Eugene Sandulenko
65041ae239
Fix bug with tab navigation buttons jumping on resolution change.
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svn-id: r23128
2006-06-15 12:09:53 +00:00
Torbjörn Andersson
e939153b6a
Fixed regression with the override checkboxes in the "Edit game" dialog. The
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checkbox's command message was being intercepted by the tab widget.
svn-id: r23126
2006-06-15 12:04:22 +00:00
Torbjörn Andersson
2265872a83
Delete the old cursor buffer before allocating a new one. If the theme is
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enabled by the time it's refreshed, replace the cursor.
svn-id: r23122
2006-06-15 08:07:20 +00:00
Eugene Sandulenko
e76a4cbc0d
Smaller versions of checkbox and cursor for 320xY resolutions.
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svn-id: r23120
2006-06-15 02:54:02 +00:00
Eugene Sandulenko
bc74af60a6
- Consistent order of tabs between global and game options
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- Consistent order of paths on paths tab in global and game options
svn-id: r23118
2006-06-15 02:30:05 +00:00
Eugene Sandulenko
021159724d
Fix drawing of tab widget. Now it matches mock-ups. Added tab scrolling.
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svn-id: r23116
2006-06-15 02:14:40 +00:00
Johannes Schickel
793151a0aa
Implements new Tab drawing for modern theme (nearlly matches mockups now)
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svn-id: r23106
2006-06-14 16:29:56 +00:00
Eugene Sandulenko
9458fd5cff
No idea how PlayStation turned to Playstation. Fixing.
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svn-id: r23093
2006-06-13 18:33:58 +00:00
Eugene Sandulenko
410e149705
More proper version of credits
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svn-id: r23092
2006-06-13 18:32:05 +00:00
Eugene Sandulenko
f66f86fbd7
Fix credits
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svn-id: r23090
2006-06-13 18:22:18 +00:00
Torbjörn Andersson
61c5281454
Removed printf() debug message.
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svn-id: r23085
2006-06-13 10:20:59 +00:00
Torbjörn Andersson
3728e96b17
Disable the theme before restoring the cursor, not afterwards. Otherwise there
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may be a noticeable amount of time (disabling the theme can be comparatively
slow) where the cursor is wrong.
svn-id: r23082
2006-06-13 09:57:16 +00:00
Torbjörn Andersson
df4f95f805
Let the [cursor] palette manager handle disableCursorPalette() too, to avoid
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cursor glitch in at least some HE games which first set a cursor palette, and
then disable it. (The disabled palette would be re-enabled after dismissing the
GUI.)
svn-id: r23081
2006-06-13 09:48:46 +00:00
Torbjörn Andersson
f22be03872
Increased the spacing between the widgets on the "Game" tab of the "Edit Game"
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dialog in 320xX mode. They were so close to each other that it bordered on
being pornographic.
svn-id: r23058
2006-06-12 08:40:50 +00:00
Torbjörn Andersson
3e42e4a601
Re-calculate tab width when the screen changes.
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svn-id: r23037
2006-06-11 21:43:09 +00:00
Eugene Sandulenko
9b2e92b686
Patch from bugreport #1503715 : "Quit should clear domain"
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svn-id: r23036
2006-06-11 21:41:04 +00:00
Torbjörn Andersson
4876c8a2be
Whitespace.
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svn-id: r23035
2006-06-11 21:34:25 +00:00
Torbjörn Andersson
0be035e470
Re-calculate the label width for EditGameDialog's language and platform pop-ups
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when the screen changes.
svn-id: r23034
2006-06-11 21:26:43 +00:00
Eugene Sandulenko
4867a75918
Patch #1336171 : "MIDI gain setting for FluidSynth" with slight modifications
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of PSP theme to fit new slider into MIDI tab.
svn-id: r23033
2006-06-11 20:51:14 +00:00
Eugene Sandulenko
62e286c30f
Patch from bugreport #1502409 : "Search ScummVM directory for GUI theme".
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It adds theme patch setting to GUI.
svn-id: r23032
2006-06-11 20:40:22 +00:00
Joost Peters
4324e38f7c
Playstation -> PlayStation
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svn-id: r23026
2006-06-11 12:15:03 +00:00
Eugene Sandulenko
d8e25897d3
Add Joachim as documentation writer
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svn-id: r23025
2006-06-11 11:10:40 +00:00
Eugene Sandulenko
8acb3f9e88
Sync credits
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svn-id: r23024
2006-06-11 11:04:42 +00:00
Torbjörn Andersson
8ef6ff1765
This may cut down a little on unnecessary strings / mallocs:
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* Only create the self.[xywh] aliases and its variables if prefixedname has no
periods in it, e.g. MusicText.x, but not MusicText.align.x
* Set the .r, .g and .b variables directly, rather than aliasing them through
.x, .y and .w
svn-id: r23000
2006-06-10 10:09:40 +00:00
Torbjörn Andersson
c78409da15
Whitespace
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svn-id: r22999
2006-06-10 08:24:00 +00:00
Lars Persson
eca46382d5
Return proper keynames for Symbian keymapping
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svn-id: r22997
2006-06-10 07:21:26 +00:00
Johannes Schickel
15aee485ea
- Removes (obsolete) USE_AUTO_SCALE define
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- typo fix
svn-id: r22987
2006-06-08 19:43:37 +00:00
Eugene Sandulenko
6aaafb47eb
oops. More appropriate place for loading fonts. Avoids loading fonts on
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each GUI start
svn-id: r22968
2006-06-07 02:55:08 +00:00
Eugene Sandulenko
e51d7fcc35
Fix regression with console having wrong font on startup.
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svn-id: r22967
2006-06-07 02:53:03 +00:00
Eugene Sandulenko
6f8c4250f9
Move whole theme ini file to evaluator. Next step is caching. Also now it is
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possible to use per-resolution gfx and colors, i.e. complete customization.
svn-id: r22964
2006-06-06 23:57:14 +00:00
Torbjörn Andersson
2023505402
Some minor tweaks to the classic theme's options dialog. The SoundFont and
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the paths buttons have the same left margin now.
svn-id: r22941
2006-06-05 19:24:02 +00:00
Max Horn
61737da115
Slightly optimize 'getVar(FOO)' usage pattern
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svn-id: r22937
2006-06-05 17:56:27 +00:00
Max Horn
0f18020010
Some more string usage tweaks
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svn-id: r22936
2006-06-05 17:43:30 +00:00
Max Horn
5f76cd0d9e
cleanup
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svn-id: r22930
2006-06-05 12:35:33 +00:00
Max Horn
110718603c
Fixing some more typenames to comply to the ScummVM coding guidelines
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svn-id: r22929
2006-06-05 12:29:21 +00:00
Max Horn
c0805830eb
Fix various typenames to comply to the ScummVM coding guidelines
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svn-id: r22928
2006-06-05 12:22:51 +00:00
Torbjörn Andersson
5f3c930fd1
I just realized that by making the classic SCUMM options dialog just one pixel
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wider, it matches the old, hard-coded, width for the 1x scaler. How can I
possibly resist something like that? :-)
svn-id: r22926
2006-06-05 07:17:42 +00:00
Torbjörn Andersson
a2718bc078
Base the width of the SCUMM options dialog, classic theme, on buttonWidth,
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rather than hard-coding it. This should fix bug #1500674 .
svn-id: r22925
2006-06-05 07:12:28 +00:00
Johannes Schickel
60f19a0f2c
Fixes slider drawing.
