Commit Graph

47940 Commits

Author SHA1 Message Date
Bertrand Augereau
2dadf6ba19 DREAMWEB: 'getreelstart' is now only called from C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau
e78a5a2b08 DREAMWEB: 'checkifperson' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau
01ccadf7c1 DREAMWEB: 'getreelframeax' ported to C++ 2011-08-15 22:30:16 +02:00
Bertrand Augereau
c8d8056777 DREAMWEB: 'showgamereel' ported to C++ 2011-08-15 22:30:16 +02:00
Matthew Hoops
62aabc57e4 AGI: Reorganize the PreAGI code a bit 2011-08-15 11:55:03 -04:00
Matthew Hoops
6a9d4b3e5b AGI: Make Troll inherit from PreAgiEngine 2011-08-15 11:55:03 -04:00
Matthew Hoops
cb43e9694b AGI: Make Mickey inherit from PreAgiEngine 2011-08-15 11:55:03 -04:00
Matthew Hoops
fcd0cda9a9 AGI: Make Winnie inherit from PreAgiEngine 2011-08-15 11:55:01 -04:00
Paul Gilbert
697230709b TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
28aef23a60 TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces within tSage 2011-08-15 19:26:15 +10:00
Paul Gilbert
833c6fdb72 TSAGE: Started implementing Blue Force Scene #50 2011-08-15 19:03:14 +10:00
Eugene Sandulenko
b83cf61bfb Checked V1 instructions till 0x42 2011-08-14 21:40:07 +01:00
Eugene Sandulenko
273e37f726 AGI: Renamed some #defines to our code conventions and moved them to enums 2011-08-14 18:48:59 +01:00
Matthew Hoops
026a2c52da NEWS: Mention Winnie sound support 2011-08-14 13:29:49 -04:00
Matthew Hoops
40f40303ef AGI: Enable sound support for Winnie DOS 2011-08-14 13:14:37 -04:00
Matthew Hoops
de6390dddb AGI: Make the sound code use AgiBase instead of AgiEngine
In preparation of using the sound code with Winnie
2011-08-14 13:10:43 -04:00
Eugene Sandulenko
913e15db58 Merge pull request #56 from zeldin/toon-path-dynamic
TOON: Grow size of path finding heap dynamically
2011-08-14 05:23:01 -07:00
Eugene Sandulenko
dfcefb3c22 RECORDER: Lower I/O in recorder 2011-08-14 12:20:19 +01:00
Eugene Sandulenko
3de0b4e3f2 Merge pull request #60 from tramboi/master
DREAMWEB: Fixes, cleaning and more functions ported to C++
2011-08-14 04:17:51 -07:00
Paul Gilbert
da76e61336 TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces 2011-08-14 20:18:32 +10:00
eriktorbjorn
a6e638de6e MAIN: Avoid adding the same extra path twice
This doesn't make any practical difference, since the search
manager already guards against duplicate paths, but it does get rid
of a slightly confusing warning message when you have a global
extra path configured.
2011-08-14 11:01:10 +02:00
Bastien Bouclet
72a9f06f93 MOHAWK: Add a return to menu button to the dialog for the demo 2011-08-14 09:18:21 +02:00
Bastien Bouclet
ef1f5d48fa MOHAWK: Implement remaining Myst demo sneak preview opcodes 2011-08-14 09:18:20 +02:00
Bastien Bouclet
df381055c4 MOHAWK: Implement remaining Myst demo menu opcodes 2011-08-14 09:18:20 +02:00
Paul Gilbert
ff5b85e160 TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene) 2011-08-14 16:02:44 +10:00
Paul Gilbert
d23d0d2a17 TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flag
This ensures it uses the correct walk region loading code
2011-08-14 16:02:04 +10:00
Paul Gilbert
81ba9b2ebc TSAGE: Further changes to Blue Force scenes, and started implementing scene 109 2011-08-14 12:25:55 +10:00
Paul Gilbert
fd8fcc303d TSAGE: Implemented changes in SequenceManager introduced by Blue Force 2011-08-14 12:25:02 +10:00
Paul Gilbert
fed3306b15 TSAGE: Removed recently added preloadVisage method
Method associated was actually the standard getVisage method
2011-08-14 12:24:23 +10:00
Paul Gilbert
3101dfab16 TSAGE: Added new global variables for Blue Force 2011-08-14 12:23:11 +10:00
Eugene Sandulenko
46354d5772 AGI: Switched booters detection to AD 2011-08-13 23:27:34 +01:00
Eugene Sandulenko
3cb41b5dfc AGI: Checked V1 instructions till 0x2c 2011-08-13 23:27:32 +01:00
Eugene Sandulenko
be9c5c0427 AGI: Checked V1 instructions till 0x20 2011-08-13 23:27:29 +01:00
Eugene Sandulenko
3fb50b815e AGI: Further work on v1 opcode difference 2011-08-13 23:27:27 +01:00
Jussi Pitkanen
af691e46c4 AGI: Updates to V1 instruction table, plus an outcommented experiment
The experiment tries to implement the program control of the V1 interpreter.
Maybe it is better to add another method for doing that once the workings of
it are more clear.
2011-08-13 23:27:24 +01:00
Jussi Pitkanen
1dbe5bfccf AGI: Implement loader for V1 "object" file 2011-08-13 23:27:22 +01:00
Jussi Pitkanen
d2f9087f20 AGI: Fix warning messages about undefined opcodes 2011-08-13 23:27:20 +01:00
Jussi Pitkanen
e4a1193d22 AGI: Add last undefined V1 test command that tests if a bit of var is set
Also fix skipInstruction() for V1.
2011-08-13 23:27:17 +01:00
Jussi Pitkanen
2289ba88b6 AGI: Rename cmd_what_ever to cmdWhatEver 2011-08-13 23:27:15 +01:00
Jussi Pitkanen
09f937126e AGI: Fix and clarify IF expression handling 2011-08-13 23:27:13 +01:00
Jussi Pitkanen
9bc25749d6 AGI: Implement V1 SAID test commands
Yes, V1 has three versions of SAID, for one, two and three arguments.

