Eugene Sandulenko
8ab71a2a23
FULLPIPE: Renames in scene04
2013-12-14 16:12:59 +02:00
Willem Jan Palenstijn
78e7f5b51c
SCI: Make second pass when loading objects
...
This is because objects may be loaded before their base objects,
which causes initBaseObject to fail for SCI0.
Script::initializeObjectsSci0 already did this, but
SegManager::saveLoadWithSerializer did not when calling
initBaseObject after loading a savegame.
2013-12-14 14:19:33 +01:00
Eugene Sandulenko
a917e9d6fe
FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04
2013-12-14 15:15:10 +02:00
Eugene Sandulenko
625ce270da
FULLPIPE: Some renames in MctlLadder
2013-12-14 15:15:10 +02:00
Eugene Sandulenko
2c5b5cbb92
FULLPIPE: Implement sceneHandler04_sub8()
2013-12-14 15:15:10 +02:00
Eugene Sandulenko
87f69f078e
FULLPIPE: Implement sceneHandler04_kozFly6()
2013-12-14 15:15:10 +02:00
Eugene Sandulenko
7bc700ed27
FULLPIPE: Implement sceneHandler04_kozFly7()
2013-12-14 15:15:09 +02:00
Eugene Sandulenko
f57ce931fd
FULLPIPE: Implement sceneHandler04_kozFly5()
2013-12-14 15:15:09 +02:00
Eugene Sandulenko
2ab8287f20
FULLPIPE: Implement sceneHandler04_kozFly3()
2013-12-14 15:15:09 +02:00
Strangerke
c7a11c20f0
TSAGE: R2R - Refactoring in handlePlayer1()
2013-12-14 14:02:57 +01:00
Strangerke
608e3e3c55
TSAGE: R2R - Fix default value of winnerId, rename stationCount for consistency
2013-12-14 13:17:58 +01:00
Strangerke
876dee6f93
TSAGE: R2R - Renaming, refactoring in handlePlayer0()
2013-12-14 13:07:01 +01:00
D G Turner
094c378217
GRAPHICS: Minor readability fixes to drawBevelSquareAlg method.
...
No functional change.
2013-12-13 23:41:24 +00:00
Eugene Sandulenko
c111eff575
FULLPIPE: Implement sceneHandler04_shootKozyawka()
2013-12-14 01:19:02 +02:00
Torbjörn Andersson
56cf0ccabb
TSAGE: Silence GCC warning.
2013-12-13 19:09:09 +01:00
Eugene Sandulenko
e136183a35
FULLPIPE: Implement sceneHandler04_leaveScene()
2013-12-13 15:59:29 +02:00
Strangerke
e79022bf34
TSAGE: R2R - Fix CID 1004055 - Dead code due to incomplete hardcoded logic
2013-12-13 07:44:14 +01:00
Filippos Karapetis
fbc0133ac0
FULLPIPE: Add a FIXME regarding buildMovInfo1SubItems()
2013-12-13 02:53:07 +02:00
Filippos Karapetis
6ea39711e1
FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanup
2013-12-13 02:52:37 +02:00
Strangerke
47907ae8eb
TSAGE: R2R - Add a fix suggested by dreammaster to avoid several freezes in Signal()
2013-12-12 18:02:33 +01:00
Eugene Sandulenko
cbf943c2c6
FULLPIPE: Renames in scene04
2013-12-12 18:12:10 +02:00
Eugene Sandulenko
52922fe97c
FULLPIPE: Implement sceneHandler04_gotoLadder()
2013-12-12 18:12:10 +02:00
Eugene Sandulenko
a40a50e7bb
FULLPIPE: Implement sceneHandler04_walkClimbLadder() and sceneHandler04_downLadder()
2013-12-12 18:12:10 +02:00
Eugene Sandulenko
9c7731d288
FULLPIPE: Implement sceneHandler04_clickLadder()
2013-12-12 18:12:10 +02:00
Paul Gilbert
