1778 Commits

Author SHA1 Message Date
Pawel Kolodziejski
83caaabc14 update credits 2011-04-25 19:29:25 +02:00
Pawel Kolodziejski
7dc9a82b0f opengl renderer by default 2011-04-25 17:38:33 +02:00
Pawel Kolodziejski
78c006c446 increase max lights for tinygl 2011-04-25 17:37:59 +02:00
Joost Peters
c8fa0f65f9 GRIM: Fix TinyGL/software renderer output on Big Endian systems 2011-04-25 22:57:21 +08:00
Pawel Kolodziejski
27823ea913 re-zip to not use compression 2011-04-25 11:56:50 +02:00
Pawel Kolodziejski
c97ebed1c0 added new icon for amigaos4 2011-04-25 09:25:15 +02:00
Pawel Kolodziejski
154093a10d update to game_devel_mode 2011-04-25 01:04:57 +02:00
Littleboy
09de68b045 RESIDUAL: Fix compilation with Visual Studio 2010
- Add colormap.h to the list of gfx_base.h includes (fixes an error in CMap parent class Object destructor)
 - Comment drawProgress() and drawMessage() as they call unimplemented OSystem methods
2011-04-25 05:45:12 +08:00
Littleboy
e086321dfa CREATE_PROJECT: Merge with latest version of create_project from the ScummVM repository
- Add revision template to base/ folder
 - Add residual configuration file
2011-04-25 05:44:50 +08:00
Littleboy
c4cb940a0a CREATE_PROJECT: Add a set of batch files to create Visual Studio and Code::Blocks project files
- Add build output folders and generated binaries to the ignore file
 - Remove old project files
2011-04-25 05:44:25 +08:00
Giulio Camuffo
e097925f91 GRIM: walkTo the walkable point nearest to the destination. Fixes #20 Fixes #19 2011-04-24 22:45:47 +02:00
Giulio Camuffo
924852e037 GRIM: Be more strict and follow all the points in the calculated path. Fixes #26 2011-04-24 22:32:03 +02:00
Giulio Camuffo
c82daf1437 GRIM: Removed broken code. 2011-04-24 22:21:30 +02:00
Giulio Camuffo
5ba0641a0d GRIM: Fixed unexpected behaviour of last commit. 2011-04-24 18:53:45 +02:00
Giulio Camuffo
a9dd875f56 GRIM: Use destination pos in GetActorSector, if walking. Fixes #27 2011-04-24 18:14:38 +02:00
Giulio Camuffo
d52bd8ff84 GRIM: Don't update the actors if we're on pause. 2011-04-24 16:55:36 +02:00
Giulio Camuffo
d64e4bc6ed GRIM: Removed left over code. 2011-04-24 16:50:38 +02:00
Giulio Camuffo
4a5d9e3ce0 GRIM: Always update the actors after a lua_runtasks(). 2011-04-24 16:45:10 +02:00
Giulio Camuffo
e52d780e58 GRIM: Add gfx_base.cpp 2011-04-24 15:58:33 +02:00
Giulio Camuffo
8034fc2255 GRIM: Bumped savegame version to 7. 2011-04-24 15:44:43 +02:00
Giulio Camuffo
eb90d99210 GRIM: Save and restore the path the actor is walking through. 2011-04-24 15:43:45 +02:00
Giulio Camuffo
cbf893590b Update msvc project files. 2011-04-24 15:41:52 +02:00
Giulio Camuffo
9215899549 GRIM: Save and update the shadow color. 2011-04-24 15:41:40 +02:00
Giulio Camuffo
3cabc321c1 GRIM: Make the default walk rate 0.3f. 2011-04-24 12:02:33 +02:00
Giulio Camuffo
441a1eb27c GRIM: Don't call setChoreLooping again for an already running chore. 2011-04-24 10:45:54 +02:00
Giulio Camuffo
fd390b6ed4 GRIM: Make sure to delete the text object if we finish talking.
Fixes #23
2011-04-23 22:09:09 +02:00
Giulio Camuffo
6d19fab8b3 GRIM: Set the visibility to true when Actor::putInSet is called with a non null set. 2011-04-23 21:38:40 +02:00
Giulio Camuffo
febcbd9332 GRIM: Fix bruno's visibility in "td" set. Fixes #14 2011-04-23 21:37:56 +02:00
Giulio Camuffo
39c232ddbe GRIM: Default taskFunc.ttype to LUA_T_NIL when initting a LState. 2011-04-23 18:15:50 +02:00
Giulio Camuffo
8563dea474 GRIM: Recreate taskFunc only if its type is PROTO or CPROTO. 2011-04-23 18:12:31 +02:00
Giulio Camuffo
583e827c96 GRIM: Fixed Sector::getExitInfo for the tunnel monster. Fixes #16 2011-04-23 17:28:34 +02:00
Giulio Camuffo
cf5c0e67ef GRIM: Do not throw a lua_error when trying to call a unexisting function.
This is necessary for year 4' blue casket. Fixes #15
2011-04-22 17:46:06 +02:00
Pawel Kolodziejski
6cb4b2d267 fix minor types differences 2011-04-21 22:51:41 +02:00
Giulio Camuffo
08252bd67b GRIM: Fixed RotateVector(). Fixes #13 2011-04-21 22:15:00 +02:00
Giulio Camuffo
1a5089a8dd GRIM: Implemented SetLightPosition. 2011-04-21 18:42:32 +02:00
Giulio Camuffo
f9f256e27e GRIM: Implemented GetAngleBetweenVectors. Fixes #12 2011-04-21 18:09:34 +02:00
Giulio Camuffo
09259203f7 Fixed Vector3d::normalize(). 2011-04-21 18:08:34 +02:00
Giulio Camuffo
338de7fbcd GRIM: Do not update lua while a savegameSaveRequest is pending. 2011-04-21 17:25:00 +02:00
Giulio Camuffo
daf98cb7eb GRIM: Implemented SetLightIntensity. 2011-04-21 17:12:17 +02:00
Giulio Camuffo
c6044d197f GRIM: Make Actor::pos() return always the actual position.
This change must be tested thoroughly as it might introduce some
bugs.
Fixes #11
2011-04-21 12:33:21 +02:00
Giulio Camuffo
a3fd0cf984 GRIM: Do not update lua if a savegameLoadRequest is pending. 2011-04-21 11:05:28 +02:00
Giulio Camuffo
f31ff4f50d GRIM: Update the lua state after polling an event. 2011-04-20 18:23:03 +02:00
Giulio Camuffo
306444e982 GRIM: The min and max volumes set by SetSoundPosition() must be temporary. 2011-04-20 17:04:33 +02:00
Giulio Camuffo
16e309861e GRIM: Fixed footsteps rate when running. 2011-04-20 16:36:25 +02:00
Giulio Camuffo
e7b7045961 GRIM: Implemented IsPointInSector. 2011-04-20 16:36:13 +02:00
Giulio Camuffo
af25655e44 GRIM: Implemented footsteps sfx when walking. 2011-04-20 16:29:31 +02:00
Giulio Camuffo
50424723f6 GRIM: Set the head yaw according to the yaw of the body. 2011-04-19 21:31:45 +02:00
Giulio Camuffo
65f0af8b13 GRIM: When loading a ModelComponent make its hier node not visible. 2011-04-19 19:22:51 +02:00
Giulio Camuffo
1854494425 GRIM: Added ".f" to some numerical constant. 2011-04-19 18:48:10 +02:00
Giulio Camuffo
b1454fe84b GRIM: Still adjustments to GetAngleBetweenActors. 2011-04-19 18:43:20 +02:00