Pawel Kolodziejski
83caaabc14
update credits
2011-04-25 19:29:25 +02:00
Pawel Kolodziejski
7dc9a82b0f
opengl renderer by default
2011-04-25 17:38:33 +02:00
Pawel Kolodziejski
78c006c446
increase max lights for tinygl
2011-04-25 17:37:59 +02:00
Joost Peters
c8fa0f65f9
GRIM: Fix TinyGL/software renderer output on Big Endian systems
2011-04-25 22:57:21 +08:00
Pawel Kolodziejski
27823ea913
re-zip to not use compression
2011-04-25 11:56:50 +02:00
Pawel Kolodziejski
c97ebed1c0
added new icon for amigaos4
2011-04-25 09:25:15 +02:00
Pawel Kolodziejski
154093a10d
update to game_devel_mode
2011-04-25 01:04:57 +02:00
Littleboy
09de68b045
RESIDUAL: Fix compilation with Visual Studio 2010
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- Add colormap.h to the list of gfx_base.h includes (fixes an error in CMap parent class Object destructor)
- Comment drawProgress() and drawMessage() as they call unimplemented OSystem methods
2011-04-25 05:45:12 +08:00
Littleboy
e086321dfa
CREATE_PROJECT: Merge with latest version of create_project from the ScummVM repository
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- Add revision template to base/ folder
- Add residual configuration file
2011-04-25 05:44:50 +08:00
Littleboy
c4cb940a0a
CREATE_PROJECT: Add a set of batch files to create Visual Studio and Code::Blocks project files
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- Add build output folders and generated binaries to the ignore file
- Remove old project files
2011-04-25 05:44:25 +08:00
Giulio Camuffo
e097925f91
GRIM: walkTo the walkable point nearest to the destination. Fixes #20 Fixes #19
2011-04-24 22:45:47 +02:00
Giulio Camuffo
924852e037
GRIM: Be more strict and follow all the points in the calculated path. Fixes #26
2011-04-24 22:32:03 +02:00
Giulio Camuffo
c82daf1437
GRIM: Removed broken code.
2011-04-24 22:21:30 +02:00
Giulio Camuffo
5ba0641a0d
GRIM: Fixed unexpected behaviour of last commit.
2011-04-24 18:53:45 +02:00
Giulio Camuffo
a9dd875f56
GRIM: Use destination pos in GetActorSector, if walking. Fixes #27
2011-04-24 18:14:38 +02:00
Giulio Camuffo
d52bd8ff84
GRIM: Don't update the actors if we're on pause.
2011-04-24 16:55:36 +02:00
Giulio Camuffo
d64e4bc6ed
GRIM: Removed left over code.
2011-04-24 16:50:38 +02:00
Giulio Camuffo
4a5d9e3ce0
GRIM: Always update the actors after a lua_runtasks().
2011-04-24 16:45:10 +02:00
Giulio Camuffo
e52d780e58
GRIM: Add gfx_base.cpp
2011-04-24 15:58:33 +02:00
Giulio Camuffo
8034fc2255
GRIM: Bumped savegame version to 7.
2011-04-24 15:44:43 +02:00
Giulio Camuffo
eb90d99210
GRIM: Save and restore the path the actor is walking through.
2011-04-24 15:43:45 +02:00
Giulio Camuffo
cbf893590b
Update msvc project files.
2011-04-24 15:41:52 +02:00
Giulio Camuffo
9215899549
GRIM: Save and update the shadow color.
2011-04-24 15:41:40 +02:00
Giulio Camuffo
3cabc321c1
GRIM: Make the default walk rate 0.3f.
2011-04-24 12:02:33 +02:00
Giulio Camuffo
441a1eb27c
GRIM: Don't call setChoreLooping again for an already running chore.
2011-04-24 10:45:54 +02:00
Giulio Camuffo
fd390b6ed4
GRIM: Make sure to delete the text object if we finish talking.
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Fixes #23
2011-04-23 22:09:09 +02:00
Giulio Camuffo
6d19fab8b3
GRIM: Set the visibility to true when Actor::putInSet is called with a non null set.
2011-04-23 21:38:40 +02:00
Giulio Camuffo
febcbd9332
GRIM: Fix bruno's visibility in "td" set. Fixes #14
2011-04-23 21:37:56 +02:00
Giulio Camuffo
39c232ddbe
GRIM: Default taskFunc.ttype to LUA_T_NIL when initting a LState.
2011-04-23 18:15:50 +02:00
Giulio Camuffo
8563dea474
GRIM: Recreate taskFunc only if its type is PROTO or CPROTO.
2011-04-23 18:12:31 +02:00
Giulio Camuffo
583e827c96
GRIM: Fixed Sector::getExitInfo for the tunnel monster. Fixes #16
2011-04-23 17:28:34 +02:00
Giulio Camuffo
cf5c0e67ef
GRIM: Do not throw a lua_error when trying to call a unexisting function.
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This is necessary for year 4' blue casket. Fixes #15
2011-04-22 17:46:06 +02:00
Pawel Kolodziejski
6cb4b2d267
fix minor types differences
2011-04-21 22:51:41 +02:00
Giulio Camuffo
08252bd67b
GRIM: Fixed RotateVector(). Fixes #13
2011-04-21 22:15:00 +02:00
Giulio Camuffo
1a5089a8dd
GRIM: Implemented SetLightPosition.
2011-04-21 18:42:32 +02:00
Giulio Camuffo
f9f256e27e
GRIM: Implemented GetAngleBetweenVectors. Fixes #12
2011-04-21 18:09:34 +02:00
Giulio Camuffo
09259203f7
Fixed Vector3d::normalize().
2011-04-21 18:08:34 +02:00
Giulio Camuffo
338de7fbcd
GRIM: Do not update lua while a savegameSaveRequest is pending.
2011-04-21 17:25:00 +02:00
Giulio Camuffo
daf98cb7eb
GRIM: Implemented SetLightIntensity.
2011-04-21 17:12:17 +02:00
Giulio Camuffo
c6044d197f
GRIM: Make Actor::pos() return always the actual position.
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This change must be tested thoroughly as it might introduce some
bugs.
Fixes #11
2011-04-21 12:33:21 +02:00
Giulio Camuffo
a3fd0cf984
GRIM: Do not update lua if a savegameLoadRequest is pending.
2011-04-21 11:05:28 +02:00
Giulio Camuffo
f31ff4f50d
GRIM: Update the lua state after polling an event.
2011-04-20 18:23:03 +02:00
Giulio Camuffo
306444e982
GRIM: The min and max volumes set by SetSoundPosition() must be temporary.
2011-04-20 17:04:33 +02:00
Giulio Camuffo
16e309861e
GRIM: Fixed footsteps rate when running.
2011-04-20 16:36:25 +02:00
Giulio Camuffo
e7b7045961
GRIM: Implemented IsPointInSector.
2011-04-20 16:36:13 +02:00
Giulio Camuffo
af25655e44
GRIM: Implemented footsteps sfx when walking.
2011-04-20 16:29:31 +02:00
Giulio Camuffo
50424723f6
GRIM: Set the head yaw according to the yaw of the body.
2011-04-19 21:31:45 +02:00
Giulio Camuffo
65f0af8b13
GRIM: When loading a ModelComponent make its hier node not visible.
2011-04-19 19:22:51 +02:00
Giulio Camuffo
1854494425
GRIM: Added ".f" to some numerical constant.
2011-04-19 18:48:10 +02:00
Giulio Camuffo
b1454fe84b
GRIM: Still adjustments to GetAngleBetweenActors.
2011-04-19 18:43:20 +02:00