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svn-id: r22918
2006-06-04 17:41:49 +00:00
Torbjörn Andersson
3e72e5c9e0
Re-align the launcher version string when the screen changes. It could be
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argued that the widget should do this automagically, but in most cases they
should probably keep the same alignment at all resolutions, so this is the
exception that (dis)proves the rule.
svn-id: r22906
2006-06-03 22:00:20 +00:00
Eugene Sandulenko
2c01a4c901
I completely forgot to gredit Laurent Blume for Solaris x86 build which we
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offer.
svn-id: r22901
2006-06-03 18:23:36 +00:00
Max Horn
cb50b454e7
Use full path in #include guard, to avoid name clashes; also, to declare constants, enum is preferred over #define (causes less hard-to-debug errors)
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svn-id: r22885
2006-06-03 15:01:37 +00:00
Travis Howell
576ff326b0
Typo
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svn-id: r22879
2006-06-03 14:03:08 +00:00
Travis Howell
f7810b53a8
Add credit for Feeble Files source code
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svn-id: r22876
2006-06-03 14:00:04 +00:00
Max Horn
76116f36dd
*Loads* of Common::String related optimizations. Woa, *tons* of methods were copying strings needlessly
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svn-id: r22873
2006-06-03 13:33:39 +00:00
Torbjörn Andersson
ca84620745
When the screen changes, redraw all dialogs *immediately* rather than waiting
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for the main loop to check for _needRedraw. Otherwise subsequent events can
cause widgets to be redrawn before the theme has had a chance to re-open the
dialogs, and this could cause at least the modern theme to crash.
svn-id: r22860
2006-06-03 10:48:37 +00:00
Eugene Sandulenko
05871836b9
Turn AliasesMap and VariablesMap keys from String to const char *.
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Stats before:
Strings: 12048
mallocs: 55629
after:
Strings: 6370
mallocs: 42117
Here Strings are non-empty strings. Mallocs are string-related mallocs
including mallocs in HashMap BaseNode.
svn-id: r22841
2006-06-02 17:51:20 +00:00
Eugene Sandulenko
eabca87697
Optimize string usage a tiny bit more
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svn-id: r22839
2006-06-02 16:06:17 +00:00
Torbjörn Andersson
984214a109
Let deleteWidget() check if it's deleting _mouseWidget, _focusedWidget or
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_dragWidget. We don't want to keep references to the deleted widget.
svn-id: r22836
2006-06-02 15:20:48 +00:00
Max Horn
9686e5a3be
Optimize GUI string usage a tiny bit more
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svn-id: r22828
2006-06-02 07:20:04 +00:00
Willem Jan Palenstijn
f33a2e2f31
reduce number of string allocations
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svn-id: r22823
2006-06-01 22:50:05 +00:00
Willem Jan Palenstijn
39451e9947
small optimization in evaluator variable lookup
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svn-id: r22822
2006-06-01 22:44:43 +00:00
Eugene Sandulenko
f59017c979
Credit Clem and Raina for forum themes
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svn-id: r22802
2006-05-31 18:44:48 +00:00
Torbjörn Andersson
09074b1685
More cleanup. We shouldn't need these widget size parameters either.
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svn-id: r22799
2006-05-31 12:27:05 +00:00
Torbjörn Andersson
8975ba8963
Cleanup. We no longer need these widget size parameters.
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svn-id: r22798
2006-05-31 12:09:00 +00:00
Torbjörn Andersson
9aa7eec0f6
Update _tabHeight on screen changes.
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svn-id: r22791
2006-05-31 08:52:20 +00:00
Eugene Sandulenko
7094405116
Fix About dialog in PSP theme
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svn-id: r22782
2006-05-30 18:55:41 +00:00
Eugene Sandulenko
148995dc2d
Slight adjustment to list height in PSP theme so it will not have ugly empty
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space between last list item and widget edge.
svn-id: r22780
2006-05-30 18:48:16 +00:00
Eugene Sandulenko
1ec42e169e
Fixes for MM NES resolution:
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- Introduce useAsIs keyword for resolution aliases
- Extend skipFor keyword to accept multiple values
svn-id: r22779
2006-05-30 18:36:08 +00:00
Joost Peters
ac1b601429
override some widget settings for launcher on 480x272
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svn-id: r22778
2006-05-30 18:27:04 +00:00
Eugene Sandulenko
9852a3b808
Fix game options in PSP theme
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svn-id: r22777
2006-05-30 18:05:13 +00:00
Eugene Sandulenko
7e656e7274
Fix global options on PSP theme
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svn-id: r22776
2006-05-30 17:57:44 +00:00
Eugene Sandulenko
b13e157c16
Put volume controls conditionally into separate tab. Used by PSP theme.
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svn-id: r22775
2006-05-30 17:49:53 +00:00
Eugene Sandulenko
b6a56e0795
- Split global audio tab into audio and volume
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- More logical order in game options tab
svn-id: r22774
2006-05-30 17:35:57 +00:00
Johannes Schickel
94272b6ba8
Should fix drawing on systems with alpha mask.
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svn-id: r22773
2006-05-30 16:48:15 +00:00
Eugene Sandulenko
411264238a
Narrow buttons for PSP resolution for better look.
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svn-id: r22771
2006-05-30 12:42:51 +00:00
Eugene Sandulenko
a46fe65378
A quick hack to let PSP gui use bigger fonts. Proper solution is to add
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possibility to specify font for each widget class
svn-id: r22770
2006-05-30 12:29:32 +00:00
Eugene Sandulenko
0284becc9d
GUI theme for PSP-specific resolution
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svn-id: r22768
2006-05-30 12:07:47 +00:00
Max Horn
865b48e095
Added sections for infrastructure and GUI to the credits file. These are badly incomplete; folks, please add yourself as appropriate
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svn-id: r22766
2006-05-30 10:08:02 +00:00
Eugene Sandulenko
5bbe44cd50
Fix bug #1496582 "GUI: Default graphics mode not committing".
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svn-id: r22763
2006-05-30 01:41:49 +00:00
Johannes Schickel
1d72b954c7
Introduces special switch for GraphicsWidget for use of theme transparency again.
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svn-id: r22746
2006-05-29 14:55:43 +00:00
Johannes Schickel
975dd5f1fa
- updates new theme config
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svn-id: r22744
2006-05-29 14:39:31 +00:00
Johannes Schickel
0165c98e00
- adds option to fill GraphicsWidgets with a special color
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- updates builtin theme config for my next commit
- bumps theme config
svn-id: r22743
2006-05-29 14:38:56 +00:00
Johannes Schickel
2dd94dd247
Oops this reverts my last commit. :/
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svn-id: r22742
2006-05-29 14:30:21 +00:00
Johannes Schickel
c37d69df56
- comments out getColorAlphaImp2
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- adds note in getColorAlpha about we handle negative alpha values currently (could be removed when getColorAlphaImp2 get's fixed)
svn-id: r22741
2006-05-29 14:21:07 +00:00
Johannes Schickel
bdceb581fd
- cleanup
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- uses working getColorAlphaImpl for alpha == 0 in getColorAlpha
svn-id: r22740
2006-05-29 14:16:52 +00:00
Johannes Schickel
0a557cf2a4
- changes transparency parameter of Theme::drawSurface to alpha parameter.
