Bertrand Augereau
2dadf6ba19
DREAMWEB: 'getreelstart' is now only called from C++
2011-08-15 22:30:16 +02:00
Bertrand Augereau
e78a5a2b08
DREAMWEB: 'checkifperson' ported to C++
2011-08-15 22:30:16 +02:00
Bertrand Augereau
01ccadf7c1
DREAMWEB: 'getreelframeax' ported to C++
2011-08-15 22:30:16 +02:00
Bertrand Augereau
c8d8056777
DREAMWEB: 'showgamereel' ported to C++
2011-08-15 22:30:16 +02:00
Matthew Hoops
62aabc57e4
AGI: Reorganize the PreAGI code a bit
2011-08-15 11:55:03 -04:00
Matthew Hoops
6a9d4b3e5b
AGI: Make Troll inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
cb43e9694b
AGI: Make Mickey inherit from PreAgiEngine
2011-08-15 11:55:03 -04:00
Matthew Hoops
fcd0cda9a9
AGI: Make Winnie inherit from PreAgiEngine
2011-08-15 11:55:01 -04:00
Paul Gilbert
697230709b
TSAGE: Corrected casing of tSage namespace to be TsAGE
...
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
28aef23a60
TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces within tSage
2011-08-15 19:26:15 +10:00
Paul Gilbert
833c6fdb72
TSAGE: Started implementing Blue Force Scene #50
2011-08-15 19:03:14 +10:00
Eugene Sandulenko
b83cf61bfb
Checked V1 instructions till 0x42
2011-08-14 21:40:07 +01:00
Eugene Sandulenko
273e37f726
AGI: Renamed some #defines to our code conventions and moved them to enums
2011-08-14 18:48:59 +01:00
Matthew Hoops
026a2c52da
NEWS: Mention Winnie sound support
2011-08-14 13:29:49 -04:00
Matthew Hoops
40f40303ef
AGI: Enable sound support for Winnie DOS
2011-08-14 13:14:37 -04:00
Matthew Hoops
de6390dddb
AGI: Make the sound code use AgiBase instead of AgiEngine
...
In preparation of using the sound code with Winnie
2011-08-14 13:10:43 -04:00
Eugene Sandulenko
913e15db58
Merge pull request #56 from zeldin/toon-path-dynamic
...
TOON: Grow size of path finding heap dynamically
2011-08-14 05:23:01 -07:00
Eugene Sandulenko
dfcefb3c22
RECORDER: Lower I/O in recorder
2011-08-14 12:20:19 +01:00
Eugene Sandulenko
3de0b4e3f2
Merge pull request #60 from tramboi/master
...
DREAMWEB: Fixes, cleaning and more functions ported to C++
2011-08-14 04:17:51 -07:00
Paul Gilbert
da76e61336
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
2011-08-14 20:18:32 +10:00
eriktorbjorn
a6e638de6e
MAIN: Avoid adding the same extra path twice
...
This doesn't make any practical difference, since the search
manager already guards against duplicate paths, but it does get rid
of a slightly confusing warning message when you have a global
extra path configured.
2011-08-14 11:01:10 +02:00
Bastien Bouclet
72a9f06f93
MOHAWK: Add a return to menu button to the dialog for the demo
2011-08-14 09:18:21 +02:00
Bastien Bouclet
ef1f5d48fa
MOHAWK: Implement remaining Myst demo sneak preview opcodes
2011-08-14 09:18:20 +02:00
Bastien Bouclet
df381055c4
MOHAWK: Implement remaining Myst demo menu opcodes
2011-08-14 09:18:20 +02:00
Paul Gilbert
ff5b85e160
TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)
2011-08-14 16:02:44 +10:00
Paul Gilbert
d23d0d2a17
TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flag
...
This ensures it uses the correct walk region loading code
2011-08-14 16:02:04 +10:00
Paul Gilbert
81ba9b2ebc
TSAGE: Further changes to Blue Force scenes, and started implementing scene 109
2011-08-14 12:25:55 +10:00
Paul Gilbert
fd8fcc303d
TSAGE: Implemented changes in SequenceManager introduced by Blue Force
2011-08-14 12:25:02 +10:00
Paul Gilbert
fed3306b15
TSAGE: Removed recently added preloadVisage method
...
