Joost Peters
709d98be7c
GFX_ERROR messages need \n
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svn-id: r38704
2009-02-21 16:07:51 +00:00
Andre Heider
7c26fb94d9
missed a file in r38701
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svn-id: r38703
2009-02-21 16:04:16 +00:00
Sven Hesse
e643565c2c
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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svn-id: r38702
2009-02-21 15:58:50 +00:00
Andre Heider
e514d9780a
use OSystem::getMillis() for last_wait_time and get rid of game_start_time
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svn-id: r38701
2009-02-21 15:40:14 +00:00
Paweł Kołodziejski
03769a6d56
formating
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svn-id: r38700
2009-02-21 15:30:47 +00:00
Paweł Kołodziejski
98fc4c20c5
formating
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svn-id: r38699
2009-02-21 15:25:37 +00:00
Paweł Kołodziejski
58fa6822c6
formating
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svn-id: r38698
2009-02-21 15:20:41 +00:00
Torbjörn Andersson
6e2848ff98
Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
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a subtitle colour regression, but mainly it simplifies the code. The "dummy"
player has been removed. There are almost certainly regressions, but I'm hoping
it's stable enough for testing now.
svn-id: r38697
2009-02-21 15:07:05 +00:00
Willem Jan Palenstijn
34f90ac043
revert large parts of r38621. error() is for fatal errors and does not return. warning() is not for debugging status messages.
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svn-id: r38696
2009-02-21 14:11:41 +00:00
Travis Howell
7ce7993c30
Remove excess \n.
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svn-id: r38695
2009-02-21 13:19:44 +00:00
Joost Peters
177c4169d1
error() calls don't need \n, as it is already appended in error() itself
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svn-id: r38694
2009-02-21 12:58:09 +00:00
Paweł Kołodziejski
d11948a01c
formating
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svn-id: r38693
2009-02-21 12:43:37 +00:00
Paweł Kołodziejski
c0b2ec8dd2
formating
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svn-id: r38692
2009-02-21 12:42:06 +00:00
Paweł Kołodziejski
7e2bc28184
formating
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svn-id: r38691
2009-02-21 12:33:24 +00:00
Andre Heider
1cbe5c327d
replace obsolete creat() with open()
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svn-id: r38690
2009-02-21 12:26:10 +00:00
Joost Peters
3988062776
replace #ifdef WORDS_BIGENDIAN by SCUMM_BIG_ENDIAN
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svn-id: r38689
2009-02-21 12:21:15 +00:00
Paweł Kołodziejski
f069c04c60
formating
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svn-id: r38688
2009-02-21 12:16:35 +00:00
Paweł Kołodziejski
f582debaa9
formating
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svn-id: r38686
2009-02-21 11:53:27 +00:00
Gregory Montoir
db7073b15a
cleanup
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svn-id: r38685
2009-02-21 11:29:56 +00:00
Torbjörn Andersson
ab11da0602
Allocate the background sound handle dynamically. Otherwise, it seems to me as if
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it should be invalid as soon as the makeMoviePlayer() function ends. While that
never caused any noticeable problems for me in Broken Sword 1, it broke things
in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along
the same lines.
svn-id: r38684
2009-02-21 11:27:04 +00:00
Willem Jan Palenstijn
baa7c7b997
remove some endlines from warning() calls
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svn-id: r38683
2009-02-21 11:26:54 +00:00
Gregory Montoir
c39b5f5c6f
force inventory redraw after a game state load (inventory should now be ok when exiting GMM, should fix #2603197 )
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svn-id: r38682
2009-02-21 11:26:50 +00:00
Torbjörn Andersson
c3068549da
Cleanup.
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svn-id: r38680
2009-02-21 11:22:56 +00:00
Jordi Vilalta Prat
d8d6aaa461
Replaced "typedef struct _seg_manager_t seg_manager_t" with "struct SegManager"
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svn-id: r38679
2009-02-21 11:04:47 +00:00
Jordi Vilalta Prat
3cc6cdf719
Replaced "typedef struct _state state_t" with "struct EngineState"
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svn-id: r38678
2009-02-21 10:47:56 +00:00
Oystein Eftevaag
25f7c37171
Wrapped the SCI engine in the Sci namespace.
