Max Horn
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1f26cb8965
|
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
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2006-11-12 03:23:29 +00:00 |
|
Eugene Sandulenko
|
84660f620b
|
Improve international support in CINE engine.
svn-id: r24678
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2006-11-11 15:37:03 +00:00 |
|
Eugene Sandulenko
|
a977988058
|
Next step in AdvancedDetector unification. Moved all common functions to
macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
|
2006-11-10 22:43:10 +00:00 |
|
Gregory Montoir
|
f9cf368a67
|
got rid of two memory leaks
svn-id: r24589
|
2006-11-03 21:01:49 +00:00 |
|
Max Horn
|
7889783cac
|
const correctness
svn-id: r24488
|
2006-10-24 09:44:20 +00:00 |
|
Torbjörn Andersson
|
b2ce8001cd
|
Added MD5 for Future Wars included in the UK "Classic Collection".
svn-id: r24343
|
2006-10-15 21:50:34 +00:00 |
|
Eugene Sandulenko
|
ab90fd086e
|
Reanmed CD -> "256 colors"
svn-id: r24339
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2006-10-15 21:11:27 +00:00 |
|
Eugene Sandulenko
|
018d5e350c
|
Since proper detection is added to CinE, build it by default and
announce as supported. Future Wars is completable.
svn-id: r24321
|
2006-10-15 01:13:43 +00:00 |
|
Eugene Sandulenko
|
95749148cf
|
Add proper game detection to CinE engine.
svn-id: r24320
|
2006-10-15 01:06:44 +00:00 |
|