Method associated was actually the standard getVisage method
2011-08-14 12:24:23 +10:00
Paul Gilbert
3101dfab16
TSAGE: Added new global variables for Blue Force
2011-08-14 12:23:11 +10:00
Eugene Sandulenko
46354d5772
AGI: Switched booters detection to AD
2011-08-13 23:27:34 +01:00
Eugene Sandulenko
3cb41b5dfc
AGI: Checked V1 instructions till 0x2c
2011-08-13 23:27:32 +01:00
Eugene Sandulenko
be9c5c0427
AGI: Checked V1 instructions till 0x20
2011-08-13 23:27:29 +01:00
Eugene Sandulenko
3fb50b815e
AGI: Further work on v1 opcode difference
2011-08-13 23:27:27 +01:00
Jussi Pitkanen
af691e46c4
AGI: Updates to V1 instruction table, plus an outcommented experiment
...
The experiment tries to implement the program control of the V1 interpreter.
Maybe it is better to add another method for doing that once the workings of
it are more clear.
2011-08-13 23:27:24 +01:00
Jussi Pitkanen
1dbe5bfccf
AGI: Implement loader for V1 "object" file
2011-08-13 23:27:22 +01:00
Jussi Pitkanen
d2f9087f20
AGI: Fix warning messages about undefined opcodes
2011-08-13 23:27:20 +01:00
Jussi Pitkanen
e4a1193d22
AGI: Add last undefined V1 test command that tests if a bit of var is set
...
Also fix skipInstruction() for V1.
2011-08-13 23:27:17 +01:00
Jussi Pitkanen
2289ba88b6
AGI: Rename cmd_what_ever to cmdWhatEver
2011-08-13 23:27:15 +01:00
Jussi Pitkanen
09f937126e
AGI: Fix and clarify IF expression handling
2011-08-13 23:27:13 +01:00
Jussi Pitkanen
9bc25749d6
AGI: Implement V1 SAID test commands
...
Yes, V1 has three versions of SAID, for one, two and three arguments.
Also add a few corrections to V1 instruction tables.
2011-08-13 23:27:10 +01:00
Jussi Pitkanen
d02251fa4d
AGI: Formatting (+ a few debug prints)
2011-08-13 23:27:08 +01:00
Jussi Pitkanen
368a3722a3
AGI: Implement loader for V1 words.tok dictionary
2011-08-13 23:27:05 +01:00
Jussi Pitkanen
c731f1f48c
AGI: Implement common internal dictionary for different words.tok formats
...
Preparations for V1 words.tok support.
2011-08-13 23:27:03 +01:00
Jussi Pitkanen
0b6b670803
AGI: Add still incomplete V1 instruction tables
2011-08-13 23:27:00 +01:00
Jussi Pitkanen
04353038ae
AGI: Add loader and detection for Black Cauldron booter
2011-08-13 23:26:58 +01:00
Jussi Pitkanen
d273f58b3c
AGI: AgiLoader_v1: Precalculate final resource offsets
...
That is, calculate the final offsets when loading the resource directories,
and when loading the resource simply seek into the disk image file.
2011-08-13 23:26:56 +01:00
Jussi Pitkanen
41dccce00c
AGI: Execute test commands only when needed
2011-08-13 23:26:53 +01:00
Jussi Pitkanen
a4e0cd53f0
AGI: Refactor interpreter core (somewhat akin to SCI)
...
* Instruction tables are now defined in opcodes.{cpp,h}.
* Move opcode handlers from Agi::AgiEngine to Agi
* Opcode handlers take as parameter a pointer to AGI state (AgiGame)
2011-08-13 23:26:51 +01:00
Jussi Pitkanen
e1153cf11f
AGI: Comment cleanup
2011-08-13 23:26:48 +01:00