707 Commits

Author SHA1 Message Date
Ben Castricum
ebaab44cd1 ALL: Leave out instructions for engine data issues 2016-12-08 13:38:56 +01:00
Ben Castricum
55512414dd ALL: Change instructions for engine data file issues
The engine data files should be included in the package, so downloading
may not be the best suggestion. Instead refer to the README.
2016-12-06 14:16:37 +01:00
Ben Castricum
1cf3f50b74 ALL: Unify 'wrong version of engine data' message 2016-12-06 09:38:25 +01:00
Ben Castricum
eb7ffb1e2c ALL: Unify 'corrupted engine data' message 2016-12-06 09:38:19 +01:00
Ben Castricum
e1ec91b69a ALL: Unify 'missing engine data' message 2016-12-05 21:04:50 +01:00
Paul Gilbert
88868ec67c ACCESS: Mark unsupported games as unstable 2016-11-21 20:25:13 -05:00
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Eugene Sandulenko
fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
49ee8d82d1 ACCESS: Move debug channel registration where they belong 2016-07-28 11:32:54 +03:00
Ori Avtalion
47b2a3a237 ACCESS: Reduce audio header dependencies 2016-05-29 20:11:34 +03:00
Hubert Maier
0d2ea47faf GUI: Make copyright "sign" consistent
In the About dialog the copyright "sign" (C) is lower case (c) in nine engines.
Making them consistent by using (C) on all engines
2016-05-29 15:04:41 +03:00
Paul Gilbert
f1f50b3a9d ACCESS: Fix derived Screen copyBlock method signature 2016-05-27 21:54:41 -04:00
Paul Gilbert
e68de1d3b5 ACCESS: Remove redundant allocation in surface creation 2016-05-27 06:00:48 -04:00
Paul Gilbert
ac8adb07c8 ACCESS: Refactor ASurface and Screen to not use virtual inheritance 2016-05-26 21:21:03 -04:00
Eugene Sandulenko
b0d90ccccf ACCESS: Plug memory leak 2016-05-18 12:38:15 +02:00
Eugene Sandulenko
7526cf82f2 FULLPIPE: Plug memory leak 2016-05-15 13:07:23 +02:00
Eugene Sandulenko
6858dbe2c2 ACCESS: Fix memory leak 2016-05-15 12:35:23 +02:00
Eugene Sandulenko
a3d1ecb7d1 JANITORIAL: Remove trailing spaces 2016-05-15 12:34:32 +02:00
Eugene Sandulenko
1b7bb9ee6d ACCESS: Plug memory leak 2016-05-15 12:30:52 +02:00
Eugene Sandulenko
20433e3476 ACCESS: Plug memory leak 2016-05-15 12:29:35 +02:00
Paul Gilbert
cc11941203 ACCESS: Fix crash at end of AGOE floppy chapter 6 2016-05-13 22:19:03 -04:00
Ori Avtalion
3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Paul Gilbert
9c7569b74b ACCESS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:25 -04:00
Paul Gilbert
3ffd8dedd2 ACCESS: Revert AGOE Spanish detection entry back to unstable 2016-03-10 18:51:39 -05:00
Johannes Schickel
cf685fbc6c ACCESS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Paul Gilbert
972a1bbfd4 ACCESS: Fix spoken text randomly being skipped 2016-02-10 20:48:19 -05:00
Paul Gilbert
a31312c0a8 ACCESS: Fix display of ending credits 2016-02-03 22:46:28 -05:00
Paul Gilbert
284b267002 ACCESS: Workaround Floppy room establishment reshown when loading saves 2016-02-03 21:21:55 -05:00
Paul Gilbert
65b55b4b3b ACCESS: Setup wall codes correctly after reinitializing for new room 2016-02-03 21:05:07 -05:00
Strangerke
dbf3e29b2d ACCESS: Fix some uninitialized variables 2016-01-29 07:10:32 +01:00
Johannes Schickel
c022194275 ACCESS: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Paul Gilbert
bd3f64a8cf ACCESS: Handle differences in CD vs Floppy establishment text offsets 2016-01-17 11:14:48 -05:00
Paul Gilbert
362c99797c ACCESS: Fix fading in screen after cancelling Inventory screen 2016-01-17 10:52:46 -05:00
Paul Gilbert
429648188f ACCESS: Show correct chapter start establishment text 2016-01-17 09:47:40 -05:00
Paul Gilbert
5ad7c53c76 ACCESS: Fix cursor after selecting inventory item to offer NPC 2015-12-12 20:59:17 -05:00
Paul Gilbert
77feb41a06 ACCESS: Fix offering items to boat captain 2015-12-12 20:53:42 -05:00
Paul Gilbert
d4bbf4d250 ACCESS: Fix differences in floppy chapter changes 2015-12-11 22:42:18 -05:00
Paul Gilbert
95ac0214ae ACCESS: Fix palette for inventory window 2015-12-11 21:37:42 -05:00
Paul Gilbert
9b848dc7bd ACCESS: Add a constant for transparency 2015-12-11 21:36:40 -05:00
Paul Gilbert
642928f6c9 ACCESS: Fix clearing speech bubbles that overlap the response buttons 2015-12-10 23:05:24 -05:00
Paul Gilbert
7b671f42bc ACCESS: Fix crash when talking to Librarian 2015-12-10 22:37:56 -05:00
Paul Gilbert
e6f3b9d29f ACCESS: Workaround for bad floppy English anim for librarian 2015-12-10 22:28:59 -05:00
Paul Gilbert
f857859041 ACCESS: Fix showing inventory after loading a close-up savegame 2015-12-10 20:20:51 -05:00
Paul Gilbert
7820bd5aed ACCESS: Prevent multiple copies of the same sound being queued 2015-12-06 21:56:28 -05:00
Paul Gilbert
7dfc16aa34 ACCESS: Prevent scenes being briefly shown before fading in 2015-12-06 18:00:09 -05:00
Paul Gilbert
b2be23ba42 ACCESS: Fix character loading for floppy version 2015-12-06 16:20:24 -05:00
Paul Gilbert
4c265a2354 ACCESS: Fix crash on Darlene's 'I Told You No' sample 2015-12-06 15:23:49 -05:00
Paul Gilbert
cc497fb8dc ACCESS: Explicit cast in figuring out fade out pixel values 2015-12-02 21:49:56 -05:00