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- adds possibility to draw GraphicsWidgets with alpha values.
svn-id: r22738
2006-05-29 14:00:00 +00:00
Johannes Schickel
af25e65c31
Removes leftover comment.
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svn-id: r22737
2006-05-29 13:24:49 +00:00
Johannes Schickel
fbc55218f1
- Fixes list position after screen change.
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svn-id: r22736
2006-05-29 13:21:56 +00:00
Johannes Schickel
f3e74f88de
- Fixes disabled transparency for classic theme.
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- Introduces check for define 'CT_NO_TRANSPARENCY' to disable transparency support.
svn-id: r22735
2006-05-29 13:12:04 +00:00
Johannes Schickel
ba82b4a235
Fixes widget drawing for classic theme.
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svn-id: r22734
2006-05-29 13:06:28 +00:00
Torbjörn Andersson
7f1eafea96
Don't "tickle" a dialog until after it has had a chance to redraw itself,
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otherwise it may be in an inconsistent state since the modern theme uses
openDialog() to allocate a surface as large as he dialog itself.
This fixes a crash when changing to a bigger scaler when the About dialog is
running.
svn-id: r22688
2006-05-27 22:57:00 +00:00
Willem Jan Palenstijn
dfce3faabd
add fixme about scrolling in about dialog
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svn-id: r22685
2006-05-27 14:41:15 +00:00
Willem Jan Palenstijn
72403d1336
fix missing saveload thumbnail variables in classic theme config
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svn-id: r22684
2006-05-27 13:52:30 +00:00
Willem Jan Palenstijn
0993c6a712
make EditableWidget's caret visible when it moves
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svn-id: r22682
2006-05-27 13:17:19 +00:00
Johannes Schickel
1b2485f4af
Don't draw the shadow outside the scrollbar (should fix 'garbage' when moving the scrollbar)
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svn-id: r22680
2006-05-27 12:48:31 +00:00
Johannes Schickel
ae191feb21
Fixes caret drawing in EditTextWidgets.
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svn-id: r22678
2006-05-27 12:37:00 +00:00
Eugene Sandulenko
60e288fe87
More vertical space in game options 'game' tab for consistency and better
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visuals
svn-id: r22677
2006-05-27 12:05:16 +00:00
Torbjörn Andersson
923101abcb
Override the list widget's FindWidget() function, to allow it to return the
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scrollbar widget.
svn-id: r22672
2006-05-27 06:38:45 +00:00
Eugene Sandulenko
9943084227
Oops. More advanced warning recovered a mechanic mistake. Fixing.
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svn-id: r22671
2006-05-27 06:08:44 +00:00
Eugene Sandulenko
b56c7b88d7
Major GUI update:
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- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed
svn-id: r22670
2006-05-27 05:46:04 +00:00
Eugene Sandulenko
9477029a44
remove unused variable
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svn-id: r22647
2006-05-26 01:51:03 +00:00
Eugene Sandulenko
5fee4afc32
- Put scrollbar inside of list widget
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- Use resize() instead of setPos() and setSize() where applicable
svn-id: r22646
2006-05-26 01:49:56 +00:00
Eugene Sandulenko
12461c3ca0
Do not create scrollbar copy on each resolution switch
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svn-id: r22645
2006-05-26 01:16:21 +00:00
Eugene Sandulenko
7f8b79d5d0
Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now.
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svn-id: r22644
2006-05-26 01:05:19 +00:00
Eugene Sandulenko
9828eb7a0b
Properly process screen change event in console
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svn-id: r22643
2006-05-26 00:17:55 +00:00
Torbjörn Andersson
79819da301
The GUI never asked for the cursor to be visible. I'm not sure why that used to
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work before the cursor manager. Oh well, the launcher should have a visible
cursor again, knock on wood.
svn-id: r22641
2006-05-25 23:20:35 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
...
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Paweł Kołodziejski
107073537e
imported AGI engine
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svn-id: r22588
2006-05-23 23:43:52 +00:00
Torbjörn Andersson
6cdd98b617
After the GUI has finished, restore the old cursor palette (if any). For this
...
to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp
svn-id: r22543
2006-05-20 10:59:25 +00:00
Torbjörn Andersson
22fb1e48ef
Set a cursor palette for the classic theme, as well. Otherwise we'll get the
...
wrong colours in many games.
svn-id: r22540
2006-05-20 08:29:50 +00:00
Torbjörn Andersson
71d07416cd
Call the inherited handleScreenChanged() method, so that the widget can resize
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itself on scaler changes.
svn-id: r22537
2006-05-19 22:49:23 +00:00
Torbjörn Andersson
ce749cd44c
Call handleScreenChanged() *before* calling setEditString(). Otherwise
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_leftPadding may be wrong, or even undefined, when getEditRect() is called,
which may cause ScummVM to trigger an "invalid rect" assertion.
svn-id: r22536
2006-05-19 22:41:51 +00:00
Eugene Sandulenko
23498c5974
Minor GUI tweaks
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svn-id: r22534
2006-05-19 22:25:14 +00:00
Eugene Sandulenko
fac7a13cf5
Proper rendering of slider widget.
...
svn-id: r22527
2006-05-18 21:48:47 +00:00
Eugene Sandulenko
4ead8dff26
- Fix spelling in theme config
...
- Introduce embossing shadow
- Less round corners in popup widget
- Custom border in editable text widget
- Matched color in popup widget and editable text widget with mock-ups
- Less round corners in editable text widget
- Text padding in editable text widget
svn-id: r22525
2006-05-18 20:53:28 +00:00
Eugene Sandulenko
63d7895500
Oops. Break indefinite loop.
...
svn-id: r22524
2006-05-18 19:38:54 +00:00
Eugene Sandulenko
e982782281
Fix bug #1483272 : "GUI: SCUMM pause dialog breaks upon scaler switch". Also
...
fix same problem in scumm help dialog.
svn-id: r22522
2006-05-18 16:44:44 +00:00
Eugene Sandulenko
e950d171f5
Properly set GFX mode selected in GUI. Fixes selection of 1x scaler.
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svn-id: r22521
2006-05-18 15:40:44 +00:00
Eugene Sandulenko
bbb5f6813d
More GUI fixes:
...
- Center dialog title in scumm save/load dialog
- more space in add game dialog between dialog header and selected path
svn-id: r22517
2006-05-18 13:40:35 +00:00
Eugene Sandulenko
57e90daf1c
Fix several GUI layout problems:
...
- Correct button widths in scumm help dialog
- Fix button widths on path tabs in options dialogs
- Fix scumm options dialog in 320xY mode
- Added space after volume controls in options dialog
svn-id: r22516
2006-05-18 13:22:48 +00:00
Eugene Sandulenko
4dfbfe7eca
- Revert additional setUpCursor() call as it broke in-game cursor palette
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- Disable scaling for cursors which have target scale defined
svn-id: r22509
2006-05-18 02:03:43 +00:00
Eugene Sandulenko
3f62ce3069
Improve new cursor image a bit for better visibility.