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svn-id: r38676
2009-02-21 10:23:36 +00:00
Paweł Kołodziejski
44ea796610
formating
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svn-id: r38675
2009-02-21 10:05:31 +00:00
Jordi Vilalta Prat
14150200d4
Implemented SciEngine::getDebugger()
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svn-id: r38674
2009-02-21 09:45:34 +00:00
Paweł Kołodziejski
ea49575689
formating
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svn-id: r38673
2009-02-21 09:44:53 +00:00
Paweł Kołodziejski
9ad232e5cf
formating
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svn-id: r38672
2009-02-21 09:39:10 +00:00
Paweł Kołodziejski
0d3f2573c6
formating
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svn-id: r38671
2009-02-21 09:10:14 +00:00
Paweł Kołodziejski
ecf0cbe94e
formating
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svn-id: r38670
2009-02-21 08:56:49 +00:00
Paweł Kołodziejski
a584936568
formating
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svn-id: r38669
2009-02-21 08:47:07 +00:00
Paweł Kołodziejski
328214940b
formating
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svn-id: r38668
2009-02-21 08:16:04 +00:00
Paweł Kołodziejski
30848dec14
formating
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svn-id: r38666
2009-02-21 07:42:23 +00:00
Nicola Mettifogo
3874465bdb
Fix for bug #1864270 . Music now goes on after the the credits have been displayed in the Amiga demo version of Nippon Safes.
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svn-id: r38664
2009-02-21 05:19:35 +00:00
Nicola Mettifogo
e088f680a6
Fix for bug #2619824 . Command list execution is now paused when showing credits. This fixes the Amiga demo of Nippon Safes, which would otherwise quit without displaying the credits.
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svn-id: r38662
2009-02-21 04:44:20 +00:00
Max Horn
fa75bd23e6
SCI: Yet more cleanup
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svn-id: r38661
2009-02-21 04:43:49 +00:00
Max Horn
7c87b4901d
SCI: Use GCC_PRINTF hint to the compiler for _SCIkprintf and sciprintf; fixed tons of bad format strings
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svn-id: r38660
2009-02-21 04:25:56 +00:00
Max Horn
cb6b1fc903
SCI: Regenerated said.cpp from said.y
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svn-id: r38659
2009-02-21 04:23:43 +00:00
Max Horn
bcb1a71052
SCI: Fixed more warnings
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svn-id: r38658
2009-02-21 04:10:21 +00:00
Max Horn
ecaab0fe94
SCI: Fixed warnings in engine/savegame.cpp, by improving cfsml.pl; also improved the build rule which is responsible for creating engine/savegame.cpp from engine/savegame.cfsml
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svn-id: r38657
2009-02-21 03:59:57 +00:00
Max Horn
c8ea2dce5f
SCI: Fixed more warnings
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svn-id: r38656
2009-02-21 03:32:13 +00:00
Max Horn
031e3e3b90
SCI: Fixed tons of bugs in error/warning format strings
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svn-id: r38655
2009-02-21 03:25:23 +00:00
Max Horn
e9e2136c1a
SCI: cleanup
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svn-id: r38654
2009-02-21 03:24:35 +00:00
Max Horn
5ea92c4c67
SCI: Re-enabled detection of my KQ5 version
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svn-id: r38653
2009-02-21 03:13:21 +00:00
Max Horn
0901c90654
Advanced detector: Slightly more verbose debug output
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svn-id: r38652
2009-02-21 02:59:45 +00:00
Willem Jan Palenstijn
7bc4b8667e
avoid vsscanf
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svn-id: r38651
2009-02-21 00:18:02 +00:00
Torbjörn Andersson
9b2029a7a8
Minor consistency change.
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svn-id: r38650
2009-02-20 23:47:11 +00:00
Willem Jan Palenstijn
abbca80d61
Converted SCI saving to use saveFileMan. Instead of a savegame being
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a directory with an id and a state file, a savegame now consists of
two consecutive CFSML-serialized structs: SavegameMetadata and state_t.
The former contains the savegame title, and is loaded when scanning saves.
svn-id: r38649
2009-02-20 23:41:15 +00:00