Also add a few corrections to V1 instruction tables.
2011-08-13 23:27:10 +01:00
Jussi Pitkanen
d02251fa4d AGI: Formatting (+ a few debug prints) 2011-08-13 23:27:08 +01:00
Jussi Pitkanen
368a3722a3 AGI: Implement loader for V1 words.tok dictionary 2011-08-13 23:27:05 +01:00
Jussi Pitkanen
c731f1f48c AGI: Implement common internal dictionary for different words.tok formats
Preparations for V1 words.tok support.
2011-08-13 23:27:03 +01:00
Jussi Pitkanen
0b6b670803 AGI: Add still incomplete V1 instruction tables 2011-08-13 23:27:00 +01:00
Jussi Pitkanen
04353038ae AGI: Add loader and detection for Black Cauldron booter 2011-08-13 23:26:58 +01:00
Jussi Pitkanen
d273f58b3c AGI: AgiLoader_v1: Precalculate final resource offsets
That is, calculate the final offsets when loading the resource directories,
and when loading the resource simply seek into the disk image file.
2011-08-13 23:26:56 +01:00
Jussi Pitkanen
41dccce00c AGI: Execute test commands only when needed 2011-08-13 23:26:53 +01:00
Jussi Pitkanen
a4e0cd53f0 AGI: Refactor interpreter core (somewhat akin to SCI)
* Instruction tables are now defined in opcodes.{cpp,h}.

* Move opcode handlers from Agi::AgiEngine to Agi
* Opcode handlers take as parameter a pointer to AGI state (AgiGame)
2011-08-13 23:26:51 +01:00
Jussi Pitkanen
e1153cf11f AGI: Comment cleanup 2011-08-13 23:26:48 +01:00