Commit Graph

7899 Commits

Author SHA1 Message Date
Torbjörn Andersson
7d8839ab52 I've played through the whole game, and I've scanned through the cluster
files with a primitive and incomplete tool to present resource information.
(It may evolve into something useful and/or presentable later. Much later.)

I've found no evidence whatsoever that the mysterious blend & 0x02 case is
ever used. Since the code makes no sense to me, I've removed it.

svn-id: r11538
2003-12-09 08:09:18 +00:00
Eugene Sandulenko
c8fb34d021 Fixed bug with Ben's animation disappearing at max horizontal speed.
svn-id: r11537
2003-12-09 05:09:48 +00:00
Eugene Sandulenko
1a0134aba3 Add preliminary support for Mac FT demo insane.
svn-id: r11536
2003-12-09 04:08:31 +00:00
Travis Howell
f8192d9ce5 Add simon update
svn-id: r11535
2003-12-09 03:33:30 +00:00
Jamieson Christian
bcbd29aa4c Added new modules
svn-id: r11534
2003-12-09 01:46:18 +00:00
Jamieson Christian
9a0bbbeee1 Added new FOTAQ modules
svn-id: r11533
2003-12-09 01:45:42 +00:00
Jamieson Christian
bb560c4a87 Changed path from bs2 to sword2
svn-id: r11532
2003-12-09 01:44:46 +00:00
Eugene Sandulenko
50f497b0f4 Now Ben is visible, but kicking animation because of some bug is not visible
at speed = +3.

To reach first insane scene press ESC during non-interactive scene to skip
seek error.

svn-id: r11531
2003-12-08 23:21:04 +00:00
James Brown
fba9070198 Version bump, small NEWS tweakage
svn-id: r11530
2003-12-08 16:14:00 +00:00
Paweł Kołodziejski
aa6fee4bbd fixed warnings
svn-id: r11529
2003-12-08 08:47:21 +00:00
Torbjörn Andersson
5c539040e4 Shut up Valgrind warnings.
svn-id: r11528
2003-12-08 07:30:22 +00:00
Eugene Sandulenko
2047e6c01c First INSANE scene started to show up things. Actually you can control
Ben by keyboard and crash. Video looping is still buggy and may crash
scummvm. Also whole scene looping is disabled and you get forwarded to
next scene.

Graphics glitches, Ben has just corpse and opponent is not drawn at all.

Smush player was extended with video seeking methods, although incomplete.

svn-id: r11527
2003-12-08 04:16:41 +00:00
Gregory Montoir
671b98b0cf (temporary) fix for cutaway_41f / command_0x178 graphical glitches
svn-id: r11526
2003-12-07 15:19:00 +00:00
Max Horn
4afcd1747c potential fix for bug #830106 (ugly)
svn-id: r11525
2003-12-06 16:12:14 +00:00
Max Horn
d483e58a99 regression fix (bug #855313)
svn-id: r11524
2003-12-06 15:59:17 +00:00
Max Horn
c9559ef0d5 Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-)
svn-id: r11523
2003-12-06 14:19:34 +00:00
Max Horn
a189699f31 Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanup
svn-id: r11522
2003-12-06 14:17:07 +00:00
Max Horn
1b127480af erik's patch for bug #854470
svn-id: r11521
2003-12-06 13:55:50 +00:00
Gregory Montoir
a17c49d9a7 - handle person bank number hack slighlty differently (fix it when loading, not in personSetData)
- remove some useless checks as there are no invalid bob numbers in actor data
- minor cleanups in Area

svn-id: r11520
2003-12-06 13:15:17 +00:00
Gregory Montoir
31411c9fc2 minor cleanup, reuse some data from intervie.exe
svn-id: r11519
2003-12-06 13:13:13 +00:00
Gregory Montoir
e943ee3785 make Joe say something when trying to speak to a mute object/person
svn-id: r11518
2003-12-06 13:12:52 +00:00
Paweł Kołodziejski
4c5072b6b9 fix alloc/free
svn-id: r11517
2003-12-06 08:39:37 +00:00
Paweł Kołodziejski
2cf7ff1e4d cleanup
svn-id: r11516
2003-12-06 08:36:07 +00:00
Paweł Kołodziejski
4a42abd5f9 cleanup
svn-id: r11515
2003-12-06 08:14:30 +00:00
Paweł Kołodziejski
256ce60b1b update
svn-id: r11514
2003-12-06 07:55:47 +00:00
Paweł Kołodziejski
e640759ecd update
svn-id: r11513
2003-12-06 07:54:29 +00:00
Jonathan Gray
ac294dc96c change sev's line from a tab to spaces, move erik up to engine section, add sword2 to engine credits
svn-id: r11512
2003-12-06 07:30:22 +00:00
Eugene Sandulenko
aafbd0dc26 Added myself.
svn-id: r11511
2003-12-06 07:14:03 +00:00
Eugene Sandulenko
5e1cc1969b oops.
svn-id: r11510
2003-12-06 07:02:43 +00:00
Eugene Sandulenko
1e90cfa508 Make FT DOS demo happy with INSANE precompiled.
To escape within INSANE scene only option is to exit scummvm with Alt+X.

