Torbjörn Andersson
7d8839ab52
I've played through the whole game, and I've scanned through the cluster
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files with a primitive and incomplete tool to present resource information.
(It may evolve into something useful and/or presentable later. Much later.)
I've found no evidence whatsoever that the mysterious blend & 0x02 case is
ever used. Since the code makes no sense to me, I've removed it.
svn-id: r11538
2003-12-09 08:09:18 +00:00
Eugene Sandulenko
c8fb34d021
Fixed bug with Ben's animation disappearing at max horizontal speed.
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svn-id: r11537
2003-12-09 05:09:48 +00:00
Eugene Sandulenko
1a0134aba3
Add preliminary support for Mac FT demo insane.
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svn-id: r11536
2003-12-09 04:08:31 +00:00
Travis Howell
f8192d9ce5
Add simon update
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svn-id: r11535
2003-12-09 03:33:30 +00:00
Jamieson Christian
bcbd29aa4c
Added new modules
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svn-id: r11534
2003-12-09 01:46:18 +00:00
Jamieson Christian
9a0bbbeee1
Added new FOTAQ modules
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svn-id: r11533
2003-12-09 01:45:42 +00:00
Jamieson Christian
bb560c4a87
Changed path from bs2 to sword2
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svn-id: r11532
2003-12-09 01:44:46 +00:00
Eugene Sandulenko
50f497b0f4
Now Ben is visible, but kicking animation because of some bug is not visible
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at speed = +3.
To reach first insane scene press ESC during non-interactive scene to skip
seek error.
svn-id: r11531
2003-12-08 23:21:04 +00:00
James Brown
fba9070198
Version bump, small NEWS tweakage
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svn-id: r11530
2003-12-08 16:14:00 +00:00
Paweł Kołodziejski
aa6fee4bbd
fixed warnings
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svn-id: r11529
2003-12-08 08:47:21 +00:00
Torbjörn Andersson
5c539040e4
Shut up Valgrind warnings.
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svn-id: r11528
2003-12-08 07:30:22 +00:00
Eugene Sandulenko
2047e6c01c
First INSANE scene started to show up things. Actually you can control
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Ben by keyboard and crash. Video looping is still buggy and may crash
scummvm. Also whole scene looping is disabled and you get forwarded to
next scene.
Graphics glitches, Ben has just corpse and opponent is not drawn at all.
Smush player was extended with video seeking methods, although incomplete.
svn-id: r11527
2003-12-08 04:16:41 +00:00
Gregory Montoir
671b98b0cf
(temporary) fix for cutaway_41f / command_0x178 graphical glitches
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svn-id: r11526
2003-12-07 15:19:00 +00:00
Max Horn
4afcd1747c
potential fix for bug #830106 (ugly)
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svn-id: r11525
2003-12-06 16:12:14 +00:00
Max Horn
d483e58a99
regression fix (bug #855313 )
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svn-id: r11524
2003-12-06 15:59:17 +00:00
Max Horn
c9559ef0d5
Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-)
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svn-id: r11523
2003-12-06 14:19:34 +00:00
Max Horn
a189699f31
Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanup
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svn-id: r11522
2003-12-06 14:17:07 +00:00
Max Horn
1b127480af
erik's patch for bug #854470
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svn-id: r11521
2003-12-06 13:55:50 +00:00
Gregory Montoir
a17c49d9a7
- handle person bank number hack slighlty differently (fix it when loading, not in personSetData)
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- remove some useless checks as there are no invalid bob numbers in actor data
- minor cleanups in Area
svn-id: r11520
2003-12-06 13:15:17 +00:00
Gregory Montoir
31411c9fc2
minor cleanup, reuse some data from intervie.exe
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svn-id: r11519
2003-12-06 13:13:13 +00:00
Gregory Montoir
e943ee3785
make Joe say something when trying to speak to a mute object/person
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svn-id: r11518
2003-12-06 13:12:52 +00:00
Paweł Kołodziejski
4c5072b6b9
fix alloc/free
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svn-id: r11517
2003-12-06 08:39:37 +00:00
Paweł Kołodziejski
2cf7ff1e4d
cleanup
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svn-id: r11516
2003-12-06 08:36:07 +00:00
Paweł Kołodziejski
4a42abd5f9
cleanup
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svn-id: r11515
2003-12-06 08:14:30 +00:00
Paweł Kołodziejski
256ce60b1b
update
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svn-id: r11514
2003-12-06 07:55:47 +00:00
Paweł Kołodziejski
e640759ecd
update
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svn-id: r11513
2003-12-06 07:54:29 +00:00
Jonathan Gray
ac294dc96c
change sev's line from a tab to spaces, move erik up to engine section, add sword2 to engine credits
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svn-id: r11512
2003-12-06 07:30:22 +00:00
Eugene Sandulenko
aafbd0dc26
Added myself.
