9 Commits

Author SHA1 Message Date
Max Horn
1f26cb8965 Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
84660f620b Improve international support in CINE engine.
svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko
a977988058 Next step in AdvancedDetector unification. Moved all common functions to
macroses. Now typical usage is just list of macros with parameters and 
array of game details.

svn-id: r24670
2006-11-10 22:43:10 +00:00
Gregory Montoir
f9cf368a67 got rid of two memory leaks
svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn
7889783cac const correctness
svn-id: r24488
2006-10-24 09:44:20 +00:00
Torbjörn Andersson
b2ce8001cd Added MD5 for Future Wars included in the UK "Classic Collection".
svn-id: r24343
2006-10-15 21:50:34 +00:00
Eugene Sandulenko
ab90fd086e Reanmed CD -> "256 colors"
svn-id: r24339
2006-10-15 21:11:27 +00:00
Eugene Sandulenko
018d5e350c Since proper detection is added to CinE, build it by default and
announce as supported. Future Wars is completable.

svn-id: r24321
2006-10-15 01:13:43 +00:00
Eugene Sandulenko
95749148cf Add proper game detection to CinE engine.
svn-id: r24320
2006-10-15 01:06:44 +00:00