Filippos Karapetis
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0db09d334c
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QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches"
Pending mouse clicks and keypresses are now cleared before and after
the game options screen or dialog options are shown
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2014-10-27 03:18:41 +02:00 |
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Johannes Schickel
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34552b9ee7
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QUEEN: Make GPL headers consistent in themselves.
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2014-02-18 02:39:37 +01:00 |
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Filippos Karapetis
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bdd131450f
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QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene"
We now check if the engine should quit in the loop of the end credits animation
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2013-05-11 17:20:57 +03:00 |
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Matthew Hoops
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0031c41db8
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COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
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2013-05-02 18:43:10 -04:00 |
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Alyssa Milburn
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9f8520fb81
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QUEEN: Fix clicking at the pinnacle.
Check where the click was *before* scrolling the view, so that
it works with a touchscreen. Also, check shouldQuit() here.
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2012-02-04 19:49:52 +01:00 |
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Matthew Hoops
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1277975c66
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ALL: neighbour -> neighbor
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2011-05-25 10:50:46 -04:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Ori Avtalion
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9414d7a6e2
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JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
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2011-04-28 15:08:58 +03:00 |
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Max Horn
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a7248a0601
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ENGINES: Replace many printfs by warning/debug/debugN
svn-id: r54031
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2010-11-01 21:37:47 +00:00 |
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Max Horn
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9b160804ab
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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2008-09-30 12:27:38 +00:00 |
|
Christopher Page
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67c8c39fdf
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Queen works with the new GMM implementation, and made a correction to a change in parallaction
svn-id: r32999
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2008-07-11 00:49:01 +00:00 |
|
Christopher Page
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a42bb09c72
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QUEEN: Made it possible to quit during the intro cutaways
svn-id: r32933
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2008-07-06 23:42:29 +00:00 |
|
Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
|
Gregory Montoir
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20b3ee2057
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made CmdText a virtual class, so that language tweaks can be handled in subclasses.
svn-id: r29424
|
2007-11-05 20:53:30 +00:00 |
|
Nicola Mettifogo
|
258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
|
2007-09-19 08:40:12 +00:00 |
|
Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
|
Gregory Montoir
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38eab5c5df
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Re-introduced Input::getMousePos and removed g_system-
svn-id: r26372
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2007-04-02 19:12:17 +00:00 |
|
Max Horn
|
b44d93d068
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QUEEN: Make use of EventManager::getMousePos
svn-id: r26224
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2007-03-18 18:55:11 +00:00 |
|
Gregory Montoir
|
a3c2c1f413
|
Since the amiga version handle music very differently than the PC version, the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit.
svn-id: r26033
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2007-03-08 22:15:20 +00:00 |
|
Gregory Montoir
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370c07f925
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added other code differences for Amiga FOTAQ versions, full game is now completable under ScummVM
svn-id: r25941
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2007-03-02 23:47:49 +00:00 |
|
Gregory Montoir
|
82adbc025d
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some fixes for FOTAQ Amiga versions, cleanup
svn-id: r25886
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2007-02-26 20:50:33 +00:00 |
|
Gregory Montoir
|
ca597dbf50
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reduced code dup, Queen::LineReader -> SeekableReadStream::readLine
svn-id: r25871
|
2007-02-25 22:24:11 +00:00 |
|
Gregory Montoir
|
4af53c56e9
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changed all hard-coded filenames to uppercase, for consistency
svn-id: r25862
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2007-02-25 19:10:59 +00:00 |
|
Gregory Montoir
|
c5f5583ded
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added AmigaSound::playRandomPatternJungle, minor cleanup
svn-id: r25860
|
2007-02-25 19:01:59 +00:00 |
|
Gregory Montoir
|
11e679845d
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some fixes and additions for FOTAQ amiga versions
svn-id: r25825
|
2007-02-24 18:39:08 +00:00 |
|
Gregory Montoir
|
948630c3b4
|
added initial support for FOTAQ amiga versions
svn-id: r25769
|
2007-02-21 20:27:48 +00:00 |
|
Gregory Montoir
|
1ce912e106
|
made rtrim() and ltrim() global functions, to reduce code duplication (it seems parallaction/parser.cpp code re-use them too
svn-id: r25564
|
2007-02-13 21:06:57 +00:00 |
|
Gregory Montoir
|
28be8164ac
|
simplification, removed some duplicated code
svn-id: r24783
|
2006-11-24 18:37:43 +00:00 |
|
Torbjörn Andersson
|
2d8bd1add3
|
Reverted previous commit to keep FotAQ from crashing. The LineReader class
already frees the buffer when it's done with it.
svn-id: r24717
|
2006-11-13 23:38:44 +00:00 |
|
Gregory Montoir
|
d992c66b29
|
once parsed, queen2.jas buffer can be free'd.
svn-id: r24694
|
2006-11-12 17:51:39 +00:00 |
|
Gregory Montoir
|
701b803aff
|
cleanup
svn-id: r24693
|
2006-11-12 17:47:16 +00:00 |
|
Gregory Montoir
|
5a902f8f7a
|
rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...)
svn-id: r24598
|
2006-11-04 12:00:31 +00:00 |
|
Gregory Montoir
|
d5608e82ed
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cleanup (got rid of the custom Language enum, re-used the one in the Common namespace)
svn-id: r24595
|
2006-11-03 22:36:05 +00:00 |
|
Gregory Montoir
|
e4ac92c2af
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updated some bugs/issues comments and removed wrong 'FIXME' markers.
svn-id: r20975
|
2006-02-28 22:20:13 +00:00 |
|
Max Horn
|
26ee630756
|
Moved engines to the new engines/ directory
svn-id: r20582
|
2006-02-11 22:45:04 +00:00 |
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