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svn-id: r22508
2006-05-18 01:44:13 +00:00
Eugene Sandulenko
71e341ba39
Better cursor image
...
svn-id: r22507
2006-05-18 01:36:06 +00:00
Max Horn
5b5b0bd2d6
Added salty-horse to the credits
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svn-id: r22458
2006-05-13 17:33:21 +00:00
Max Horn
0d6362ea48
Patch #1091170 : ALL, SCUMM: Subtitle speed control
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svn-id: r22456
2006-05-13 17:30:04 +00:00
Torbjörn Andersson
d6e39db09d
If there is no "browser_lastpath" setting, create a FilesystemNode to "."
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instead of a completely blank one. This should fix the failed assertion when
trying to add a new game that was reported on the forum.
svn-id: r22426
2006-05-13 06:08:39 +00:00
Sven Hesse
6add5edcee
Crediting Patrick Combet (aka Dorian Gray) for the Gobliiins ADL player
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svn-id: r22414
2006-05-12 13:04:00 +00:00
Max Horn
dad44b45d3
Removed Base::setTarget, and some minor cleanup & tweaks
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svn-id: r22356
2006-05-05 00:26:03 +00:00
Max Horn
5d5c02d66c
Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
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svn-id: r22346
2006-05-04 23:24:09 +00:00
Max Horn
6321cfc874
Turned the last remaining few GameDetector methods into static methods
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svn-id: r22344
2006-05-04 22:52:18 +00:00
Torbjörn Andersson
24a46d5da8
Checking if the node isValid() is no longer an option, but isDirectory() should
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serve the same purpose, I believe.
svn-id: r22324
2006-05-04 03:44:50 +00:00
Max Horn
9f7b98617d
Fix listDir call in BrowserDialog
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svn-id: r22318
2006-05-03 20:51:06 +00:00
Max Horn
d016c353c5
Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
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svn-id: r22315
2006-05-03 20:43:26 +00:00
Torbjörn Andersson
2ab62d8b02
I don't know if this is correct, but at least browser.cpp compiles again now.
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svn-id: r22299
2006-05-03 10:48:18 +00:00
Max Horn
36e3e5ee78
Memorize the directory that was last visited with the browser across ScummVM runs (see also FR #1460734 )
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svn-id: r22197
2006-04-28 23:15:43 +00:00
Johannes Schickel
6b225b40fa
Uses the special cursor color palette for the cursor now (this fixes problems with creation of thumbnails of the scumm engine)
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svn-id: r22152
2006-04-25 15:20:46 +00:00
Eugene Sandulenko
58462fa682
- minor cleanup in modern.ini
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- implement skipFor theme section keyword
svn-id: r22151
2006-04-25 14:59:42 +00:00
Eugene Sandulenko
869622cf00
- Resize chooser dialog
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- Swap About and Help buttons in main SCUMM menu for consistency with launcher
svn-id: r22150
2006-04-25 14:27:41 +00:00
Travis Howell
91831974a8
Update all credits
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svn-id: r22123
2006-04-23 22:55:31 +00:00
Lars Persson
7b80324c6d
Use SetInt to set the Keymapping version, instead of Set.
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svn-id: r22073
2006-04-21 20:51:29 +00:00
Travis Howell
d474595629
Fix valgrind warning
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svn-id: r22065
2006-04-21 04:06:44 +00:00
Won Star
95c134c9a8
Fix compile with DISABLE_FANCY_THEME.
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svn-id: r22060
2006-04-20 12:25:25 +00:00
Torbjörn Andersson
b6783677b5
If I understand things correctly, this should fix the caret drawing in list
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widgets. (The glitch was most noticeable in the modern theme.)
svn-id: r22052
2006-04-20 08:14:55 +00:00
Johannes Schickel
9e734b0851
Adds handleScreenChanged() to NewGui, so (scumm) engine can call it when it recives a EVENT_SCREEN_CHANGED.
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svn-id: r22025
2006-04-19 06:22:15 +00:00
Johannes Schickel
1c65f3417a
Fixes problems with wrong colors on the overlay in scumm engine.
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svn-id: r22024
2006-04-19 06:00:34 +00:00
Johannes Schickel
af8b2d83f7
Oops again. removed unneeded entry.
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svn-id: r22023
2006-04-19 05:50:03 +00:00
Johannes Schickel
87c6abdd68
Oops forgot to commit changes here with last commit.
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svn-id: r22022
2006-04-19 05:48:08 +00:00
Johannes Schickel
ff421d5adc
Prepairs merge of SaveLoadChooser and SaveLoadChooserEx of the scumm engine.
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svn-id: r22020
2006-04-19 05:46:21 +00:00
Johannes Schickel
0a767b6467
Implements custom cursor support for the new theme and includes a standard cursor (it should be replaced though).
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svn-id: r22019
2006-04-19 03:17:00 +00:00
Johannes Schickel
30787714d3
Started to prepare the gui for runtime resolution switches.
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(some little things could be missing yet though)
svn-id: r22017
2006-04-19 01:05:28 +00:00
Johannes Schickel
58af73b344
Restores background before drawing a popupwidget.
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svn-id: r22015
2006-04-18 19:52:12 +00:00
Johannes Schickel
1e15027885
Fixes "aspect ratio" text in the options with --force-1x-overlay.
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svn-id: r22014
2006-04-18 19:04:15 +00:00
Johannes Schickel
96d23871b6
Oops forgot to use shadows for the PopUpWidget.
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svn-id: r22013
2006-04-18 18:57:43 +00:00
Johannes Schickel
a9431edca2
- Fixed popup widget for --force-1x-overlay with new theme
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- adds support for highlightened popupwidgets
svn-id: r22012
2006-04-18 18:50:07 +00:00
Johannes Schickel
1ae205a241
- adds own drawing function for (not expanded) popup widgets
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- adds pixmaps, colorfades, and gradient factor for the (not expanded) popup widget in new theme
- bumps themeconfig version
svn-id: r22011
2006-04-18 18:40:33 +00:00
Eugene Sandulenko
5daa835cc7
- PopUpWidget (drop down list) does not shadow underlying dialog anymore
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- Remove reduntant code in drawing pipeline. Topmost dialog was drawn
up to 4 times
svn-id: r21998
2006-04-18 00:37:04 +00:00
Eugene Sandulenko
1c9c14011b
Tame colors a bit to match GUI mock-ups
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svn-id: r21997
2006-04-18 00:34:57 +00:00
Johannes Schickel
955b53fb88
Fixes bug with wrong colors in the logo after a screen change. (this time it works!)
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svn-id: r21984
2006-04-17 18:50:33 +00:00
Max Horn
ea85e8c986
Moved ColorMasks to their own new header graphics/colormasks.h, so that both the scalers and the GUI code can access them. Also added (untested) entries for 1555, 444, 888 and 8888 modes
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svn-id: r21966
2006-04-17 10:22:05 +00:00
Johannes Schickel
b99632831f
This should fix wrong colors of the scummvm logo in the new theme after screen change.
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svn-id: r21953
2006-04-16 20:33:52 +00:00
Johannes Schickel
e9cbf5fcbd
- Moves Graphics::loadFont to Graphics::NewFont::loadFont
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- adds code for caching of fonts (just for Graphics::NewFont)
- implements cache using in the modern theme for custom fonts
- adds cache file for current normal font in the theme zip file
svn-id: r21952
2006-04-16 19:54:39 +00:00
Max Horn
74edd90aba
Fix for bug #1471383 : Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
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svn-id: r21951
2006-04-16 19:23:14 +00:00
Eugene Sandulenko
08b9cd7922
Remove redundant code. soundfont is taken care in OptionsDialog::open() now.
