Travis Howell
6ea936c41f
Add animate sprites by Y function for FF
...
svn-id: r22064
2006-04-21 03:09:21 +00:00
Travis Howell
fc3284efce
Add back debug function
...
svn-id: r22063
2006-04-21 00:26:18 +00:00
Travis Howell
b80ef2cd8f
Add some code for PanEvent in FF and cleanup
...
svn-id: r22062
2006-04-21 00:18:23 +00:00
Travis Howell
5482ec5db6
Add F9 key in FF, which toggles hitbox names
...
svn-id: r22059
2006-04-20 12:23:20 +00:00
Travis Howell
baca89c9be
Revert that delay change when scrolling inventory in FF, causes glitches
...
svn-id: r22058
2006-04-20 12:04:49 +00:00
Travis Howell
e951870642
Enable virtual keyboard, when entering saved game name in FF
...
svn-id: r22057
2006-04-20 12:01:53 +00:00
Travis Howell
31ae5e09e8
Fix constant scrolling in oracle in FF, when mouse button is pressed
...
svn-id: r22056
2006-04-20 11:57:23 +00:00
Travis Howell
c07f314b1f
getPathPosn script opcode needs to use int16 to get correct position, fixes entering teleporter in village in FF
...
svn-id: r22055
2006-04-20 10:45:51 +00:00
Travis Howell
948301faaf
Add timer difference in FF
...
svn-id: r22054
2006-04-20 08:58:30 +00:00
Travis Howell
25ca897466
Fix typo in switchVoiceFile() for FF
...
svn-id: r22053
2006-04-20 08:46:46 +00:00
Travis Howell
04efb67f21
Fix mistake in vertical scrolling in FF
...
svn-id: r22051
2006-04-20 07:01:55 +00:00
Travis Howell
66cbf6c05d
_rejectCount should only be incremented in checkNoOverWrite()
...
svn-id: r22050
2006-04-20 06:38:46 +00:00
Travis Howell
8121b8eebe
Update resource managment, missed several changes from FF
...
svn-id: r22049
2006-04-20 05:54:25 +00:00
Travis Howell
afb264a427
Fix freeze that can occur when scrolling inventory in oracle of FF
...
svn-id: r22048
2006-04-20 02:42:54 +00:00
Travis Howell
56d856cd20
Cleanup
...
svn-id: r22047
2006-04-20 02:23:17 +00:00
Travis Howell
f9c3e7fd81
Add support for compressed speech files in PC verisons of FF
...
svn-id: r22046
2006-04-20 01:54:14 +00:00
Travis Howell
3917351a93
Minor cleanup
...
svn-id: r22044
2006-04-20 00:54:30 +00:00
Travis Howell
531a62939c
Update resource managment for FF, this method is more efficent for Simon 1/2 too
...
svn-id: r22043
2006-04-20 00:42:54 +00:00
Travis Howell
1f01a52421
The next offset is only adjusted in renderString, when sprite id isn't 1
...
svn-id: r22042
2006-04-19 23:01:31 +00:00
Max Horn
b4c330ce07
Some more tweaks to the (still disabled) new detection / filename generation code
...
svn-id: r22040
2006-04-19 20:26:27 +00:00
Torbjörn Andersson
343dacdcf7
Fix text corruption with long FF conversation options. The renderString()
...
function has to adjust the buffer offsets, or a long string can spill over into
the next buffer. (Or, in the test case I used, into the next *two* buffers.)
It would probably be safe - but apparently unnecessary? - to make this change
for the Simon games as well.
svn-id: r22039
2006-04-19 20:04:53 +00:00
Max Horn
70d23ccf29
Added a small comment to ScummEngine::openRoom that explains why we check for room==0 instead of just using it as-is
...
svn-id: r22038
2006-04-19 18:14:28 +00:00
Max Horn
c5507879fc
Removed wrong platform values from gameVariantsTable
...
svn-id: r22037
2006-04-19 16:16:57 +00:00
Torbjörn Andersson
41afb2a996
Fixed a potential bug when calculating the width of conversation option in FF.
...
This bug appears to have been present in the original as well, though the
chances of triggering it are small. (We did in at least one place, before
adding the number prefix to the string.)
svn-id: r22036
2006-04-19 14:18:34 +00:00
Travis Howell
18d0afaafd
Correct dummyItems in FF and cleanup
...
svn-id: r22035
2006-04-19 11:54:38 +00:00
Torbjörn Andersson
e97476621d
Number the FF conversation options.
