Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
bf73598811
* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
2006-04-29 00:27:20 +00:00
Max Horn
8fdcfedf19
Do not call static class methods as if they were instance methods
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svn-id: r22172
2006-04-26 08:34:01 +00:00
Torbjörn Andersson
2cbcd49893
If the resource manager fails to initialize itself properly, instead of
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printing a fatal error, use the new GUIErrorMessage function and return to
the launcher. Also, verify that all files that should be present on "CD 0"
(i.e. on the hard disk) are present at startup, at least. (Any other missing
CLU file is already requested with an "Insert CD" message.)
svn-id: r22168
2006-04-26 06:12:03 +00:00
Torbjörn Andersson
6b10484513
Fixed the output from the "res" debugger command that I accidentally broke, oh,
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almost four months ago.
svn-id: r22167
2006-04-26 05:59:58 +00:00
Max Horn
74edd90aba
Fix for bug #1471383 : Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
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svn-id: r21951
2006-04-16 19:23:14 +00:00
Max Horn
453aad9ec3
Do not override the 'directory' param when dumping BS2 resources
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svn-id: r21935
2006-04-16 12:23:37 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
ad45318328
Removed GameDetector::_gameid in favor of using a config manager entry
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svn-id: r21915
2006-04-15 17:39:14 +00:00
Max Horn
e7a8bb6abf
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better)
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svn-id: r21689
2006-04-08 12:06:07 +00:00
Max Horn
8cf8acfd63
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
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svn-id: r21686
2006-04-08 11:21:04 +00:00
Eugene Sandulenko
d292c0ec55
Since our debug() adds an exclamation mark at the message end, remove
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it in several calls to avoid duplication!!11!
svn-id: r21607
2006-04-04 22:04:51 +00:00
Torbjörn Andersson
a55ebd5fb2
Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp.
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svn-id: r21573
2006-04-03 09:54:05 +00:00
Torbjörn Andersson
c4955466fd
Simplified loading of startup.inf
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svn-id: r21538
2006-04-01 21:56:10 +00:00
Torbjörn Andersson
d6f348638d
Guard against too many entries in resource.inf, since there has been a TODO
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comment about that (removed in the previous commit) since roughly forever.
svn-id: r21536
2006-04-01 21:55:41 +00:00
Torbjörn Andersson
f59d472155
Simplified the loading of resource.inf
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svn-id: r21533
2006-04-01 21:42:11 +00:00
Max Horn
0bb6d64064
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
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svn-id: r21526
2006-04-01 12:47:09 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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svn-id: r21500
2006-03-29 15:59:37 +00:00
Travis Howell
6632a4df53
Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream
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svn-id: r21376
2006-03-19 05:15:49 +00:00
Max Horn
86565fcca5
- Renamed GameSettings to PlainGameDescriptor
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
d2f78184af
- added new toDetectedGame() template function (analog to toGameSettings)
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
2006-03-09 01:42:56 +00:00
Max Horn
d9a9fac937
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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svn-id: r21141
2006-03-08 11:37:25 +00:00
Max Horn
907bd7128d
Fix for bug #1438822 (Targets are case sensitive)
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svn-id: r21017
2006-03-02 22:29:01 +00:00
Paweł Kołodziejski
11f348dd6c
fixed warnings
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svn-id: r20829
2006-02-23 17:51:27 +00:00
Max Horn
0712b468a3
Fix for bug #1428261 (Solaris x86 build fails: variable name collision)
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svn-id: r20787
2006-02-20 14:18:30 +00:00
Max Horn
01fc7034b5
- Merged GameDetector::detectGame() into GameDetector::detectMain()
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
81798556db
- Removed the 'features' field from GameSettings
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
2006-02-18 00:12:36 +00:00
Torbjörn Andersson
147c17989a
This file was obsoleted by the previous commit, but I didn't want to force SVN
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to remove it. Removed it now instead.
svn-id: r20742
2006-02-17 15:15:29 +00:00
Torbjörn Andersson
002c587965
Removed includes from sword2.h so that (hopefully) there will eventually be
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less dependencies.
svn-id: r20741
2006-02-17 15:07:36 +00:00
Max Horn
7967e30c73
Added global toGameSettings() template function for convenience; simplified GameSettings usage in some engines
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svn-id: r20739
2006-02-17 00:22:53 +00:00
Max Horn
a96760a2fd
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
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svn-id: r20738
2006-02-17 00:01:18 +00:00
Torbjörn Andersson
441ead453a
Merged _mouse.cpp and mouse.cpp into mouse.cpp
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svn-id: r20659
2006-02-12 21:41:34 +00:00
Torbjörn Andersson
8935cac6da
Standardized the preprocessor constants used to prevent double inclusion of
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header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except
for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".)
svn-id: r20655
2006-02-12 19:57:23 +00:00
Torbjörn Andersson
0dbeb2f65b
Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it
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eventually.
svn-id: r20652
2006-02-12 19:38:26 +00:00
Torbjörn Andersson
2ec8584828
Renamed files for consistency with other engines:
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build_display -> screen
save_rest -> saveload
More to come, no doubt.
svn-id: r20651
2006-02-12 19:33:45 +00:00
Torbjörn Andersson
d6fea31251
Removed layers.h since it was a) empty and b) never included.
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svn-id: r20644
2006-02-12 19:20:10 +00:00
Max Horn
80cf2fa46f
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00