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svn-id: r21950
2006-04-16 18:32:28 +00:00
Eugene Sandulenko
9de4b02b5c
Patch #1469722 : "Game-specific SoundFont configuration broken"
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svn-id: r21949
2006-04-16 18:17:53 +00:00
Max Horn
555a568e59
Fixed some breakage in the 'Add Game' code I recently introduced; added a FIXME comment regarding the 'description' config file key
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svn-id: r21943
2006-04-16 13:58:11 +00:00
Max Horn
206fdf0528
Fixed broken svn:keywords values
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svn-id: r21939
2006-04-16 13:01:41 +00:00
Eugene Sandulenko
924ec172ff
- Implemented text padding in ListWidget and PopUpWidget. Right padding does not work yet.
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- Implemented highlisght padding in ListWidget
- Eval::getVar() method with default value
- Removed unused constructors for ListWidget and PoUpWidget
- cleanup
- bumped theme version
svn-id: r21934
2006-04-16 10:23:36 +00:00
Max Horn
ad45318328
Removed GameDetector::_gameid in favor of using a config manager entry
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svn-id: r21915
2006-04-15 17:39:14 +00:00
Max Horn
1eb526f71a
Instead of calling our main them 'default-theme', call it 'modern' and reserve the gui theme name 'default' to indicate, well, the *default* theme, whatever that is
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svn-id: r21887
2006-04-14 13:20:39 +00:00
Johannes Schickel
53f81b3366
Sets up standard normal font.
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svn-id: r21869
2006-04-14 02:21:38 +00:00
Johannes Schickel
96cf7028b9
- implements .bdf font loader based on convbdf (sure could have some clean up)
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- adds three different font styles to the themes (normal, bold (default one), italic)
- implements code for specifing the font files in the theme config ('fontfile_normal','fontfile_bold' and 'fontfile_italic' in the 'extra' section)
- changes EditTextWidget to use the normal font (has some minor aligment problems with the caret now, though)
- extends the FontManager (new functions: getFontByName, assignFontToName, removeFontName)
- adds the font style constans to the builtin constants for the evaluator)
svn-id: r21868
2006-04-14 02:16:55 +00:00
Johannes Schickel
1444a1ab9f
- No longer draws full shadows for disabled widgets
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- Implements 'negativ alpha' values for drawSurfaceMasked (from -1 to -100, used to dim the pixels -1 means very very small dim -100 should be black)
- Changes drawSurfaceMasked to use macros for easy changing drawing code
svn-id: r21852
2006-04-13 22:47:22 +00:00
Johannes Schickel
f2370a0560
Deletes color cache and custom dialog shading.
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svn-id: r21850
2006-04-13 22:20:50 +00:00
Lars Persson
1d265f1895
Commiting Fingolfins patch to remove gamedetector usage.
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svn-id: r21830
2006-04-12 19:04:10 +00:00
Johannes Schickel
e02625db6a
Speeds up calcGradient again a little bit.
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Also this should fix a bug in getColorAlphaImpl (I'm not 100% sure if it was wrong before though)
svn-id: r21818
2006-04-12 03:01:06 +00:00
Johannes Schickel
3fab2f4898
- some little clean ups
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- improves speed of the dimming effect (get's rid of divisions in favour of shifts)
- improves speed of calcGradient (nearlly twice as fast in my tests now)
svn-id: r21817
2006-04-12 02:27:56 +00:00
Johannes Schickel
ea6c62ba3d
Draws the same border for 'kWidgetBackgroundPlain' as for 'kWidgetBackgroundBorderSmall'.
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This fixes missing border in the pop up widget.
svn-id: r21796
2006-04-11 16:32:03 +00:00
Johannes Schickel
521697be01
Fixes disappearing borders with classic theme.
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svn-id: r21795
2006-04-11 16:28:00 +00:00
Johannes Schickel
4b8b7e2aed
Checks if something is drawn out of the screen in drawSurfaceMasked (fixes crashes with --force-1x-overlay)
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svn-id: r21794
2006-04-11 16:05:59 +00:00
Johannes Schickel
3ac923ba58
Fixes cutted texts with --force-1x-overlay.
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svn-id: r21793
2006-04-11 15:45:21 +00:00
Johannes Schickel
a7a5f40cfc
- cleans up drawSurfaceMasked a little bit
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- get rid of getColorAlpha in drawSurfaceMasked if no alpha blending is used
svn-id: r21792
2006-04-11 15:34:07 +00:00
Johannes Schickel
c3733105cc
Changed drawScrollbar to use drawShadow.
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svn-id: r21791
2006-04-11 14:51:38 +00:00
Johannes Schickel
12374accc3
Makes classic theme compile without OLDGUI_TRANSPARENCY again.
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svn-id: r21790
2006-04-11 14:16:15 +00:00
Johannes Schickel
a06a28fa97
Implements saving the color cache to a file (much faster startup for custom effect + less memory while gui isn't shown)
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svn-id: r21766
2006-04-10 17:32:04 +00:00
Max Horn
b75be44d06
Sev now is project lead, too
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svn-id: r21728
2006-04-09 14:51:47 +00:00
Max Horn
bec09d3094
Turned FSList::sort into a generic function which can be applied to anything which implements comparable iterators (like Array, List, or plain C arrays)
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svn-id: r21617
2006-04-04 23:55:47 +00:00
Eugene Sandulenko
fca43f1eeb
Initialize uninitialized variable.
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svn-id: r21609
2006-04-04 22:32:43 +00:00
Max Horn
77555809b6
Use iterator API to iterate over all entries in the file list
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svn-id: r21601
2006-04-04 21:16:53 +00:00
Max Horn
9217472f0e
With this change, backends are now responsible for instantiating their OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
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svn-id: r21557
2006-04-02 14:16:31 +00:00
Johannes Schickel
70cc7b8c26
- changed standard inactive dialog effect to dim with 30% instead of luminance
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svn-id: r21546
2006-04-02 01:08:16 +00:00
Johannes Schickel
d0b8efd575
- moves some code in ThemeNew.cpp (calcGradient and calcAlpha to the bottom)
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- added possibility to use a shading effect on inactive dialogs (luminance and dim are builtin, and special ablility to specifiy a own expression, evaluated via the evaluator)
- adds also a color cache (atm it's generated on startup)
- uses luminance effect by default
- bumps theme config version to 7
svn-id: r21544
2006-04-02 00:56:21 +00:00
Eugene Sandulenko
8a5df05aa0
Hide eval debug output deeper to level 5. Report total number of defined
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variables.
svn-id: r21521
2006-03-31 23:51:19 +00:00
Max Horn
f4339ff6c4
- Renamed class AssocArray to HashMap to match our existing class Map (note also
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that many STL implementations have a class hash_map next to class map, too)
- Changed some static File class member vars to be normal static variables, in
yet another attempt to reduce header dependencies (in this case on hashmap.h)
svn-id: r21473
2006-03-28 10:05:25 +00:00
Max Horn
9f93e5bb81
Renamed various container isEmpty() methods to empty() to match STL conventions
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svn-id: r21472
2006-03-28 09:42:54 +00:00
Eugene Sandulenko
e373c9b7b5
- Revert my last change with moving addDefaultDirectory() from TheneNew.cpp
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- Removed locking of further directory adds because it did not work for themes.
svn-id: r21452
2006-03-25 19:30:10 +00:00
Eugene Sandulenko
f25d49f826
- Move AddDefaultDirectory() calls in somon engine to constructor
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- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp
svn-id: r21451
2006-03-25 19:18:09 +00:00
Eugene Sandulenko
7569f796ec
Fix crash in Options dialog in 320xY mode. Shadow was drawn off-screen
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svn-id: r21438
2006-03-24 18:10:41 +00:00
Max Horn
f433bdb566
Removed obsolete test stuff from my credits description :-)
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svn-id: r21435
2006-03-24 17:40:34 +00:00
Eugene Sandulenko
aa743f8920
Fix chechbox label alignment.