a1dd885f69
TSAGE: Disable right-click menu for the R2R card game scene
2013-12-12 09:09:00 -05:00
Strangerke
bf42ad7054
TSAGE: R2R - Fix an original bug in card game logic
2013-12-12 08:09:37 +01:00
Matthew Hoops
131b99844b
PEGASUS: Fix the robot timer outside of the shield generator
2013-12-11 23:34:16 -05:00
Paul Gilbert
5f62f5bad0
TSAGE: Make R2R card game scene be full-screen
2013-12-11 20:53:11 -05:00
Matthew Hoops
70d3610f30
SCI: Add detection for Torin Mac
2013-12-11 20:28:50 -05:00
Strangerke
2d05e980b9
TSAGE: R2R - Some more renaming in scene 1337
2013-12-11 23:22:14 +01:00
Strangerke
8abaf40660
TSAGE: R2R - Optimize subC34EC()
2013-12-11 23:22:13 +01:00
Strangerke
884a61f4da
TSAGE: R2R - Remove an intermediate (useless) function
2013-12-11 23:22:12 +01:00
Eugene Sandulenko
97fc0a3bd1
FULLPIPE: Implement FullpipeEngine::initArcadeKeys()
2013-12-12 00:05:01 +02:00
Eugene Sandulenko
0b3c063437
FULLPIPE: Give proper name to FullpipeEngine::processArcade()
2013-12-11 23:40:56 +02:00
Eugene Sandulenko
d078399e89
FULLPIPE: Fix wrong deletion order in MessageQueue::deleteExCommandByIndex()
2013-12-11 23:17:45 +02:00
Eugene Sandulenko
e867326b9b
FULLPIPE: Implement MGM::updateAnimStatics()
2013-12-11 23:17:45 +02:00
Eugene Sandulenko
8caec7691c
FULLPIPE: Implement StaticANIObject::changeStatics2()
2013-12-11 23:17:45 +02:00
Filippos Karapetis
edbf2d49fb
FULLPIPE: Make _exCommands private
2013-12-11 22:52:49 +02:00
Eugene Sandulenko
185cf9ea3c
FULLPIPE: Add calls to callback1 in Movement::gotoNextFrame()
2013-12-11 21:41:00 +02:00
Eugene Sandulenko
d39b2280f2
FULLPIPE: Simplify scene04_springWobble()
2013-12-11 21:40:25 +02:00
Eugene Sandulenko
2dac2599fe
FULLPIPE: Clean full screen on each frame as corrected by LordHoto
2013-12-11 20:01:27 +02:00
Eugene Sandulenko
51d8365232
FULLPIPE: Further fixes to sceneHandler04_springWobble()
2013-12-11 14:30:31 +02:00
Eugene Sandulenko
d951c2aa97
FULLPIPE: More renames in scene04
2013-12-11 14:22:21 +02:00
Eugene Sandulenko
8626ef3d3e
FULLPIPE: Bugfix sceneHandler04_springWobble()
2013-12-11 14:10:04 +02:00
Martin Kiewitz
693d5e6625
SCI: rave support (KQ6 hires portrait lip sync)
...
Thanks to wjp and [md5] for helping
2013-12-11 08:25:23 +01:00
Strangerke
298f4a5c06
TSAGE: R2R - Remove superfluous debug display, some renaming
2013-12-11 08:01:07 +01:00
Strangerke
c71bf890c5
TSAGE: R2R - Fix a bug in action4, some renaming
2013-12-11 01:01:58 +01:00
Strangerke
a66543293e
TSAGE: R2R - More renaming in scene 1337
2013-12-11 00:49:54 +01:00
Eugene Sandulenko
3207c011cb
FULLPIPE: Plug memory leak
2013-12-10 22:27:31 +02:00
Eugene Sandulenko
6e6685a53d
FULLPIPE: Remove premature optimization in GlobalMessageQueueList::compact()
...
This fixes freeze in intro and most probably tons of other stuff.
Kudos go to eriktorbjorn for debugging it.
2013-12-10 22:22:51 +02:00