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svn-id: r11511
2003-12-06 07:14:03 +00:00
Eugene Sandulenko
5e1cc1969b
oops.
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svn-id: r11510
2003-12-06 07:02:43 +00:00
Eugene Sandulenko
1e90cfa508
Make FT DOS demo happy with INSANE precompiled.
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To escape within INSANE scene only option is to exit scummvm with Alt+X.
svn-id: r11509
2003-12-06 06:53:14 +00:00
Eugene Sandulenko
5973fc01a9
Fixed potential bug in field separation shell variable. For some reason
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tab character got substituted by spaces.
svn-id: r11508
2003-12-06 06:15:23 +00:00
Eugene Sandulenko
578d2efa77
Preliminary support for FT INSANE is added. To enable the code define
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INSANE in config.h. But only non-interactive parts work and there is no
insane scene skip. Only one choice during those scenes is Ctrl+X.
svn-id: r11507
2003-12-06 05:47:24 +00:00
Travis Howell
e600b3081f
This checks should be simon1win only, just to be on safe side.
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svn-id: r11506
2003-12-06 04:18:48 +00:00
Travis Howell
0b0580e242
Cleanup
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svn-id: r11505
2003-12-06 02:08:51 +00:00
Max Horn
a12b6606cc
rewrote hq2x/hq3x code so that we can compile both the altivec and plain C version; on OSX, this will only use the altivec code if altivec is actually present
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svn-id: r11504
2003-12-05 23:27:01 +00:00
Max Horn
60b9538104
Define HAS_ALTIVEC on OS X (should do a proper test here, in case we are run on Darwin/x86, but for now I am lazy)
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svn-id: r11503
2003-12-05 23:14:01 +00:00
Gregory Montoir
472045d578
- fix Joe scaling issue when switching from room 51 to 47 (temple)
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- add remaining fadein() call in cutaway, pinnacle room is ok now
- add 2 macros to 'clarify' some room tests
- some cleanup
svn-id: r11502
2003-12-05 20:16:32 +00:00
Gregory Montoir
e19909d3e3
cleanup, s/abs/ABS/g
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svn-id: r11501
2003-12-05 13:56:07 +00:00
Nicolas Bacca
d671496567
For those who like new bug^H^H^H development environments
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svn-id: r11500
2003-12-05 08:33:55 +00:00
Nicolas Bacca
d807976c8c
Project files update
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svn-id: r11499
2003-12-05 08:27:29 +00:00
Travis Howell
b23801d873
Amiga Zak McKracken sound update from tsuteiuQ
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svn-id: r11498
2003-12-05 05:57:28 +00:00
Travis Howell
76f92b41ef
Update news
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svn-id: r11497
2003-12-05 00:45:28 +00:00
Travis Howell
83bf2e2593
Add keyboard support for derby in FT and cannon battle in COMI, patch #853099
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svn-id: r11496
2003-12-05 00:02:01 +00:00
Gregory Montoir
98b5f37143
handle 'talking heads' slighlty differently
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svn-id: r11495
2003-12-04 13:21:43 +00:00
Gregory Montoir
498260f063
cleanup
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svn-id: r11494
2003-12-04 13:21:26 +00:00
Gregory Montoir
5b83ecbf67
special moves 14, 25, 27, 29, 30, 33
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svn-id: r11493
2003-12-04 10:54:43 +00:00
Gregory Montoir
8c330b7123
in original DOS version, characters *can* walk in last room
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svn-id: r11492
2003-12-04 10:54:26 +00:00
Gregory Montoir
b6c01b8c73
- hard coded cutaway stuff for boat room
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- hard coded cutaway and talk oracle stuff
- scale Joe during cutaway when changing rooms
- special moves 20 & 24 (temple room 100)
- special move 15 (valley room 67)
- special move 26 (c69g.CUT)
- (game is now completable up to final fight scene)
svn-id: r11491
2003-12-03 20:53:59 +00:00
Gregory Montoir
77770ea7fe
be consistent with animateJoe
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svn-id: r11490
2003-12-03 15:14:30 +00:00
Gregory Montoir
62e1d88fef
whitespaces/tab
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svn-id: r11489
2003-12-03 14:52:05 +00:00