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svn-id: r21433
2006-03-24 17:39:13 +00:00
Max Horn
7307c4cb3d
- moved type aa_ref_t into AssocArray, improving code readability a bit
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- added new "operator[] const" method, useful when accessing const instances
- removed the default value (if you access an entry without first checking that
it is actually there, it's your own fault)
- replaced 'index' with 'key' which seems more logical and avoids troubles with
certain systems that #define index in their system headers
svn-id: r21430
2006-03-24 15:39:07 +00:00
Max Horn
08ad918af6
Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) to a minimum
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svn-id: r21426
2006-03-24 14:15:45 +00:00
Eugene Sandulenko
3e1afa4a2f
o Rearranged options dialog
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o Made button corners less round to match mock-ups
svn-id: r21423
2006-03-24 03:33:47 +00:00
Eugene Sandulenko
dabcc4cc9b
Check values loaded from theme INI and give meaningful errors instead of
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bad crashes on blitting stage.
svn-id: r21422
2006-03-24 01:45:03 +00:00
Eugene Sandulenko
a9b174abb3
Bump theme version number
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svn-id: r21421
2006-03-24 01:26:25 +00:00
Eugene Sandulenko
819033b649
o Move built-in evaluator constants to AssocArray to speed it up
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o Introduced .align text widget property
o Moved all text widgets to use it and populated theme config file
svn-id: r21420
2006-03-24 01:24:26 +00:00
Eugene Sandulenko
5d1b4d8f78
Implementation of AssociativeArray. Transferred GUI to it. Now it is much
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faster.
svn-id: r21419
2006-03-23 22:59:38 +00:00
Eugene Sandulenko
3586905f93
Fix bug #1455213 : "GUI: ExtraPath won't display" and turn theme version
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into #define.
svn-id: r21395
2006-03-21 13:48:51 +00:00
Johannes Schickel
47a643ce40
Updates the config version for the new theme to 4 in the warning which is printed if the version is too low.
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svn-id: r21393
2006-03-20 18:28:35 +00:00
Eugene Sandulenko
fce18c2e13
Bump theme config version number to avod confusion. A key was added there,
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but I didn't bump it last time.
svn-id: r21391
2006-03-20 12:32:55 +00:00
Willem Jan Palenstijn
cbf3c06c1d
adding self to credits
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svn-id: r21368
2006-03-18 15:51:09 +00:00
Eugene Sandulenko
e60c0441ad
theme.cpp -> ThemeClassic.cpp for consistency and less confusion
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svn-id: r21363
2006-03-18 12:43:50 +00:00
Eugene Sandulenko
0b0ea17e3c
Remove trailing whitespaces
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svn-id: r21362
2006-03-18 12:43:00 +00:00
Eugene Sandulenko
30c7070564
Oops. Theme variables are meant to be case insensitive. Fix comparison
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function.
svn-id: r21361
2006-03-18 12:42:24 +00:00
Eugene Sandulenko
a483083f35
Tweaked a little scumm main dialog and scumm save/load dialog. Still plenty
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to do.
svn-id: r21271
2006-03-14 03:52:29 +00:00
Eugene Sandulenko
60793c0e64
Positioned logo properly, added different version number rendering and
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got rid of antialiasing artifacts
svn-id: r21270
2006-03-14 03:08:14 +00:00
Eugene Sandulenko
b45dcc4df3
Fix logo drawing.
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svn-id: r21269
2006-03-14 02:55:54 +00:00
Eugene Sandulenko
c9970b78b5
Rearrange launcher.
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Logo is still shown weirdly.
svn-id: r21268
2006-03-14 02:19:38 +00:00
Eugene Sandulenko
94f5bd81ad
Fix Chooser dialog.
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svn-id: r21266
2006-03-13 23:18:22 +00:00
Lars Persson
96e87cdfe7
Moved typedef Common::String into class declaration.
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svn-id: r21187
2006-03-09 22:40:21 +00:00
Eugene Sandulenko
a4a79dd951
Credit Tyst for new SVG logo.
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svn-id: r21173
2006-03-09 13:25:52 +00:00
Eugene Sandulenko
cd732d680b
Fix compilation on MSVC. Reported by Quietust
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svn-id: r21165
2006-03-09 12:45:23 +00:00
Eugene Sandulenko
8a5f44d797
Converted last dialogs to new scheme. Now it seems to be everything. Please,
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test throghoutly.
svn-id: r21157
2006-03-09 05:18:00 +00:00
Max Horn
e53e0e5885
- Removed the code from the launcher that adds language/platform to the
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game descriptions. Doing this now is the responsibility of the engines.
- Adapted the SCUMM engine to add lang/platform to the desc string if
necessary. Other engines still have to be adapted (but many do not seem to
need this at all, since they either are lang/platform agnostic, or already
include this information in their MD5 tables).
svn-id: r21154
2006-03-09 03:09:21 +00:00
Eugene Sandulenko
51495fb199
Moved keys mapping dialog to new scheme. Made it generic. Fixed several
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compilation errors associated with it.
svn-id: r21151
2006-03-09 02:54:02 +00:00
Max Horn
86565fcca5
- Renamed GameSettings to PlainGameDescriptor
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
2006-03-09 02:52:51 +00:00
Eugene Sandulenko
c3f91ca288
Converted all scumm dialogs to new scheme
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svn-id: r21147
2006-03-09 01:08:25 +00:00
Eugene Sandulenko
871c394e28
Cleanup
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svn-id: r21138
2006-03-08 01:49:22 +00:00
Eugene Sandulenko
a8a8624511
o Converted most (all?) widgets to new scheme.
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o Converted global options dialog to new scheme.
svn-id: r21137
2006-03-08 01:42:02 +00:00
Eugene Sandulenko
c3e223afdb
Fix implementation of UseWithPrefix keyword
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svn-id: r21133
2006-03-07 19:23:38 +00:00
Eugene Sandulenko
fc84c7fc1d
o More widgets fot alternative constructors
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o Cleanup of launcher dialog
o Implemented useWithPrefix keyword
svn-id: r21131
2006-03-07 19:02:42 +00:00
Eugene Sandulenko
d7bc756edc
Add XxH to evaluation precedence.
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svn-id: r21127
2006-03-07 18:26:04 +00:00
Eugene Sandulenko
1f22481d83
Do not override .prev for simple variable assignments, i.e. VAR=VALUE
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svn-id: r21124
2006-03-07 13:52:53 +00:00
Eugene Sandulenko
1eff73cb41
GUI widget positions:
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o Add 'true' and 'false' constants
o add .visible widget property
o allow dots to be part of section and key names in configs
svn-id: r21123
2006-03-07 13:41:36 +00:00
Eugene Sandulenko
059c7a0296
Set svn keywords on theme file.
