Max Horn
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c4741d89a3
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new V2 drawBitmap implementation which handles object drawing, too; no masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff
svn-id: r7413
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2003-05-10 14:30:58 +00:00 |
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Max Horn
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114af3159e
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added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height'
svn-id: r7412
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2003-05-10 12:59:32 +00:00 |
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Max Horn
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97197f95ea
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cleanup
svn-id: r7411
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2003-05-10 12:23:02 +00:00 |
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James Brown
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ff3429ddab
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V2 Vars Fix
svn-id: r7404
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2003-05-09 06:03:48 +00:00 |
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Max Horn
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15bddf437b
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updated my FIXME comment
svn-id: r7401
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2003-05-09 01:17:31 +00:00 |
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Max Horn
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4d7f7a8c80
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yet more v2 var fixes
svn-id: r7397
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2003-05-08 21:14:21 +00:00 |
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Max Horn
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6d2c0de5f2
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more v2 var access fixes
svn-id: r7395
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2003-05-08 20:37:06 +00:00 |
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Max Horn
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0461222181
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fixed various cases of bad var access
svn-id: r7394
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2003-05-08 15:58:30 +00:00 |
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Max Horn
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98881c3a6a
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init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
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2003-05-08 15:48:50 +00:00 |
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Max Horn
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b1145090f6
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Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659158)
svn-id: r7384
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2003-05-07 22:56:06 +00:00 |
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Max Horn
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30ebd2d7ff
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fixed drawing code for height != 128, but added a (temporary) hack to ignore any such drawing anyway, for demo purposes
svn-id: r7308
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2003-05-04 03:27:55 +00:00 |
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Max Horn
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0f9e9dcae6
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there ya go
svn-id: r7307
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2003-05-04 03:08:52 +00:00 |
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Max Horn
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6994cc1eea
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much better, but still buggy
svn-id: r7306
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2003-05-04 03:05:16 +00:00 |
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Max Horn
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fbbe36c927
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cleanup
svn-id: r7305
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2003-05-04 03:01:55 +00:00 |
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Max Horn
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3b77249ab0
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cleanup; got rid of o2_printEgo
svn-id: r7300
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2003-05-04 01:10:45 +00:00 |
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Max Horn
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9466a5dcef
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Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
svn-id: r7290
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2003-05-03 20:49:53 +00:00 |
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Max Horn
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797c222ec7
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VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139
svn-id: r7234
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2003-04-30 21:30:59 +00:00 |
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Max Horn
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2b74abd2c9
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PalmOS changes
svn-id: r7224
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2003-04-30 13:23:31 +00:00 |
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Paweł Kołodziejski
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0bf32a89f3
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small cleanup
svn-id: r7212
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2003-04-30 06:08:32 +00:00 |
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Paweł Kołodziejski
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f359a141da
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small cleanup
svn-id: r7210
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2003-04-30 05:52:03 +00:00 |
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Paweł Kołodziejski
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39f85f7aac
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added gfx bitmap and zbuffer codec for v2 games
svn-id: r7209
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2003-04-30 05:48:55 +00:00 |
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Max Horn
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99e6ac9a3b
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fix loom mouse position quirks (even simplified the code :-)
svn-id: r7187
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2003-04-28 18:35:28 +00:00 |
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Max Horn
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2d8fa42f44
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renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom
svn-id: r7132
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2003-04-26 13:28:34 +00:00 |
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Max Horn
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2363704bd7
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proper fix for COMI regression
svn-id: r7125
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2003-04-26 10:43:59 +00:00 |
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Jonathan Gray
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b542136929
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make comi work again, can we branch for 0.4.0 already so all the testing actually means something?
svn-id: r7122
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2003-04-26 01:38:38 +00:00 |
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Max Horn
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913f9d2eb1
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fixed stupid mistake (yeah yeah, being able to read old code, and use your brain properly, helps :-)
svn-id: r7103
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2003-04-25 10:57:12 +00:00 |
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Max Horn
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33045523ae
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fix a regression my recent change introduce in GF_OLD256 games <sigh>
svn-id: r7099
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2003-04-25 00:03:06 +00:00 |
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Max Horn
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a90dcc8b71
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simplified / unified code; fixed various masking bugs
svn-id: r7096
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2003-04-24 18:53:21 +00:00 |
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Jonathan Gray
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0e4c195b7c
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disable masks in OLD_BUNDLE games for now
svn-id: r7094
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2003-04-24 14:33:31 +00:00 |
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Paweł Kołodziejski
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3efe16ffce
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loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default
svn-id: r7017
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2003-04-18 20:16:32 +00:00 |
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Max Horn
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fc08a317b0
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fixed OLD_BUNDLE object image offset
svn-id: r6991
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2003-04-12 18:43:23 +00:00 |
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Max Horn
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a236803241
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cleanup
svn-id: r6984
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2003-04-12 11:44:15 +00:00 |
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Paweł Kołodziejski
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9079a51cf2
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fixed stupid bug
svn-id: r6982
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2003-04-12 09:36:10 +00:00 |
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Paweł Kołodziejski
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6d4b748199
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fixes zplanes for nonblocked games
svn-id: r6981
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2003-04-12 09:31:00 +00:00 |
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Max Horn
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b015b07d22
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oops, forgot debug output
svn-id: r6979
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2003-04-12 02:39:16 +00:00 |
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Max Horn
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b89a2ca142
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doh... best way to check for 16 color games is to check for 16 color games, isn't it? :-)
svn-id: r6978
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2003-04-12 02:38:40 +00:00 |
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Paweł Kołodziejski
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5418f6d6bd
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fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
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2003-04-10 19:30:01 +00:00 |
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Jonathan Gray
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e169b15efa
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use shadowPalette for ega stuff
svn-id: r6957
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2003-04-10 12:20:36 +00:00 |
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Jonathan Gray
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136b4c32b6
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blocked ega games now look like they should thanks to aquadran
svn-id: r6955
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2003-04-10 11:34:51 +00:00 |
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Jonathan Gray
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8c4d7e2d97
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make gcc happy
svn-id: r6949
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2003-04-09 21:56:50 +00:00 |
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Paweł Kołodziejski
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7f6fca1528
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fix ega codec again
svn-id: r6948
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2003-04-09 19:50:47 +00:00 |
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Paweł Kołodziejski
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2f62d6cf4e
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fix ega codec
svn-id: r6947
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2003-04-09 19:18:23 +00:00 |
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Paweł Kołodziejski
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c9b56af48b
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a little improved ega support
svn-id: r6946
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2003-04-09 19:14:05 +00:00 |
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Paweł Kołodziejski
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7189347adb
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changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
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2003-04-08 19:05:41 +00:00 |
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Paweł Kołodziejski
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406b0072e1
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fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
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2003-04-07 22:47:38 +00:00 |
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Max Horn
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b8043f7570
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fix for bug #695654
svn-id: r6900
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2003-04-02 15:23:36 +00:00 |
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Max Horn
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c98130a0a6
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cleanup
svn-id: r6855
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2003-03-24 21:56:29 +00:00 |
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Max Horn
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8fcdb62f74
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Patch #686427: SO_ROOM_SATURATION implementation
svn-id: r6810
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2003-03-13 02:23:55 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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