Filippos Karapetis
433105141b
Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now
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svn-id: r28722
2007-08-25 13:13:03 +00:00
Filippos Karapetis
2bfc4466df
Some more fixes to Gfx::palFade
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svn-id: r28710
2007-08-24 15:32:05 +00:00
Filippos Karapetis
84d2dda5ed
Code cleanup for the IHNM demo
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svn-id: r28707
2007-08-24 12:05:05 +00:00
Filippos Karapetis
f48ce0d821
Some more updates to Gfx::palFade (not finished yet, though)
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svn-id: r28705
2007-08-24 11:37:58 +00:00
Filippos Karapetis
1c065b1e14
Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work
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svn-id: r28702
2007-08-23 13:56:25 +00:00
Filippos Karapetis
44f73a1b7c
Simplified blackToPal
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svn-id: r28686
2007-08-21 14:59:02 +00:00
Filippos Karapetis
cd20f09a9d
Cleanup: removed dead code, fixed some comments and did some layout changes
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svn-id: r28362
2007-07-31 18:08:40 +00:00
Filippos Karapetis
889d1a4aee
The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo
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svn-id: r28344
2007-07-30 23:37:18 +00:00
Filippos Karapetis
cd9ade4af4
The mouse cursor is no longer incorrectly shown in the IHNM demo
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svn-id: r28252
2007-07-28 00:40:04 +00:00
Filippos Karapetis
ee485afa89
Don't allow setCursor to change the cursor to an hourglass in the IHNM demo. The IHNM demo no longer crashes now
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svn-id: r28250
2007-07-28 00:20:26 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Filippos Karapetis
c739b43bc7
Color 0 should always be black in IHNM. The panel backgrounds don't erroneously change color now when moving between rooms
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svn-id: r27004
2007-05-29 16:21:09 +00:00
Torbjörn Andersson
6358547a43
More whitespace changes.
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svn-id: r23496
2006-07-14 13:33:58 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Andrew Kurushin
64c3407500
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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svn-id: r22433
2006-05-13 10:30:38 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
a96760a2fd
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
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svn-id: r20738
2006-02-17 00:01:18 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00