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svn-id: r21120
2006-03-07 05:53:28 +00:00
Eugene Sandulenko
5c06d3391b
Fix 320xY layout
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svn-id: r21119
2006-03-07 05:50:37 +00:00
Eugene Sandulenko
018c93b14a
More work on customizable GUI.
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o Implemented special alias 'prev'
o Added new calling scheme to several widgets
o Partially converted launcher dialog to new scheme
o Converted couple widgets of chooser dialog
svn-id: r21118
2006-03-07 05:39:52 +00:00
Eugene Sandulenko
ebd5833335
WIP for arbitrary widget positions. See
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http://wiki.scummvm.org/index.php/GUI_Themes
Code is not yet used.
svn-id: r21115
2006-03-07 03:31:31 +00:00
Johannes Schickel
4fb6c18f0e
Oops, fixes problems with disabled widgets (they need full drawn shadows).
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svn-id: r21083
2006-03-04 21:25:11 +00:00
Johannes Schickel
91fbb6b7ae
Improved shadow drawing (it's faster now since it doesn't draw the whole rect like before)
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'cleaned up' the drawSurfaceMasked function a bit.
svn-id: r21082
2006-03-04 20:45:59 +00:00
Johannes Schickel
6010d48a8e
Removed colorToRGB and RGBToColor calls when calculating alpha
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and disabled the complete new theme if 'DISABLE_FANCY_THEMES' is defined.
svn-id: r21078
2006-03-04 18:34:28 +00:00
Eugene Sandulenko
c89aa846f0
Add newline to the end of the file
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svn-id: r20876
2006-02-25 14:15:19 +00:00
Eugene Sandulenko
388a553f00
Put theme .ini out of .zip for better changes tracking.
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svn-id: r20875
2006-02-25 14:00:22 +00:00
Torbjörn Andersson
4aaf6fec8d
Turn off background caching for the graphics widget, so that the SCUMM
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save/load dialog really cleans the thumbnail area when there is no thumbnail.
svn-id: r20843
2006-02-24 21:51:41 +00:00
Torbjörn Andersson
2cb8832991
Fixed redraw glitch. Our editable widgets were asking the theme to draw a very
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wide caret. Changed that width to 1.
svn-id: r20842
2006-02-24 20:25:34 +00:00
Torbjörn Andersson
66b5b7b3f3
Cleanup.
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svn-id: r20841
2006-02-24 19:38:16 +00:00
Torbjörn Andersson
0c91e91b44
Cleanup
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svn-id: r20840
2006-02-24 19:33:23 +00:00
Torbjörn Andersson
6cf5d85e8e
Fix redraw glitches when typing very long - enough to be truncated - strings.
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It seems the only purpose of 'deltax' in this function was to introduce such
redrawing glitches. Weird...
svn-id: r20839
2006-02-24 19:19:55 +00:00
Eugene Sandulenko
71c170bb13
Initial version of Cinematique engine evo 1.
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svn-id: r20813
2006-02-22 22:40:53 +00:00
Max Horn
e49e7ebb3f
Fixing up my previous commit: finished moving common/scaler* to graphics
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svn-id: r20798
2006-02-20 20:40:12 +00:00
Max Horn
db5bd6e17e
EditGameDialog only needs the game description, not the full GameSettings -> changing constructor accordingly
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svn-id: r20750
2006-02-18 11:12:08 +00:00
Lars Persson
d91b49c15c
Added define to disable new theme support.
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svn-id: r20676
2006-02-13 21:02:31 +00:00
Johannes Schickel
e067a7f288
Implemented new tab drawing, should look nicer now. (The border under the active tab isn't drawn anymore)
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svn-id: r20669
2006-02-13 18:00:04 +00:00
Lars Persson
692adbe614
Changed file paths from /epoc/ to /symbian/
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svn-id: r20618
2006-02-12 14:42:43 +00:00
Paweł Kołodziejski
c2575afaa7
changed path in include to use 'common' to conform rest part of code
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svn-id: r20614
2006-02-12 14:05:47 +00:00
Max Horn
80cf2fa46f
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
b34e207dbb
Change CVS keywords to SVN keywords
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svn-id: r20518
2006-02-11 10:08:56 +00:00
Max Horn
0ad58cdb95
Removed .cvsignore files
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svn-id: r20424
2006-02-07 22:50:14 +00:00
Eugene Sandulenko
aae00f629c
Change behaviour of checkboxes to more logical.
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svn-id: r20416
2006-02-05 18:46:51 +00:00
Nicolas Bacca
419caac2b9
Fix QVGA Smartphone detection
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svn-id: r20397
2006-02-05 14:00:35 +00:00
Paweł Kołodziejski
2ebdbbf5e0
fixes allow compile with emsvc4 again
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svn-id: r20355
2006-02-03 07:30:29 +00:00
Chris Apers
25a6adc238
Should be 'description'
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svn-id: r20350
2006-02-02 20:33:43 +00:00
Torbjörn Andersson
d6e141cc35
Fix glitch when moving the mouse over a disabled, checked checkbox. (The
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check mark would become brighter, and I think it was because a transparent
mark was drawn over a transparent mark, thus "amplifying" it.)
svn-id: r20344
2006-02-01 22:39:54 +00:00
Eugene Sandulenko
12133dfb4f
Much improved how shadows look. However it is done with a really dirty
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hack as tehre is lots of overdraw, abuse of shadow width and code
duplication. Anyway shadow drawing code will go to separate functioMuch improved how shadows look. However it is done with a really dirty
hack as tehre is lots of overdraw, abuse of shadow width and code
duplication. Anyway shadow drawing code will go to separate function.
svn-id: r20343
2006-02-01 16:42:42 +00:00
Max Horn
004b8b964a
Patch #1420942 (console page down fix)
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svn-id: r20342
2006-02-01 16:40:17 +00:00
Johannes Schickel
129e7846b5
Implemented shadow drawing, also extended the theme config again
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(new color entries for highlighted buttons and for other widgets).
Also added a 'highlight' check to the CheckBox widget.
Changed the PopUpDialog to use a shadow around itself.
svn-id: r20341
2006-02-01 15:11:39 +00:00
Johannes Schickel
da9b8d71ae
Fixes color bugs with the new theme when switching to fullscreen on Mac OS X.
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svn-id: r20338
2006-01-31 21:31:31 +00:00
Johannes Schickel
669f86705d
Implements the usage of cached backgrounds in the old theme as well,
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that should fix redrawing bugs with the about dialog.
Also I displayed cached background usage in the console for now, since
it produces redraw bugs with the old theme (maybe someone with knowledge how
redrawing of that dialog is handled should look at that).
svn-id: r20337
2006-01-31 20:19:47 +00:00
Johannes Schickel
1976ac6250
Adds more configureable options to the config file of the new theme,
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also update the default theme zip file for that.