svn-id: r11509
2003-12-06 06:53:14 +00:00
Eugene Sandulenko
5973fc01a9 Fixed potential bug in field separation shell variable. For some reason
tab character got substituted by spaces.

svn-id: r11508
2003-12-06 06:15:23 +00:00
Eugene Sandulenko
578d2efa77 Preliminary support for FT INSANE is added. To enable the code define
INSANE in config.h. But only non-interactive parts work and there is no
insane scene skip. Only one choice during those scenes is Ctrl+X.

svn-id: r11507
2003-12-06 05:47:24 +00:00
Travis Howell
e600b3081f This checks should be simon1win only, just to be on safe side.
svn-id: r11506
2003-12-06 04:18:48 +00:00
Travis Howell
0b0580e242 Cleanup
svn-id: r11505
2003-12-06 02:08:51 +00:00
Max Horn
a12b6606cc rewrote hq2x/hq3x code so that we can compile both the altivec and plain C version; on OSX, this will only use the altivec code if altivec is actually present
svn-id: r11504
2003-12-05 23:27:01 +00:00
Max Horn
60b9538104 Define HAS_ALTIVEC on OS X (should do a proper test here, in case we are run on Darwin/x86, but for now I am lazy)
svn-id: r11503
2003-12-05 23:14:01 +00:00
Gregory Montoir
472045d578 - fix Joe scaling issue when switching from room 51 to 47 (temple)
- add remaining fadein() call in cutaway, pinnacle room is ok now
- add 2 macros to 'clarify' some room tests
- some cleanup

svn-id: r11502
2003-12-05 20:16:32 +00:00
Gregory Montoir
e19909d3e3 cleanup, s/abs/ABS/g
svn-id: r11501
2003-12-05 13:56:07 +00:00
Nicolas Bacca
d671496567 For those who like new bug^H^H^H development environments
svn-id: r11500
2003-12-05 08:33:55 +00:00
Nicolas Bacca
d807976c8c Project files update
svn-id: r11499
2003-12-05 08:27:29 +00:00
Travis Howell
b23801d873 Amiga Zak McKracken sound update from tsuteiuQ
svn-id: r11498
2003-12-05 05:57:28 +00:00
Travis Howell
76f92b41ef Update news
svn-id: r11497
2003-12-05 00:45:28 +00:00
Travis Howell
83bf2e2593 Add keyboard support for derby in FT and cannon battle in COMI, patch #853099
svn-id: r11496
2003-12-05 00:02:01 +00:00
Gregory Montoir
98b5f37143 handle 'talking heads' slighlty differently
svn-id: r11495
2003-12-04 13:21:43 +00:00
Gregory Montoir
498260f063 cleanup
svn-id: r11494
2003-12-04 13:21:26 +00:00
Gregory Montoir
5b83ecbf67 special moves 14, 25, 27, 29, 30, 33
svn-id: r11493
2003-12-04 10:54:43 +00:00
Gregory Montoir
8c330b7123 in original DOS version, characters *can* walk in last room
svn-id: r11492
2003-12-04 10:54:26 +00:00
Gregory Montoir
b6c01b8c73 - hard coded cutaway stuff for boat room
- hard coded cutaway and talk oracle stuff
- scale Joe during cutaway when changing rooms
- special moves 20 & 24 (temple room 100)
- special move 15 (valley room 67)
- special move 26 (c69g.CUT)
- (game is now completable up to final fight scene)

svn-id: r11491
2003-12-03 20:53:59 +00:00
Gregory Montoir
77770ea7fe be consistent with animateJoe
svn-id: r11490
2003-12-03 15:14:30 +00:00
Gregory Montoir
62e1d88fef whitespaces/tab
svn-id: r11489
2003-12-03 14:52:05 +00:00