Ben Castricum
ebaab44cd1
ALL: Leave out instructions for engine data issues
2016-12-08 13:38:56 +01:00
Ben Castricum
55512414dd
ALL: Change instructions for engine data file issues
...
The engine data files should be included in the package, so downloading
may not be the best suggestion. Instead refer to the README.
2016-12-06 14:16:37 +01:00
Ben Castricum
1cf3f50b74
ALL: Unify 'wrong version of engine data' message
2016-12-06 09:38:25 +01:00
Ben Castricum
eb7ffb1e2c
ALL: Unify 'corrupted engine data' message
2016-12-06 09:38:19 +01:00
Ben Castricum
e1ec91b69a
ALL: Unify 'missing engine data' message
2016-12-05 21:04:50 +01:00
Paul Gilbert
88868ec67c
ACCESS: Mark unsupported games as unstable
2016-11-21 20:25:13 -05:00
Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Eugene Sandulenko
fab199d37e
JANITORIAL: Make GPL headers uniform
2016-09-03 12:46:38 +02:00
Alexander Tkachev
b665fc933d
ALL: Make simpleSaveNames() a MetaEngineFeature
...
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788 , SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8
ALL: Add MetaEngine::simpleSaveNames()
...
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
49ee8d82d1
ACCESS: Move debug channel registration where they belong
2016-07-28 11:32:54 +03:00
Ori Avtalion
47b2a3a237
ACCESS: Reduce audio header dependencies
2016-05-29 20:11:34 +03:00
Hubert Maier
0d2ea47faf
GUI: Make copyright "sign" consistent
...
In the About dialog the copyright "sign" (C) is lower case (c) in nine engines.
Making them consistent by using (C) on all engines
2016-05-29 15:04:41 +03:00
Paul Gilbert
f1f50b3a9d
ACCESS: Fix derived Screen copyBlock method signature
2016-05-27 21:54:41 -04:00
Paul Gilbert
e68de1d3b5
ACCESS: Remove redundant allocation in surface creation
2016-05-27 06:00:48 -04:00
Paul Gilbert
ac8adb07c8
ACCESS: Refactor ASurface and Screen to not use virtual inheritance
2016-05-26 21:21:03 -04:00
Eugene Sandulenko
b0d90ccccf
ACCESS: Plug memory leak
2016-05-18 12:38:15 +02:00
Eugene Sandulenko
7526cf82f2
FULLPIPE: Plug memory leak
2016-05-15 13:07:23 +02:00
Eugene Sandulenko
6858dbe2c2
ACCESS: Fix memory leak
2016-05-15 12:35:23 +02:00
Eugene Sandulenko
a3d1ecb7d1
JANITORIAL: Remove trailing spaces
2016-05-15 12:34:32 +02:00
Eugene Sandulenko
1b7bb9ee6d
ACCESS: Plug memory leak
2016-05-15 12:30:52 +02:00
Eugene Sandulenko
20433e3476
ACCESS: Plug memory leak
2016-05-15 12:29:35 +02:00
Paul Gilbert
cc11941203
ACCESS: Fix crash at end of AGOE floppy chapter 6
2016-05-13 22:19:03 -04:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Paul Gilbert
9c7569b74b
ACCESS: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:25 -04:00
Paul Gilbert
3ffd8dedd2
ACCESS: Revert AGOE Spanish detection entry back to unstable
2016-03-10 18:51:39 -05:00
Johannes Schickel
cf685fbc6c
ACCESS: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Paul Gilbert
972a1bbfd4
ACCESS: Fix spoken text randomly being skipped
2016-02-10 20:48:19 -05:00
Paul Gilbert
a31312c0a8
ACCESS: Fix display of ending credits
2016-02-03 22:46:28 -05:00
Paul Gilbert
284b267002
ACCESS: Workaround Floppy room establishment reshown when loading saves
2016-02-03 21:21:55 -05:00
Paul Gilbert
65b55b4b3b
ACCESS: Setup wall codes correctly after reinitializing for new room
2016-02-03 21:05:07 -05:00
Strangerke
dbf3e29b2d
ACCESS: Fix some uninitialized variables
2016-01-29 07:10:32 +01:00
Johannes Schickel
c022194275
ACCESS: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Paul Gilbert
bd3f64a8cf
ACCESS: Handle differences in CD vs Floppy establishment text offsets
2016-01-17 11:14:48 -05:00
Paul Gilbert
362c99797c
ACCESS: Fix fading in screen after cancelling Inventory screen
2016-01-17 10:52:46 -05:00
Paul Gilbert
429648188f
ACCESS: Show correct chapter start establishment text
2016-01-17 09:47:40 -05:00
Paul Gilbert
5ad7c53c76
ACCESS: Fix cursor after selecting inventory item to offer NPC
2015-12-12 20:59:17 -05:00
Paul Gilbert
77feb41a06
ACCESS: Fix offering items to boat captain
2015-12-12 20:53:42 -05:00
Paul Gilbert
d4bbf4d250
ACCESS: Fix differences in floppy chapter changes
2015-12-11 22:42:18 -05:00
Paul Gilbert
95ac0214ae
ACCESS: Fix palette for inventory window
2015-12-11 21:37:42 -05:00
Paul Gilbert
9b848dc7bd
ACCESS: Add a constant for transparency
2015-12-11 21:36:40 -05:00
Paul Gilbert
642928f6c9
ACCESS: Fix clearing speech bubbles that overlap the response buttons
2015-12-10 23:05:24 -05:00
Paul Gilbert
7b671f42bc
ACCESS: Fix crash when talking to Librarian
2015-12-10 22:37:56 -05:00
Paul Gilbert
e6f3b9d29f
ACCESS: Workaround for bad floppy English anim for librarian
2015-12-10 22:28:59 -05:00
Paul Gilbert
f857859041
ACCESS: Fix showing inventory after loading a close-up savegame
2015-12-10 20:20:51 -05:00
Paul Gilbert
7820bd5aed
ACCESS: Prevent multiple copies of the same sound being queued
2015-12-06 21:56:28 -05:00
Paul Gilbert
7dfc16aa34
ACCESS: Prevent scenes being briefly shown before fading in
2015-12-06 18:00:09 -05:00
Paul Gilbert
b2be23ba42
ACCESS: Fix character loading for floppy version
2015-12-06 16:20:24 -05:00
Paul Gilbert
4c265a2354
ACCESS: Fix crash on Darlene's 'I Told You No' sample
2015-12-06 15:23:49 -05:00
Paul Gilbert
cc497fb8dc
ACCESS: Explicit cast in figuring out fade out pixel values
2015-12-02 21:49:56 -05:00