Also it changes the way the tab buttons get drawn, now they have
only rounded corners at the top.
svn-id: r20336
2006-01-31 19:35:33 +00:00
Torbjörn Andersson
69b2945071
Make the old theme's checkboxes look a bit more like they used to. (Not
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quite, though, as they are a bit smaller than they used to be.)
svn-id: r20331
2006-01-31 14:38:42 +00:00
Torbjörn Andersson
484fca6549
Tabs look better with dialog surfaces than with widget surfaces. There's
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still room for improvements, though...
svn-id: r20330
2006-01-31 09:45:36 +00:00
Torbjörn Andersson
74dd2e133d
I didn't realize that disabled widgets were transparent, rather than just
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faded. In those cases, I guess the background should be restored before
drawing. But that can probably be done in the drawSurface / drawRect
functions instead, like this.
svn-id: r20329
2006-01-31 08:41:51 +00:00
Torbjörn Andersson
9246a7a532
I assume this call to restoreBackground() is unnecessary.
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svn-id: r20328
2006-01-31 08:03:21 +00:00
Eugene Sandulenko
a199c1ef14
Fix spelling in new entry Formed -> Former :D
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svn-id: r20319
2006-01-30 20:48:45 +00:00
Max Horn
d985e24bf9
Updated credits (Debian package maintainer: Tore -> Tao
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svn-id: r20312
2006-01-30 19:08:26 +00:00
Chris Apers
afaf1d0ab9
Replace use of sscanf
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svn-id: r20311
2006-01-30 19:02:33 +00:00
Johannes Schickel
e5e7587443
Ok this should fix now all problems with drawing bugs of texts.
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svn-id: r20298
2006-01-29 16:12:59 +00:00
Johannes Schickel
7eaa5b99b5
Fixes redraw bugs with the about dialog and the new theme.
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svn-id: r20297
2006-01-29 15:07:03 +00:00
Torbjörn Andersson
f881fc47c7
Limit the maximum line width.
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svn-id: r20296
2006-01-29 13:14:04 +00:00
Johannes Schickel
f509762f99
Fixes transparency and enabled transparency for disabled buttons.
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svn-id: r20295
2006-01-29 12:41:58 +00:00
Johannes Schickel
f404f6ffaf
Changed calcGradient again, should look nicer now.
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svn-id: r20280
2006-01-28 23:56:12 +00:00
Johannes Schickel
8776ea6d18
Fixes a bug while loading the theme config from the zip file (now the caret should be black).
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svn-id: r20277
2006-01-28 23:11:52 +00:00
Johannes Schickel
5fda0cc6f1
- Fixes a bug that the debugger crashed while opening
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- Changed gradient calculating
- added background saving for all dialog/widget backgrounds for now (change that later maybe)
- changed ScummDialog to use the colors of our launcher dialog
svn-id: r20276
2006-01-28 23:03:39 +00:00
Torbjörn Andersson
91d253c5b1
Applied my own patch #1416897 , in an attempt to speed up list widget
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redrawing. There may be regressions, but none are known at the moment.
svn-id: r20271
2006-01-28 18:21:46 +00:00
Travis Howell
cb5d7b8029
Always save gameid.
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svn-id: r20260
2006-01-28 00:22:02 +00:00
Johannes Schickel
0a40639af2
This should fix bug # 1416862 (new theme: changing overlay size).
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svn-id: r20253
2006-01-27 23:13:51 +00:00
Joost Peters
7e8d9fc739
Credit Paolo Costabel and Thomas Mayer who contributed to the (initial) PSP port.
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svn-id: r20245
2006-01-27 21:59:48 +00:00
Eugene Sandulenko
095199da54
Proper RCS IDs.
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svn-id: r20235
2006-01-27 19:04:15 +00:00
Eugene Sandulenko
118ce529b1
Fix crash on platforms which do not initialize memory with zeroes.
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svn-id: r20234
2006-01-27 19:01:02 +00:00
Paweł Kołodziejski
4938b93f34
fixed warning
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svn-id: r20231
2006-01-27 16:46:56 +00:00
Johannes Schickel
1f7bd7a726
Oops forgot to change calcColor to calcGradient before commiting.
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svn-id: r20230
2006-01-27 15:59:29 +00:00
Johannes Schickel
5051b080a2
- adds the new gui renderer also a new implementation for the classic gui
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- adds a ImageMan and ImageDec class for loading and managing image files
- adds a loader for zip files which is used by the new theme and the image manager
- changes the widgets to use the new gui code
- changes the scumm dialogs to use the new gui code
- fixes a #include problem in the sky debugger with the new gui code
To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.
Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.
svn-id: r20227
2006-01-27 15:43:23 +00:00
Oystein Eftevaag
4707a59eaf
Changing Kyra copyright notice from EA to Westwood, after IRC discussion
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svn-id: r20198
2006-01-26 23:53:13 +00:00
Oystein Eftevaag
b5dcb4e874
Adding Kyrandia to the About dialog copyright section.
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svn-id: r20197
2006-01-26 23:18:36 +00:00
Max Horn
0b39c0ea9f
Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
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svn-id: r20115
2006-01-21 13:01:20 +00:00
Eugene Sandulenko
ea42bad781
Update copyright notice
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svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
534b4bc2a0
Add Joachim to contributors list for fixind "just" several hundreds of MD5s
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and putting all our game-related lists in order.
svn-id: r20058
2006-01-16 13:28:18 +00:00
Oystein Eftevaag
ab33f59fe2
Rearranging kyra credits, I put in the wrong alphabetical order last time.
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svn-id: r19963
2006-01-10 02:58:08 +00:00
Oystein Eftevaag
6aa6767e22
Adding myself to the Kyra credits
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svn-id: r19958
2006-01-09 17:14:31 +00:00
Eugene Sandulenko
ea5b469390
Move Sven Hesse to Gob engine section
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svn-id: r19934
2006-01-06 15:08:00 +00:00
Eugene Sandulenko
4183bc8c78
Credit Sven for objectizing gob. That was a big amount of work.
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svn-id: r19901
2006-01-03 23:53:25 +00:00
Eugene Sandulenko
fb751ebe83
Elaborate more about myself in new credits format. I invite others to do that
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too as that helps to determine more exactly who has an expert opinion in some
particular area.
svn-id: r19867
2005-12-31 00:14:21 +00:00
Max Horn
0eca2a971f
New credits format (DocBook conversion not yet done)
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svn-id: r19809
2005-12-19 02:23:01 +00:00
Eugene Sandulenko
32c1ec7312
Credit Chris Gray (hey, khalek) for Win64 builds
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svn-id: r19749
2005-12-05 23:10:10 +00:00
Eugene Sandulenko
30a8a4658a
Credit Kostas for PPC2002 build
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svn-id: r19747
2005-12-05 14:02:06 +00:00
Lars Persson
6ed67205ec
1. New build structure for Symbian builds to allow easier build and project updates
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2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.
Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.
svn-id: r19739
2005-12-03 21:29:13 +00:00
Chris Apers
64bfec97d9
Not needed anymore :)
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svn-id: r19735
2005-12-03 19:04:33 +00:00
Eugene Sandulenko
85cbb17103
Forgot to mention Jean Marc who designed new cool logo for us.
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svn-id: r19580
2005-11-13 03:39:10 +00:00
Eugene Sandulenko
e41e31c34f
Add our website designer and HTML/CSS coder to list of contributors.
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svn-id: r19579
2005-11-13 03:33:20 +00:00
Torbjörn Andersson
87a868eda5
Removed unnecessary space from the SoundFont button's text, to keep it from
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being truncated in the small version of the GUI.
svn-id: r19546
2005-11-10 11:56:10 +00:00