svn-id: r15007
2004-09-11 12:55:50 +00:00
Travis Howell
b495c7ea07
Use random talk animation in HE 80+ games for now.
...
svn-id: r15006
2004-09-11 12:22:06 +00:00
Travis Howell
c7d28132b4
Save game changes for HE80+ games.
...
svn-id: r14985
2004-09-10 01:03:01 +00:00
Travis Howell
95a5e3d951
Minor correction
...
svn-id: r14971
2004-09-09 02:21:48 +00:00
Gregory Montoir
7593129d98
some AKOS tweaks for HE72/80
...
svn-id: r14965
2004-09-08 21:14:12 +00:00
Torbjörn Andersson
14b3a8e588
The old 'sound' array was introduced in savegame version 8, so surely the
...
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot
triggered an assertion when loading a savegame that worked fine today. It
worked again after this change.
svn-id: r14909
2004-09-05 16:18:07 +00:00
Travis Howell
6b09826b33
Increase actor.sound to 32 for HE 80+ games.
...
Add some more HE vars.
More adjustments for copying script strings in HE games.
svn-id: r14903
2004-09-05 09:36:51 +00:00
Max Horn
91a57ad8f5
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system...
...
svn-id: r14890
2004-09-04 10:29:06 +00:00
Travis Howell
255736dfb7
Complete actor clipping override code for HE games.
...
Add akos speech queue for HE games
Minor cleanup
svn-id: r14883
2004-09-04 08:13:48 +00:00
Travis Howell
6dd0ab9397
Add actor cliping override for HE games.
...
svn-id: r14879
2004-09-04 00:18:55 +00:00
Max Horn
054460a170
Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
...
svn-id: r14876
2004-09-03 19:54:58 +00:00
Max Horn
08fc27b764
Small correction for V7-8 actor drawing
...
svn-id: r14874
2004-09-03 15:39:14 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
...
Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
b0be0f0452
Revert last change, was wrong opcode.
...
Add a few more HE 7 opcodes
svn-id: r14813
2004-08-28 14:05:33 +00:00
Travis Howell
22fb004e20
akos should queue commmands and executate after drawing costumes (Caused race issues in HE games).
...
Remove some duplciate code
Enable from HE games
Add a few stubs for some additional akos codes
svn-id: r14799
2004-08-28 03:18:52 +00:00
Max Horn
178d577eb4
Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)
...
svn-id: r14674
2004-08-22 08:53:53 +00:00
Max Horn
d35ef7c7f1
Removed some obsolete TODO comments
...
svn-id: r14669
2004-08-21 22:33:23 +00:00