...
svn-id: r22034
2006-04-19 11:05:47 +00:00
Travis Howell
75542e0f95
Add minor code differences in FF, might help corrupt graphics
...
svn-id: r22033
2006-04-19 11:01:03 +00:00
Travis Howell
0a71cc8377
Add FF difference in mouseOn script opcode
...
svn-id: r22030
2006-04-19 07:14:03 +00:00
Travis Howell
0351e979c1
Update debug tables
...
svn-id: r22029
2006-04-19 07:07:08 +00:00
Johannes Schickel
3f76984a41
Let scumm engine handle EVENT_SCREEN_CHANGED and let the gui know. (Needed for disabling overlay scaling)
...
svn-id: r22026
2006-04-19 06:23:49 +00:00
Johannes Schickel
7f0c8883ad
Merges SaveLoadChooser and SaveLoadChooserEx.
...
svn-id: r22021
2006-04-19 05:46:57 +00:00
Johannes Schickel
8828daba84
Updates scumm dialogs for runtime overlay resolution changes.
...
svn-id: r22018
2006-04-19 01:07:16 +00:00
Travis Howell
ec7e734adb
Fix sound memory leak in FF
...
svn-id: r22016
2006-04-18 23:08:41 +00:00
Torbjörn Andersson
6b034b66d8
Added support for the --save-slot option for Broken Sword 1. (Feature request
...
#1460977.)
svn-id: r22009
2006-04-18 18:23:57 +00:00
Travis Howell
40b74d5182
Correct increment for checkPaths script opcode in FF
...
svn-id: r22008
2006-04-18 13:32:51 +00:00
Travis Howell
1d12b3ef29
Add code for vc84_stopSoundLoop in FF
...
svn-id: r22007
2006-04-18 13:28:42 +00:00
Sven Hesse
b4e5e18201
Fixed portability issue
...
svn-id: r22006
2006-04-18 12:55:01 +00:00
Sven Hesse
4d2f4a9f79
- Closed the stub in Draw_v2::printText()
...
- Added a language field in GameSettings, so that the texts in
Gob2 work for other languages than EN_GRB as well
svn-id: r22005
2006-04-18 12:39:02 +00:00
Travis Howell
18cf15ffc3
Add missing timer adjustment when saving game in FF
...
svn-id: r22004
2006-04-18 11:51:08 +00:00
Travis Howell
506cdd9054
Fix time events continuing, when using the oracle in FF
...
svn-id: r22003
2006-04-18 11:38:18 +00:00
Sven Hesse
ab48280f73
- I misunderstood Draw::initBigSprite(); fixed
...
- Changed Draw::spriteOperation() for blitting from/to/between and
fillrecting to big sprites
- Enabled drawing of text
svn-id: r22001
2006-04-18 09:59:18 +00:00
Travis Howell
4b59f6fbda
Correct box numbers when scrolling text in oracle of FF
...
svn-id: r22000
2006-04-18 02:20:46 +00:00
Johannes Schickel
b756c3e899
Fixes use of textspeed settings if voice+text mode is enabled. (thanks to salty-horse)
...
svn-id: r21999
2006-04-18 02:08:51 +00:00
Torbjörn Andersson
e22f1c64c5
Call updateScreen() from delay functions for smoother mouse cursor movement.
...
svn-id: r21996
2006-04-18 00:20:07 +00:00
Travis Howell
b4c8b498de
Scrolling comparisons should always be signed, fixes scrolling issue in maze of FF
...
svn-id: r21995
2006-04-18 00:15:25 +00:00
Torbjörn Andersson
614fc253a9
Moved updateScreen() into delay() for smoother mouse cursor movement. This may
...
possibly make some other calls to updateScreen() unnecessary, but it's the
backend's responsibility to ignore unnecessary calls.
svn-id: r21994
2006-04-17 23:55:42 +00:00
Torbjörn Andersson
d137204772
Call updateScreen() from waitForTimer() (instead of usually right before it)
...
for smoother mouse cursor movement.
svn-id: r21993
2006-04-17 23:45:48 +00:00
Torbjörn Andersson
72906f2508
Made the Lure engine call updateScreen() more often - particularly when using
...
the menu bar at the top of the window - for smoother mouse movement. (After a
discussion with sev.)
svn-id: r21992
2006-04-17 23:37:22 +00:00
Travis Howell
c17350958d
Split screenTextPObj script opcode into game specific versions
...
svn-id: r21991
2006-04-17 22:47:12 +00:00
Travis Howell
5244d481e6
Add FF difference in addBox script opcode, fixes x position of some boxes
...
svn-id: r21990
2006-04-17 22:35:33 +00:00